Sentinels of the Multiverse is back, and better than ever! With all-new art, notably streamlined mechanics, and new stories to experience, this is the award-winning cooperative comic-book card game you’ve been waiting for!
Sentinels of the Multiverse is a cooperative game in which each player controls a Hero, using their powers, abilities, and wits to work together with their fellow Heroes and save the world!
Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative, so the Villain and Environment aren’t run by a dedicated player, but rather are controlled by turning over cards from their decks and following the instructions on those cards.
Each Hero, Villain, and Environment are represented by a deck of cards. Heroes and Villains also have character cards, which provide their Hit Points and other information specific to that character.
The game starts with the Villain turn, then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn, repeat the round, starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse, or the Villain defeats the meddling Heroes, one way or another.
—description from the publisher
Contents:
Heroes: Legacy, Tachyon, Wraith, Bunker, Absolute Zero, Unity, Argent Adept, Fanatic, Captain Cosmic, Haka, Tempest, Ra
Villains: Baron Blade, Omnitron, Grand Warlord Voss, Citizen Dawn, Matriarch, Akash'Buta
Environments: Megalopolis, Ruins of Atlantis, Wagner Mars Base, Insula Primalis, Magmaria, Freedom Tower
Sentinels of the Multiverse Runthrough
- Engaging artwork
- Challenging gameplay
- Cooperative synergy is important and rewarding
- Dramatic moments and narrow victories are possible
- Characters have unique mechanics and playstyles
- Can be overwhelming for new players
- High difficulty, especially with the chosen villain
- Can feel like one player carries the team if not coordinated
- Superheroes fighting villains
- Ruins of Atlantis
Mechanics (from transcript analysis)
- Card draw — Several characters and environment cards mention drawing cards as a benefit or effect.
- Damage Buffs — Cards like Staff of Ra and Solar Flare increase the damage dealt by characters.
- Damage Cancellation/Redirection — The host utilizes abilities to redirect damage or cancel it, often to survive lethal hits.
- Damage Reduction — The villain and some minions have effects that reduce incoming damage.
- Deck Building — Tachyon's deck is 'all about playing lots of cards for small effects adding up to impressive feats of heroism.'
- Discovery — Some cards have a 'discover' effect, which involves drawing and revealing cards from a deck.
- flip mechanic — Grand Warlord Voss flips to a more powerful form ('Super Thorathian Warrior') when certain conditions are met.
- Immunity — Some targets are immune to certain types of damage (e.g., fire, melee, psychic).
- Ongoing Cards — The game involves playing and destroying ongoing cards that have persistent effects.
- Targeted damage — Characters and enemies deal damage to specific targets based on various criteria like highest/lowest HP, number of cards, etc.
Video topics + discussion points
Quotes (from this video)
- Some viewers may find the following video disturbing. Viewer discretion is advised.
- Grand Warlord Voss or um Darkseid is who he 100% looks like.
- He's the most difficult boss in the base game.
- The player aid is going to be very handy for you.
- I think I'm just going to straight-up lose.
- Wow, that was eventful.
- I absolutely love the art in this game.
- Holy [ __ ] I'm at one HP.
- I think I got it.
- I pulled out the win. Kind of. It was Haka. Holy [ __ ] That was awesome.