A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
- One of the first games I ever played in the space.
- Became a friendship over the years.
- Delightful to see at conventions.
- A genuinely good person.
- Heartbreaking when Greater Than Games shut down.
- Superhero cooperative card game.
Mechanics (from transcript analysis)
- Card game — Mentioned as a cooperative card game where players can experience different editions.
- cooperative play — One of the first games the speaker played in the hobby, emphasizing the cooperative nature.
Video topics + discussion points
Quotes (from this video)
- this is not an exhaustive list.
- I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
- He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
- She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
- one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
- You've benefited from Nekoner.
References (from this video)
- Popular and well-reviewed
- Superheroes
- Superheroes
Mechanics (from transcript analysis)
- Card game — Superheroes and cards
Video topics + discussion points
Quotes (from this video)
- Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
- Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
- had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
- I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
- I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
- if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
- superheroes
Mechanics (from transcript analysis)
- AI Opponent — The villain has its own deck and operates independently, attacking players.
- cooperative play — Players work together as heroes to defeat a villain.
- Deck Building — Each hero has a specific deck of cards with their special abilities and powers.
Video topics + discussion points
Quotes (from this video)
- hi everyone welcome to watch it played my name is Rodney Smith this is your viewer vote video in our last fundraiser for this season we had a donation level that would give you a vote to help influence one or two of the games that would get picked for this season
- I'm going to tabulate all the point values from all the votes and the top two games one in each category those are the ones that will feature at some point during the season
- to vote just wait for an email that you'll be receiving from watch it played
- the email at the latest will go out on April 15th 2014
- well viewer voters that's all of the games from both categories just wait for my email and then when you reply pick your top two choices from both categories and have those emails to me by April 30th 2014
- also on April 15th I've been invited to join Joel Eddie at his YouTube channel drive-through review he's going to do little interview with me ask some questions we're also going to play maybe a couple of games as well that you can watch and maybe learn along the way
References (from this video)
- Each superhero feels distinct
- Villains have unique strengths and weaknesses
- Feels like an MMO raid
- Very overloading and bookkeeping intensive
- Requires many plays to get the hang of mechanics and possibilities
- Superhero team-up against villains
Mechanics (from transcript analysis)
- cooperative play — A cooperative superhero game.
- Deck Building — Each superhero has a unique pre-built deck.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Best superhero game on the market.
- Created their own characters.
- Mechanics are linked to the characters and world.
- Cooperative Superhero Battle
- Superhero
Mechanics (from transcript analysis)
- cooperative play — cooperative superhero based game
- Deck Building — each of the characters has their own deck and has their own powers baked into that deck
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Absolutely love
- App version is really good
- Played physically like twice
- Game I absolutely love, but I just never play it on the table
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- fast, accessible co-op with clear superhero kinship
- strong theme and art
- can become chaotic with multiple expansions
- collaborative comic-book action
- superhero team defending the city against villains
- story-light, modular campaign style
- Marvel Champions: The Card Game
Mechanics (from transcript analysis)
- Cooperative Game — players work together to defeat villains and environments
- cooperative play — players work together to defeat villains and environments
- Hand Management — managing power cards and hero abilities to fight threats
- hero/environ environment interplay — villains and environments introduce unique effects each turn
Video topics + discussion points
Quotes (from this video)
- Final Girl is exactly what it sounds like—you are playing as the final girl facing off against a killer.
- I played the knockoff of Alien, basically.
- this is American monsters… you can also get the Hollywood monsters version
- Cooperative fantastic great
References (from this video)
- highly replayable, modular
- allows different heroes and campaigns
- not the fastest game; can be long
- cooperative superhero adventure
- team of superheroes battling a villain
- modular campaigns, hero-based interactions
Mechanics (from transcript analysis)
- Cooperative Game — players work together to defeat a villain
- cooperative play — players work together to defeat a villain
- unlucky tokens — certain characters rely on luck-based token mechanics that influence outcomes
- variable heroes and villains — different heroes/different bad guys and environments
Video topics + discussion points
Quotes (from this video)
- Spill is a clever game and a fun addition to crisis-management themed games.
- the animals can be harmed; it can be emotionally heavy.
- Sentinels of the Multiverse is a favorite cooperative game for our group.
- Parade is a Zen beer game; it's light and fun.
- Critter Kitchen is a blind worker placement with modular expansions.
References (from this video)
- Unique mechanics enabled by preconstructed decks
- Interesting and unique boss challenges
- High replayability
- None explicitly stated, but implies less customization than other games due to preconstructed decks.
- Superheroes fighting bosses
- Marvel Champions
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- cooperative play — A boss battling cooperative game.
- Deck construction — Features preconstructed decks for each superhero.
- Variable player powers — Each superhero has unique mechanics tied to their pre-built decks.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Missing something
- Couldn't get into it
- Didn't feel like a superhero game
- The box is massive
- They didn't put the fun in the superhero game
- A little disappointed
- Core system was just a little...
- Didn't feel like you were strong enough
- Superhero
- Sentinels of the Multiverse
- Defenders of the Realm
- Pandemic
Mechanics (from transcript analysis)
- card-driven — You flip up a card and put stuff on the board.
- Cooperative — It's a cooperative game.
Video topics + discussion points
Quotes (from this video)
- We're living in Star Trek
- The world that they're in is like unregulated basically
- It's just an odd thing that I can't understand why it's so popular
- Money is it's nothing it's just it's just pictures on paper that we that we trade instead of beating the shit out of each other for food
- The flavor is in the power of the cards
- They didn't put the fun in the superhero game
- Sounds like an amazing investment
- Tipping culture has gone out of just out of control
- The drones of New Jersey
- The one thing that did piss me off was when Prime started to put commercials in
- It's like we are already paying for a service and oh you're just going to shck ad want to make us pay more now you bastard
- It's like he's like um when you make an assumption you make an asset of you
- Don't you think there Matthew
- We are living in Star Trek
- Foundations of Rome it's a it's basically a pandemic system but it's a a little more meat on it
- Defenders of the realm and there was like a little tagline behind it as well uh Legends Edition legend
- the price apparently shocked everybody
- the base game it's a one to six player game but there's four Heroes oh really only comes with four of the characters
- I like the new artwork style too again a lot of people were not liking the artwork
- the new one had a completely different system I was lookforward to it
- the day turn where every player can play as many cards as they want was but the more cards you play in the night phase more actions the the the AI does against you
- everyone had their own like individual deck so it's kind of like a mini deck building I think in there
- well well what are you GNA do wine wine wine
- we thought somebody was giv us a fake dollar silver certificate
- apparently the whole thing was before we went out the gold standard you used to be able to go into a bank and give that they'd have to give you right
- yeah so I I I felt B you but I mean what are you gonna do
- if I got a pick between the two I'll go to BGG
- and for that I will give you you know like he's like I'll give you like a million dollars
- parting is such sweet sorrow
References (from this video)
- A great card game
- Have a lot of fun with that game
- Love the interactions of the game
- Superhero moments
Mechanics (from transcript analysis)
- Card game — It is a card game.
Video topics + discussion points
Quotes (from this video)
- We're living in Star Trek
- The world that they're in is like unregulated basically
- It's just an odd thing that I can't understand why it's so popular
- Money is it's nothing it's just it's just pictures on paper that we that we trade instead of beating the shit out of each other for food
- The flavor is in the power of the cards
- They didn't put the fun in the superhero game
- Sounds like an amazing investment
- Tipping culture has gone out of just out of control
- The drones of New Jersey
- The one thing that did piss me off was when Prime started to put commercials in
- It's like we are already paying for a service and oh you're just going to shck ad want to make us pay more now you bastard
- It's like he's like um when you make an assumption you make an asset of you
- Don't you think there Matthew
- We are living in Star Trek
- Foundations of Rome it's a it's basically a pandemic system but it's a a little more meat on it
- Defenders of the realm and there was like a little tagline behind it as well uh Legends Edition legend
- the price apparently shocked everybody
- the base game it's a one to six player game but there's four Heroes oh really only comes with four of the characters
- I like the new artwork style too again a lot of people were not liking the artwork
- the new one had a completely different system I was lookforward to it
- the day turn where every player can play as many cards as they want was but the more cards you play in the night phase more actions the the the AI does against you
- everyone had their own like individual deck so it's kind of like a mini deck building I think in there
- well well what are you GNA do wine wine wine
- we thought somebody was giv us a fake dollar silver certificate
- apparently the whole thing was before we went out the gold standard you used to be able to go into a bank and give that they'd have to give you right
- yeah so I I I felt B you but I mean what are you gonna do
- if I got a pick between the two I'll go to BGG
- and for that I will give you you know like he's like I'll give you like a million dollars
- parting is such sweet sorrow
References (from this video)
- Fantastic and a lot of fun.
- Excellent prepainted miniatures.
- Long wait for delivery after backing on Kickstarter.
- Sentinels of the Multiverse universe
- Defenders of the Realm
Mechanics (from transcript analysis)
- cooperative play — It is a cooperative game.
Video topics + discussion points
Quotes (from this video)
- it's one of the best games Don has randomly found like ever
- know your energy level and pick the games that fit it
- it's a lot of stuff but most importantly before you even tell me how you're doing today Don what is your brood beverage
- it's just a big chunky game that makes you think and sometimes you just want to play something light and and thoughtless
References (from this video)
- Played a couple times with kids
- Enjoyed the campaign
- Likely challenging to get to the table without soloing
- Wife may not enjoy it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
- I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
- When did we decide to start making um paperbacks way bigger?
- Paperback books are just the size of hard covers now.
- I literally will only I will only actively seek out a place that sells it in the normal paperback size.
- I do. I'm very mean to my books.
- I dogge earring all day.
- I hate reading series that aren't done. It drives me crazy.
- The library in this is true for a lot of libraries around has so much more stuff than you think.
- So free. So free. So incredibly free.
- The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
- I listen to more lecture series than probably anything else on Audible.
References (from this video)
- Love the hero variety
- Love the card play
- Love the boss variety
- Way less frustrating than the original edition
- Can't beat the fun
- Great for co-op
- Busting out three heroes solo is a favorite thing to do
- Can be frustrating sometimes
- Game can be a beast to manage solo
- superheroes
- multiverse
Mechanics (from transcript analysis)
- Boss variety — Love the boss variety.
- Card Play — Love the card play.
- Co-op play — It's great for co-op, by the way. Love having multiple people so you don't have to control all the uh characters and like keep track of all the effects yourself cuz the game can be a beast.
- hero variety — Love the hero variety.
- solo play (multi-hero) — But even solo, busting out three heroes, one of my favorite things to do.
Video topics + discussion points
Quotes (from this video)
- This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
- This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
- But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
- this game just punched me in the face until I said, "Okay, it's unstoppable."
- But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
- But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
- I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
- Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
- I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
- Incredible variety in bosses, environments, and heroes.
- Definitive Edition is cleaner than the original.
- Offers a unique experience that 'nothing else does'.
- Can be played as a one-off game with unique heroes and bosses.
- Can be awkward for certain player counts (solo requires controlling multiple heroes; two-player often requires doubling down).
- Has a lot of effects to track, making it 'mathy' for some.
- Original edition's rules were less clean.
- Fighting supervillains
- Superhero universe
- Freedom 5
- Defenders of the Realm
- Pandemic
- Marvel Champions
- Legendary
- Gloomhaven
- Street Masters
- Kingdom Death Monster
- Aon Trespass Odyssey
Mechanics (from transcript analysis)
- card-driven gameplay — The game relies heavily on managing card effects and abilities.
- cooperative play — Players work together to defeat villains.
- Modular Bosses and Environments — Villains (bosses) and environments can be mixed and matched for varied gameplay.
- Scenario/Challenge Modes — Special rulesets that alter how standard components are used.
- Unique Hero Abilities — Each hero has distinct powers and playstyles.
Video topics + discussion points
Quotes (from this video)
- this is up there with my top games of all time. Like it's probably in the number three or number four slot
- the bosses are super unique. Uh they each have their own special rules and conditions.
- the characters are insanely diverse and they just keep on going.
- It's great. It's just uh it can be mean.
- it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
- I'm completely enamored with the with this one.
- It just does everything in my opinion. It does everything right. uh for me in a boss battler
- Sentinels of the Multiverse is my number one.
- The bosses are crazy varied.
- this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
- It is a little awkward for certain player counts.
- it's famous for having a lot of effects to track.
- It's just like nothing else does this.
- Aon Trespass Odyssey is easily my number one.
- there's way more mitigation. It's a cleaner, tighter boss fight.
- the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
- there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
- the enemies in this game are extremely creative and varied.
References (from this video)
- Digital implementation isn't amazing
- Hard to multi-hand this game with many heroes
- Heroes don't feel great to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
- strong heroic theme
- cooperative play
- math complexity can be daunting
- art style not universally loved
- cooperative deck-building combat
- Superhero team-based universe
- comic-book, heroic fantasy
- Renegades
- Galactic Strike Force
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate against a common villain.
- cooperative play — Players collaborate against a common villain.
- Deck Building — Players construct and manage a deck of cards representing hero abilities.
- deck-building — Players construct and manage a deck of cards representing hero abilities.
Video topics + discussion points
Quotes (from this video)
- This napkin is like a board game museum in Germany.
- The seven bridge problem is a real thing.
- This cover is striking; it could be animated.
- I came out at a six.
- Prelude Dracula.
References (from this video)
- Strong digital adaptation history and fan base
- Noted in context of ownership transfer; may affect future production
- comic-book inspired hero versus villain
- superhero team battles
Mechanics (from transcript analysis)
- Card-driven combat — cards dictate powers and actions
- Cooperative Game — players work together to defeat the villain
- cooperative play — players work together to defeat the villain
Video topics + discussion points
Quotes (from this video)
- It's crazy out there.
- the week of crazy crowdfunding is continuing
- Fury of Dracula coming back with a fourth edition in 2026
- I love the pirate theme.
References (from this video)
- I've got to mess with that.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- really great superhero game
- tremendous
- lot of stuff that goes with it
- all-in Kickstarter
- unpainted version
- superhero game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
- I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
- When you make a bid, it is for lots two and three. Okay.
- I can't show you the games because I just can't move on this thing.
- It is what it is. Um
- It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
- The rules don't take that much. They really don't take that much.
- I think it's a really really special game. And I can't believe I missed it for this long.
- We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
- And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
- Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
- If you want to bid, email me novarapime860@hotmail.com.
- Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
- Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
- Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
- That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
- See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
- Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
- I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
- When you make a bid, it is for lots two and three. Okay.
- I can't show you the games because I just can't move on this thing.
- It is what it is. Um
- It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
- The rules don't take that much. They really don't take that much.
- I think it's a really really special game. And I can't believe I missed it for this long.
- We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
- And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
- Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
- If you want to bid, email me novarapime860@hotmail.com.
- Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
- Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
- Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
- That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
- See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
- Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
- Fun to be powerful
- Forgivable ease due to fun factor
- Can be too easy on normal difficulty
- Superhero combat
Mechanics (from transcript analysis)
- Hero empowerment — the definitive edition where they made the heroes stronger.
Video topics + discussion points
Quotes (from this video)
- I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
- if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
- Pandemic has a lot of problems with this. Alpha player will creep in.
- I do think some games like you can design against alpha player without like totally hiding everything.
- The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
- The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
- I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
- I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- They are my favorite elements in games generally.
- I love Root. I love Bullet. I love Sentinels of the Multiverse. Too Many Bones. Elder Scrolls kind of gets in there with the different like skill tree combinations and things.
- That was kind of where games live for me.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The general rule I shoot for is five to 10 plays.
- I don't enjoy a game enough to play it more than maybe twice
- I just did a play and review recorded play and review of Flip Tunes. I probably played that like 20 times cuz the game takes like 15 minutes, you know?
- I just recorded my review of Nippon's Abattoir and I think I played that four times, twice competitive, twice solo.
- It's like Too Many Bones, just to pick the one you just, uh, named, I played that a billion times before I reviewed it.
- I would want to get some good coverage of a game like that or, I don't know, Sentinels of the Multiverse, anything that had or things that have like a ton of, like a long campaign game, I want to Yeah. I want to try to get to at least the halfway point.
References (from this video)
- became a pretty big hit
- superheroes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- He ran the GameCabinet, which I was showing you a shot of here. And this is what I looked for when I first started playing the new modern games.
- So, Osprey Games, you might think, oh, they only board games? No, they used to and still do a bunch of war game or war books.
- But now the original people Chris Badell and Paul Bender have it back along with the Sentinels of the Multiverse IP.
- It's from the two people that invented that, Homestar Runner.
- Companies Companies are now realizing that they're going to take every popular video game and turn them into board games because it's working.
- So, I'm assuming it's a lot stronger now. It wasn't one of their earliest if not technically the first one and I'm sure by now they've developed it quite a bit.
- If you don't know what Teburu is, it is the big giant board.
- If you don't know what Mark Rosewater is, if you're in the board game world, but if you are a Magic the Gathering player, you know who he is because he is probably the most important person in Magic the Gathering history, even more so than the designer Richard Garfield.
- If you took 28 years to make a little 133 card card game, it's one of two things. You suck at it, right, and you should never do it, or your game is you you put in 3 minutes a week.
- The stretchiest of stretches.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And the fact that there's usually one a week is a problem unto itself.
- It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
- It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
- BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
- You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
- I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
- I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
- Good miniatures with pre-painted detail
- Streamlined definitive edition
- Engaging superhero theme
- Combines elements of other popular games
- Campaign structure is restrictive for some players.
- Concerns about the game's replayability compared to other solo games.
- Previous version was very finicky.
- Superheroes vs. Villains
- Superhero
- Campaign-driven scenarios
- Sentinels of the Multiverse
- Defenders of the Realm
- Pandemic
- Marvel Champions
Mechanics (from transcript analysis)
- Alter ego mechanics — Similar to Marvel Champions, players have an alter ego side with unique actions and personal life tasks.
- Campaign play — Features a campaign aspect with different scenarios, villains, and henchmen. Players move miniatures around a board and try to prevent enemies from overrunning areas.
- scenario-based objectives — Players tackle different scenarios with unique villains and their henchmen.
Video topics + discussion points
Quotes (from this video)
- We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
- Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
- So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
- It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
- The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
- This has that Marvel Champions feel where you have your alter ego side.
- This one is just a really good uh 40k um
- Man, we we don't know how good we had it back then
References (from this video)
- Engaging artwork
- Challenging gameplay
- Cooperative synergy is important and rewarding
- Dramatic moments and narrow victories are possible
- Characters have unique mechanics and playstyles
- Can be overwhelming for new players
- High difficulty, especially with the chosen villain
- Can feel like one player carries the team if not coordinated
- Superheroes fighting villains
- Ruins of Atlantis
Mechanics (from transcript analysis)
- Card draw — Several characters and environment cards mention drawing cards as a benefit or effect.
- Damage Buffs — Cards like Staff of Ra and Solar Flare increase the damage dealt by characters.
- Damage Cancellation/Redirection — The host utilizes abilities to redirect damage or cancel it, often to survive lethal hits.
- Damage Reduction — The villain and some minions have effects that reduce incoming damage.
- Deck Building — Tachyon's deck is 'all about playing lots of cards for small effects adding up to impressive feats of heroism.'
- Discovery — Some cards have a 'discover' effect, which involves drawing and revealing cards from a deck.
- flip mechanic — Grand Warlord Voss flips to a more powerful form ('Super Thorathian Warrior') when certain conditions are met.
- Immunity — Some targets are immune to certain types of damage (e.g., fire, melee, psychic).
- Ongoing Cards — The game involves playing and destroying ongoing cards that have persistent effects.
- Targeted damage — Characters and enemies deal damage to specific targets based on various criteria like highest/lowest HP, number of cards, etc.
Video topics + discussion points
Quotes (from this video)
- Some viewers may find the following video disturbing. Viewer discretion is advised.
- Grand Warlord Voss or um Darkseid is who he 100% looks like.
- He's the most difficult boss in the base game.
- The player aid is going to be very handy for you.
- I think I'm just going to straight-up lose.
- Wow, that was eventful.
- I absolutely love the art in this game.
- Holy [ __ ] I'm at one HP.
- I think I got it.
- I pulled out the win. Kind of. It was Haka. Holy [ __ ] That was awesome.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you love Sentinels of the Multiverse, then this is a phenomenal expansion because it just gives you more of a great game.
- This game is such [snorts] an absolute blast.
- The targets from the environment will actually attack the villain as well.
- From what I understand is Handelabra manages digital board games.
- It seems like the best course of action is a well-established company takes over the IP and they're just going to hire the people who make this game to continue making expansions.
- I'm going to give this one a nine.
References (from this video)
- Heroes feel truly heroic and powerful.
- Villain turns are more consistent and less frustratingly random.
- Strong emphasis on hero team synergy and combos.
- The definitive edition offers significant improvements and streamlined gameplay.
- Rich lore and thematic integration make the universe feel authentic.
- High degree of modularity and replayability through environments, variants, and challenge modes.
- Faster setup and teardown compared to Marvel Champions.
- Generally cheaper to collect the entire game compared to Marvel Champions.
- Original version had issues with complexity, swinginess, and overwhelming triggers.
- Can feel too simple for a single hero turn in some cases.
- New player barrier due to complexity of tracking effects and understanding hero intricacies.
- Some heroes might feel too similar in their core function (e.g., dealing damage).
- The definitive edition may have 'toned down' some villains, making them less challenging at base difficulty.
- Superhero team-up boss battle
- Fictional comic universe
- Marvel Champions: The Card Game
Mechanics (from transcript analysis)
- Definitive Edition Improvements — The definitive edition includes quality-of-life improvements, tutor cards, and streamlined rules, enhancing the original experience.
- Environment Cards — Environment cards affect both heroes and villains, adding a unique layer of tactical decision-making and modularity.
- team play — Strong emphasis on hero synergy and combo-play, especially in multiplayer.
- unique hero decks — Each hero has a distinct deck of cards, ensuring unique playstyles and abilities.
- Variant Villains — Offers variant villains and challenge modes that significantly increase difficulty and replayability.
- villain decks — Villains have their own unique decks, making each encounter feel different.
Video topics + discussion points
Quotes (from this video)
- So, the villains and Sentinels don't bug me as much is because pretty much everything is on the table out in front of you.
- Marvel Champions during the villain phase has become top deck the game where you just are your it's just nothing.
- Sentinels is a game about the team dynamic and about combos of heroes.
- I think Sentinels has a pretty big leg up in terms of villains just because of how many different ways there are to play the villains going beyond what's just like kind of the basic mode for each of them.
References (from this video)
- App removes bookkeeping
- Fun to play via app
- Physical version is cumbersome
- Physical version has a lot of bookkeeping
- Terraforming Mars
- Through the Ages
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
- If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
- The one thing that really stood out as revolutionary in board game design was procedural generation.
- It's the first time playing a detective game you've actually been able to detect things.
- The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
- Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
- Toy soldiers are serious business.
References (from this video)
- Great art and art style
- Lots of content (heroes, masterminds, villains, scenarios)
- High-quality miniatures (pre-painted option)
- Engaging comic book theme
- Cooperative gameplay
- Large box size, issues with storage ('no space for all of this stuff', 'box doesn't easily fit in a Kallax')
- Potential for component damage during shipping ('expansion's got a bit knocked about')
- Dice readability can be an issue ('standard dice are definitely going to be more readable')
- Superhero
- City
- Gloomhaven
- Frosthaven
- Defenders of the Realm
- Sentinels of the Multiverse
- Arkham Horror
- Elder Sign
- X-Men Mutant Insurrection
- Marvel United
- Eldritch Horror
- Deep Rock Galactic
- Oathsworn
- Shadows of Brimstone
- Age of Contrive
- A Legacy of Dragon Holt
- Resident Evil board game
- Civilisation
- Aquamarine
- Voyages
- Scribbly Gum
- Koala Baby Rescue
- Garfield reprint
Mechanics (from transcript analysis)
- Campaign play — The game offers 'campaign play' alongside 'free play'.
- Card Play — Players use 'unique character decks' and 'ability cards'.
- cooperative play — It is described as a 'great big superhero co-op game'.
- Deck building (implied) — While not a strict deck builder, players have 'unique character decks' and can 'unlock more powerful cards' to substitute into their decks.
- Dice Rolling — The game uses 'loads of dice to chuck' for actions and tests.
- scenario-based play — The game includes 'scenarios' and 'comic books with the scenarios themselves on', suggesting a scenario-driven experience.
Video topics + discussion points
Quotes (from this video)
- I've been excited about this for years and years.
- It's a great big superhero co-op game that's based off Defenders of the Realm.
- The box is going to be a Kallax cube on its own.
- I'm going to have to be ruthless soon because things just keep coming out.
- It greatly improves on Defenders of the Realm.
- I'm really impressed.
- The eyes are outlined.
- I'm really pleased with how they're painted.
- There are too many good games. You want to have too many games. The The answer, of course, is to get a bigger house, right?
- I haven't played it since Rach and a friend of ours, we played a we played about 4 weeks of campaigns just before Christmas last year. So, it's been nearly a year since I played it. I love it so much.
References (from this video)
- Engaging superhero theme and narrative.
- Variety of heroes with distinct abilities.
- Challenging scenario objectives and villain mechanics.
- Satisfying moments when overcoming difficult threats.
- Potential for dramatic victories and narrative progression through side quests and unlocks.
- Frustration with random card draws that lead to unmitigated negative outcomes.
- Potential for overwhelming board state with henchmen and Anarchy tokens.
- Difficulty in managing multiple threats simultaneously, especially in lower player counts.
- Certain mechanics, like the random nature of scheme card failures, are disliked by the host.
- The core objective of defeating Baron Blade requires a specific sequence of actions (destroying MDP first).
- Superhero team taking on villains and preventing city-wide destruction, particularly Baron Blade's plan to pull the moon from orbit.
- Megalopolis
Mechanics (from transcript analysis)
- Anarchy tokens — Tokens placed on the board that represent chaos and often require heroes to resolve them, sometimes with negative consequences for failure.
- Bystanders — Civilians in distress that heroes can rescue for rewards, adding another layer of objective management.
- Deck building/Card play — Heroes draw ability cards and can use them to augment their actions, mitigate negative effects, or activate powerful effects.
- Dice rolling for tests — Many actions and combat resolutions involve rolling dice and comparing results against target numbers.
- Health/damage tracking — Heroes and villains have health, and damage is tracked throughout the game.
- hero abilities — Each hero has unique abilities that can be used in different modes (e.g., private life vs. hero mode) and often involve rolling dice for tests or activating special effects.
- Mastermind track — A track that advances when certain conditions are met, escalating the threat level and potentially leading to game loss or chapter advancement.
- Mobile Defense Platform — A specific objective that must be destroyed before the main villain can be directly attacked.
- Personal tasks — Hero-specific objectives that must be completed, often requiring specific actions or movement.
- scheme cards — Cards drawn by the villain that introduce new threats, advance the mastermind track, or trigger special events, sometimes with harsh failure conditions.
- Side quests — Optional objectives that can be pursued for additional rewards or narrative progression.
- Villain actions — Villains deploy henchmen, advance schemes, and have unique movement and attack patterns that directly impact the game state and hero objectives.
Video topics + discussion points
Quotes (from this video)
- I was 13 when I lost everything when the Parsons took my family from me but I will soon have my revenge first I'll need a little chaos some muscle and a bit of fear to keep those pathetic Heroes tending to their sheep
- Legacy has bested every challenge I've thrown at him he is in indestructible his precious planet however is not and I will rip the Moon from orbit unless I am given Paul Parsons
- The trouble is with these I kind of this is this is one of the bits of the game I really dislike I love a lot about it but you've got no idea what's on the other side of this card so it could be your worst stat and the failure consequences are sometimes absolutely awful like this one is you lose the scenario if you fail at it
References (from this video)
- Appreciated for having hero-specific cards.
- Hero cards are not 'straight trash'.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- These comic strips suck. Unless this is how comic books actually work.
- I don't know if the video will be up at the same time as this one does, but I've been playing a lot of Sentinels of the Multiverse and playing that and then this one back to back it makes you really appreciate the fact that all the heroes in Sentinels have uh um all their cards are pre- specifically to their hero. You don't get hands of of straight trash.
- I hate this.
- God, [ __ ] piece of [ __ ] Oh my god, these are all ass.
- Well, that was it. That was that was his whole turn.
- And that's it. So, we will draw 1 2 3 4.
- How nice. How nice when all the cards come out in a very favorable way.
References (from this video)
- The definitive edition streamlined the game.
- Heroes have deep, unique decks.
- The combination of heroes, villains, and environments creates unique gameplay experiences.
- The lore and characters are compelling.
- The art is phenomenal.
- Reduced fiddliness and mathiness compared to the first edition.
- Heroes feel vastly different from each other.
- Player count does not inflate enemy health pools.
- Quick and easy setup.
- The game is an absolute blast.
- Uses unique terminology (e.g., 'salvage' instead of 'search') that can be annoying.
- Requires a minimum of three players, which can feel awkward if you want to play solo or two-handed.
- Superheroes
- Marvel Champions
- Imperium Horizons
- Imperium Classics
- Imperium Legends
Mechanics (from transcript analysis)
- advanced mode — Villains can be played in an 'advanced' mode with increased difficulty.
- Arc Nemesis — Specific heroes might have thematic ties or bonuses against certain villains.
- Character Variants — Multiple versions or skins of heroes exist, with different abilities.
- cooperative play — Players work together against villains and environments.
- Critical Events — Thematic events can be added to the game.
- Environment Deck — An environment deck adds challenges and affects both players and villains.
- unique hero decks — Each hero has their own specific deck, not built by the player.
- villain deck — The villain has their own deck that dictates their actions.
Video topics + discussion points
Quotes (from this video)
- I love this game.
- The intricacies of this game, I really love the fact of having tons of heroes, tons of.
- The combination of heroes, villains, and the environments. And that is always something I've loved about card games specifically is taking that mix and match of any variation and that's going to give a different game.
- The lore is really cool.
- The art is absolutely phenomenal.
- I really really like this game.
- This game is absolutely fantastic.
- On a scale of 1 to 10, Sentinels of the Multiverse is going to get a nine from me.
- I give it the exact same score I give Marvel Champions.
References (from this video)
- Second edition moved biographies to the back, placing rules in the front.
- First edition rulebook had 10 biographies consuming 25% of the book, scattered throughout and unrelated to learning the game.
- Rulebook contained biographies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Beyond learning the game a rule book will often be used as a reference and so it should also serve that purpose well
- the rule book not only needs to provide the information but it needs to provide easy ways to find the information inside of it
- you don't want to have to be trying to pick through information on the War of 1812 and George Washington's hair stylist I just want the answer to my question so I can get back to my game
- Blind play test your rulebook
- if the frequently asked questions document is longer than your rule book it's time to rewrite your rule book
- the problem is Publishers are not willing to pay a profession to write their rule book
- Rule books should ensure you that you are contractually going to understand the game and not look like a contract for an insurance
References (from this video)
- epic superhero card game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's more board game fan art out there than I'd expected but I was also impressed by the variety of mediums used to create it
- this type of thing is the reason why we never get invited to parties
References (from this video)
- Engaging, multi-hero rotation on a solo run that demonstrates deep synergy between a non-traditional trio (Wraith, Tachyon, Unity).
- Strong emphasis on mechanic interdependence (golems, gadgets, and platform bots) that gives room for clever sequencing.
- Clear demonstration of advanced-mode risk-reward pacing and how end-phase effects drive urgency.
- Good flavor and thematic cohesion with fan-favorite characters and recognizable Villain/Environment interactions.
- The rule density and multi-phase interactions can be challenging for new players to absorb quickly.
- Advanced-mode requirements add complexity and can make early games feel punishing without careful planning.
- Component-heavy playthrough may be less accessible to casual viewers who prefer shorter, simpler runs.
- team-based cooperative combat against a villain with evolving mechanics and environment-driven complications.
- Multiverse era where a rotating cast of superheroes bands together to defend multiple Earths from threats, with modular environments and variable villains.
- comic-book style campaign feel framed by the host's live commentary, with frequent phase-by-phase narration and in-game card-driven storytelling.
- Sentinels of the Multiverse (base game and spin-offs) for design context
- DC Deck-Building Game (as a contrasting cooperative card experience)
Mechanics (from transcript analysis)
- Advanced mode and scaling — The video explicitly notes playing on Baron Blade’s advanced mode, which adds extra end-phase effects (e.g., discarding multiple villain cards) that accelerate the threat and require tighter control of the board state to win.
- Boss Battler — The video explicitly notes playing on Baron Blade’s advanced mode, which adds extra end-phase effects (e.g., discarding multiple villain cards) that accelerate the threat and require tighter control of the board state to win.
- Combat: Damage Based — Tokens and card effects modify how much damage heroes deal or receive (e.g., minus one damage, minus one to villain, irreducible damage from specific gadgets), which the video tracks with tokens and board state awareness.
- Damage tracking and negative modifiers — Tokens and card effects modify how much damage heroes deal or receive (e.g., minus one damage, minus one to villain, irreducible damage from specific gadgets), which the video tracks with tokens and board state awareness.
- End phase environmental effects — Environmental cards like Bustling City introduce end-phase actions that alter how hero and villain decks interact, sometimes forcing hand discard or damage to heroes, sometimes creating threats that push the run toward a quick conclusion in advanced mode.
- Environment and villain card sequencing — Baron Blade’s deck and the Mobile Defense Platform introduce a dynamic that requires whittling down a specific target before dealing damage, with ongoing effects that reduce damage or increase discard pressure.
- Golem/robot synergy and limited deployment — Unity’s technopath abilities create mechanical golems via powers and draws. The video shows discovering golems, using two powers per turn in some sequences, and leveraging golems to attack and protect other heroes.
- Hero deck customization and hand management — Players build, shuffle, and draw from their hero decks, starting with four cards in hand. The run demonstrates discarding, drawing, and managing resources to enable combos with powers and ongoing/golem cards.
- Targeting and finisher mechanics — The heroes coordinate to destroy the Mobile Defense Platform and then attack Baron Blade’s mounted forms, including the armored form that requires eliminating ongoing cards and managing HP thresholds to flip the villain.
- Turn structure with five phases — Each character and the villain operate in a sequence of start phase, play phase, power phase, draw phase, and end phase. The video demonstrates this rhythm for each hero and the villain, including how environmental cards trigger effects at specific phases.
- Variable Phase Order — Each character and the villain operate in a sequence of start phase, play phase, power phase, draw phase, and end phase. The video demonstrates this rhythm for each hero and the villain, including how environmental cards trigger effects at specific phases.
Video topics + discussion points
Quotes (from this video)
- this is one of the easier starting locations so you just want to shuffle up that deck
- we're going to destroy this card
- Baron blade flips to armored mad scientist
- complete full round of Sentinels of the Multiverse
- we win the game
- HUD goggles are so important
- two powers per turn in the power phase
- environmental card shows up and changes the round
- we'll shuffle this card back into our deck
- there we go that's the power phase done
- the platform bot is going to attack one Target and do three damage
- hypersonic dash so we're going to deal him one damage
- when flip to the armored form, Baron Blade becomes much tougher
References (from this video)
- Cooperative play with hero roles that require cooperation
- Can be lengthy with many scenarios
Mechanics (from transcript analysis)
- Cooperative deck-building — players assume hero roles to defeat a villain with variable environments
Video topics + discussion points
Quotes (from this video)
- 12 people two rooms one boom this is our chance to play have fun betray each other without hurting anyone's feelings
- the person with the most points wins it was a tournament three rounds you ended up taking it in the end
- Sentinels of the Multiverse I played the hero of course the tank the Healer save everyone's life
- you played The Batman girl of course on your own with all your gadgets doing your damage
- we drew cards to manage our hands and clean the deck so you just pull exactly what we needed to beat the villain and we did
- given the choice between this or wingspan I'll always go to wingspan
- we ended the day on Enigma code isn't that kind of ironic
- a code breaking game that I could never figure out
- tried playing by myself it's enjoyable enough more of a memory game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And it's not just small publishers that are being affected.
- The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
- I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
- Using your voice empowers others to do the same.
- That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
- That's all I got.
References (from this video)
- Rich storytelling through character cards and environments
- High replayability with many hero/villain combos
- Solid solo mode and scalable for groups
- Some editions have balance and FAQ quirks
- As a living game, certain expansions shift power dynamics
- Heroic teamwork, legacy, and evolving environments
- Superhero team battles against a common villain
- Co-op story-style battles with variable heroes and environments
- Doom Imperium
- Invincible (TV)
Mechanics (from transcript analysis)
- Card-driven combat — Hero decks power up and interact with a villain’s scheme through cards.
- Combat: Deck/Hand — Hero decks power up and interact with a villain’s scheme through cards.
- Cooperative Game — Players coordinate to defeat a villain and mitigate crisis effects.
- cooperative play — Players coordinate to defeat a villain and mitigate crisis effects.
Video topics + discussion points
Quotes (from this video)
- Ark Nova via other means.
- This is my favorite game of all time for a reason.
- The expansion was a 10 out of 10. If they do more content for this game, I am going to be clawing at the doors to try and get it.
- It’s the animal game to end all animal games.
- The card tableau typewriter mechanic game to end all games of that mechanic.
- I played Ark Nova via the Steam app for ages.
- Spirit Island is the granddaddy of big brain burning, melting co-ops.
- The Gallerist gelled so well with KBAN EV and Ark Nova.
- Deep Rock Galactic is one of those games you can pick up for about 20 minutes and have a good time.
- Dune Imperium is a competitive yet thematically rich experience that rewards careful planning.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
- You can stun lock the bosses and do kind of silly things.
- components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
- simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
- emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
- incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
- good difficulty curve
- fighting chance mechanic works well
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- Taught at Essen booth
- Fun cooperative experience
- Superheroes
- Villains
- Multiverse
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't normally do unboxing videos it's not normally my thing
- this is my game room there's a bunch of games and some of those are buried underneath other games
- I'm not going to fully unbox every single one of these games tonight
- the idea of a co-op version of Kinder Tokyo was enough to make me go yay
- this could be a good way to start playing Spirit Island
- the advanced guide to quantum physics is what Spirit Island is
- give respect to composers
- those tokens are very basic and they're really boring
- caberner is already a heavy game and forgotten folk made it a little bit more heavier
- not everything fits in the base box
- 80 euro is too much
- this is too many games
- I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
- Iconic art style
- strong co-op gameplay
- Cooperative vs villain
- Superhero team in a city under threat
- Comic-book style pulp adventure
- Marvel Champions
Mechanics (from transcript analysis)
- cooperative play — players team up to defeat villains
- Hand Management — play hero cards and powers
Video topics + discussion points
Quotes (from this video)
- yeah i'm also working on this crazy fast 4x space game called last light that's gonna be coming out
- you can actually build residential buildings and double triple stack tiles to make them taller
- it's a spin-off of the katan series
- final score is 14 out of 20
- you are correct it is rising sun
References (from this video)
- One of favorite games of all time
- Long production times on GameFound projects
- Superheroes
- Cooperative
Mechanics (from transcript analysis)
- card-driven
Video topics + discussion points
Quotes (from this video)
- I'm not as much of a completionist as I used to be
- I've got so much content in there already that probably still isn't played
- I've just kind of given up on Kickstarter
- Board game geek is kind of guilty for that
- I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
- Why am I spending this much money on a gamble it's not worth it
- These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
- Huge replayability due to unique combinations of heroes, villains, and environments
- Strong cooperative feel; excellent as a solo experience with a robust app version
- Diverse hero abilities and deck interactions encourage varied strategies
- Narrative hooks and thematic variety keep players engaged across sessions
- App integration enhances digital convenience and playability
- Not tied to a single IP (not Marvel/DC), offering a distinct superhero vibe
- Rule surface is simple, but the card interactions and timing can become calculation-heavy
- Multiple damage types and targeting modifiers can be busy to track mid-game
- Environment and villain setups may require careful setup and book-keeping
- Some players may find the sheer depth intimidating for casual sessions
- Component production and card art quality can vary by print run
- Team-based superhero defense against a single powerful adversary with dynamic environmental effects; emphasis on cooperative strategy and counterplay.
- Megalopolis, a sprawling superhero city facing escalating threats from archvillains like Baron Blade; environment and story flip between locations and threats.
- Modular, scenario-driven with shifting villains, environments, and heroes that create emergent, narratively driven challenges.
- Freedom Five
- Maximum Apocalypse
Mechanics (from transcript analysis)
- Combat: Damage Based — Heroes have health; damage can flip or reduce options; defeat occurs when health runs out or when villains are defeated via targeted damage.
- Cooperative play with modular adversaries — Players work together to defeat a villain who acts first each round, supported by environment cards and non-player effects.
- Damage tracking and health management — Heroes have health; damage can flip or reduce options; defeat occurs when health runs out or when villains are defeated via targeted damage.
- Environment and ongoing effects — Locations (environments) and ongoing cards modify the encounter, adding complexity and new threats as the game progresses.
- Events — Locations (environments) and ongoing cards modify the encounter, adding complexity and new threats as the game progresses.
- Hero decks and hand management — Each hero has a unique deck that defines actions and powers; players draw and play cards to execute strategies.
- Modular Board — Different archvillains, environments, and hero combinations yield vast replayability and varied tactical challenges.
- Replayable modular content — Different archvillains, environments, and hero combinations yield vast replayability and varied tactical challenges.
- Turn order and card-driven interactions — The villain acts first each turn, with cards resolving immediate effects or setting up ongoing consequences; timing and stacking effects can create busy turns.
Video topics + discussion points
Quotes (from this video)
- the best thing about this game is seeing the villain is going to ruin your day but being able to counter it with smart play
- it's an incredibly deep solo experience
- a game with a huge amount of replayability
- i love that this isn't marvel or dc
References (from this video)
- Focused cooperative play that rewards collaboration and planning
- Strong thematic cohesion with comic-book flavored artwork and flavor text
- Clear, scalable entry for new players via level-1 heroes and approachable concepts
- Expansions and additional content significantly boost replayability and variety
- Flexible management tools, such as the app for tracking status and HP tokens
- Oversized villain cards (optional) improve readability and streamline play
- Token management can feel fiddly; lots of little tokens and tracking pieces can clutter a table
- Initial setup is relatively lengthy, especially for new players or larger groups
- Base game can feel underwhelming without expansions or familiarity; the full spectrum of play shines with add-ons
- Difficulty balance can hinge on player count and deck synergy, potentially uneven for some groups
- Collaborative, narrative-driven battles where heroes leverage their unique decks and powers to outmaneuver a returning threat.
- Comic book style superhero universe; a team of heroes bands together to stop a villain across a variety of environments.
- Episodic, character-rich storytelling with interwoven backstories, nemeses, and recurring arcs across expansions.
Mechanics (from transcript analysis)
- card classifications — Cards are categorized as one-shot, ongoing, devices, or other types that persist or trigger ongoing effects.
- cooperative play — Players must coordinate to defeat a shared villain before all heroes are incapacitated.
- Deck customization — Each hero has a unique deck, with future expansions adding new cards, heroes, environments, and villains for varied play.
- environment decks — Environmental effects introduce hazards and global challenges that affect every hero and alter strategy.
- Hand Management — Each hero has a personal deck; players draw and play cards to trigger powers, attacks, and defenses.
- status effects / hit points tokens — HP and status tokens track damage and modifiers; some effects redirect damage to other targets or apply ongoing penalties.
- villain deck — The villain has a dedicated deck that drives the antagonistic events, escalating danger and shaping tempo.
Video topics + discussion points
Quotes (from this video)
- Sentinels of the Multiverse is a superhero Co-op done in the theme of comic book style Heroes and it's where each player takes control of their own deck their own hero and goes up against a villain in a particular environment and each hero is playing cards using special powers to take out the villain while surviving the Wrath that the villain shoves at them as well as any dangers that the environment decides to throw in your way.
- it's fun and it's challenging you can check out my review of this on YouTube already as well as future reviews on the expansions when I get around to doing those but for now let's get on with the setup
- I love this game it's fun and it's challenging you can see why it's one of my favorites
- this is easily one of my favorite co-ops of all time
- I highly recommend you get it but I'm using here because hopefully it will be easier for you guys to see what's going on
- the expansions add a lot of variety and keep the game fresh
- the app for tracking status effects across everything including villains Heroes and environments is invaluable
- never underestimate the villains even the easy ones cuz you know something can happen that could drastically affect the game
References (from this video)
- Variety of heroes and scalable difficulty
- Can be heavy with many expansions
- teamwork, heroism, saving civilians
- Superhero team defending cities from villains
- comic-book style
Mechanics (from transcript analysis)
- cooperative play — Players embody superhero heroes with unique decks.
- deck-driven / card-driven — Villain and environment cards drive challenges.
- variable villain environments — Different villains environments create varied gameplay.
Video topics + discussion points
Quotes (from this video)
- it's a priority for us at the show because all of our games that are very popular right now hour-long demo so Spirit Island runs 90 minutes to two hours
- having people stand in a booth to do a three hour demo is just cruel
- two new spirits for that game
- if you're interested in jagged earth you can find all kinds of information online including a preview of it on our Channel
- RPG obviously is aged aged acceptable