Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players will receive experience. They will spend that experience on enhancement stickers, those along with player cards will allow the players to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
Legacy of Gravehold has more than twice as many mages as all previous base sets, and more than twice as many nemeses as well.
—description from the publisher
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 8 ·
mix 2 ·
neu 1 ·
neg 0
Showing 1–11 of 11
Video 9RrP_Yk-GVo
Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 114796 · mention_pk 327047
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging narrative and story recap.
- Interesting character abilities and mechanics.
- The 'storm token' mechanic adds a unique layer to spells.
- The setup process for the nemesis minions is detailed and thematic.
Cons
- The setup process, particularly naming the unnamed minions, is described as tedious by players.
- The complexity rating of 3 and 4 suggests a learning curve.
Thematic elements
- Survival and rebuilding after a cataclysm, the conflict between tradition/caution and experimentation/progress regarding magic.
- The great underground city of Gravehold, which has been destroyed and a new city is being built on the surface.
Comparison games
none
Mechanics (from transcript analysis)
- Breach Focusing — Players can focus their breaches to gain charges or other benefits.
- character abilities — Each mage has unique abilities that influence their playstyle and strategy.
- Deck Building — Players select starting hands and purchase cards to build their decks.
- Hand Management — Players manage cards in their hand to cast spells and abilities.
- legacy — The game is presented as a 'legacy' campaign with a story recap and progression across multiple sessions.
- minion summoning — The nemesis can summon minions with unique names and effects.
- Nemesis Deck — A separate deck of cards drives the actions and threats posed by the nemesis.
- Overheating — Some spells have an 'overheat' effect, which can lead to the card's destruction if certain conditions are met.
- Prep Spells — Spells can be 'prepped' onto breaches, allowing them to be cast later or with enhanced effects.
- Resource Management — Players manage 'ether' to purchase cards and activate abilities.
- Storm Tokens — Prep spells can gain storm tokens, which add bonus damage when cast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- brahma's insane
- we can't ignore the void or the power there it is drawing energy from our world whether we like it or not
- the void is what caused all of this in the first place
- you meddle with dark forces you do not understand you're putting everyone around you at risk
- maybe you can accept the people of south post as acceptable losses for progress but i cannot
- you've betrayed me and your fellow mages you are no longer welcome in new grave old
- the council already ruled that anyone associated with zacchaeus presents a real and present danger to the united states and should be removed
- the creatures of the void are so powerful so useful we will show you exactly how dangerous they are capable of becoming
- i however know all their names and can summon them at will
- the setup process, particularly naming the unnamed minions, is described as tedious by players.
- the narrative emphasizes the dangerous consequences of experimenting with forbidden magic, leading to destruction and transformation.
- this is a declaration of war
References (from this video)
No references stored for this video.
Video MXU2ckPjhU0
Board Games UnLocked Discussion at 0:14 sentiment: positive
video_pk 114721 · mention_pk 327481
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Better story writing and character personality than the first legacy.
- More sense of ownership through character and spell naming.
- Legacy mechanics are heavily incorporated.
- Varied and interesting nameless encounters that alter gameplay.
- Streamlined gameplay with established characters.
- Thematic immersion is enhanced.
- A step in the right direction for Aeon's End lore.
- More fun than nameless fights from the original Legacy.
- Leagues above the nameless fights from the original Legacy.
Cons
- XP card system could be clearer regarding pooling and quantity.
- Story is still not 'amazing' but better.
- If you don't like Aeon's End, you probably won't like this.
Thematic elements
- campaign
Comparison games
- Aeons End
- Aeons End: Legacy
Mechanics (from transcript analysis)
- Affiliations — Players can choose affiliations like Azer or Gravehold, which can change during the campaign.
- Campaign — The game is a campaign-based legacy game with a narrative that unfolds over multiple sessions.
- Character Creation/Customization — Players create and name characters and spells, with the option to tweak established characters' abilities.
- Deck Building — The core gameplay is described as Aeon's End, which is a deck-building game.
- event cards — Event cards come up and can alter gameplay or cards permanently.
- legacy — Involves stickers, envelopes, and altering game components as the campaign progresses.
- Nemesis Deck Modification — The nemesis deck is whittled down as certain cards are removed, changing the available threats.
- New Keywords — Introduces new keywords like 'Recall', 'Boosts', and 'Overheat'.
- XP system — XP is gained via cards, with some discussion on whether it's pooled or individual and if there are enough cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is leagues above the nameless fights from legacy.
- I'm giving this a nine out of ten.
- It does it wavers depending on how the story goes because a on zen for me is a nine out of ten just overall as a game and so this stays the same and it could tank or it could increase based off how well the story continues to be written and how it ends.
References (from this video)
No references stored for this video.
Video 4a1Ek9IJQ3U
Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 114705 · mention_pk 326932
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging narrative with unfolding story elements.
- Interesting character abilities and spell interactions.
- Challenging nemesis that forces strategic play.
Cons
- The 'exchange decks' mechanic is considered frustrating.
- The game can be very difficult, with the potential to lose quickly.
- The nemesis can be 'nasty' and 'rough'.
Thematic elements
- Conflict between leaders with differing philosophies, the consequences of city actions on the natural world, and the importance of connection and remembering.
- A fantasy world with cities like Gravehold and Azer, and surrounding forests inhabited by 'nameless'.
Comparison games
none
Mechanics (from transcript analysis)
- Breach system — Players prep spells to open or closed breaches, and spells can be cast through these breaches, affecting gameplay and providing benefits.
- character abilities — Each player character has unique abilities related to focusing breaches, casting spells, and interacting with game elements.
- cooperative play — The discussion is between multiple players working together against a nemesis, coordinating turns and strategies.
- Deck Building — Players reveal cards from their decks, place spells into their hands, and purchase new cards to improve their decks over time.
- legacy — The game follows a series of narrative sections and involves sticker sheets for enhancements and upgrades to player decks.
- Nemesis attack — The nemesis unleashes various abilities that can cause damage, discard cards, shuffle decks, or add tokens to the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It isn't her actions that I find unforgivable, it's her philosophy.
- Oh, I didn't realize New Gravel was America.
- This is exactly what I mean when I said your city is disrupting the usual patterns of nameless.
- The fate shepherd screeches in fury and reaches out again for the powerful artifacts surrounding it.
- This guy is rough.
- The sand sucks.
References (from this video)
No references stored for this video.
Video Pi8pW816MkU
Board Games UnLocked Playthrough at 0:16 sentiment: neutral
video_pk 114743 · mention_pk 326986
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Southern outpost
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Okay nook isn't awful he's just he's 100 utility
- yeah cause i i was trying to get as much damage out there as i could right like i was able to do kind of some damage but i'm just mainly silencing and [ __ ]
- yeah i was giving you so i was i was i was around i think we would have whipped the living [ __ ] out of him if you would had geiger though probably i mean just because of the having that it would have you know but your silencing was important
References (from this video)
No references stored for this video.
Video uIIcKTmpFUw
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 114775 · mention_pk 327022
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The Paradox of Myth and Bone is considered a well-balanced duo.
- The game offers engaging strategic depth through upgrades and complex combat.
Cons
- Encountering the "Primeval Huntress" minion unexpectedly negated damage output.
Thematic elements
- the ruins of old Gravehold
- The narrative progresses through story sections and choices made by the players.
Comparison games
none
Mechanics (from transcript analysis)
- Breach focus — The mechanic of focusing on breaches is discussed in relation to character abilities and card effects.
- Card Prepping — Players prep spells, and the discussion touches on how these can be boosted or used for additional effects.
- Deck Building — Players are shown acquiring new cards and discussing their utility, a core aspect of deck-building games.
- Enhancements — Players spend experience points to add enhancements to their character mats, breaches, and general game state.
- Nemesis Deck Building — The nemesis deck is constructed using specific cards for each of the two nemeses, 'Myth' and 'Bone'.
- Persistent Abilities — Both nemeses have persistent abilities that trigger under certain conditions, affecting the game flow.
- Turn Order Modification — The turn order deck is modified with specific cards for the nemeses, impacting who acts when.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Paradox of Myth and Bone, I feel like they actually made a pretty balanced duo.
- We just get there and Inko's head is on a pike. Oh, we were a little late.
- The way Nook talks it or he's like the Jar Jar Binks of that a little bit, yeah he's a little derpy.
References (from this video)
No references stored for this video.
Video GqcDA6rKX0M
Board Games UnLocked Rules Teach at 0:21 sentiment: positive
video_pk 114722 · mention_pk 326958
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gaining life at the start of the game for players and Gravehold.
- Saskol's ability to return cards from discard to hand is considered very good.
- Mazra's ability to destroy a card and gain a more expensive one or return all of that name to discard is useful.
- Talex's ability to gain an aether token when gaining a card costing five or more, and to return a spell from discard to hand.
- The 'echo rune' is seen as useful for gaining charges.
- The game's progression and unlocking new content are positive.
- Malister's ability to draw and discard cards is seen as beneficial.
- The game's mechanics for dealing damage and managing the nemesis's threats are engaging.
- The game offers a satisfying challenge and progression through campaigns.
Cons
- The nemesis's mechanics like covering supply piles can be very restrictive.
- The difficulty of managing multiple threats and staying alive.
- Some card interactions or abilities can be confusing.
- The game can be complex to set up and manage between turns.
- The progression into the next campaign (Azer) requires returning many components.
Thematic elements
- fighting nameless creatures controlled by Zana, defending the city
- northern outpost, tunnels beneath north post, new gravehold
Comparison games
- Pandemic
Mechanics (from transcript analysis)
- boss battle — The game features a specific boss, the 'Grief Weaver', with unique mechanics like covering supply piles and unleashing attacks.
- Campaign play — The transcript explicitly mentions continuing a campaign ('continuing our aeon's end legacy of grave hold') and transitioning to a new campaign ('begin the azer campaign').
- character abilities — Specific player characters like Malister and Saskol have unique abilities that influence gameplay.
- Deck Building — Implied by the act of drawing cards from a deck, purchasing cards, and building a hand of spells and abilities.
- Hand Management — Players discuss holding cards, returning cards to hand, and managing what is in their hand for optimal play.
- Persistent effects — Some nemesis abilities or card effects have persistent impacts on the game state, like adding fire tokens or covering supply piles.
- Resource Management (Aether) — Players gain and spend 'aether tokens' for various actions.
- Threat Deck (Fetter Deck) — A separate deck of cards ('fetter deck') is used by the nemesis to cover supply piles, restricting player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When I saw the tips oh of the Grief Weaver's fingers cresting over the horizon silhouetted black against the purple sky I almost thought I had finally met another person in the vast wasteland of the void.
- It towers above me taller than the very walls of New Gravehold itself but there is no heart inside it except a lust for magic and gems.
- These are no ordinary nameless Malister says that's me they're being controlled by Zana.
- I'm grateful the creatures this nameless brought with it are everywhere they're cutting off all our supplies I've never seen the monsters so intent on starving out its prey.
- The wisest option is to consolidate our forces now while we still have time.
- We fought the rust uh what was it uh amalgam yeah the rust amalgam and spanked his ass.
- So we're ready to begin so now we go to 26.
- It uses a fetcher deck which basically stops us from purchasing stuff.
- Oh hell yeah this can cause you to have more than your starting life speaking of so yeah I need to get some.
- Oh good I found you the group turns as I see Mazur out of breath rushing up to meet them.
- You sound like you have this pretty well thought through I vote we follow Masra's plan.
- This wouldn't be the first time she turned a nameless into a siege weapon.
- Well that was Grief Weaver.
- So we finished the we finished the Gravehold one for now.
References (from this video)
No references stored for this video.
Video cgmEOCSGEJc
Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 114673 · mention_pk 326895
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Exciting new player mats and a massive battle map.
- Interesting character designs and abilities (e.g., Razra's cyber raptor, Indira's unique breeches).
- New relics and spells offer interesting tactical options.
- Challenging and engaging gameplay, even when difficult ('barely scraped through').
- Satisfying to overcome tough challenges ('we did it we prevailed').
Cons
- The Mother of Rust was a difficult and frustrating encounter.
- The game can be very challenging, requiring careful management and strategy ('it's getting pretty hairy').
- Ramping up character abilities can take time ('it's just the ramp').
Thematic elements
- The struggle for survival and rebuilding society in a world threatened by magical creatures and a dark past.
- A post-apocalyptic world where survivors are rebuilding after a cataclysm.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting/Acquisition — Players acquire new cards ('relics', 'spells') to add to their arsenal, such as 'Summoner's Horn' or 'Magnetic Burst'.
- character abilities — Each character has unique abilities and spells, such as Indira's focus on breeches and Razra's ability to train her cyber raptor, Rip.
- Combat — Players engage in battles against various enemies and 'nemesis' figures, using spells and abilities to deal damage and defeat them.
- cooperative play — The game is played by a team of players working together against the game's challenges, as evidenced by the dialogue and decision-making.
- Deck Building — Players acquire new cards to add to their decks, which then become more powerful as they train or upgrade them. This is seen with characters like Razra training Rip.
- Hand Management — Players need to manage the cards in their hand, deciding when to play them for immediate effect or save them for later, as seen in discussions about holding onto cards or prepping spells.
- legacy elements — The game is part of a 'Legacy' series, involving progression, unlocking new content (like envelopes), and potentially permanent changes to the game.
- Resource Management — Players manage resources like 'charges' and 'ether' to power their actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Got these sexy player mats that I just now realize are the cover of Legacy of Gray Hold.
- We barely scraped through that one was rough but we did it we prevailed.
- Don't forget to tell your Zanna I said hello.
References (from this video)
No references stored for this video.
Video u9LrAIKhtY0
Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114634 · mention_pk 326847
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game provides a satisfying conclusion to a long campaign.
- The narrative elements are engaging and lead to dramatic twists.
- The mechanics allow for complex strategic decisions and character development.
- The final boss encounter is challenging and climactic.
Cons
- The final boss fight is very difficult and requires specific strategies.
- The setup and management of game components, especially during the final boss reveal, can be complex.
Thematic elements
- The conclusion of a legacy campaign, deciding between factions and facing a world-ending threat.
- Direct storytelling presented in a narrative book.
Comparison games
- Aeon's End
Mechanics (from transcript analysis)
- Deck Building — Players build and manage decks of spells and abilities for their characters.
- Fragment cards — Special cards representing fragments of a larger threat that are introduced into play.
- legacy campaign — The game is presented as the conclusion of a multi-part campaign with ongoing story elements and character progression.
- Nemesis encounters — The game features powerful boss enemies with unique mechanics and abilities.
- Rules reading — Specific sections of the rulebook and narrative book are read aloud to explain game events and character actions.
- Sticker application — The players refer to sticker sheets for character modifications and game state tracking.
- Turn order manipulation — The game includes mechanics for revealing and potentially altering the turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "You will all be blood brothers bonded in adversity brought together by tragedy and from the ashes of our city whoever remains will truly rise to create the utopia we always dreamed of grave hold perfected"
- "I do not forgive your actions of the past Zaxos but for today all I can say is thank you"
- "The world is too large and too new for us to resist growth. Change is inevitable. Change is healthy it is time we welcomed it."
- "The void is dangerous it gossip it got in miss brain it drove her mad we wouldn't have been put in this situation in the first place if we'd avoided it"
References (from this video)
No references stored for this video.
Video RuFEE1qPZYU
Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 114647 · mention_pk 326864
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The narrative integration is engaging.
- The combat against the 'paradox of bone' is challenging and strategic.
- The deck-building aspect allows for interesting combos and strategies.
- The cooperative nature fosters teamwork.
Cons
- Some card effects, like 'Inescapable Torment', are perceived as overly punishing or potentially unfair.
Thematic elements
- Defending a village from a beast.
- The host reads narration from the game.
Comparison games
- Aeon's End: Outcasts
- Aeon's End: New Age
- Gloomhaven
Mechanics (from transcript analysis)
- Card Play — Players discuss playing cards, casting spells, and prepping cards.
- character abilities — Specific character abilities like Zaxos's special ability are mentioned and utilized.
- cooperative play — The players are working together against a common enemy, discussing turns and strategies collectively.
- Deck Building — Players discuss buying cards to add to their decks and the strategy of managing deck size and card draw.
- legacy — The host mentions opening envelopes and following setup instructions based on previous game outcomes, indicating a legacy game component where the game evolves over multiple plays.
- Resource Management — Players spend crystals and ether tokens to activate abilities and buy cards.
- Track management — There's a 'bone track' with tokens that move and influence game effects, and spell/relic tracks that advance based on player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I wonder if my mother still wants to stand against Brahma even now with all of these attacks stretching across the land.
- Long story short Zachus redeems himself in that right he becomes kind of a good guy and he works with Zanna and all them so uh 100 Brahma's in the wrong here but
- guy he is his design is pretty dope though
- we won our first game against paradox of bone
- my reckoning cards are disgusting
- this is quite the little deal yeah that's that's a combo we didn't even see coming
- you just gotta go in head first
- Inescapable torment the player with the highest life suffers damage equal to their life
- it almost feels like a misprint
References (from this video)
No references stored for this video.
Video mdOHVSUEB9U
Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 114633 · mention_pk 326846
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Story is a lot better than the original Legacy.
- Character creation is still great.
- Most nemeses are well-done and challenging.
- The ending opened up the world for future expansions.
- Feels fresh and familiar.
- It's a step in the right direction from the initial Legacy.
- The campaign offers a lot of content.
- Characters with side decks are unique and powerful.
Cons
- Relationship upgrades were pointless, especially in a two-player game.
- The writing can feel campy and lacks impactful narrative beats.
- Too much reading involved, potentially enhanced by an app.
- The campaign feels very 'on rails' with limited decision-making.
- Storage solution is poor and makes setup a mess.
- The Fate Shepherd nemesis is a frustrating mechanic that guarantees loss.
- Too many characters are introduced, diluting focus on relationships.
- Low stakes in the finale if players perform well.
Thematic elements
- The tension between two differentiating viewpoints, specifically Brahma and Zana, and their two sides of the same coin.
- The game uses narrative books and quick snippets of backstory for characters. The discussion mentions the potential for an app (Foreteller) to enhance the narrative with voices and emotional delivery.
Comparison games
- Aeon's End
- Gloomhaven
- Frost Haven
- Jaws of the Lion
- Madara
- Scythe
- Sleeping Gods
- Above and Below
- Marvel Champions
Mechanics (from transcript analysis)
- character customization — Players can customize characters, though the effectiveness and impact of these customizations, particularly relationship upgrades, are debated.
- Deck Building — Mentioned as a core aspect of the Aeon's End series, providing a vast amount of content and replayability.
- Foreteller App Integration — The discussion suggests that integrating with the Foreteller app would significantly enhance the narrative experience with voice acting and better emotional delivery.
- legacy campaign — The game features a campaign with evolving narrative and mechanics, discussed extensively in terms of its story, character development, and overall impact.
- Narrative choices — The campaign includes narrative elements where players make choices, though the impact and meaning of these choices are questioned.
- Nemesis Fights — The core gameplay involves fighting various nemeses, with a detailed discussion on the quality and design of the nemeses encountered in the campaign.
- Relationship Upgrades — A feature of the game where characters can develop relationships, but these are found to be largely pointless in a 2-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The relationship upgrades were what it were pointless.
- The Foreteller app would be way nicer so it's not so exhausting it'll just get you in the mood more.
- The Fate Shepherd that is a mechanic that I makes me want to flip the table.
- It doesn't make sense for you to still be like protecting grayfold.
- I love this game I think that there it is in the step in the right direction.
- This one I think it's an eight honestly.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw
The Dice Tower Top List at 9:28 sentiment: mixed
video_pk 80027 · mention_pk 194015
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Makes for a more cohesive story.
- A good guy wanted to use dark magic for good and then was corrupted.
Cons
- Did not build or develop your own character.
- Too much upkeep between sessions.
- Too many new characters introduced.
Thematic elements
- Dark Magic
- Continuation of a story arc about a good guy corrupted by dark magic.
Comparison games
- Aeon's End Legacy
Mechanics (from transcript analysis)
- Cooperative — Players work together to achieve game objectives.
- Deck Building — Players build and manage their decks.
- legacy — Permanent changes are made to the game as players progress through a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11