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Ignite box art

Ignite

Game Info
Year
2021
Players
1-8
Age
14+
Playtime
20 min
Publisher
Ginger Snap Gaming
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

An asymmetrical deckbuilding battle game where each race customizes its deck during play to fight across a variable terrain battlefield

Description

An asymmetrical deckbuilding battle game where each race customizes its deck during play to fight across a variable terrain battlefield

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 3aeuMhVG7Lc Board Games UnLocked Top List at 14:47 sentiment: positive
video_pk 156232 · mention_pk 435876
Board Games UnLocked - Ignite video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uses terrain to enhance gameplay
  • Intriguing card play
  • Potential for dynamic 1v1 battles
Cons
  • Reviewer not a typical skirmish fan
  • Hoping the card play makes it feel more than just a quick battle
Thematic elements
  • Deck-building skirmish with tactical terrain use
  • Fantasy battleground with terrain elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — It is described as a 'deck building skirmish game'.
  • Dueling — It's a 'dueling deck builder'.
  • Skirmish — Players engage in tactical combat, though the reviewer is not always a fan of the skirmish genre.
  • Terrain interaction — Terrain features significantly impact gameplay, offering advantages or disadvantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's title blades heroes of the reef
  • and it's just beautiful
  • this is one of those automatic all in as soon as I saw it cuz it's just so damn beautiful
  • it's at what they're calling a dream crawler surreal and artistic crafted world
  • more of a deduction like exploration kind of in a super unique world
  • my number two is dice throne adventures
  • it turns into a cooperative or even solo play the adventure style
  • my number two is technically a it's not really a cheat because I know the Kickstarter is coming out next year but it does not have a BoardGameGeek it doesn't it doesn't have a thing on board gangee but I do have the art book called the ISS Vanguard is a third awaken realms game that is on my list
  • it just seems like that you're gonna it kind of reminds me of like tainted Grail but in space
  • some of the artwork and this is just fantastic the artwork for all their games is really really good
  • my number one is our fifth crossover is a real light it's ultra Quest
  • it's gonna be a good one I think for sure with the hand management
  • my number one is a game you probably won't guess it but whenever they announced it I went all-in immediately it's not a crossover yeah I don't know I'll know what do you say name of it but no blood-borne the board
  • blood-borne is my favorite video game
  • campaign based action-adventure game players take on the role of hunters working together against the game to uncover the mysteries hidden within the city of yharnam and beyond
  • I am gonna keep it for its minis because it's blood-borne and I think the menus are gonna be awesome
References (from this video)
No references stored for this video.
Video 6ApKsYOBuk0 Board Games UnLocked Review at 0:20 sentiment: mixed
video_pk 114971 · mention_pk 327249
Board Games UnLocked - Ignite video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The trophy system for victory points makes it a viable three-player game and prevents turtling.
  • The game is easy to jump into with a simple ruleset.
  • The miniatures, despite quality issues, have a cute aesthetic with the dagger hit points.
  • The terrain effects add some strategic depth.
  • The game has potential for variety with different cards and terrain interactions.
Cons
  • The game is described as boring, slow, and mediocre.
  • The deck-building and skirmish mechanics are not innovative.
  • The game is heavily reliant on luck of the draw, leading to frustrating hands.
  • Miniature quality and fit issues.
  • The village phase where players buy cards is too long and detracts from the skirmish aspect.
  • The base game factions do not start with unique decks, feeling like older deck builders.
  • The designer's self-ranking of the game is seen as disingenuous and sad.
  • The cost of the game is not justified by its quality or gameplay.
  • The game fails to satisfy both dedicated deck-builder and skirmish game players.
Thematic elements
  • fantasy world
Comparison games
  • Ascension
  • Dominion
  • Thunderstone
  • Imperium
  • Aeon's End
  • Dungeons of Infinity
Mechanics (from transcript analysis)
  • Card draw — The game relies heavily on drawing cards for actions like movement and attacking, leading to frustration when desired cards are not drawn. 'the only way you can move is through cards the only way you can attack is through cards'.
  • card trashing — Players can trash cards to improve their decks, which is seen as a standard deck-building mechanic that helps mitigate some of the luck. 'multiple ways to trash the sh our beginner cards'.
  • Deck Building — The game is described as a 'deck building skirmish game'. The core issue is that the deck-building mechanics are considered uninnovative and slow, impacting the skirmish aspect. 'it's a deck builder deck builders inherently already have a problem of of luck'.
  • Player elimination (optional) — Player elimination is mentioned as something the designers avoided, instead opting for controlling 'water minions' upon defeat, which is viewed negatively. 'they don't want to do that either because it's like okay well sorry cat you got kicked out guess you're now controlling water minions'.
  • Skirmish — The game is a 'deck building skirmish game'. The main criticism is that the skirmish element is negatively impacted by the slow and luck-based nature of the deck building, making it feel tedious rather than fast-paced. 'the slowness of a skirmish game'.
  • Terrain effects — The game features different types of terrain that have specific effects, such as lava that kills instantly. 'the terrain all does different stuff and that the cards affect the terrain'.
  • Victory Point System (Trophy System) — A positive point is the 'trophy system for victory points' which encourages interaction and prevents turtling. 'you can't turtle because you've got to get over and do stuff so i mean that's that's what makes it a viable three-player game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mediocre yeah that's the best that's a good way of putting it
  • this feels like a kickstarter this year that came out 10 years ago
  • it's just not fun
  • it's just so sad that's like you going onto youtube and right here and you're being like when people are like hey who are your favorite board gamer viewers well i don't do my own horn but i usually watch board games online because i think that guy's pretty [__] great
  • mediocre at best
References (from this video)
No references stored for this video.
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