A mysterious criminal element has taken root in Brook City. Known only as "The Syndicate," this collection of ruthless murderers, clever thieves, corrupt politicians, and dirty cops has given rise to a new era of crime. The Brook City Police Department needs the best of the best to clean up the streets of this once peaceful metropolis. So here's your gun and badge...get to work, officer.
Brook City is a co-operative miniatures board game of blockbuster action for 1–4 cops. Taking on the roles of heroic cops inspired by classic action movie stars, players take their cop decks up against sinister criminal decks and cryptic case decks.
Gameplay focuses on a sprawling game board depicting the mean streets of Brook City. Players must use their chosen cop's unique deck to race across the city—both on foot and behind the wheel—busting up their chosen criminal's machinations while simultaneously piecing together the clues to the chosen case.
Brook City thrusts players into a world of big budget Hollywood action, where they can take down dangerous criminals, bust crimes with custom dice, commandeer a variety of vehicles, and solve complex cases inspired by classic cop stories.
Brook City utilizes Adam and Brady Sadler's "Modular Deck System (MDS)," which they introduced in Street Masters. The MDS focuses on quick setup and elegant, card-driven gameplay, while allowing players to customize their game experience by mixing and matching fixed decks to create truly unique match-ups.
- Definitely gives off blockbuster action.
- Buddy cop the game.
- A blast from what I remember.
- Want to play this more.
- Haven't played it since doing it for the channel, which was a while ago.
- Blacklist Games doesn't exist anymore.
- Buddy Cop Action
- Urban
- Thematic
- Street Masters
- UltraQuest
Mechanics (from transcript analysis)
- cooperative play — Players work together to solve a case and take down criminals.
- Dice Rolling — Uses custom dice to bust crimes.
- Modular deck system — Players combine components (case, character, etc.) to create their gameplay setup.
- Movement — Players move to different locations to handle thugs and solve cases.
Video topics + discussion points
Quotes (from this video)
- And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
- The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
- This was the first game that I played that had that element. And I've always liked that ever since.
- It it's the battle of Helms's Deep H just with a different theme.
- So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
- Just buddy cop buddy cop the game.
- The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
- I would go out of my way to probably say this is the best pirate game.
- this one's gameplay just really does it for me.
- It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
- ultimate worker placement game
- amazing
- in my top 20 of all time
- maybe in my top 10 of all time
- really good
- superheroes
- Federation
Mechanics (from transcript analysis)
- Area Majority — Players aim for majorities in rows, columns, or board areas for scoring.
- Variable player powers — Implied by the choice between Brook City and Federation, and the discussion of 'same thing' they represent.
- Worker Placement — Players place workers on action spaces, considering both the action and potential blocking.
Video topics + discussion points
Quotes (from this video)
- It's one of those games where I could just play it forever.
- This is a game that really quickly rose up to be one of my favorite uh games in general and I think it's wonderful.
- Jaws of the lion has this fantastic way of learning a Gloom Haven basically.
- It's no means a Gateway game it still has the meat and potatoes which is the intricate card play that you have to manage.
- You can play it in like 20 minutes with six players.
- It has a very tactical map game where you place pieces, you move them around.
- so hard to get is like the perfect game in that genre for me and so I think every everybody should play it.
- it's just pure fun.
- they are like the ultimate work placement games because you have so many reasons for where you want to place.
- it's the best game it's not the best but it's almost the best game.
References (from this video)
- full rights back under creator control enables sequels and expanded worlds
- ongoing risk of brand fragmentation without external voices
- brand ownership and publishing control
- Brook City and Hour of Need IPs
- brand development and world-building
Mechanics (from transcript analysis)
- IP rights management — not a game mechanic in itself, but part of the publishing strategy
Video topics + discussion points
Quotes (from this video)
- Pegasus is releasing Dwarf Romantic light luggage, which is a new compact version of this spiel's winner.
- This is coming to the US in November.
- Lords of Water Deep is finding a new home with Renegade.
- You don't remember Battlecopter? He was a copter.
- Unstoppable has come out before, but now they're coming out with a new Unstoppable that crosses over with Dungeon Crawler Carl.
- The Saddler brothers are very good designers.