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Hive box art

Hive

Game ID: GID0159563
Game Info
Year
2001
Players
2
Age
8+
Playtime
20 min
Collection
Ratings
Expansions & Family
HIVE: POCKET
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

•••

Hive FAQ - please read before posting questions in the forum!

Description

Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

•••

Hive FAQ - please read before posting questions in the forum!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 128
This page: 50
Sentiment: pos 34 · mix 7 · neu 3 · neg 2
Mentions per page
Showing 51–100 of 128
Video AcR00ZHbVKU The Dungeon Dive Analysis at 0:53 sentiment: mixed
video_pk 84760 · mention_pk 215906
The Dungeon Dive - Hive video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Inspired many other games
  • Second edition has numerous useful randomizers and tables
  • Second edition has nice production quality (pages, art, layout)
  • Simple rules respectably led to the rise of solo RPGs
Cons
  • Original version felt too simple and lacked enough content
  • The system itself is not super into for the host
Thematic elements
Comparison games
  • Into the Odd
  • Kairen
Mechanics (from transcript analysis)
  • Player-focused rules — Mentioned as part of the 'new school renaissance' of indie RPGs where players rolled all the dice.
  • randomizers — The second edition greatly expanded the number of charts and randomizers, which are very useful for generating various game elements on the fly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, back in the day when I was first getting into smaller indie RPGs, there seemed to be three games, kind of the three pillars of the whole kind of uh, new school renaissance.
  • These simple games had uh rules that were mostly player focused where the players rolled all of the dice.
  • These three games kind of reset the reset the table for tabletop RPGs
  • This is the glowup that inspired this episode because I recently purchased the complete second edition box set.
  • I believe that this contains kind of all of those elements from the Zen in a single hardback collected volume.
  • And man, if you want a great second edition, definitely check out Karen the complete second edition.
  • But uh just one of my favorite things about this hobby is spending time with these games of getting to know them. Uh seeing them grow in popularity and seeing these new additions that come out and just add to it while still keeping things simple but just giving more variety.
References (from this video)
No references stored for this video.
Video X-KLCesuCRU kovray Top 10 List at 1:17:39 sentiment: positive
video_pk 84379 · mention_pk 214384
kovray - Hive video thumbnail
Click to watch at 1:17:39 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • The twist with the magenta five is the winning factor.
  • Engaging strategy that evolves over time.
  • High player interaction.
  • Players want to continuously come back to it.
  • Beautiful production and art.
Cons
  • Card size is not ideal for one player.
  • Box size is a bit large for the components.
Thematic elements
  • Re-implementation/revitalization of an older game.
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players must avoid exceeding 25 points in a trick, which causes them to 'bust'.
  • Set Collection — Collecting cards that can be played face up for scoring.
  • Special trump suit — Magenta is a suit, and cards can be played face down as a magenta five under specific conditions.
  • Trick-Taking — Players play tricks, aiming to score points.
  • wild card — A wild card exists in the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who played the second highest card in the lead suit wins the trick.
  • You're trying to sting the other players with bees.
  • If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
  • This is the meanest trick taking game I've ever played.
  • The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
  • The hierarchy gets really difficult to follow like there's so many different combinations that occur.
  • The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
  • The way that this game works is you'll shuffle those two decks together.
  • I find it chaotically pleasing.
  • I think that experience along with the trick taking is very unique.
References (from this video)
No references stored for this video.
Video j-_gUSAilZo kovray Top 10 List at 28:40 sentiment: other
video_pk 84313 · mention_pk 214188
kovray - Hive video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
Enthusiastic
Pros
  • Feels like a timeless, classic trick-taking game.
  • Simple to learn but has a clever twist that significantly impacts strategy.
  • The 'magenta 5' card adds a unique and exciting dynamic.
  • The point transfer system between players adds an interesting economic element.
  • Delivers exciting 'grand moments' like busting.
  • Highly replayable and consistently enjoyable.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bidding/Target setting — Players try to achieve a specific score threshold.
  • Objective Fulfillment — Players aim to meet a certain number of points (25) based on the value of cards in won tricks.
  • Point transfer — Points can move between players, especially when someone busts.
  • Special card — A specific card (magenta 5) acts as a trump or has special implications, potentially forcing suits or causing busts.
  • Trick-Taking — Players play cards in tricks to win them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings is something that I really, really enjoy.
  • In most instances, you are playing out your entire hand in this game.
  • The packaging and the product design of this game is also just phenomenal.
  • It's that one thing that's like everybody's trying to push their points up a little bit more like they want to, but you don't want to do it too much because everybody starts to gang up on you.
  • The scoring because you do better if other people do worse. And don't meet their bids.
  • Every time I played this game, it just has tickled my brain in the best way possible.
  • It takes this simple idea, I guess, and then elevates it just enough that it feels like Ilia said classic, but also doesn't um pull away from the uniqueness of this game.
  • It does have grand moments, which I love in games, as many of you know by now. You can be so confident that you're not going to take another trick and you're sitting at 25 and bam, you did. You've busted. Eat it.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 9:41 sentiment: positive
video_pk 83911 · mention_pk 212422
Gaming Rules! - Hive video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 32:51 sentiment: positive
video_pk 83934 · mention_pk 212533
Meeple University - Hive video thumbnail
Click to watch at 32:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically cohesive and accessible engine-building
  • Humorous olive-oil production premise
Cons
none
Thematic elements
  • olive oil economy
  • olive oil production
Comparison games
none
Mechanics (from transcript analysis)
  • card_flips_and_frontage — Four face-up cards, draw five, place two, and resolve one card each turn.
  • deck_thinning — Scoring cards thin the deck, which can reduce action options.
  • market_and_exchange — Market in the middle to sell olive oil to different countries; upgrading cards for better actions.
  • upgradable_worker — Worker pieces can be upgraded to strengthen actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video 5PilkvwVhEo Game Night Picks - Pair Of Dice Paradise Other at 6:00 sentiment: negative
video_pk 83623 · mention_pk 211120
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fun to say the name
Cons
  • Name alone is not enough to advance
Thematic elements
Comparison games
  • Bridge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And which one of these are going to get lost in the shuffle.
  • We'll vote secretly on our candidate and if we are unanimous in our decision, that game will move forward.
  • And the Landlord's Game was created 30 years earlier and then stolen from the designer of the game.
  • I think The Landlord's Game is what became Monopoly.
  • Which of these two antique board games will be now crowned number one?
  • So, congratulations, Jyn Rummy. You are the best antique board game out there. Even though you're a card game, but you know, still.
References (from this video)
No references stored for this video.
Video yFbvK9Wg08E Let's Table It Discussion at 1:07 sentiment: mixed
video_pk 82825 · mention_pk 208073
Let's Table It - Hive video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • family-friendly experience
  • engaging popup components
  • three chapters provide structure
Cons
  • requires a capable DM
  • not everyone's preferred play style
Thematic elements
  • spooky mystery; collaborative storytelling
  • family game night with spooky storytelling; haunted-house vibe
  • GM-led storytelling with scenario inserts
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative storytelling — Players collectively influence outcomes through dialogue and choices.
  • Role-playing / DM-led storytelling — One player acts as the game master guiding narrative and pacing.
  • scenario-based play — Each chapter contains multi-scene scenarios to explore.
  • Storytelling — One player acts as the game master guiding narrative and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm happy and sad at the same time.
  • being super honest about that kind of stuff.
  • we are going to say goodbye to Grand Austria Hotel.
  • reviewers don't always mesh with our taste because a fairly famous reviewer did not like this game
  • it's an easy no-brainer for us. It hits the table often and it's always fun when it does
  • Phil Walker-Harding is one of our favorite designers.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 37:21 sentiment: positive
video_pk 81632 · mention_pk 203657
The Dice Tower - Hive video thumbnail
Click to watch at 37:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent abstract strategy
  • minimalistic rules
  • emerging gameplay from minimalism
  • great little two-player game
  • very beloved
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Is a an excellent abstract strategy game.
  • Area Control — trying to capture your opponent's uh main piece or occupy their seat, their throne.
  • Variable rules — You play with a different set of minimalistic rules each time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video WOx8ta0AjMM Board Game Critique Analysis at 11:33 sentiment: positive
video_pk 81586 · mention_pk 203357
Board Game Critique - Hive video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, elegant system with strong tension for its size
Cons
none
Thematic elements
  • abstract strategy
Comparison games
  • Patchwork
  • Arcs
Mechanics (from transcript analysis)
  • pattern-based placement and movement — Minimal components; elegant tension per piece
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Casual gamers aren't malicious. They aren't sitting in rooms plotting to water down the hobby.
  • The confrontation is not the problem. It was always the point.
  • The hobby is not ruined, but it is under genuine pressure from a commercial logic that treats mechanical depth as an obstacle and player conflict as a liability.
  • The table erupted for 20 minutes of post-game analysis.
  • Deals can be made, broken, and punished.
  • The drama was the point.
References (from this video)
No references stored for this video.
Video nH6V3USBd3k Beyond Solitaire Discussion at 5:25
video_pk 81382 · mention_pk 201680
Beyond Solitaire - Hive video thumbnail
Click to watch at 5:25 · YouTube ↗
Pros
  • People can check out games like Settlers of Katan and Life for 3 weeks.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I run basically what Alyssa said, I run uh weekly programs at the library for teens.
  • My role has very little to do with parents. I think um in a way that I intentionally curate.
  • I'm I mean for my part, I'm honestly really surprised um whenever any like regular attendee seems to like remember me personally.
  • Don't sell yourself short. You're actually really good at it.
  • Um, and getting to know them over the years.
  • Yeah. Um, and y'all have kind of implicitly brought in a good point which is so I'm so used to my own experience as a teacher like having an audience of the unwilling people who had to be there.
  • Um, and uh, for, you know, for good or bad, I think during my work at the library, um, I get to skip past a lot of that and cut right to like the core of what I'm doing, which is trying to have fun and make a space for teens to have fun because I I know that if they're coming in, they want to be here.
  • Please just tell us.
  • Like Spirit Island is not the the the recommendation. Um although it's my favorite board game.
  • So, non-fiction sciency book, not my usual wheelhouse, but you know, I don't limit myself.
References (from this video)
No references stored for this video.
Video nH6V3USBd3k Beyond Solitaire Discussion at 14:24 sentiment: positive
video_pk 81382 · mention_pk 201682
Beyond Solitaire - Hive video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for two players.
  • Quick to learn and play within 20 minutes.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I run basically what Alyssa said, I run uh weekly programs at the library for teens.
  • My role has very little to do with parents. I think um in a way that I intentionally curate.
  • I'm I mean for my part, I'm honestly really surprised um whenever any like regular attendee seems to like remember me personally.
  • Don't sell yourself short. You're actually really good at it.
  • Um, and getting to know them over the years.
  • Yeah. Um, and y'all have kind of implicitly brought in a good point which is so I'm so used to my own experience as a teacher like having an audience of the unwilling people who had to be there.
  • Um, and uh, for, you know, for good or bad, I think during my work at the library, um, I get to skip past a lot of that and cut right to like the core of what I'm doing, which is trying to have fun and make a space for teens to have fun because I I know that if they're coming in, they want to be here.
  • Please just tell us.
  • Like Spirit Island is not the the the recommendation. Um although it's my favorite board game.
  • So, non-fiction sciency book, not my usual wheelhouse, but you know, I don't limit myself.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 5:15 sentiment: neutral
video_pk 80654 · mention_pk 197045
Board Games UnLocked - Hive video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Honeybuzz
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video xj6u653DnGM Bower's Game Corner Preview at 1:49 sentiment: negative
video_pk 80511 · mention_pk 195998
Bower's Game Corner - Hive video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The $79 price point for the components doesn't feel bad.
  • The creator's passion and selling the game at swap meets is a better story than the video.
  • The core game concept, physical game design, rule set, and gameplay mechanics were created by humans.
Cons
  • The Kickstarter page is hilariously obviously AI-generated slop and fake.
  • The main image is bad, featuring dice, QR codes, and rocks.
  • The video is 30 seconds long and completely useless.
  • The components look generic (chess pieces, cubes that turn into dice).
  • The video includes very weird shots and people not looking at the camera.
  • The presentation looks stupid and lacks effort.
  • The game is in the 'live games' category on Kickstarter, not 'tabletop' or 'board games'.
  • The core set components look better than the premium set.
  • The creator's website is vague and lacks information.
  • The creator's backstory is overly complex and unnecessary for a board game.
  • The Kickstarter page is too text-heavy and lacks essential information like player count, time, age, or price.
  • The pledge levels are confusing and include an app that was said not to be a focus.
  • The shipping information is missing.
  • The stated shipping date of December 2026 is unrealistic.
  • The Kickstarter page lacks clear pledge levels and pictures of the game.
  • The FAQ questions indicate a poor job of showcasing the game.
  • The video content is described as 'AI generated slop'.
  • The creator mentions a trademark for 'Siege' without it being confirmed.
  • The focus on a mobile app and arena experience detracts from the physical board game.
  • The game is being sold with a 'brick chain' system that sounds like crypto and is unnecessary to mention.
  • The main image has QR codes and a rock, making it look unprofessional.
  • The description doesn't provide key game details.
  • The creator's attempt to explain the game's vision is overly verbose and lacks focus.
  • The overall presentation is described as 'garbage' and 'so bad'.
Thematic elements
  • Modern strategy battle game
Comparison games
  • War of the Dragon
Mechanics (from transcript analysis)
  • abstract strategy — The game is described multiple times as an abstract strategy game.
  • Control — Victory is earned through control, foresight, spatial dominance, not speed, and randomness.
  • modular component system — The 'brick chain' system is a modular component system that enables variable board states and allows for future expansions.
  • Positioning — Focuses on positioning, foresight, and tactical mastery.
  • turn-based strategy — The game is described as a 'modern turn-based strategy board game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This entire Kickstarter is hilariously obviously just an AI created slop fake game.
  • What in the hell are you doing?
  • This looks so stupid.
  • What if strategy itself could be owned, mastered, and scaled without losing its soul?
  • The bottom line is this feels halfway between a really terrible Kickstarter project from someone who has no idea what the hell they're doing and probably has not played nearly enough board games.
  • Final grade is an F.
  • I don't think it's a scam.
  • The more you talk, the worse it looks.
References (from this video)
No references stored for this video.
Video WcThj_4wo-A Grant Lyon Playthrough at 0:10 sentiment: positive
video_pk 80340 · mention_pk 195442
Grant Lyon - Hive video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It got physical.
  • Perfect for players with small hands.
Cons
  • Shaky hands can make it difficult.
Thematic elements
  • Connecting wires of different colors while avoiding touching them.
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players must carefully manipulate components (wires) with their hands, described as having 'tiny hands'.
  • Tension — The gameplay involves a high level of tension, with consequences for failure ('make his life difficult').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game got physical.
  • I have very tiny hands, so this is perfect.
  • This is really intense.
  • I have to think in my head they are electric and put myself in the mindset of a cat.
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 1:12:04 sentiment: positive
video_pk 79531 · mention_pk 193016
Hive video thumbnail
Click to watch at 1:12:04 · YouTube ↗
Overall sentiment (raw)
Positive (for learning)
Pros
  • Quick to learn and play after watching rules video
  • Rules video was effective for refreshers
Cons
  • Game sessions were often planned but didn't happen, leading to repeated rule refreshes
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — the rules video for the trick taking game fives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video WcOTwGUUv9I Discussion at 0:50 sentiment: neutral
video_pk 78023 · mention_pk 189120
Hive video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Life Simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know, what's next for me and everything like that. Um and I've been thinking about how I've game through my entire life pretty much.
  • The ones that have really made a difference.
  • And I just wish I can have more of those memories with my grandkids and stuff like that.
  • This shows you how much GW's games meant to me, okay? Because I had so much fun and why I'm so annoyed in some ways.
  • It's the best parts of of of my youth, you know, not running around being an idiot, but actually enjoying my time playing games and interacting with people.
  • in an age of mass production and overkill and all the other drama that comes with the internet and board games nowadays, uh, what are the things that you remember most and mean the most to you?
References (from this video)
No references stored for this video.
Video nhrMP9MW4Pw Meeple University Discussion at 14:48 sentiment: mixed
video_pk 70567 · mention_pk 231695
Meeple University - Hive video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique two-part gameplay
  • Interesting drafting and race mechanics
  • Good for second-time filler
Cons
  • A little too complex for a first-time filler
  • Can be a bit top-decky
  • Requires careful planning of dog combinations for the track
Thematic elements
  • Sled dog racing
Comparison games
  • Jaws
  • Steampunk Rally
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to assemble a team of sled dogs.
  • Race — A sled dog race across a track with different terrain types.
  • Set Collection — Collecting combinations of cards that work for movement across the track.
  • Tile Placement — A simple tile placement puzzle where dogs are arranged in a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's essentially a travel version of basic Azul.
  • It's a very quick game, only a four round game.
  • This is a solo pinball game.
  • This is the most brutal two-player Ticket to Ride I've ever played.
  • It's a tile placement game with a dexterity finale.
  • It's a light game, very much a two-player filler.
  • The way some of the different mechanisms will interact at higher player counts will vary.
References (from this video)
No references stored for this video.
Video 5AePrh3uTP8 Man vs Meeple Preview at 1:56 sentiment: positive
video_pk 69141 · mention_pk 165496
Man vs Meeple - Hive video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on trick-taking
  • Scoring mechanic encourages aiming for a specific total
  • Guaranteed to get played on an upcoming weekend trip
Cons
  • Potentially complex scoring can make eyes cross and brain go away
Thematic elements
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • Hidden Information — Players can ditch cards face down, keeping their contents unknown.
  • Set Collection — Collecting tricks to score points, aiming for a specific total.
  • Trick-Taking — A trick-taking game similar to Hearts or Spades but with a twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone seems to be chasing this new card game fascination.
  • As a person who really enjoys when a game comes with great packaging and great graphic design, they really did, I think, a good job setting this product apart.
  • This is one of those quiet games at the table. It's very thinky.
  • This is like one of those rockus party games where everybody's going to be yelling at each other.
  • I'm a sucker for packaged sets of games. I really am.
  • Until next time though, make sure everyone has fun at the table, and we'll see you then.
References (from this video)
No references stored for this video.
Video 7ToQ7-viITY Top List at 9:21 sentiment: positive
video_pk 69143 · mention_pk 165510
Hive video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Durable acrylic tiles are resistant to weather
  • No board needed, board is created during play
  • Can be played on any surface, including the ground
  • Always comes to mind for outdoor play
Cons
none
Thematic elements
  • Insect combat and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A game with no theme and pure strategic decision-making.
  • Movement programming — Each bug type has a unique way of moving.
  • perfect information — All information is available to all players.
  • Tile Placement — Players place tiles to form the playing area and move pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are doing our top 10 games to play outside.
  • Sky Team is fantastic. It's a wonderful game. It's one of our favorite two-player games.
  • These big chunky pieces, if it's a little windy, that's not going anywhere.
  • This is one of our favorite travel games and it's a perfect one to play outside.
  • This is a game I can actually say from experience. I've played this outside and it works great.
  • It is a great silly like I said campfire style game.
  • This is a game where there's not a lot of components. You don't need a table for this. You can kind of just be in the same place just just hanging out with this game.
  • The monster parts lock into place, preventing them from being knocked over.
  • So, it almost works if you're doing there's lots of kids around and you put it on a table in between dealing with the small children, you can come back to that game and it's going to be totally fine.
  • It is a wonderful beer and pretzel styles game, playing this around um a campfire or around a table, whatever the case is.
  • This game is the reason why we came up with this list, and that is Hive.
  • These have those big chunky acrylic tiles. They are not going to get ruined. It is okay if they face the elements. Nothing is going to happen.
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 3:03 sentiment: positive
video_pk 67707 · mention_pk 163892
Hive video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Remarkably accurate at predicting life's ups and downs.
  • The 'giant edition' is fancy.
Cons
none
Thematic elements
  • Life simulation
Comparison games
  • Monopoly
  • Connect 4
  • Risk
  • Oll
  • Operation
  • Sorry
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
  • Kingdom Death Monster
  • DND
Mechanics (from transcript analysis)
  • Life simulation — The core theme of the game.
  • roll and move — Implied by the game's nature as a classic family game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video qPvdZur-2YA Review at 0:00 sentiment: positive
video_pk 66590 · mention_pk 162273
Hive video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool abstract game
  • Simple premise
  • Tactical depth
  • Intriguing maze-like quality
Cons
  • Devoid of theme (typical for abstract games, but not explicitly stated as a con for this game)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking/Obstruction — Wall pieces are used to hinder the progress of the other player, slow them down, or make them go around an obstacle.
  • Movement — Players move their pawn from one edge to the other edge of the board.
  • piece placement — Players can place out a wall piece, which touches two square spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am allured by mazes.
  • Whilst on the surface it sounds incredibly simple, there's a lot of tactical depth to the game.
References (from this video)
No references stored for this video.
Video WZp2H_60To4 Allies or Enemies Top 10 List at 5:46 sentiment: positive
video_pk 66212 · mention_pk 160971
Allies or Enemies - Hive video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable, board-free design with weighty tacticals
  • Different insect pieces move in distinct ways, creating rich strategy
  • Quality components add to the feel of the game
Cons
  • Abstract theme may not appeal to everyone
Thematic elements
  • insects and bugs surrounding a central queen bee
  • Abstract strategy without a traditional board
  • elegant, minimalistic
Comparison games
  • chess
  • abstract strategy games
Mechanics (from transcript analysis)
  • abstract strategy — Players maneuver insect pieces with unique movement abilities; perfect information and no randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really different from chess
  • it's different cards every time
  • it's a really quick playing kind of tableau builder
  • the art this is like a neon pinks and blues which I'm such a sucker for
  • it's basically bug chess
  • it's the same game again so you got air, land and sea you got three different theaters
  • it's a two-player drafting game
  • surrounding different regions of Rome and you're Pompey versus Caesar
  • this is when you're talking about it being like a full game this fills your table
References (from this video)
No references stored for this video.
Video 2ZaQKY0M6lc Game Night Picks - Pair Of Dice Paradise Analysis at 3:42 sentiment: mixed
video_pk 65586 · mention_pk 159303
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice little abstract game
  • Functional tutorial (iOS)
  • Solo play against AI (iOS)
  • Pass and play (iOS/Android)
  • Solo play puzzles (Android)
  • Online play against friends (Android)
  • Great 2 player abstract game
Cons
  • iOS app presentation is gloomy
  • iOS app camera is difficult to orient
  • iOS app 3D models have black aliased pixels, making them seem cheap and outdated
  • iOS app controls are unresponsive
  • iOS app tile placement is counterintuitive
  • iOS app experience feels slow, dull, and sterile
  • Android version has no AI
  • Android version has no tutorial
  • Android version links to rules in an online document
Thematic elements
  • Insect Army
Comparison games
none
Mechanics (from transcript analysis)
  • abstract game — The game is described as a nice little abstract game.
  • movement rules — Each insect piece has its own movement rules.
  • Placement Requirements — There are basic placement requirements, such as never dividing the hive.
  • tile laying — The game is described as a tile-laying game where players place tiles representing insects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they say that you can't judge a book by it's cover but can you judge a board game by its app
  • my experience with the apt version the board game ruined the whole thing for me
  • my experience with the iOS app caused the game to fall to the back of the pack to the bottom of the stack
  • Has an app ever diminished your interest in the physical version of a board game or increased it?
References (from this video)
No references stored for this video.
Video VMXk1TURce4 kovray Top List at 6:09 sentiment: positive
video_pk 64824 · mention_pk 158372
kovray - Hive video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool game.
  • Gives Calico vibes.
  • Satisfying combos for extra points.
  • Perfect difficulty with enough crunch.
  • Can be played every day.
  • Wonderful production with indented boards and wooden tokens.
  • Art by Lucas Sigman is beautiful and summery.
Cons
  • Can be hard to achieve the maximum combo (e.g., completing four goals at once).
Thematic elements
  • Placing goods and goals to score points.
Comparison games
  • Calico
  • Tacto
Mechanics (from transcript analysis)
  • Pattern Building — Players need to arrange tiles to meet row, column, or diagonal goal requirements.
  • Push Your Luck — Players can choose to go for harder goals or combo goals for more points.
  • Set Collection — Players aim to complete goals by placing tiles.
  • Tile Placement — Goods or tiles are placed onto the player's board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played over 120 different games, geez.
  • It's an absolute presence on the table, holy moly, talk about taking up space.
  • The deck is so big that it has that Terraforming Mars feel where the combinations are always really different.
  • It really focuses on the conservation piece, environmentalism piece, and it really makes you not feel so bad for owning a zoo.
  • This is your favorite game and you can't even say it right.
  • This is your engine buildy dice manipulation worker placement game or a set collection game that was the other thing I was looking for.
  • I feel like I fall in love again and again.
  • It's just a lot and it's everything.
References (from this video)
No references stored for this video.
Video QxNz2ttP_U8 Rolls in the Family Top List at 2:33 sentiment: mixed
video_pk 63750 · mention_pk 157259
Rolls in the Family - Hive video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players move insect-like pieces around a hex grid to surround a target (the queen bee).
  • pinning / connectivity rule — pieces can be pinned or make the hive connectivity sensitive; breaking or maintaining the hive connectivity matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like building a Lego set and I'm and then watch your brother come in and just smash it.
  • watch as your pieces get just like pinned down
  • you're surrounded by the queen bee
  • it's a tug-of-war
  • the bluffing style of games
References (from this video)
No references stored for this video.
Video 5AxQdt4MWj0 All You Can Board Top List at 4:03 sentiment: positive
video_pk 63008 · mention_pk 156275
All You Can Board - Hive video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high skill ceiling
  • cozy / social when playing casually
  • can be a great bar game or casual play
Cons
  • theme may be off-putting for insectophobia (speaker's personal note)
Thematic elements
  • insect-themed battlefield with moving hive pieces
  • insects themed abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players move identical insect pieces to trap the opponent's queen bee; the hive shape changes as pieces move
  • area control / surrounding — players move identical insect pieces to trap the opponent's queen bee; the hive shape changes as pieces move
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the least stressful one on my list
  • the three elements of the game there's space time and cost
  • the genius of reiner kenitzy at work
  • it's such a great game that is not only fun but brutally tough
  • the pyramid of cards that you're having to pick from
References (from this video)
No references stored for this video.
Video _Nf0RapSxCw All You Can Board Discussion at 11:58 sentiment: mixed
video_pk 63004 · mention_pk 156266
All You Can Board - Hive video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • travel-friendly; two-player friendly
  • the abstract, center-focused play can be appealing
Cons
  • not his favorite abstract game; prefers Santorini
  • attacks can feel mean to some players
Thematic elements
  • abstract two-player strategy on hex grid
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • tile-based abstract strategy — tiles with distinct abilities move and interact on a board-free system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game to them that lanterns just never hits the table
  • it's a fantastic concept
  • it's been so long since me and carlo played time stories
  • the payoff is just not there
References (from this video)
No references stored for this video.
Video 4NRYjKqHslI All You Can Board Top List at 26:54 sentiment: positive
video_pk 63016 · mention_pk 156301
All You Can Board - Hive video thumbnail
Click to watch at 26:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick two-player game
  • plays differently each time
Cons
  • two-player only; limited to pairing with a willing opponent
Thematic elements
  • two-player abstract / bee-themed
Comparison games
none
Mechanics (from transcript analysis)
  • two-player abstract strategy — chess-like back-and-forth with bug pieces and queens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game
  • it's a quick play in polynomial game
  • it's a huge hit on Kickstarter every time it goes on there with the expansions
  • it's a mean game
  • it's almost the perfect game if you're living with a roommate
  • i absolutely adore rising sun
References (from this video)
No references stored for this video.
Video g-P6uKtIX6Q Board Game Critique Discussion at 3:04
video_pk 62890 · mention_pk 155690
Board Game Critique - Hive video thumbnail
Click to watch at 3:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult of the new isn't an affliction of the careless.
  • Judge the game, not the funding number.
  • The crowd is not wise.
  • Great theme compensates for mediocre mechanics. Theme gets you to the table once. Mechanics determine whether you come back.
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 4:43 sentiment: positive
video_pk 61205 · mention_pk 153886
Allies or Enemies - Hive video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong abstract puzzle with no board
  • high-quality components and tactile pieces
Cons
  • requires careful strategic play and may feel dense for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 15:53
video_pk 61162 · mention_pk 153737
Allies or Enemies - Hive video thumbnail
Click to watch at 15:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • insect chess with surrounding the queen
  • Array
  • abstract two-player battlefield of insects
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 19:03 sentiment: positive
video_pk 61186 · mention_pk 153820
Allies or Enemies - Hive video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique abstract feel with tactile pieces
  • Accessible, yet strategic and elegant
Cons
none
Thematic elements
  • Insects in a free-form, boardless setting
  • Abstract hive/ant-insect system
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Different insects move differently, creating dynamic play.
  • Asymmetric movement/interaction — Different insects move differently, creating dynamic play.
  • Tile Placement — Each insect tile has a unique movement pattern; no shared board.
  • Tile placement / placement-less play — Each insect tile has a unique movement pattern; no shared board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video bunJuVsckjU The Board Game Garden Rules Teach at 1:00 sentiment: positive
video_pk 60528 · mention_pk 152908
The Board Game Garden - Hive video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful illustrations and high aesthetic quality
  • Multiple editions and solo/multiplayer options
  • Deep, crunchy, rolling-right style gameplay with polyomino puzzle elements
  • Clear rule references and prototype quality described as nice
Cons
  • Prototype status subject to change
  • Complex rules may have a steep learning curve
  • Legacy mode adds extra complexity and planning
Thematic elements
  • Bees, hive-building, survival
  • Bee colony in a four-season world
  • abstract, nature-themed with polyomino mechanics
Comparison games
  • Hrien's Wall
  • Twilight Inscription
  • Tend
Mechanics (from transcript analysis)
  • Bakery feeding/upgrading of die faces — Feed dice by upgrading bee bread levels; sixes cannot be fed (wild).
  • dice-driven worker placement — Roll dice (up to 10 based on population) to determine actions in four hive areas; six is wild.
  • HP track as win/lose condition — Health points determine victory when reaching thriving; reaching 0 leads to loss.
  • Larvae action with polyomino drawing — Choose tend eggs or tend larvae; color-coded polyomino shapes drawn into a grid.
  • Larvae scoring and population — Completing a hive scores HP based on color groupings, and population increases.
  • Migration and legacy mode — Legacy campaigns with honey resource and upgrades; progressive scenarios.
  • Polyomino — Choose tend eggs or tend larvae; color-coded polyomino shapes drawn into a grid.
  • Royal jelly jars and queen's rewards — Collect royal jelly jars by coloring with die colors; rewards enhance future turns.
  • Season track and seasonal effects — Four seasons, each with effects, crossed out over turns; end after 16 turns.
  • Worker Placement — Repurpose, Bakery, Larvae Chamber, Queen's Attendance, each with its own actions.
  • Worker placement spots — Repurpose, Bakery, Larvae Chamber, Queen's Attendance, each with its own actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hive was actually a print and play that I did see quite a while back and now they are coming out with a physical version of Hive.
  • This is primarily a solo game, but there is also ... multiplayer
  • A very nice prototype
  • Beeb bread, which it's the cutest sounding thing ever.
  • Sixes are wild
References (from this video)
No references stored for this video.
Video H3byKQz2dVE Grant Lyon Discussion at 0:40 sentiment: positive
video_pk 59375 · mention_pk 151957
Grant Lyon - Hive video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable and fast-paced
  • high player interaction
  • deep strategic decisions for two players
Cons
  • primarily a two-player experience
  • newer players may need time to learn the various insect abilities
Thematic elements
  • insects trying to surround the opponent's Queen
  • abstract strategy; insects theme
  • abstract, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — place hexagonal insect pieces to strategically surround the opponent's queen
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you want board games for a couple at a brewery
  • you are placing kittens and cats on the bed and trying to Boop your opponent's kittens and cats off of the bed so you can line up three of your cats in a row
  • aul is a puzzly abstract game where you are drafting tiles and then adding them to your own personal player board
  • Hive is a quick playing game where you're placing down these chunky tiles that represent different insects trying to surround your opponent's Queen
References (from this video)
No references stored for this video.
Video JATZyPsIqPg Game Night Picks - Pair Of Dice Paradise Discussion at 14:03 sentiment: neutral
video_pk 42254 · mention_pk 128191
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 14:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has nostalgic or social value for the group during conventions
  • Offers a different pace from heavier strategy games
Cons
  • Can be dull if players are disinterested
  • May not suit players who dislike social deduction elements
Thematic elements
Comparison games
  • Don't Mess With Cthulhu
  • Damage Report
Mechanics (from transcript analysis)
  • Thematic bluffing and social interaction — Players engage in a social game with hidden information and devious decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I realized I have been a victim of doing this very thing.
  • I would make anybody play Strike as well but that's not the that's not that's not.
  • Don't Mess With Cthulu... the little card game social deduction game.
  • you keep hoping that some times you feel like people are missing out on something that they may like.
  • I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
No references stored for this video.
Video Rf9q7-h3twI Stonemaier Games Analysis at 0:04 sentiment: positive
video_pk 40233 · mention_pk 121690
Stonemaier Games - Hive video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever fixed-target bidding in a trick-taking frame
  • Magenta five mechanism provides flexible play
  • Simple to learn with depth that grows with play
Cons
  • Bidding may feel limited since everyone bids the same target
  • Late-round math can be tedious for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Players win tricks whose card values sum toward 25; busting over 25 loses points.
  • Magenta five follow/lead rule — Back of every card is a magenta five; a magenta five can be played to follow or lead a trick, providing flexible options.
  • Sum-based scoring to a target — Players win tricks whose card values sum toward 25; busting over 25 loses points.
  • Trick-Taking — All players bid the same number (25); scoring is the sum of captured card values toward that target, without going over.
  • Trick-taking with fixed-target bidding — All players bid the same number (25); scoring is the sum of captured card values toward that target, without going over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bidding game. This is a bidding trick- taking game, but all players are bidding the same exact thing.
  • All players are bidding the number 25.
  • So at any given time, you have magenta fives that you can play from your hand.
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 3:02 sentiment: positive
video_pk 36291 · mention_pk 108707
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video 3yXhI0Ij4ao Game Night Picks - Pair Of Dice Paradise Top 10 List at 3:58 sentiment: positive
video_pk 35150 · mention_pk 104933
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player strategy
  • compact hardware
Cons
  • some players prefer more tactile pieces
Thematic elements
  • nature/creature-inspired tactical combat
  • two-player abstract strategy with insect-themed pieces
  • minimalistic, purely abstract
Comparison games
  • Chess
  • Checkers
Mechanics (from transcript analysis)
  • asymmetric piece movement — Each piece has its own movement rules; players try to surround the opponent's queen bee
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Higher the number, the more points it's worth, but the harder the question.
  • It's just such a great little two-player abstract strategy game.
  • Pack of Games are a perfect stocking stuffer.
  • Mindbug, King of Tokyo. Who knew such a wonder could exist in this world?
  • This is a booklet full of lots of little strategy puzzles and word games.
References (from this video)
No references stored for this video.
Video ZAxL6leiW4E Tabletop Tokki Unboxing at 20:22 sentiment: mixed
video_pk 33392 · mention_pk 208331
Tabletop Tokki - Hive video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting twist on familiar trick-taking
  • potential for quick, tense rounds
Cons
  • packaging is oversized; may be off-putting
Thematic elements
  • riffs on classic trick-taking with a numeric twist
  • modern trick-taking, two-to-four players
  • light, strategic card play
Comparison games
  • Five Cucumbers / Five Pickles (referenced in discussion)
Mechanics (from transcript analysis)
  • modern trick-taking — players attempt to collect winning cards to total 25 without busting
  • team-based or solo play — supports a variety of player counts with different rules
  • Trick-Taking — players attempt to collect winning cards to total 25 without busting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, you choose
  • I'm really excited to see how this one plays since it is also a two-player game with eye cut you choose
  • Unlock is really top tier as far as room escape games go
  • pass your partner the perfect card
References (from this video)
No references stored for this video.
Video EQuDCSvXXB8 Board Games for One Rules Teach at 2:00 sentiment: positive
video_pk 33007 · mention_pk 97864
Board Games for One - Hive video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful print-and-play presentation; accessible for a PnP audience
  • Multiple difficulty levels via star-based variants (starter to advanced)
  • Strong solo puzzle appeal noted by the presenter
  • Provides a two-player variant for broader play
  • Clear, structured turn flow with tangible progression across seasons
Cons
  • Rule complexity and terminology (bread, nectar, larvae, etc.) may overwhelm newcomers
  • The bees theme may be confusing for players expecting a traditional Hive insect lineup
  • PnP setup requires printing, coloring supplies, and dice; can be fiddly for casual players
  • Some concepts (seasonal effects, hive migration) can create linear complexity that slows learning
Thematic elements
  • Colony-building with bees, nectar, larvae, and queen's favors
  • Bees and hive colony management across four seasons
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Bread (resource) phase — Bread levels increase as dice are placed in the bread area; higher bread levels help sustain or increase health and provide progress toward endgame objectives.
  • Dice pool and allocation — A pool of dice (workers) is rolled up to either the current population or a capped limit, and players assign dice to actions. A die can be rerolled if desired, depending on the available reroll option.
  • End Game Bonuses — End conditions include max HP, full hive completion, or turn-end survival; scoring is derived from nectar, hive completion, queen’s favors, and health jackpots.
  • Endgame and Scoring — End conditions include max HP, full hive completion, or turn-end survival; scoring is derived from nectar, hive completion, queen’s favors, and health jackpots.
  • Health (HP) tracking — Health points drive the victory/defeat condition; the health track is advanced by certain actions and decreased by others (including seasonal penalties).
  • Nectar placement and scoring — Nectar is placed into hive cells; scoring is determined by counting contiguous or non-contiguous color blocks, with larvae being colorless. The total health gain equals the score derived from nectar placement.
  • Population and color interaction — Population increases based on how many different colors were touched in the relevant actions; each color touched contributes to population growth per rules.
  • Queen’s favors — Upon filling the five-color pot, players may select from four Queen’s favors granting immediate or strategic advantages.
  • Tending eggs/larvae — Allocating dice to eggs or larvae yields population growth and the opportunity to shift the health/population balance via color-matched placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's absolutely beautiful
  • This game is a lovely solo puzzle
  • This is August of 2024 it has a $5 pledge and a $9 pledge comes with six variants that are distinguished by color as well as by stars
  • Be sure to get you the answers we can
References (from this video)
No references stored for this video.
Video EHjKB42WcBU Our Family Plays Games Discussion at 57:25 sentiment: positive
video_pk 31770 · mention_pk 93599
Our Family Plays Games - Hive video thumbnail
Click to watch at 57:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique two-player rhythm mechanic
  • Compact, accessible for two players
Cons
  • Two-player scope may limit appeal for broader groups
Thematic elements
  • Two-player tactical duel
  • Rhythm-based, swordplay-focused dueling
  • Abstract, procedural
Comparison games
  • Two-player duel games
  • Romance of the Sword-type titles
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Guard hands and cards align to a rhythm to resolve actions
  • Counterplay through timing — Players attempt to outmaneuver with timed plays
  • Rhythm-based dueling — Guard hands and cards align to a rhythm to resolve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our happy place.
  • Not every subject needs to be a game.
  • We cannot let tyranny ruin this country. We cannot.
  • Code Express has everything in it. I love it.
  • The ants are going to take over.
  • I’m on Spirited because I am a sucker for games with Vikings in it.
  • Rhythm-based dueling card game for two players.
  • Not every subject needs to be told in a game.
References (from this video)
No references stored for this video.
Video SCNBz-af6lA Board Game Animal Discussion at 2:14 sentiment: positive
video_pk 31603 · mention_pk 220623
Board Game Animal - Hive video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic yet fresh twist on trick-taking
  • Balanced risk-reward with 25-bust limit
  • Easy to teach but with clever twists
Cons
  • May feel familiar to players expecting a novelty
  • Requires careful tracking of card values
Thematic elements
  • Traditional card-game vibes with a magenta twist
  • Modern trick-taking environment with magenta suit as a central mechanic
  • Clear, instructional, and playful
Comparison games
none
Mechanics (from transcript analysis)
  • card-suit manipulation — Any card can be played as magenta five, adding a twist to standard trick-taking
  • Deck Manipulation — Any card can be played as magenta five, adding a twist to standard trick-taking
  • Trick-Taking — Players compete to win tricks using any magenta card while avoiding busting by keeping trick totals under 25.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fives is a really spectacular balancing act of feeling like a traditional card game.
  • Duos is quick to teach, quick to play, but it's still a really satisfying experience.
  • Figment is the most non-gamelike game in the bunch.
  • Fruit Fight is fast, frantic, and really entertaining.
  • CMYK's Magenta series, I think that this is a slam dunk experience.
References (from this video)
No references stored for this video.
Video Ppl8zjT4Jws Game Night Picks - Pair Of Dice Paradise Discussion at 3:20 sentiment: positive
video_pk 30013 · mention_pk 88105
Game Night Picks - Pair Of Dice Paradise - Hive video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick setup and teardown
  • Durable components and portable
Cons
none
Thematic elements
  • swarm intelligence and order without a fixed board
  • Abstract strategy with insect hive motif
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place and move hexagonal pieces to surround the opposing queen bee.
  • tile/hex placement — Players place and move hexagonal pieces to surround the opposing queen bee.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the only game you have is diplomacy, you might as well just go walk right into the zombie hordes.
  • I would want something that had quick setup and tear down time. Hive would be a good one.
  • a game like like Boop or uh what else has a fabric softness to it? Even Can't Stop, right, with the neoprene mats.
  • Here's my proposal to you... and my fellow survivors, we go and we hunt until we find a copy of the game Potion Explosion.
  • The newest edition of Potion Explosion has a plastic little marble tray. They've solved that for us.
  • Gizmos would be another one.
  • Earth. Fantastic pick. No zombies. No dice.
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA Meeple University Top 20 List at 1:09:58 sentiment: positive
video_pk 29035 · mention_pk 85409
Meeple University - Hive video thumbnail
Click to watch at 1:09:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple production chain (olives, olive oil, money)
  • high interaction and timing
  • player-driven competition with shared actions
Cons
  • could feel repetitive if played many times
Thematic elements
  • Portuguese industry production chain
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yay. There's a rule book about it. So technically, we create our own rule book.
  • It's our video. There's a rule book about it, so technically we create our own rule book.
  • This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
  • Formidably so this is a contract card shading game.
  • Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video gyq_pDFmIcs Adam in Wales - Board Game Design Top List at 1:09 sentiment: positive
video_pk 13735 · mention_pk 40105
Adam in Wales - Board Game Design - Hive video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear climax through a decisive capture or surround
  • high tension with simple rules
Cons
  • abstract theme may not appeal to all players
  • short intervals can create abrupt endings
Thematic elements
  • Territory control through surrounding and blocking
  • Abstract insect-themed abstract strategy
  • Minimalist, puzzle-like abstraction
Comparison games
  • Mr Jack
Mechanics (from transcript analysis)
  • Capture / surround — Capture key pieces by surrounding or immobilizing the opponent’s pieces; the queen bee is a focal point in some variants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video q8N3gfz8I-I Adam in Wales - Board Game Design Discussion at 5:23 sentiment: positive
video_pk 13785 · mention_pk 40281
Adam in Wales - Board Game Design - Hive video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, elegant design
  • deep strategy in a small footprint
Cons
  • learning curve for new players can be steep
  • rules can feel abstract to newcomers
Thematic elements
  • insects with unique movement
  • no fixed board; pieces placed to form a hive
  • tactical, organism-like positioning
Comparison games
  • Camelot
  • Quarto
Mechanics (from transcript analysis)
  • Capture through surrounding — surround the opponent's queen bee to win
  • Piece-specific movement — each insect piece moves differently; no traditional board at setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "these are games that can largely be taught in a minute or two"
  • "they can be learnt practically straight away"
  • "short frame of time"
  • "not going to be for everybody but there's still a lot to explore"
  • "the simplicity of the mechanisms... is fascinating"
References (from this video)
No references stored for this video.
Video 0lvgPflgp4I Beyond Solitaire Interview at 54:40 sentiment: positive
video_pk 13366 · mention_pk 124251
Beyond Solitaire - Hive video thumbnail
Click to watch at 54:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative age progression and replayability
  • strong evolution from Civ 6 in key systems
Cons
  • initial mixed reviews; some players dislike changes
Thematic elements
  • growth, diplomacy, technological and cultural progress
  • civilization development across multiple ages
  • historical strategy simulation
Comparison games
  • Civ 6
Mechanics (from transcript analysis)
  • age resets / alternate progress tracks — different paths through ages curb endgame stagnation
  • city-building, tech tree, civics tree — cities generate yields; branching tech and civics influence strategy
  • leader and civ differentiation — distinct leaders and civics create varied play experiences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we turn over all the content every four months
  • player knowledge is a gift, right?
  • the hardest part of game development is finding the fun
  • not invalidating player knowledge
  • three sets ahead
  • orange boxes and gray boxes
  • we want to maintain the tactile feel, the physical feel of Mr. President
References (from this video)
No references stored for this video.
Video IAvQ7-dPzvQ The Cardboard Herald Interview at 23:52 sentiment: positive
video_pk 12536 · mention_pk 100362
The Cardboard Herald - Hive video thumbnail
Click to watch at 23:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry for players not deeply into abstract games
  • strong thematic integration with a growth-oriented motif
  • potential for modular expansion and future Crafter's titles
Cons
  • Kickstarter strategy may influence component quality expectations
  • as a newer title, market awareness and localization may still be developing
Thematic elements
  • growth, strategic evolution, and dynamic piece development
  • abstract, nature-inspired two-player duel
  • conceptual progression described through mechanics and components
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • dynamic 2D/3D integration — physical components evolve as you play, creating a tangible representation of growth.
  • Tile Placement — players place and orient tiles to expand their influence and capabilities on the board.
  • two-player abstract competition — focus on pure strategy with minimal luck and clear decision points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing needs to get made and it wouldn't it be cool if I could bring all these other craft breweries actually into the gaming space
  • it's a bananas idea
  • I think it deserves a place in the workplace
References (from this video)
No references stored for this video.
Video i30k-_YSFtU Before You Play Discussion at 0:04 sentiment: positive
video_pk 12123 · mention_pk 83059
Before You Play - Hive video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative board design with layered ice tiles creating a spatial puzzle and depth to planning.
  • Asymmetric leadership options give each player a distinct strategic identity and playstyle.
  • Robust action economy and the ability to bank actions adds strategic timing and tension.
  • Artifact system provides multiple scoring avenues and meaningful decision points during play.
  • Clear and varied endgame paths (via requests, edifice, and decree cards) support replayability and long-term planning.
Cons
  • Prototype status means balance, component quality, and balance between roles may shift before final production.
  • Rule density and the number of interacting systems could present a nontrivial learning curve for new players.
  • Two-player focus in previews may not fully demonstrate how the game scales to larger groups.
  • The complexity of excavation and artifact interactions may invite analysis paralysis in certain setups.
Thematic elements
  • archeology and exploration under time pressure, balancing risk, discovery, and resource management
  • Arctic ice landscape with a layered ice sheet and buried artifacts, explored by competing expedition teams
  • educational preview with step-by-step rules exposition and contextual flavor
Comparison games
none
Mechanics (from transcript analysis)
  • action_points — Each round provides players with five action points to spend on building, moving, excavating, or banking points; points can be saved via tokens to start the next day with more actions.
  • artifact_activation_conditions — Artifacts have activation requirements based on active/inactive/prismatic types; activating them grants specific abilities or scoring bonuses.
  • artifact_tiles_and_stacks — Artifacts come in five types plus a prismatic wild type; they are collected and stored on a player's guild board in stacks; their types dictate scoring and power-ups.
  • calling_and_movement — Calling allows moving an expedition leader to a camp site or bringing an archaeologist onto a tile; movement is adjacent and limited by action points.
  • camp_building — Players can place camps on the top level, enabling worker recall and extended mobility; placement is constrained to maintain distance from other camps.
  • endgame_conditions — The game ends after eight days or when the bottom edifice tile is uncovered; final scoring tallies points from cards, artifacts, and tokens.
  • Excavation_and_layers — Excavating a tile removes it to reveal deeper layers; the next level tiles receive redistributed workers; deeper digging unveils artifacts and grants a future free action on the revealed tiles.
  • free_actions_and_tiling — Each excavated tile yields a free action on a future turn; free actions become valuable tempo levers and influence planning.
  • request_cards_and_scoring — Public request cards define artifact requirements for scoring; players validate artifacts to score; end-of-day scoring occurs for each card selected.
  • token_banking — Action-point tokens allow banking energy to the next day, enabling a stronger starting point with six action points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to be previewing a game that is currently on kickstarter called ice, and the board state actually resembles that it is a very different kind of tiled-out board, which is a creative hook for players.
  • "Excavating is what allows you to dig deep in this ice sheet" captures the core action of uncovering deeper layers and triggering future bonuses.
  • "There are five different types of artifacts that you'll be able to find" and the prismatic artifacts act as wilds that can unlock flexible strategies.
  • "You can bank an action point for the next day" provides a strategic tempo tool that can swing days in a player's favor.
  • "The edifice tile... will end the game" if uncovered, creating a dramatic late-game crescendo and a hard end condition.
  • "Only one request card per day" forces players to prioritize which artifact validations to pursue, adding tension and planning depth.
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 11:44 sentiment: positive
video_pk 12149 · mention_pk 35543
Before You Play - Hive video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very portable and quick to learn
  • great for travel and teaching
  • thematic integration with insect movement is charming
Cons
  • abstract depth may be limited for some players
Thematic elements
  • insects and spatial control
  • Abstract strategy with insect-themed pieces
  • pure abstract play, no narrative
Comparison games
none
Mechanics (from transcript analysis)
  • surround the queen — Aim to encircle opponent's queen bee.
  • tile/animal-piece movement — Each insect type moves differently on hex grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
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