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Aeon's End box art

Aeon's End

Game ID: GID0016574
Game Info
Year
2016
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

Description

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 34 · mix 8 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 72
Video kv5T5vQe-y8 Top List at 40:43 sentiment: positive
video_pk 134356 · mention_pk 382184
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Overall sentiment (raw)
Very Positive
Pros
  • Fantastic game.
  • Mages have special abilities.
  • Charging spells into riffs is interesting.
  • Lots of content available.
Cons
  • Falling like a brick in the rankings.
  • The sheer amount of content can be overwhelming.
Thematic elements
  • Mages defending the last city against invading creatures
  • Fantasy realm defending Gravehold
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign Play (optional) — The New Age expansion allows for mini-campaigns.
  • cooperative play — Players work together as mages to defeat a common enemy.
  • Deck Building — Players acquire cards to improve their decks over the course of the game.
  • Spell Casting (delayed) — Spells are charged into 'riffs' and resolve at the start of the next turn.
  • Variable player powers — Each mage has unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Atlantis Rising is a really fun cooperative game where you're trying to get as many people off of or rather away from the island of Atlantis as it's sinking into the ocean as you possibly can through these really neat kind of Stargate-esque wormholes.
  • Architects of the West Kingdom is such a cool worker placement game.
  • It's one of the one of the better ways that I've seen alpha players be handled in the in the in a cooperative game because it does restrict some information from the alpha player so that they cannot just tell everybody what to do.
  • The ART Project also has a really neat theme.
  • This is a fantastic implementation of trick-taking, cooperative trick-taking.
  • The One Ring is the Trump in this game. But when you play out the One Ring, you can play it as a losing card or you can play it as a Trump card as the Trump card. So you get to pick.
  • And the artwork is really what kind of brought it to the forefront for me.
  • Aeon's End is a fantastic game where you are mages. You're however many people you are, you're cooperatively trying to fight whatever big bad creature is coming through the breach to a distract to attack and destroy Gravehold.
  • This is basically that game that it replaced a little bit more growed up.
  • Lord of the Rings
  • Jamaica is a really neat game where you have your own pirate ship and uh, the other players have theirs and you're racing around the island of Jamaica.
  • it's like this resource management game that's that's kind of enveloped into a racing game, and I really enjoy that that dichotomy that the game represents.
  • if you put all of the cards back-to-back, it creates a a diorama.
  • It's really light, but it's very fun.
  • Burncycle is a fantastic game where you take on a little robot. Um and everybody else takes on a little robot. This is a cooperative game where you are robot espionage.
  • It is completely and totally espionage at its greatest or or or that spy type of game is as it's greatest.
  • you are running your actions based on the burn cycle, which is where your actions come from.
  • So, Burn Cycle is just a fantastic game. It's chip theory games. All of your information is on the chips. Um and they're poker chips, but it's it's a beautiful game. Love it to death.
References (from this video)
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Video isyeRJbsWlg Top List at 16:59 sentiment: positive
video_pk 134237 · mention_pk 382090
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Overall sentiment (raw)
very positive
Pros
  • Such a good game
  • Great time playing it
  • Really enjoyable deck building
  • Interesting concept with breaches and spells
  • Well-made and solid game
  • Easy to learn with a lot of depth
  • Phenomenal experiences
Cons
  • Host is not as big on 'fighting games' generally, but enjoys this one.
Thematic elements
  • Battling a big bad
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have to open breaches to cast spells.
  • cooperative play — Players battle a 'big bad' together.
  • Deck Building — The primary mechanic is deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want to give you a little bit of a heads up on our criteria, how we made our lists this year, just in case you haven't watched our other videos, although you should.
  • My number 30 was 29 last year.
  • Number 26 on my list is the White Castle.
  • This is a game that had me at hello.
  • No, this is such a good game. We have had a great time playing this game.
  • My number 25 was number 14 last year.
  • My number 24 was 49 last year. So it has definitely come up.
  • I cannot believe it is this high on your list.
  • It is my favorite of the Span games.
  • Fantasy Realms. Yes.
  • My number 22 was 21 last year.
  • My number 23 was not on the list last year.
  • My number 21 was number six last year.
  • Space Base is so good.
  • All right, my number 21 is Space Base.
  • Two crossovers? In the same video.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time?
  • We're counting down our top 50 games of all time. In this video, we're doing 30 to 21. Let's jump right in.
  • my number 22 was 21 last year. Um and it is Lord of the Rings: The Fellowship of the Ring trick-taking game. So, it hasn't really changed that much at all. This is a super fun cooperative trick-taking game with an awesome IP. We love Lord of the Rings.
  • Number 21 on my list was number six last year. It's come out of my top 10, but I love this game. It is one of my favorite quick games of all time. Space Base.
  • All right, my number 21 is Space Base. No way. Two crossovers? In the same video. Wow. Yeah, true crossover. That is wild.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time? We want to hear about it.
  • Thanks for watching and we'll see you next time.
References (from this video)
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Video tbTvKsmY7JU Board Games UnLocked Top List at 18:28 sentiment: mixed
video_pk 134284 · mention_pk 382731
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Overall sentiment (raw)
mixed
Pros
  • Wife loves it
  • Easy to teach
  • Plays well with new gamers
Cons
  • Has not been played much this year
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Players build their decks over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
  • The battling is super simple because it's just like hey I roll you hit you die
  • There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
  • God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
  • The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
  • For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
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Video tbTvKsmY7JU Board Games UnLocked Top List at 29:50 sentiment: positive
video_pk 134284 · mention_pk 382732
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Overall sentiment (raw)
positive
Pros
  • Excellent campaign experience
  • High quality painted miniatures
  • Thematic integration is strong
  • Unique hero dashboards and abilities
  • Fast scenario gameplay
Cons
  • Some players found it too easy
  • Upgraded dice were disliked by the presenter
Thematic elements
  • Sentinels of the Multiverse universe
  • Campaign-based
Comparison games
  • Sentinels of the Multiverse
  • Defenders of the Realm
Mechanics (from transcript analysis)
  • cooperative play — Players work together to defeat villains and masterminds.
  • deck-building — Players use hero-specific decks and build them over the campaign.
  • Hero-specific abilities — Each hero has unique abilities and ways to perform actions based on location and mode (hero/alter ego).
  • legacy elements — The game involves permanent changes and progression through a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
  • The battling is super simple because it's just like hey I roll you hit you die
  • There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
  • God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
  • The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
  • For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
No references stored for this video.
Video 2JJItGDkYUU Top List at 33:05 sentiment: positive
video_pk 134236 · mention_pk 382078
Aeon's End video thumbnail
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Overall sentiment (raw)
overwhelmingly positive
Pros
  • RPG character leveling up with spells
  • cooperative battler
  • deck building
  • character synergies
  • hits all the right notes for Josiah
  • considered the perfect game for Josiah
Cons
none
Thematic elements
  • RPG character leveling up with spells
Comparison games
  • Freelancers
  • Gloomhaven
  • Clank
Mechanics (from transcript analysis)
  • Character progression — RPG character leveling up with spells
  • cooperative play — cooperative battler
  • Deck Building — cooperative battler and you have to deck building.
  • legacy — in the legacy that we're playing right now, they introduced um character synergies
  • Synergy — character synergies, which just wow, I love so much.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just about the most perfect game I could come up with. I think it really is the perfect game for you. Like, as a player, I think it it just hits all of those notes.
  • there was no other game that could be number one on my list this year.
  • This is absolutely my favorite favorite game. I love it so much. I love literally everything about it.
  • So, like sometimes I'm like, oh, they're really building up conservation. I'm watching an opponent and I'm thinking they're going to cross paths and end the game before I want it to end.
  • It's just a very good, perfect game for me.
References (from this video)
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Video K5BA7lO6634 Board Games UnLocked Top List at 37:59 sentiment: positive
video_pk 134283 · mention_pk 382717
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Overall sentiment (raw)
positive
Pros
  • Unique deck-building mechanic
  • High player agency
  • Strategic combat against bosses
  • Abundant content and replayability
  • Turn order deck is exciting
Cons
  • Some players don't consider it a 'boss battler' due to lack of miniatures.
  • Host admits to being a completionist and not playing all the new sets.
Thematic elements
  • mages fighting nameless
  • story sections with lore development
Comparison games
  • Oathsworn: Into the Deepwood
Mechanics (from transcript analysis)
  • Boss Battler — Core gameplay involves fighting distinct bosses ('nameless').
  • Cooperative — Players cooperate as mages to fight enemies.
  • Deck Building — Features a unique deck builder where the discard pile becomes the new deck, avoiding shuffling.
  • market — Includes a market for acquiring new cards.
  • Seeded Deck — Players can effectively 'seed' their deck rather than randomly shuffling.
  • Turn order manipulation — Uses a turn order deck that can be manipulated, offering strategic advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
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Video MZEqFIDgS0k Top List at 5:16 sentiment: positive
video_pk 129719 · mention_pk 369138
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Overall sentiment (raw)
positive
Pros
  • Unique deck-building twist
  • Engaging cooperative boss battles
  • Constantly escalating threat adds tension
Cons
none
Thematic elements
  • Fantasy
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • cooperative play — All players work together to defeat a common enemy.
  • Deck Building — A deck-building game where the order of discarded cards directly impacts the next draw.
  • market — An open market provides cards for players to acquire, similar to Dominion.
  • Variable player powers — Each player has a special character with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody welcome back to One Harry Met Board Games
  • My number 10 board game of all time is Prophecy
  • My number nine board game of all time in the same vein the same spirit of Prophecy is Runebound
  • And now we move on to my number eight board game of all time and that is Aeon's End
  • Thunderstone Quest yet another fantasy themed game yet another deck building game
  • It's the grandfather of the deck building genre and that is Dominion
  • And now we move on to the top five the cream of the crop
  • My number five board game of all time is Vs. System
  • My number four board game of all time is Marvel United
  • My number three board game of all time and that is A Game of Thrones The Living Card Game
  • And now we move on to my number two board game of all time and this game has been number two for a very long time
  • My number two board game of all time Legendary Marvel
  • And now we move on to my number one board game of all time and this is a game that since I started playing it in 2012
  • My number one board game of all time Marvel Champions
  • And that's it for today's video guys that's it for my top 100 we are finally done
  • Please comment down below tell me what you think about this group of 10
  • This is Harry saying take care everybody stay safe stay healthy and have fun gaming bye-bye
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Video NoXpWDgt1KY Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 116808 · mention_pk 330306
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Overall sentiment (raw)
mixed
Pros
  • Mechanically always felt tense.
  • Always felt like we were still doing something and always had a chance.
  • The campaign had great characters that we built.
  • Loved my character by the end.
  • Built an actual team.
  • Felt like a team.
  • Everything you do is helpful.
  • There's such a balance to this game.
  • Each nemesis felt different.
  • Never felt repetitive.
  • The evolved deck provided story snippets.
  • The legacy aspect allows for future use of components.
  • Deck building mechanics were liked.
  • You get to name all your stuff.
  • You can be as creative as you want.
Cons
  • Hated it, was garbage, complete gutter trash.
  • Not a compelling campaign to do a series for.
  • Weak story overall.
  • The campaign is just multiple of the same game.
  • Fairly generic story.
  • Don't know anything about the world unless you play regular Aeon's End.
  • Teamwork didn't play a factor until the third chapter.
  • Chapters one and two were kind of throwaway games.
  • Did not care about most of the campaign by chapter seven.
  • The last two bosses were a joke.
  • The story was not compelling.
  • The stickers were aesthetically displeasing and didn't fit well.
  • Edges of stickers had to be cut because they covered parts of the board.
  • The story is really weak.
  • Slow start, not unique until later games.
  • Sudden increase in difficulty from chapter 3 to 4.
  • The last two bosses were a pushover.
  • Second Maelstrom was essentially a pushover.
Thematic elements
  • Protecting the town of Gravehold as mages.
  • A town called Gravehold that players protect as mages.
Comparison games
  • Pandemic Legacy
  • Near and Far
  • Regular Aeon's End
  • Marvel Legendary
Mechanics (from transcript analysis)
  • Character progression — By the end, I loved my character. I loved who I had built and how we personally did it.
  • cooperative play — Teamwork really didn't play a factor until like the third chapter. The story was just the 'and are working together'.
  • Deck Building — This is actually the first deck building game I actually liked because I used to hate deck building. You organize these, so whenever your deck flips, you'll get the card sooner. You could potentially make combos that way.
  • Evolved Deck — The evolved deck is really cool. A lot of the stories are just quick snippets to give you a little bit of flair.
  • legacy — The legacy idea where you destroy cards, put stickers, permanently change it. This was the first day I was in game two actually had a campaign to it.
  • Supply Card Upgrades — Over the course of the campaign, you get upgrade supply cards. They typically give you four to choose from, but you only get to pick two.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hated it was garbage. I just complete gutter trash.
  • If you're expecting some compelling story no you you're playing a fairly generic story.
  • The legacy idea where you destroy cards, put stickers, permanently change it I don't think it's taken off as much as everyone thought.
  • Mechanically we always felt pressure right like it fell so even we never lost but I mean it felt like we were going to lose.
  • By the end I will say even though the story was weak the legacy parts or unnecessary I will say I very much loved my character by the end.
  • This is actually the first deck building game I actually liked.
  • The stickers are already annoying anyway whenever you have to put them on so it's like just let them let them work.
  • Story-wise I give it an average rating of five five of ten.
  • Gameplay was super top-notch, it's definitely a nine for game play.
  • I never liked for some series like there are times where it's like no hey let's just let's just get a pandemic legacy there's always that middle point where it's like the house is [__] just get through it.
References (from this video)
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Video fPSlcvd4m4k Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 116736 · mention_pk 329572
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Overall sentiment (raw)
positive
Pros
  • More cards for player interaction.
  • Good balance in cooperative play, ensuring no one feels useless.
  • Improved card synergy.
  • Meaningful card acquisition after fights.
  • Unique and fun bosses.
  • Brilliant expedition mode for replayability.
  • Neat treasures that enhance deck construction and abilities.
  • Did not overstay its welcome, was unique, challenging, and fun.
Cons
  • Story is not as fleshed out as desired in some legacy games.
  • Stickers for character creation in the base game were not liked.
  • One boss might have been fought incorrectly.
Thematic elements
  • Continues the story of Aeon's End: Legacy.
Comparison games
  • Aeon's End: Legacy
Mechanics (from transcript analysis)
  • Boss battles — Features unique bosses that provide a challenging experience.
  • campaign/legacy — The game continues the story from Aeon's End: Legacy, with an expedition mode offering replayability.
  • cooperative play — Players work together against the game's challenges, with mechanics that encourage player interaction.
  • Deck Building — Players build their decks with various card combinations and upgrades.
  • Variable player powers — Pre-generated mages are available, and treasures can grant additional character abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just there's so many options for ways to play the game so many nameless that depending on the cards that you get put into the into the supply and you're gonna come up with a bunch of different combinations with your particular breech major yeah
  • And here's my favorite thing about this expansion they have a lot more cards in this one that that deal with doing something with other players like but attach this to any players breech or cast any other player spell or if if a person does this then they can discard cards from their hand just a little bit more interaction between the players I thought that was nice
  • The expedition mode I mean other than that like no I mean there's really not
  • I thought the treasures were really neat and it doesn't like bog the game down at all it just gives you a little bit more to consider make yourself feel a little bit unique
  • it was unique and challenging and fun throughout the entire simpler way so a really good one
  • eight point five in yeah yeah
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Video 9RrP_Yk-GVo Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 114796 · mention_pk 327047
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Overall sentiment (raw)
positive
Pros
  • Engaging narrative and story recap.
  • Interesting character abilities and mechanics.
  • The 'storm token' mechanic adds a unique layer to spells.
  • The setup process for the nemesis minions is detailed and thematic.
Cons
  • The setup process, particularly naming the unnamed minions, is described as tedious by players.
  • The complexity rating of 3 and 4 suggests a learning curve.
Thematic elements
  • Survival and rebuilding after a cataclysm, the conflict between tradition/caution and experimentation/progress regarding magic.
  • The great underground city of Gravehold, which has been destroyed and a new city is being built on the surface.
Comparison games
none
Mechanics (from transcript analysis)
  • Breach Focusing — Players can focus their breaches to gain charges or other benefits.
  • character abilities — Each mage has unique abilities that influence their playstyle and strategy.
  • Deck Building — Players select starting hands and purchase cards to build their decks.
  • Hand Management — Players manage cards in their hand to cast spells and abilities.
  • legacy — The game is presented as a 'legacy' campaign with a story recap and progression across multiple sessions.
  • minion summoning — The nemesis can summon minions with unique names and effects.
  • Nemesis Deck — A separate deck of cards drives the actions and threats posed by the nemesis.
  • Overheating — Some spells have an 'overheat' effect, which can lead to the card's destruction if certain conditions are met.
  • Prep Spells — Spells can be 'prepped' onto breaches, allowing them to be cast later or with enhanced effects.
  • Resource Management — Players manage 'ether' to purchase cards and activate abilities.
  • Storm Tokens — Prep spells can gain storm tokens, which add bonus damage when cast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • brahma's insane
  • we can't ignore the void or the power there it is drawing energy from our world whether we like it or not
  • the void is what caused all of this in the first place
  • you meddle with dark forces you do not understand you're putting everyone around you at risk
  • maybe you can accept the people of south post as acceptable losses for progress but i cannot
  • you've betrayed me and your fellow mages you are no longer welcome in new grave old
  • the council already ruled that anyone associated with zacchaeus presents a real and present danger to the united states and should be removed
  • the creatures of the void are so powerful so useful we will show you exactly how dangerous they are capable of becoming
  • i however know all their names and can summon them at will
  • the setup process, particularly naming the unnamed minions, is described as tedious by players.
  • the narrative emphasizes the dangerous consequences of experimenting with forbidden magic, leading to destruction and transformation.
  • this is a declaration of war
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Video MXU2ckPjhU0 Board Games UnLocked Discussion at 0:14 sentiment: positive
video_pk 114721 · mention_pk 327481
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Overall sentiment (raw)
positive
Pros
  • Better story writing and character personality than the first legacy.
  • More sense of ownership through character and spell naming.
  • Legacy mechanics are heavily incorporated.
  • Varied and interesting nameless encounters that alter gameplay.
  • Streamlined gameplay with established characters.
  • Thematic immersion is enhanced.
  • A step in the right direction for Aeon's End lore.
  • More fun than nameless fights from the original Legacy.
  • Leagues above the nameless fights from the original Legacy.
Cons
  • XP card system could be clearer regarding pooling and quantity.
  • Story is still not 'amazing' but better.
  • If you don't like Aeon's End, you probably won't like this.
Thematic elements
  • campaign
Comparison games
  • Aeons End
  • Aeons End: Legacy
Mechanics (from transcript analysis)
  • Affiliations — Players can choose affiliations like Azer or Gravehold, which can change during the campaign.
  • Campaign — The game is a campaign-based legacy game with a narrative that unfolds over multiple sessions.
  • Character Creation/Customization — Players create and name characters and spells, with the option to tweak established characters' abilities.
  • Deck Building — The core gameplay is described as Aeon's End, which is a deck-building game.
  • event cards — Event cards come up and can alter gameplay or cards permanently.
  • legacy — Involves stickers, envelopes, and altering game components as the campaign progresses.
  • Nemesis Deck Modification — The nemesis deck is whittled down as certain cards are removed, changing the available threats.
  • New Keywords — Introduces new keywords like 'Recall', 'Boosts', and 'Overheat'.
  • XP system — XP is gained via cards, with some discussion on whether it's pooled or individual and if there are enough cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is leagues above the nameless fights from legacy.
  • I'm giving this a nine out of ten.
  • It does it wavers depending on how the story goes because a on zen for me is a nine out of ten just overall as a game and so this stays the same and it could tank or it could increase based off how well the story continues to be written and how it ends.
References (from this video)
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Video 4a1Ek9IJQ3U Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 114705 · mention_pk 326932
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with unfolding story elements.
  • Interesting character abilities and spell interactions.
  • Challenging nemesis that forces strategic play.
Cons
  • The 'exchange decks' mechanic is considered frustrating.
  • The game can be very difficult, with the potential to lose quickly.
  • The nemesis can be 'nasty' and 'rough'.
Thematic elements
  • Conflict between leaders with differing philosophies, the consequences of city actions on the natural world, and the importance of connection and remembering.
  • A fantasy world with cities like Gravehold and Azer, and surrounding forests inhabited by 'nameless'.
Comparison games
none
Mechanics (from transcript analysis)
  • Breach system — Players prep spells to open or closed breaches, and spells can be cast through these breaches, affecting gameplay and providing benefits.
  • character abilities — Each player character has unique abilities related to focusing breaches, casting spells, and interacting with game elements.
  • cooperative play — The discussion is between multiple players working together against a nemesis, coordinating turns and strategies.
  • Deck Building — Players reveal cards from their decks, place spells into their hands, and purchase new cards to improve their decks over time.
  • legacy — The game follows a series of narrative sections and involves sticker sheets for enhancements and upgrades to player decks.
  • Nemesis attack — The nemesis unleashes various abilities that can cause damage, discard cards, shuffle decks, or add tokens to the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It isn't her actions that I find unforgivable, it's her philosophy.
  • Oh, I didn't realize New Gravel was America.
  • This is exactly what I mean when I said your city is disrupting the usual patterns of nameless.
  • The fate shepherd screeches in fury and reaches out again for the powerful artifacts surrounding it.
  • This guy is rough.
  • The sand sucks.
References (from this video)
No references stored for this video.
Video Pi8pW816MkU Board Games UnLocked Playthrough at 0:16 sentiment: neutral
video_pk 114743 · mention_pk 326986
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Southern outpost
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay nook isn't awful he's just he's 100 utility
  • yeah cause i i was trying to get as much damage out there as i could right like i was able to do kind of some damage but i'm just mainly silencing and [ __ ]
  • yeah i was giving you so i was i was i was around i think we would have whipped the living [ __ ] out of him if you would had geiger though probably i mean just because of the having that it would have you know but your silencing was important
References (from this video)
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Video uIIcKTmpFUw Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 114775 · mention_pk 327022
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Paradox of Myth and Bone is considered a well-balanced duo.
  • The game offers engaging strategic depth through upgrades and complex combat.
Cons
  • Encountering the "Primeval Huntress" minion unexpectedly negated damage output.
Thematic elements
  • the ruins of old Gravehold
  • The narrative progresses through story sections and choices made by the players.
Comparison games
none
Mechanics (from transcript analysis)
  • Breach focus — The mechanic of focusing on breaches is discussed in relation to character abilities and card effects.
  • Card Prepping — Players prep spells, and the discussion touches on how these can be boosted or used for additional effects.
  • Deck Building — Players are shown acquiring new cards and discussing their utility, a core aspect of deck-building games.
  • Enhancements — Players spend experience points to add enhancements to their character mats, breaches, and general game state.
  • Nemesis Deck Building — The nemesis deck is constructed using specific cards for each of the two nemeses, 'Myth' and 'Bone'.
  • Persistent Abilities — Both nemeses have persistent abilities that trigger under certain conditions, affecting the game flow.
  • Turn Order Modification — The turn order deck is modified with specific cards for the nemeses, impacting who acts when.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Paradox of Myth and Bone, I feel like they actually made a pretty balanced duo.
  • We just get there and Inko's head is on a pike. Oh, we were a little late.
  • The way Nook talks it or he's like the Jar Jar Binks of that a little bit, yeah he's a little derpy.
References (from this video)
No references stored for this video.
Video GqcDA6rKX0M Board Games UnLocked Rules Teach at 0:21 sentiment: positive
video_pk 114722 · mention_pk 326958
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining life at the start of the game for players and Gravehold.
  • Saskol's ability to return cards from discard to hand is considered very good.
  • Mazra's ability to destroy a card and gain a more expensive one or return all of that name to discard is useful.
  • Talex's ability to gain an aether token when gaining a card costing five or more, and to return a spell from discard to hand.
  • The 'echo rune' is seen as useful for gaining charges.
  • The game's progression and unlocking new content are positive.
  • Malister's ability to draw and discard cards is seen as beneficial.
  • The game's mechanics for dealing damage and managing the nemesis's threats are engaging.
  • The game offers a satisfying challenge and progression through campaigns.
Cons
  • The nemesis's mechanics like covering supply piles can be very restrictive.
  • The difficulty of managing multiple threats and staying alive.
  • Some card interactions or abilities can be confusing.
  • The game can be complex to set up and manage between turns.
  • The progression into the next campaign (Azer) requires returning many components.
Thematic elements
  • fighting nameless creatures controlled by Zana, defending the city
  • northern outpost, tunnels beneath north post, new gravehold
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • boss battle — The game features a specific boss, the 'Grief Weaver', with unique mechanics like covering supply piles and unleashing attacks.
  • Campaign play — The transcript explicitly mentions continuing a campaign ('continuing our aeon's end legacy of grave hold') and transitioning to a new campaign ('begin the azer campaign').
  • character abilities — Specific player characters like Malister and Saskol have unique abilities that influence gameplay.
  • Deck Building — Implied by the act of drawing cards from a deck, purchasing cards, and building a hand of spells and abilities.
  • Hand Management — Players discuss holding cards, returning cards to hand, and managing what is in their hand for optimal play.
  • Persistent effects — Some nemesis abilities or card effects have persistent impacts on the game state, like adding fire tokens or covering supply piles.
  • Resource Management (Aether) — Players gain and spend 'aether tokens' for various actions.
  • Threat Deck (Fetter Deck) — A separate deck of cards ('fetter deck') is used by the nemesis to cover supply piles, restricting player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I saw the tips oh of the Grief Weaver's fingers cresting over the horizon silhouetted black against the purple sky I almost thought I had finally met another person in the vast wasteland of the void.
  • It towers above me taller than the very walls of New Gravehold itself but there is no heart inside it except a lust for magic and gems.
  • These are no ordinary nameless Malister says that's me they're being controlled by Zana.
  • I'm grateful the creatures this nameless brought with it are everywhere they're cutting off all our supplies I've never seen the monsters so intent on starving out its prey.
  • The wisest option is to consolidate our forces now while we still have time.
  • We fought the rust uh what was it uh amalgam yeah the rust amalgam and spanked his ass.
  • So we're ready to begin so now we go to 26.
  • It uses a fetcher deck which basically stops us from purchasing stuff.
  • Oh hell yeah this can cause you to have more than your starting life speaking of so yeah I need to get some.
  • Oh good I found you the group turns as I see Mazur out of breath rushing up to meet them.
  • You sound like you have this pretty well thought through I vote we follow Masra's plan.
  • This wouldn't be the first time she turned a nameless into a siege weapon.
  • Well that was Grief Weaver.
  • So we finished the we finished the Gravehold one for now.
References (from this video)
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Video cgmEOCSGEJc Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 114673 · mention_pk 326895
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting new player mats and a massive battle map.
  • Interesting character designs and abilities (e.g., Razra's cyber raptor, Indira's unique breeches).
  • New relics and spells offer interesting tactical options.
  • Challenging and engaging gameplay, even when difficult ('barely scraped through').
  • Satisfying to overcome tough challenges ('we did it we prevailed').
Cons
  • The Mother of Rust was a difficult and frustrating encounter.
  • The game can be very challenging, requiring careful management and strategy ('it's getting pretty hairy').
  • Ramping up character abilities can take time ('it's just the ramp').
Thematic elements
  • The struggle for survival and rebuilding society in a world threatened by magical creatures and a dark past.
  • A post-apocalyptic world where survivors are rebuilding after a cataclysm.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players acquire new cards ('relics', 'spells') to add to their arsenal, such as 'Summoner's Horn' or 'Magnetic Burst'.
  • character abilities — Each character has unique abilities and spells, such as Indira's focus on breeches and Razra's ability to train her cyber raptor, Rip.
  • Combat — Players engage in battles against various enemies and 'nemesis' figures, using spells and abilities to deal damage and defeat them.
  • cooperative play — The game is played by a team of players working together against the game's challenges, as evidenced by the dialogue and decision-making.
  • Deck Building — Players acquire new cards to add to their decks, which then become more powerful as they train or upgrade them. This is seen with characters like Razra training Rip.
  • Hand Management — Players need to manage the cards in their hand, deciding when to play them for immediate effect or save them for later, as seen in discussions about holding onto cards or prepping spells.
  • legacy elements — The game is part of a 'Legacy' series, involving progression, unlocking new content (like envelopes), and potentially permanent changes to the game.
  • Resource Management — Players manage resources like 'charges' and 'ether' to power their actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got these sexy player mats that I just now realize are the cover of Legacy of Gray Hold.
  • We barely scraped through that one was rough but we did it we prevailed.
  • Don't forget to tell your Zanna I said hello.
References (from this video)
No references stored for this video.
Video u9LrAIKhtY0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114634 · mention_pk 326847
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game provides a satisfying conclusion to a long campaign.
  • The narrative elements are engaging and lead to dramatic twists.
  • The mechanics allow for complex strategic decisions and character development.
  • The final boss encounter is challenging and climactic.
Cons
  • The final boss fight is very difficult and requires specific strategies.
  • The setup and management of game components, especially during the final boss reveal, can be complex.
Thematic elements
  • The conclusion of a legacy campaign, deciding between factions and facing a world-ending threat.
  • Direct storytelling presented in a narrative book.
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • Deck Building — Players build and manage decks of spells and abilities for their characters.
  • Fragment cards — Special cards representing fragments of a larger threat that are introduced into play.
  • legacy campaign — The game is presented as the conclusion of a multi-part campaign with ongoing story elements and character progression.
  • Nemesis encounters — The game features powerful boss enemies with unique mechanics and abilities.
  • Rules reading — Specific sections of the rulebook and narrative book are read aloud to explain game events and character actions.
  • Sticker application — The players refer to sticker sheets for character modifications and game state tracking.
  • Turn order manipulation — The game includes mechanics for revealing and potentially altering the turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "You will all be blood brothers bonded in adversity brought together by tragedy and from the ashes of our city whoever remains will truly rise to create the utopia we always dreamed of grave hold perfected"
  • "I do not forgive your actions of the past Zaxos but for today all I can say is thank you"
  • "The world is too large and too new for us to resist growth. Change is inevitable. Change is healthy it is time we welcomed it."
  • "The void is dangerous it gossip it got in miss brain it drove her mad we wouldn't have been put in this situation in the first place if we'd avoided it"
References (from this video)
No references stored for this video.
Video RuFEE1qPZYU Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 114647 · mention_pk 326864
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative integration is engaging.
  • The combat against the 'paradox of bone' is challenging and strategic.
  • The deck-building aspect allows for interesting combos and strategies.
  • The cooperative nature fosters teamwork.
Cons
  • Some card effects, like 'Inescapable Torment', are perceived as overly punishing or potentially unfair.
Thematic elements
  • Defending a village from a beast.
  • The host reads narration from the game.
Comparison games
  • Aeon's End: Outcasts
  • Aeon's End: New Age
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card Play — Players discuss playing cards, casting spells, and prepping cards.
  • character abilities — Specific character abilities like Zaxos's special ability are mentioned and utilized.
  • cooperative play — The players are working together against a common enemy, discussing turns and strategies collectively.
  • Deck Building — Players discuss buying cards to add to their decks and the strategy of managing deck size and card draw.
  • legacy — The host mentions opening envelopes and following setup instructions based on previous game outcomes, indicating a legacy game component where the game evolves over multiple plays.
  • Resource Management — Players spend crystals and ether tokens to activate abilities and buy cards.
  • Track management — There's a 'bone track' with tokens that move and influence game effects, and spell/relic tracks that advance based on player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wonder if my mother still wants to stand against Brahma even now with all of these attacks stretching across the land.
  • Long story short Zachus redeems himself in that right he becomes kind of a good guy and he works with Zanna and all them so uh 100 Brahma's in the wrong here but
  • guy he is his design is pretty dope though
  • we won our first game against paradox of bone
  • my reckoning cards are disgusting
  • this is quite the little deal yeah that's that's a combo we didn't even see coming
  • you just gotta go in head first
  • Inescapable torment the player with the highest life suffers damage equal to their life
  • it almost feels like a misprint
References (from this video)
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Video mdOHVSUEB9U Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 114633 · mention_pk 326846
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story is a lot better than the original Legacy.
  • Character creation is still great.
  • Most nemeses are well-done and challenging.
  • The ending opened up the world for future expansions.
  • Feels fresh and familiar.
  • It's a step in the right direction from the initial Legacy.
  • The campaign offers a lot of content.
  • Characters with side decks are unique and powerful.
Cons
  • Relationship upgrades were pointless, especially in a two-player game.
  • The writing can feel campy and lacks impactful narrative beats.
  • Too much reading involved, potentially enhanced by an app.
  • The campaign feels very 'on rails' with limited decision-making.
  • Storage solution is poor and makes setup a mess.
  • The Fate Shepherd nemesis is a frustrating mechanic that guarantees loss.
  • Too many characters are introduced, diluting focus on relationships.
  • Low stakes in the finale if players perform well.
Thematic elements
  • The tension between two differentiating viewpoints, specifically Brahma and Zana, and their two sides of the same coin.
  • The game uses narrative books and quick snippets of backstory for characters. The discussion mentions the potential for an app (Foreteller) to enhance the narrative with voices and emotional delivery.
Comparison games
  • Aeon's End
  • Gloomhaven
  • Frost Haven
  • Jaws of the Lion
  • Madara
  • Scythe
  • Sleeping Gods
  • Above and Below
  • Marvel Champions
Mechanics (from transcript analysis)
  • character customization — Players can customize characters, though the effectiveness and impact of these customizations, particularly relationship upgrades, are debated.
  • Deck Building — Mentioned as a core aspect of the Aeon's End series, providing a vast amount of content and replayability.
  • Foreteller App Integration — The discussion suggests that integrating with the Foreteller app would significantly enhance the narrative experience with voice acting and better emotional delivery.
  • legacy campaign — The game features a campaign with evolving narrative and mechanics, discussed extensively in terms of its story, character development, and overall impact.
  • Narrative choices — The campaign includes narrative elements where players make choices, though the impact and meaning of these choices are questioned.
  • Nemesis Fights — The core gameplay involves fighting various nemeses, with a detailed discussion on the quality and design of the nemeses encountered in the campaign.
  • Relationship Upgrades — A feature of the game where characters can develop relationships, but these are found to be largely pointless in a 2-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The relationship upgrades were what it were pointless.
  • The Foreteller app would be way nicer so it's not so exhausting it'll just get you in the mood more.
  • The Fate Shepherd that is a mechanic that I makes me want to flip the table.
  • It doesn't make sense for you to still be like protecting grayfold.
  • I love this game I think that there it is in the step in the right direction.
  • This one I think it's an eight honestly.
References (from this video)
No references stored for this video.
Video 5IT7ZCBf3iU Board Games UnLocked Top List at 47:48 sentiment: positive
video_pk 105436 · mention_pk 303895
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 47:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck mechanic
  • Cooperative
  • Lots of stand-alone expansions
  • Good story if you care about it
Cons
  • Apostrophe in name needed for search
  • Production issue with card sleeves fraying
Thematic elements
  • Boss battler
  • Unique mechanic where the discard pile is flipped to form the new deck, allowing for strategic seeding.
Comparison games
  • Dominion
  • Slay the Spire
Mechanics (from transcript analysis)
  • Boss Battler — a cooperative deck building boss battler game.
  • cooperative play — this is a boss battler and it's cooperative.
  • Deck Building — a cooperative deck building boss battler game.
  • Unique Deck Management — Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it. So, you whenever you're playing cards, you can seed them pile to to strategize that way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video SYSoRdaGtTA Board Game Critique Analysis at 26:53 sentiment: positive
video_pk 96787 · mention_pk 265963
Board Game Critique - Aeon's End video thumbnail
Click to watch at 26:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High strategic depth
  • Excellent production
  • Consequential decisions
  • Satisfying combo moments
  • Extreme asymmetry between mages
  • Known deck order for planning
Cons
none
Thematic elements
  • Mages defending against powerful nemesis bosses
  • Fantasy city defense
  • Cooperative, threat-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Mage Powers — Each mage has completely different abilities, starting cards, and play patterns, making optimal play for one mage's turn impossible for another.
  • Cooperative deck-building — Players are mages defending a city from bosses, with a unique twist that decks are never shuffled.
  • Known Deck Order — The order of cards is known and fixed until deliberately rearranged, turning deck-building into long-term planning and sequencing.
  • Predictable Boss Behavior — The Nemesis has its own unshuffled deck, following predictable patterns once revealed, allowing players to set up combinations to survive.
  • shared market — A shared market of spells, gems, and relics creates interesting timing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video OWjI5IeR3j0 Watch It Played Discussion at 1:26:48
video_pk 92168 · mention_pk 247538
Watch It Played - Aeon's End video thumbnail
Click to watch at 1:26:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks as part of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we did it. We've started on time. That never happens.
  • The words are on both sides. No, but for them, they're going to be seeing this side.
  • This was not a sponsored segment. They didn't ask me to like feature this on their content.
  • I think that's why I go half elf cuz I I do like role playing.
  • Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
  • They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
  • My brain like blew out the back of my head.
  • It's not a fake word. It might not be a common word to some of our listeners.
  • The puns definitely got worse.
  • I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 4:28 sentiment: positive
video_pk 91347 · mention_pk 245052
3 Minute Board Games - Aeon's End video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considering more expansions for it
Cons
  • Only played the core set
Thematic elements
  • wizards fighting against a giant monster
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A cooperative deck building game.
  • Deck Building — A cooperative deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video EKT6Zkdpvp8 3 Minute Board Games Other at 3:44 sentiment: mixed
video_pk 90494 · mention_pk 241832
3 Minute Board Games - Aeon's End video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Incredibly tightly designed
  • Shines for two players
  • Wide selection of cards and playstyles
  • Players can specialize
  • Player powers focused on helping allies
  • Different villains have fun and unique mechanics
  • Dramatic pacing
  • No shuffle mechanic allows for effective combo building
Cons
  • Game drags at four players
  • Awkward wild card mechanic at three players
  • Component quality issues (warped boards, wobbly dials)
  • Cannot recommend at three or four players
Thematic elements
  • Defending a city against otherworldly entities
  • Underground city of Gravehold
Comparison games
  • Sentinels of the Multiverse
  • Legendary Encounters: Alien
Mechanics (from transcript analysis)
  • Deck Building — It is a 'cooperative deck building game' where 'you start the game with a standard deck of cards and improve it throughout the game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 80k15h-1uSs All You Can Board Discussion at 17:24 sentiment: positive
video_pk 90323 · mention_pk 241188
All You Can Board - Aeon's End video thumbnail
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative deck-building with a unique discard mechanic
  • clear system with multiple mage options
  • expansions add variety
Cons
  • better with fewer players; three or four can feel weak
  • rules overhead and potential errata online
  • setup and organization can be lengthy
Thematic elements
  • defending the city against the nemesis; cooperative deck-building
  • city of Gravehold; post-apocalyptic
  • world-building through rule text and cards
Comparison games
  • Marvel Champions
  • Dominion
  • Star Realms
Mechanics (from transcript analysis)
  • Cooperative deck-building — players build decks by purchasing cards from a market; no traditional discard reshuffle loop
  • deck management — discard pile interactions are unique: when the deck is empty you flip the discard to draw again
  • open/closed breaches — spells attach to breaches and timing matters for when they resolve
  • Turn structure — rounds consist of six turns; nemesis and player actions are interleaved via shuffled cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little card game
  • you can try it out for free on board game arena
  • i'm going to be a dad in about six or seven weeks
  • it's not gateway, it's more of a medium-weight game
  • as you play more games you have to spend time with the ones you like the most
References (from this video)
No references stored for this video.
Video KreiZXGvgmo Watch It Played Discussion at 9:48 sentiment: positive
video_pk 88770 · mention_pk 234795
Watch It Played - Aeon's End video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with monster combat — Build and upgrade a deck to defeat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it but what are the weirdest games that you own let me know because I'll probably buy them the next question
  • Fields of Green I I absolutely love the game and I think that for people who love stardew get the stardew valley soundtrack going in the background while you're playing Fields of Green
  • board games offer an antidote to that step away from technology
References (from this video)
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Video Fg7ojfCItcY Board Gaming Ramblings Other at 8:11
video_pk 86408 · mention_pk 223397
Board Gaming Ramblings - Aeon's End video thumbnail
Click to watch at 8:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • defending against the undead
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video qhGDMbC-08U Meet Me At The Table Top List at 3:50 sentiment: positive
video_pk 85781 · mention_pk 220547
Meet Me At The Table - Aeon's End video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck building mechanics where discard order matters.
  • Satisfying balancing act between powerful spells and breaches.
  • Lots of content and replayability.
Cons
  • The host prefers playing dual-handed.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build decks. A unique aspect is that the discard pile is flipped over to become the new deck, making discard order significant.
  • Expedition mode — A mode where players string together boss monsters and level up between missions.
  • Spell Casting — Players buy spells, which requires 'breaches'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
  • Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
  • As of this recording, I've yet to find a game that provides a better sandbox adventure.
  • I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
  • Although the game may look cute, the puzzles in the scenarios are no joke.
  • Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
  • Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
  • So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
  • With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
  • All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
  • I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
  • When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
  • The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
  • With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
  • I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
No references stored for this video.
Video juPx1JBJGwM Sir Thecos Top List at 10:34 sentiment: positive
video_pk 85556 · mention_pk 219511
Sir Thecos - Aeon's End video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing game
  • most favorite solo game
  • amazing game
Cons
  • need to reorganize collection because new wave is coming out
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
  • Distilled clear Srank. It's such an amazing game. I absolutely love this.
  • Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
  • Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
  • Exobase also a game that I will bring a video to you at some point.
  • Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
  • Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
  • Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
  • Reforest clear as this is an absolutely amazing game.
  • Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
  • Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
  • Switch and signal. I'm a little conflicted on that one.
  • Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
  • Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
  • And actually, you know what? I'm actually missing one game. I also played Wingspan.
  • Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 19:17 sentiment: positive
video_pk 85149 · mention_pk 217667
Sir Thecos - Aeon's End video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Always gets an S for me
  • Most favorite solo game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 15:53 sentiment: negative
video_pk 85080 · mention_pk 217392
Board Gaming Ramblings - Aeon's End video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • don't like the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative deck building — A cooperative deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 9:10 sentiment: positive
video_pk 83342 · mention_pk 209714
Board Game Buzzz - Aeon's End video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play is strong
  • variety with Tales to Amaze expansion
Cons
none
Thematic elements
  • cooperative deck-building with asymmetric decks
  • fantasy dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric decks — each character has a unique deck and abilities
  • Asymmetric Player Powers — each character has a unique deck and abilities
  • Cooperative Game — players collaborate to defeat big monsters
  • cooperative play — players collaborate to defeat big monsters
  • Deck Building — players build and customize their decks to gain powers
  • deck-building — players build and customize their decks to gain powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video 4nvuLLjzdh8 Board Games UnLocked Top List at 1:19:58 sentiment: positive
video_pk 82929 · mention_pk 208384
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 1:19:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Innovative deck-building mechanic (no shuffling).
  • Cooperative gameplay changed the host's view on deck builders.
  • Highly varied bosses with unique mechanics.
  • Tons of content through expansions and standalone sets.
  • Spells are varied and interesting.
  • Never shuffling the deck is a cool element.
  • Seeding the deck allows control over card acquisition.
Cons
  • The market card variety is criticized by Mike as not being very diverse.
  • The sheer amount of cards in the market can be overwhelming.
  • The story progression through legacy campaigns can be confusing.
  • Legacy season one is considered weak.
  • The order of playing legacy campaigns can be awkward.
  • Some bosses have increased difficulty levels and effects.
Thematic elements
  • fantasy
  • linear campaign (with caveats)
Comparison games
  • Kingdom Death Monster
  • Dominion
  • Marvel Champions
  • Street Masters
  • Grim Coven
  • Ashes Reborn
  • Legacy of Gravehold
  • Freedom 5
  • Defenders of the Realm
  • Pandemic
Mechanics (from transcript analysis)
  • Boss Battler — The core gameplay involves fighting a boss, with minions acting primarily to injure players.
  • Deck Building — A cooperative deck-builder where players do not shuffle their decks, allowing for seeded draws.
  • legacy elements — Includes legacy campaigns where the story and game evolve over multiple plays.
  • Market system — The game features a market where players can acquire new cards.
  • Modular scenarios — A large number of bosses are available through expansions and standalone sets, with varied mechanics.
  • Variable player powers — Each hero has unique abilities and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is up there with my top games of all time. Like it's probably in the number three or number four slot
  • the bosses are super unique. Uh they each have their own special rules and conditions.
  • the characters are insanely diverse and they just keep on going.
  • It's great. It's just uh it can be mean.
  • it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
  • I'm completely enamored with the with this one.
  • It just does everything in my opinion. It does everything right. uh for me in a boss battler
  • Sentinels of the Multiverse is my number one.
  • The bosses are crazy varied.
  • this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
  • It is a little awkward for certain player counts.
  • it's famous for having a lot of effects to track.
  • It's just like nothing else does this.
  • Aon Trespass Odyssey is easily my number one.
  • there's way more mitigation. It's a cleaner, tighter boss fight.
  • the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
  • there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
  • the enemies in this game are extremely creative and varied.
References (from this video)
No references stored for this video.
Video oVze6_9rCJg Board Games UnLocked Top List at 52:11 sentiment: mixed
video_pk 82604 · mention_pk 207547
Board Games UnLocked - Aeon's End video thumbnail
Click to watch at 52:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One of the best deck builders
  • Unique mechanics like turn order deck and no shuffling
  • Full cooperation between players
  • Many unique bosses and characters
  • Good narrative elements (though sometimes confusing)
Cons
  • Burned out on campaigns and content
  • Daunting amount of content
  • Lack of a good storage solution
  • Confusing release order for narrative
  • Company's problematic release schedule and IP shifts (Astronauts, Invincible)
Thematic elements
  • Cooperative deck-building against a boss
  • Fantasy world defending against "The Nemesis"
  • Legacy campaigns and standalone stories
Comparison games
  • City of Iron
  • BattleCon
  • Arkham Horror
  • Marvel Champions
  • Lord of the Rings: The Card Game
  • Astronauts
  • Invincible
  • Grim Coven
  • Nemesis Retaliation
  • Dark Quarter
  • Final Girl
  • Odelin
  • Frost Haven
Mechanics (from transcript analysis)
  • cooperative play — The host praises the full cooperation between players.
  • Deck Building — The host calls it one of the best deck builders and highlights unique mechanics like not shuffling the deck.
  • legacy — The host mentions legacy campaigns and the confusing order of content.
  • Set Collection — The host mentions collecting content and needing a storage solution.
  • Variable player powers — The host mentions unique characters and bosses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
  • They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
  • This game is just so good. I really this theme that I just absolutely love.
  • That Cuphead style, what is a rubber hose animation?
  • So it completely changes the way that you're that you fight them versus all the other ones.
  • The components are outstanding for this game.
  • This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
  • Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
  • I this one I just absolutely love it.
  • Every single boss is completely unique in in their their systems and mechanisms.
  • If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
  • Plays super well solo.
  • Phenomenal cooperative game.
  • It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:26:07
video_pk 82273 · mention_pk 206713
Gaming Rules! - Aeon's End video thumbnail
Click to watch at 1:26:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Legacy
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Physical alterations to the game that cannot be undone, such as destroying components or placing permanent stickers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video CIaLewJuDLI Sir Thecos Top List at 7:04 sentiment: positive
video_pk 80612 · mention_pk 196709
Sir Thecos - Aeon's End video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always S rank
  • Actually love this game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
  • It's possible that I will rank a game differently next month.
  • So usually my rankings seem to be a little bit more on the more positive side.
  • It's not really a game. It's more like an activity, so I would give it a good C.
  • This is an amazing small box cooperative game where you like play cooperative poker.
  • I urge you if you play this, you should play real time.
  • Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
  • It's like really great in person, right?
  • Wingspan is a number one game.
  • It's a good social deduction game that is a kind of um that is like paired with Who Am I?
  • Similar to a fake artist goes to New York, just with words instead of drawing.
  • It's a very solid game.
References (from this video)
No references stored for this video.
Video jwYXn1cIptQ Sir Thecos Rules Teach at 0:25 sentiment: positive
video_pk 80387 · mention_pk 195577
Sir Thecos - Aeon's End video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as exciting and fun.
  • The strategic depth with spells and breaches is appreciated.
  • The variety of mages and their combinations is a positive aspect.
  • The game has a good pace once the initial turns are over.
  • The mechanics involving elemental tokens and their interactions are seen as interesting and good.
  • The 'Tuned Reconstructor' card is highlighted as a very good and helpful card.
  • The 'Raven's Eye' card and its ability to gain knowledge and spells is appreciated.
Cons
  • The initial video quality was not up to current standards due to an older setup.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Cards like relics are described as action cards that are discarded after use.
  • Breach Opening/Focusing — Players open or focus 'breaches' to cast spells from.
  • Card Destruction — The host mentions a mechanic to destroy cards in their deck.
  • Combat — The game involves dealing damage to enemies and a 'Nemesis'.
  • Deck Building — Players build their decks by acquiring new cards.
  • Hand Management — Players manage cards in their hand to play spells, gems, and relics.
  • Resource Management — Players use 'either' (currency) and charge tokens to power abilities and buy cards.
  • Set Collection — The game involves collecting elemental tokens, like electrify and venom tokens, which have synergistic effects.
  • Spellcasting — Players cast spells to deal damage or activate abilities.
  • Unique Player Powers — The host mentions different mages and their unique abilities, and the game's replayability based on combinations.
  • Variable player powers — The host mentions different mages and their unique abilities, and the game's replayability based on combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game game is card focused. It's a deck builder.
  • The only breach I can really open is this one here, right? Because with four, yeah, that's the only one I can open now.
  • The electrified token, whenever there's a second token on there, I resolve all the tokens or if the enemy dies.
  • My deck is getting pretty thin, which is good.
  • This is a very complex mage, right? You need to remember all of these. You need to think of all these effects here.
  • This is a very tough fight. I'm not doing well.
  • This is like the beauty of Aeon's Aeon's End, right? Depending on the combination of the market cards, the um nemesis and the mages, this game just works differently every time.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 9:28 sentiment: mixed
video_pk 80027 · mention_pk 194015
The Dice Tower - Aeon's End video thumbnail
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Makes for a more cohesive story.
  • A good guy wanted to use dark magic for good and then was corrupted.
Cons
  • Did not build or develop your own character.
  • Too much upkeep between sessions.
  • Too many new characters introduced.
Thematic elements
  • Dark Magic
  • Continuation of a story arc about a good guy corrupted by dark magic.
Comparison games
  • Aeon's End Legacy
Mechanics (from transcript analysis)
  • Cooperative — Players work together to achieve game objectives.
  • Deck Building — Players build and manage their decks.
  • legacy — Permanent changes are made to the game as players progress through a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 22:59 sentiment: positive
video_pk 80027 · mention_pk 194027
The Dice Tower - Aeon's End video thumbnail
Click to watch at 22:59 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • One of the favorite cooperative game systems.
  • Satisfying character creation and upgrading.
  • Great boss fights.
  • Innovative use of mechanics.
  • Good way to learn the base game.
Cons
  • First few legacy elements felt like just more of the base game.
  • Ranking is lower for Tom due to Aeon's End base game preference.
Thematic elements
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • Boss battles — And this has some of my favorite boss fights out of any of the because basically a boss battler.
  • Character creation and upgrading — making your own characters and feeling those characters upgraded throughout was like was so so satisfying.
  • cooperative play — This is one of my favorite cooperative uh cooperative game systems.
  • legacy elements — This is one of the few times though where the experience is stronger than the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video e0QLXfdpXR0 Discussion at 0:15 sentiment: positive
video_pk 79668 · mention_pk 193219
Aeon's End video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves the series and has played it over 70 times.
  • The collection is complete, including all waves, expansions, promos, and upgrade packs.
  • Storage solution is organized, future-proofed, and includes custom player aids.
  • A compact portable box allows for full expeditions to be taken to gaming events.
  • High replayability, with one expedition offering 5-8 hours of fun.
Cons
  • The boxes used for storage are not as firm as desired.
  • The current storage solution might not last for more than 1-3 years without finding better alternatives.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Mentioned in the context of market cards and preparing the expedition deck.
  • cooperative play — Implied by the mention of multiple players and preparing the expedition box for "two, three, or four players" in addition to solo.
  • Deck Building — Mentioned in the context of preparing expedition decks and supply cards.
  • Modular Board — Implied by the various player aids for setting up different battles and expeditions.
  • Set Collection — Referenced with the organization of gems, relics, and spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played the game more than 70 times. That should tell you how much I love this series.
  • I do own everything Aeon's End and with that I mean really everything.
  • The best thing for this one here is that I can just say when I'm like for when I'm meeting for a gaming weekend with friends or anything, then I can just say, 'You know what? I am going to bring Aeon's End.'
  • This is five to eight hours of fun with Aeon's End just with this small box, which is really cool.
References (from this video)
No references stored for this video.
Video QcvzJ0BZ2qE Discussion at 11:05 sentiment: positive
video_pk 77747 · mention_pk 187922
Aeon's End video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Passionate about getting caught up on it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a businessman. Uh, I am not jack business Eddie.
  • If you build it, they'll come.
  • The cult of new is so strong that I feel like having a lot of content saying older games are also still really great. Um, yeah, can also counteract that.
  • The entire Carboard Herald experiment, uh, has been about a dialogue, uh, between the people hosting it and an audience about sharing enthusiastic love for tabletop gaming and the people who make it.
References (from this video)
No references stored for this video.
Video KO9O9rO0nPk Watch It Played Rules Teach
video_pk 68624 · mention_pk 164904
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always monsters isn't it
  • The nameless thematically they come in and they ruin everything it's a basically an apocalypse
  • all the cards have flavor text all the all the majors have background stories all the nemeses have background stories so yeah there's a lot to delve into if you're if that's if that's your thing there's a lot of depth there
  • so it brings this interesting decision of do I always want the best card or do I want to like weigh that against how I'm driving the end game
  • the longer we don't deal with the things here the more we're going to suffer from the more we're going to get punished
  • the turn order deck that has six cards in it it always has two Nemesis turn cards and then four player cards
  • So this time it's it's me finally
  • The Prince of Glutton he's going to be eating our memories is the idea here
  • if the market is empty we lose the game he's successfully eaten all of our thoughts
  • When you start the turn with one of them in your hand you have to play it and something bad and something bad but something good too corrupting you
References (from this video)
No references stored for this video.
Video KO9O9rO0nPk Watch It Played Rules Teach at 0:19 sentiment: positive
video_pk 68624 · mention_pk 310106
Watch It Played - Aeon's End video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large box size to accommodate many expansions.
  • Significant lore and background story.
  • Unique deck-building aspect where cards are not shuffled into the discard pile.
  • Each nemesis plays completely differently.
  • Variety of heroes and monsters for replayability.
  • Suspenseful turn order system.
  • Player powers are unique and build up to powerful effects.
Cons
  • Potential for losing cards from the market when the Prince of Glutton unleashes.
  • Player exhaustion can lead to negative consequences, though not player elimination.
Thematic elements
  • Players take on the role of breach mages defending their world against invading monsters (nemeses) by harnessing breach energy.
  • A fantasy society where breaches opened and giant monsters invaded, leading to an apocalypse. Survivors moved into an abandoned cave city called Gravehold, the last bastion of humanity. Some magically inclined people learned to harness the energy of the breaches, drawing more monster attacks.
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Boss battles — Players fight against a specific nemesis, each with unique mechanics and attack patterns.
  • Card Prepping — Spells must be prepped to breaches before they can be cast, adding a layer of planning.
  • cooperative play — Players work together against the game system and a common enemy.
  • Deck Building — Players build their deck throughout the game, acquiring new cards to improve their capabilities.
  • Resource Management — Players manage 'Aether' and 'Breaches' to cast spells and activate abilities.
  • Turn order deck — A deck determines the sequence of player and nemesis turns, adding unpredictability.
  • Variable player powers — Each player controls a unique breach mage with special abilities and starting decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always monsters isn't it
  • The nameless thematically they come in and they ruin everything it's a basically an apocalypse
  • all the cards have flavor text all the all the majors have background stories all the nemeses have background stories so yeah there's a lot to delve into if you're if that's if that's your thing there's a lot of depth there
  • so it brings this interesting decision of do I always want the best card or do I want to like weigh that against how I'm driving the end game
  • the longer we don't deal with the things here the more we're going to suffer from the more we're going to get punished
  • the turn order deck that has six cards in it it always has two Nemesis turn cards and then four player cards
  • So this time it's it's me finally
  • The Prince of Glutton he's going to be eating our memories is the idea here
  • if the market is empty we lose the game he's successfully eaten all of our thoughts
  • When you start the turn with one of them in your hand you have to play it and something bad and something bad but something good too corrupting you
References (from this video)
No references stored for this video.
Video aoj9xRMlELc Analysis at 4:16
video_pk 66715 · mention_pk 162515
Aeon's End video thumbnail
Click to watch at 4:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card order choice — Players choose the order in which they play or discard their cards.
  • deck-building — Mentioned as a deck-building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Jamie from Stonemaier Games and today I'm going to talk about my favorite mechanism in the game Tag Team, which I recently played on Board Game Arena.
  • And here's the key mechanism in the game, you'll decide where in your deck to insert that card. And I think this is an incredibly clever decision.
  • I really like this. I I I mentioned a few other games including Deus that that does this, where you have an icon that's easy for you to see once you know what it means, it's easy for your opponent to see from across the table, but if you want to know exactly what it means in the context of the game in general, you have a full text explanation right there in front of you. You don't have to reference a separate reference card. I love this.
  • So, this this this icon is the entire card. That is what you are getting when you play this card. But, it explains, 'You place a concentration token on your opponent. If your opponent already has a concentration token, uh you attack with the power of your opponent, then take back the concentration token.' They've inserted icons into the text here as well.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 12:06 sentiment: mixed
video_pk 66684 · mention_pk 162481
Aeon's End video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A good game
  • Enjoyed playing it the few times
  • Doesn't shuffle your deck (unique mechanic)
Cons
  • Came to the game late with high expectations
  • Felt like it was in a crowded field
  • World seemed a little generic
  • Artwork was not loved
  • Gameplay felt standard and didn't bring enough new
  • Boss battling wasn't engaging
Thematic elements
  • Generic
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battling — The boss battling was not found to be engaging.
  • cooperative play — Played cooperatively.
  • deck-building — A cooperative deck-building game.
  • No deck shuffling — Mentioned as a mechanic, but not exciting for the host.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video dXKGMLfZERo BoardGameGeek Top 10 List at 9:42 sentiment: positive
video_pk 66099 · mention_pk 160643
BoardGameGeek - Aeon's End video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Access to billions upon billions of unique decks.
  • 250 brand new cards in the Mass Mutation set.
Cons
none
Thematic elements
  • Transformations caused by dark amber
  • Keith Forge's world
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The card pool grows and expands once more giving players access to quite literally billions upon billions of completely new, unique decks to master.
  • Mutations — Mutations are now running rampant; discover strange new versions of familiar characters, massive creatures that stretch across more than one card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it seems there's always another game on the shelf waiting to be discovered
  • this episode is made possible in part by oceans from north star games
  • You know what's even better than the idea of a lifetime spent exploring space doing so from the comfort of your own home where the potato chips are kept and that's why I joyfully wept gently for several minutes in secret where nobody else could see my shame once I discovered that this month's countdown would be starting with the economic space strategy game Master of Orion the board game
  • The winner being granted the coveted title of emperor of the galactic council which is essentially just an honorary title for a glorified administrative desk job
  • Now that we've conquered space which took way less time than I was anticipating let's now turn our attention towards conquering the sea because it's just sitting there being all damp and such
  • Aquatica with a recent second edition from arcane wonders is a strategic but easy to learn family engine building game about underwater kingdoms
  • You know I always enjoy a good bluffing game or do I perhaps I was bluffing just now you can't no I'm unknowable I barely know myself
  • Vindication is a wonderful feeling like when you warn someone not to sit on wet paint but they ignore you and then immediately get eaten by a crocodile
  • Every year sorcerer city gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions
  • It sounds like a workers compensation insurance nightmare but that's what you get for hiring Howard Howard and Fine as your city planners
  • Keith Forge's world was always in a constant state of change but now a vault containing mysterious dark amber is open causing strange and unusual transformations unlike anything seen before
  • If you're anything like me then you also have a hilarious crocodile-based anecdote locked and ready to go at a moment's notice but you'd also probably fare pretty well if you ever came time to live underground
  • Fallout shelter the board game a post nuclear worker placement board game for two to four players from fantasy flight games based on the hit mobile game from Bethesda softworks
  • Three orders nobles civilians and religion unlike today where it's organized around media influence and high fructose corn syrup
  • Typically a roll and write game is only a proper roll and right game if it's from the Roland Right region of France
  • Otherwise it's a sparkling dice based activity
  • And now for some lip smacking cracking action in the upcoming hidden role deduction game from Fun Tales Feed the Kraken featuring three asymmetric factions for feuding friends
  • In 1871 with Canada only four years old the prime minister calls for a massive undertaking a transcontinental railway to link eastern and western provinces
  • It would be a nation defining project shaping not only the economy of this young fledgling country but also his identity as the well-mannered cousin of the United States who lost a bunch of weight and finished community college
  • Brazil Imperial coming from Meepo BR in 2021
  • The best monarch receives a title a Brazilian emperor which is essentially just an honorary title for a glorified administrative desk job
  • Losers are banished to a ship lost at sea where they inevitably go madam pledge allegiance to a kraken
  • That's our list of games we wanted to make sure did not go overlooked this month
References (from this video)
No references stored for this video.
Video djEboRB9W5k All You Can Board Top List at 4:36 sentiment: mixed
video_pk 62922 · mention_pk 155941
All You Can Board - Aeon's End video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative deck-building premise
  • early appeal as a long-time favorite
Cons
  • setup is lengthy and can be burdensome
  • teardown can be slow if you lose early
  • less incentive to revisit once you've seen much of what it offers
Thematic elements
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Deck Building — cooperative deck-building game for 1-4 players
  • deck-building — cooperative deck-building game for 1-4 players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here's a game that's taking a game I love Kingdom Builder and expanding on it adding a bunch of you know exciting new abilities and ways to interact with the board
  • I would just much rather sit down and play Kingdom Builder
  • it's not so much that it's a bad game; it's just that the sum of its parts no longer resonates with me
  • visually the theme everything like I was so captured by this game
  • the decisions become more obvious the longer the game goes on
References (from this video)
No references stored for this video.
Video mdiOC4J23dk Board Game Critique Review at 1:10 sentiment: positive
video_pk 62509 · mention_pk 155144
Board Game Critique - Aeon's End video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Never shuffle mechanic creates deep, planning-focused play
  • Breaches and discard-pile manipulation provide rich strategic depth
  • Cooperative tension is strong and collective—community feel when bad things happen
  • Lower price and shorter session lengths improve accessibility
Cons
  • Sequential turns and downtime can be longer for four players
  • Setup is real and can be complex (nemesis deck construction, breach layout, etc.)
  • Competition among players for limited resources may feel punishing in some group dynamics
Thematic elements
  • Array
  • Gravehold, a fantasy city under siege
  • Integrated theme through mechanics with a shared city-life counter and nemesis threats
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • Aether economy — Gem cards generate aether used to buy cards, focus breaches, or gain charges
  • Breaches — Breach cards are core to casting spells; opened vs closed breaches affect when spells can be prepped and cast
  • Cooperative nemesis management — Multiple players coordinate to handle nemesis threats with unique mechanics
  • Deck Manipulation — Players manage and order their discard pile to manipulate upcoming draws
  • Discard-pile planning — Players manage and order their discard pile to manipulate upcoming draws
  • Never shuffle (deterministic order) — The discard/deck order becomes deterministic after the first cycle; you can plan around it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Buy Aeon's End. It's more affordable, more accessible, and the Never Shuffle mechanic is genuinely unique in board gaming.
  • Zero downtime in a four-player game is huge.
  • If you screw up and die, you've ended the entire 3-hour session for everyone.
  • Never shuffle represents mages who have mastered dark craft over aons.
References (from this video)
No references stored for this video.
Video ZBpPmfb649U Board Game Critique Discussion at 18:04 sentiment: positive
video_pk 62515 · mention_pk 155188
Board Game Critique - Aeon's End video thumbnail
Click to watch at 18:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Depth without excessive bookkeeping
  • Brings tight coordination and planning
Cons
  • Requires good group discipline and learning curve
Thematic elements
  • cooperative depth without heavy bookkeeping
  • Cooperative deck-builder where breach mages defend a city from a boss nemesis.
  • Array
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme and the mechanics are completely disconnected.
  • Yes, Terrammystica.
  • Masquerade looks silly at first. You're given a character card.
  • Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
  • Station Fall is making your own story.
  • Aons is exceptional for people who want depth without the homework.
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 2:59 sentiment: neutral
video_pk 38493 · mention_pk 115852
Totally Tabled - Aeon's End video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
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