Icaion is an Engine Territory Building, Resource Management eurogame for 2 to 5 players designed by Martino Chiacchiera and Marta Ciaccasassi.
In Icaion you become a Seeker, an expert adventurer, sent out by the Organization to hunt for treasures, Qoam, relics and artifacts from ancient times.
Key Features:
Original illustrations from acclaimed artist Travis Anderson
More than 70 highly detailed miniatures
The unique 120mm tall Colossus miniature
Combine it with Mysthea for a co-op experience "The Fall"
Deploy your Machines, Harvesters, Scavengers in strategic places of the map before other players to establish control of areas and exploit its resources
Go on a quest to activate the special Apparatus in the far craters left by the islands of Mysthea
—description from the publisher
Ivion: Learn to Play
How long does Hallertau take to play?
Images
- Works really well on the full-size
- Funny little game
- If you're on the wrong side of that it's probably frustrating
- You can lose everything so quickly
Mechanics (from transcript analysis)
- Action Point Allowance System — There's action point allowance system.
- Area Control — You're getting bits of area but then you can just cut other people's island chunks away.
Video topics + discussion points
Quotes (from this video)
- Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
- next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
- next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
- so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
- and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
- yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
- Very long playtime (3-4 hours for Sean)
- Complex ruleset
Mechanics (from transcript analysis)
- action selection — Players choose actions from a limited set.
- Area Control — Players compete for control of areas on the board.
- Resource Management — Players manage resources to perform actions.
- Time Track — A time track influences turn order or available actions.
- Worker Placement — Players place workers to take actions.
Video topics + discussion points
Quotes (from this video)
- this is not one of the heavier ones
- they got a cheat sheet like what do you mean a cheat sheet
- it's a worker placement game
- the harvest phase will be where you get the rewards
- engine building is so satisfying
- the sheep is safe in the barn
- it's the best meatball
- I'll share some sheep
- careful kids that's a lot of sodium
- it's a worker placement game where the cost increases if others have taken the spot
- always be planting
- the game is not complicated at all
- the bounty of the harvest is not proportional to the effort
- it felt like the only time I can convince anybody to play play it with me
- it's like chess for dumber people than who play chess
- my birthday game
References (from this video)
- Solid and brain-melting
- Rules finally understood
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's going so fast. It's going faster and faster.
- Number one, uh, you will get our happy faces on your in on your screen.
- It's called improv. Oh, I mean scripted.
- A lot of trick takers, some other fun games, some not so fun games.
- It is our own Easter hunt that our friends Osa and Christ made for us.
- My my biggest and most fun experience was again for like I think the third month in a row.
- Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
- My biggest surprise is in the name.
- It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
- It's like Ticket to Ride but with bolts.
- Yes, indeed you forget.
- Thank you. Bye.
- Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
- Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
- Blood Rage you like more than Rising Sun.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Ever since then, everything he's ever done, I've been the guy behind the guy.
- He's a fraud, I'm telling you.
- He's got a little seritious thing in his ear, that's me whispering every single move the man has made.
- You're you're a pioneer in the in the YouTube business in board gaming. And it's because of you that people like me have channels and decided to do the things we do.
- Paul, uh, remind me again, is this gaming rules or gaming cruelty?
- Screw you, Paul.
- Always be cheating.
- Paul Grogan is great, but Colin Colin is legendary.
References (from this video)
- A two-player fighting game where you take the role of one of the two heroes fighting the other using cards and tokens trying to defeat the other hero.
Mechanics (from transcript analysis)
- Card Play — Players pay the cost of a card to play it. An opponent can counterattack if they have an instant card. This can lead to a chain of counterattacks. Feats are a type of card that can only be played once per turn and remain in play.
- Control Markers — Players can spend an action token or power token to clear one control marker from their character. Control markers include effects like slow, silence, and disarm.
- Deck Building — Players have a secret deck of skill and trait cards, as well as a steward deck and watcher deck. They draw cards, shuffle skill cards, and discard down to seven cards.
- Health tracking — Players use health point trackers and heart tokens to manage their health. Running out of health results in a loss.
- initiative — Players can spend one initiative token to draw one card or move one tile.
- Movement — Players can spend an action token to move one tile.
- Turn structure — A turn consists of three phases: start, main, and end. The start phase involves drawing a card, gaining tokens, and resolving start of turn actions. The main phase is where actions are taken. The end phase involves checking end of turn effects, discarding, and removing initiative.