“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.”
As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks.
“Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.”
Aeon's End is not required to play Aeon's End: Legacy.
Aeons End Legacy: Discussion
How to Solo — Aeon's End: Legacy (Ch. 1)
- Lacks shiny bling bling compared to Magical Athlete
- Magical Athlete
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Yeah. Yeah. I think sometimes we even know best.
- All right. So, let's write down our answers.
- Three, two, one.
- Whoa.
- Yeah. Yeah. That's pretty pretty good.
- Exactly. And it's super simple yet has a very unique premise we haven't seen before.
- All right. Z 00. Let's move on.
- Oh, very good options.
- All right, so these are the five nominees for the best two player board game. Which do you think Mr. won? Don't tell me right now.
- what is going on
- Yeah, that is true um but tough this is the toughest one yet I think I remember similar category where wanted
- All right. Ready? Three, two, one.
- I mean,
- come on. Pick something else.
- But I mean, it's it will win.
- Yes, this is fellowship of the rings.
- Wow.
- I'm surprised.
- No, I mean it's a great All of those are great, but
- Small publisher
- All right, this is a tough category.
- Wow this is this is tough.
- Just don't write no backs. No, come on. I'm never going to catch up. Shut up.
- Same. Same here.
- Eternal deck. Come on. Be sorry if it actually wins. Then it's going to be sad.
- Oo.
- again should have gone WITHOUT
- All right. So Luier is on heavy side. Euro game on a heavy side where you are creating these musical instruments and then maybe playing them as well. And it has a really interesting worker placement where you have these chips that you place on different spots and then you will be able to do them in a certain order depending on what chip you send there. And it's really great. It's very very thematic. It feels fantastic and looks gorgeous. So moving on to the next category and the score is one two still.
- Yeah. But we're doing pretty bad. We're doing really bad.
- New designer,
- Well, you can go off of Luier just one, right? So, does it mean it will win again or is it opposite? If you voted in the previous question,
- I have no idea. This is a tough one. This is even me picking which one I like the most. I'm not It's tough one now.
- You can show me what you wrote down and I cannot write it down.
- Okay. I wrote down Galactic Cruise.
- I wanted to write that one down.
- Uh, but I'm not sure. It could be Luier. I don't think it's going to be Orv.
- Yeah,
- I'm gonna go drive down Luier then.
- Be funny.
- You're back, baby.
- He has the most nominations. Haven't played it. It looks big. It's long. It's a heavy euro game where you are leading a company that basically sells the service of going to space. So, not only you have to make sure your rocket flies to space or wherever uh to whatever destination, you also have to make sure there's a great service there like McDonald's inside there and stuff, right? So, you people using your services have fun on the way and it's a heavy European. It's very heavy and long. So, this is quite an interesting pick.
- Best theming. Here we go. Best theming
- Really? From like all of these, the only two like thematic ones are discovery and fellowship. It's like just what really? Don't tell me you picked what I picked. Okay.
- It's fate.
- Of course. 100%.
- Because I just don't mean because we I like Lord of Rings. I mean the way it's implemented in the game.
- This is the second dice award tonight for Luier. It previously went for best.
- Damn understand what theming means.
- No, I mean you do you make like instruments.
- Really? Is it like when you people say so fate of the fellowship is more thematic or luier is more thematic? And you go 100% luier. You get to build violence and then you play music. You actually play. No you don't. But you know, you pretend you
- really
- this this pick was interesting. Well, this would have been our pick as well, right? I mean, theme of those five.
- It's the only pick.
- No, we don't do this. It's obviously you would have picked all King's Crown.
- Yeah, we both would have picked Old King's Crown. Let's see the winner.
- Yeah, I mean, all crown is by far the best. Obviously, it's subjective, but objectively of subjective opinion is that Oakings round is like
- to bother with analog.
- Critter Kitchen, Sandara Tang, illustrator.
- Have they Have they seen the artwork for uh All Things Crown? I mean, it's not bad, but No,
- no,
- no.
- Come on. How is this? No. Okay. Um All right. Uh I'm slowly losing my like uh fate. Get it? Uh in this uh award on these awards.
- Like it's a it's good looking.
- Yeah. But but really
- best looking of the year.
- Have you seen All King's channel?
- This is going to be a tough one.
- This is like one in a five chance.
- Okay. They cannot fail us here cuz all any of those picks are uh
- Yeah. Uh,
- So, what's production? Production is how good it looks.
- Yeah.
- How many like pieces it's functional, packaging, like the inserts and everything.
- I think it's I know I know I wrote down the wrong one, but it's fine. It's fine. I'll I'll catch up to you like next time.
- I wrote down here.
- I wrote down Elder Scrolls, but I think it's going to be Clocky Cruz for me. Yeah, probably. But for me, it was between Luier and Elder Scrolls, to be honest.
- So, we're both wrong, right?
- Right. When you have to write my points, you suddenly drop it and you cannot find it anymore.
- This one's a sweet pick and it's not going to be easy and I'm on the brink. See what I did there? Never mind.
- Uh-huh.
- Did you pick the same one?
- No. No. Really?
- Yeah. Yeah. Well, that's good for you. What do you mean? Galactic Cruise. I think
- Galactic Cruise. Yeah. I think it's going to be
- Come on,
- Galactic Cruise.
- Yeah. All right.
- This is Duro Award tonight for Galactic Cruise. It previously won for best new designer. Coming to the stage again are TK King, Dennis Northcut.
- Right. So, Galactic Cruise, we already told you guys about, but it turns out uh it's really, really, really good. So,
- the next category is the most innovative game, and this should be interesting. Shouldn't be Galactic Cruiser.
- Well, I'll be surprised if there are no game.
- What are these?
- What is this? Wait, wait, wait.
- What is this picture?
- I think that's the expansion that they've been talking about.
- So, the image in the background is not from the authors or anyone. So, whoever made the listing on Amazon made a fake picture of the components. There's an app that you do not use. There are tiles that do not exist.
- That's not the game.
- Somebody who put this together does not either know the games or didn't care about it. Just put something real up. But this is not not the picture.
- Are the other pictures real now? I have to doubt myself. Okay.
- I I I'll say to this from all these five games, there's only one so innovative that it uses the fake [laughter] in the background.
- Wow. Okay. Uh I got to pick something. I'll do I'll do Vantage. I don't care.
- Oh. Oh, I should have written down Eternal Dex.
- Vantage is something I picked as well.
- Oh yeah,
- cuz I I mean internal X is great, but it's Is it that innovative?
- Let's see. I know.
- Oh, right.
- And the winner is Vantage.
- Okay, [applause]
- So, Wantage is from Stone Meer Games, a very popular publisher at this point. But what it what Vantage does very innovatively is it's an very much open world game, all about discovery. You just check, pull out a card basically, and then choose where to go from that card or what to do on that card. Yeah. And and then you kind of It's like this 3D world where you like go to the right, to the left, and then you kind of can try to remember where Well, you can't. There's too many cards.
- There's a weird mixture of nothing really matters. Just have a good time in the same time. Everything matters. All your choices because that each of your choices bring you somewhere. So, it's all about like this free adventure.
- What's your favorite game that came out last year? And there's so many good ones that seven years ago we increased this to 10 because
- year 2025
- even 10 is not enough I think.
- Let's get to the nominees.
- Game of the year.
- Why
- Why there's like bajillion of these?
- Well, and by bajillion, I mean uh 10.
- All right. If you guess this, you are uh officially the smartest person on Earth. All right. No,
- that's on the line.
- For how long?
- For like 3 seconds or 3 seconds. I'll give you I will give you for 3 seconds. You're the smartest person on earth if you guess this correctly. [snorts]
- Okay. So, okay. I'll pick four. First tier. Elder Scrolls, Galactic Cruise, Fate or Luier. That's like four from those four. I'm going to eliminate Fate because they didn't vote on it previously and when they should have. So that leaves with these three. Elder Scrolls did get the production. It got
- it didn't
- solo.
- It got nothing.
- Then it's not going to get
- because
- So
- no, I don't like this. So it's either Ly or Galactic Cruise. And I'm going to say it is the Galactic Cruise. It's Galactic Cruise. Are you ready, Don?
- I'm ready for my 3 seconds. Yeah.
- Yes. It's Galactic Cruise.
- And here we go. The winner of the year.
- Fate or Zenith or something like that.
- Congratulations, Mr. You're Countdown.
- You're You're the smartest person.
- One, two, three. [laughter]
- Back to normal.
- Anyways, thank you to Dai Star for organizing these awards. Freaking amazing.
- Great show. Great show. show like the best production I think from all of the awards. So pretty cool. Check out their channel. We're not going to spoil you much of the like jokes and fun they had.
- Watch the whole thing.
- Yeah, you have hour of entertainment over there. Thank you for watching this video. Be sure to subscribe as well as please support the channel because we put a lot of effort into making uh tons of fun stuff for you guys.
- Yeah. Thank you and uh see you next time. Bye.
- How did it feel being the smartest person on earth for 3 seconds?
- Uh, not enough. Not enough.
- Not enough.
- Not enough. Well, that's all you get? That's all you get? Oh,
References (from this video)
- Excellent campaign experience
- High quality painted miniatures
- Thematic integration is strong
- Unique hero dashboards and abilities
- Fast scenario gameplay
- Some players found it too easy
- Upgraded dice were disliked by the presenter
- Sentinels of the Multiverse universe
- Campaign-based
- Sentinels of the Multiverse
- Defenders of the Realm
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat villains and masterminds.
- deck-building — Players use hero-specific decks and build them over the campaign.
- Hero-specific abilities — Each hero has unique abilities and ways to perform actions based on location and mode (hero/alter ego).
- legacy elements — The game involves permanent changes and progression through a campaign.
Video topics + discussion points
Quotes (from this video)
- The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
- The battling is super simple because it's just like hey I roll you hit you die
- There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
- God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
- The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
- For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
- Mechanically always felt tense.
- Always felt like we were still doing something and always had a chance.
- The campaign had great characters that we built.
- Loved my character by the end.
- Built an actual team.
- Felt like a team.
- Everything you do is helpful.
- There's such a balance to this game.
- Each nemesis felt different.
- Never felt repetitive.
- The evolved deck provided story snippets.
- The legacy aspect allows for future use of components.
- Deck building mechanics were liked.
- You get to name all your stuff.
- You can be as creative as you want.
- Hated it, was garbage, complete gutter trash.
- Not a compelling campaign to do a series for.
- Weak story overall.
- The campaign is just multiple of the same game.
- Fairly generic story.
- Don't know anything about the world unless you play regular Aeon's End.
- Teamwork didn't play a factor until the third chapter.
- Chapters one and two were kind of throwaway games.
- Did not care about most of the campaign by chapter seven.
- The last two bosses were a joke.
- The story was not compelling.
- The stickers were aesthetically displeasing and didn't fit well.
- Edges of stickers had to be cut because they covered parts of the board.
- The story is really weak.
- Slow start, not unique until later games.
- Sudden increase in difficulty from chapter 3 to 4.
- The last two bosses were a pushover.
- Second Maelstrom was essentially a pushover.
- Protecting the town of Gravehold as mages.
- A town called Gravehold that players protect as mages.
- Pandemic Legacy
- Near and Far
- Regular Aeon's End
- Marvel Legendary
Mechanics (from transcript analysis)
- Character progression — By the end, I loved my character. I loved who I had built and how we personally did it.
- cooperative play — Teamwork really didn't play a factor until like the third chapter. The story was just the 'and are working together'.
- Deck Building — This is actually the first deck building game I actually liked because I used to hate deck building. You organize these, so whenever your deck flips, you'll get the card sooner. You could potentially make combos that way.
- Evolved Deck — The evolved deck is really cool. A lot of the stories are just quick snippets to give you a little bit of flair.
- legacy — The legacy idea where you destroy cards, put stickers, permanently change it. This was the first day I was in game two actually had a campaign to it.
- Supply Card Upgrades — Over the course of the campaign, you get upgrade supply cards. They typically give you four to choose from, but you only get to pick two.
Video topics + discussion points
Quotes (from this video)
- We hated it was garbage. I just complete gutter trash.
- If you're expecting some compelling story no you you're playing a fairly generic story.
- The legacy idea where you destroy cards, put stickers, permanently change it I don't think it's taken off as much as everyone thought.
- Mechanically we always felt pressure right like it fell so even we never lost but I mean it felt like we were going to lose.
- By the end I will say even though the story was weak the legacy parts or unnecessary I will say I very much loved my character by the end.
- This is actually the first deck building game I actually liked.
- The stickers are already annoying anyway whenever you have to put them on so it's like just let them let them work.
- Story-wise I give it an average rating of five five of ten.
- Gameplay was super top-notch, it's definitely a nine for game play.
- I never liked for some series like there are times where it's like no hey let's just let's just get a pandemic legacy there's always that middle point where it's like the house is [__] just get through it.
References (from this video)
- Legacy
Mechanics (from transcript analysis)
- legacy — Physical alterations to the game that cannot be undone, such as destroying components or placing permanent stickers.
Video topics + discussion points
Quotes (from this video)
- I don't feel any pressure to create content.
- This is my full-time job, right? I don't have another job to go to.
- I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
- The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
- No games do. It doesn't need all of the bling and everything else.
- I think most people in life are affected by what's called seasonally adjusted disorder.
- Entering is absolutely free. It doesn't cost you anything whatsoever.
- The secret word this month is haggis.
- All of my advertising revenue from all of my videos goes to charity.
- I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
- It's only 70 to go.
- I have not. No. Not Not even heard of that one.
- I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
- One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
- I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
- It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
- I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
- One of the favorite cooperative game systems.
- Satisfying character creation and upgrading.
- Great boss fights.
- Innovative use of mechanics.
- Good way to learn the base game.
- First few legacy elements felt like just more of the base game.
- Ranking is lower for Tom due to Aeon's End base game preference.
- Aeon's End
Mechanics (from transcript analysis)
- Boss battles — And this has some of my favorite boss fights out of any of the because basically a boss battler.
- Character creation and upgrading — making your own characters and feeling those characters upgraded throughout was like was so so satisfying.
- cooperative play — This is one of my favorite cooperative uh cooperative game systems.
- legacy elements — This is one of the few times though where the experience is stronger than the game.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- Access to billions upon billions of unique decks.
- 250 brand new cards in the Mass Mutation set.
- Transformations caused by dark amber
- Keith Forge's world
Mechanics (from transcript analysis)
- Deck Building — The card pool grows and expands once more giving players access to quite literally billions upon billions of completely new, unique decks to master.
- Mutations — Mutations are now running rampant; discover strange new versions of familiar characters, massive creatures that stretch across more than one card.
Video topics + discussion points
Quotes (from this video)
- it seems there's always another game on the shelf waiting to be discovered
- this episode is made possible in part by oceans from north star games
- You know what's even better than the idea of a lifetime spent exploring space doing so from the comfort of your own home where the potato chips are kept and that's why I joyfully wept gently for several minutes in secret where nobody else could see my shame once I discovered that this month's countdown would be starting with the economic space strategy game Master of Orion the board game
- The winner being granted the coveted title of emperor of the galactic council which is essentially just an honorary title for a glorified administrative desk job
- Now that we've conquered space which took way less time than I was anticipating let's now turn our attention towards conquering the sea because it's just sitting there being all damp and such
- Aquatica with a recent second edition from arcane wonders is a strategic but easy to learn family engine building game about underwater kingdoms
- You know I always enjoy a good bluffing game or do I perhaps I was bluffing just now you can't no I'm unknowable I barely know myself
- Vindication is a wonderful feeling like when you warn someone not to sit on wet paint but they ignore you and then immediately get eaten by a crocodile
- Every year sorcerer city gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions
- It sounds like a workers compensation insurance nightmare but that's what you get for hiring Howard Howard and Fine as your city planners
- Keith Forge's world was always in a constant state of change but now a vault containing mysterious dark amber is open causing strange and unusual transformations unlike anything seen before
- If you're anything like me then you also have a hilarious crocodile-based anecdote locked and ready to go at a moment's notice but you'd also probably fare pretty well if you ever came time to live underground
- Fallout shelter the board game a post nuclear worker placement board game for two to four players from fantasy flight games based on the hit mobile game from Bethesda softworks
- Three orders nobles civilians and religion unlike today where it's organized around media influence and high fructose corn syrup
- Typically a roll and write game is only a proper roll and right game if it's from the Roland Right region of France
- Otherwise it's a sparkling dice based activity
- And now for some lip smacking cracking action in the upcoming hidden role deduction game from Fun Tales Feed the Kraken featuring three asymmetric factions for feuding friends
- In 1871 with Canada only four years old the prime minister calls for a massive undertaking a transcontinental railway to link eastern and western provinces
- It would be a nation defining project shaping not only the economy of this young fledgling country but also his identity as the well-mannered cousin of the United States who lost a bunch of weight and finished community college
- Brazil Imperial coming from Meepo BR in 2021
- The best monarch receives a title a Brazilian emperor which is essentially just an honorary title for a glorified administrative desk job
- Losers are banished to a ship lost at sea where they inevitably go madam pledge allegiance to a kraken
- That's our list of games we wanted to make sure did not go overlooked this month
References (from this video)
- clear onboarding aids and setup flow
- engaging boss-focused combat with escalating tension
- distinct mage classes with teamwork potential
- steep learning curve for new players
- complex turn sequencing and resource tracking
- long setup and playtime can be daunting
- arcane mage defense with a growing, narrative-driven legacy
- Grave Hold, a town under siege by Nameless breach forces
- story-driven with prologue, chapters, and endgame consequences
- Aeon's End (base game)
Mechanics (from transcript analysis)
- Boss Battler — a modular boss deck (Maelstrom) with persistent effects and power tokens that unleash stronger actions
- Breach Management — spells must be prepared to breaches; openings and focus determine casting opportunities
- cooperative play with variable turns — players coordinate since the turn order is drawn from a deck and can shift dynamics
- Deck Building — players start with a fixed starting deck and acquire new cards from a market to improve capabilities
- deck-building — players start with a fixed starting deck and acquire new cards from a market to improve capabilities
- legacy progression — chapter by chapter progression alters setup, starter abilities, and supply upgrades for future games
- nemesis encounter — a modular boss deck (Maelstrom) with persistent effects and power tokens that unleash stronger actions
- relics and spells — relics provide immediate, often game-changing effects; spells require prep until cast
- Resource economy — gems generate ether to purchase cards; ether and crystals power actions and spellcasting
- Resource Management — gems generate ether to purchase cards; ether and crystals power actions and spellcasting
Video topics + discussion points
Quotes (from this video)
- you are breech mages using our powers to battle off those monsters
- I love this game and I have some of the bling for it
- this is a legacy game; spoilery but rewarding
- Maelstrom health is tracked across the encounter