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Thunderstone box art

Thunderstone

Game ID: GID0356549
Game Info
Year
2009
Players
2-4
Age
14+
Playtime
90 min
Collection
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Description

For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

A dungeon deck is also created by combining several different groups of monsters. Certain groups of monsters may be more or less susceptible to different Hero types, so players will have to take this into account when they choose what to buy.

Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this, players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.

Integrates with

Thunderstone Advance: Towers of Ruin
Thunderstone: Dragonspire
Thunderstone: Starter Set

Description

For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

A dungeon deck is also created by combining several different groups of monsters. Certain groups of monsters may be more or less susceptible to different Hero types, so players will have to take this into account when they choose what to buy.

Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this, players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.

Integrates with

Thunderstone Advance: Towers of Ruin
Thunderstone: Dragonspire
Thunderstone: Starter Set

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 12 · mix 2 · neu 3 · neg 1
Mentions per page
Showing 1–20 of 20
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 59:13 sentiment: positive
video_pk 94427 · mention_pk 257254
Rolling Dice & Taking Names - Thunderstone video thumbnail
Click to watch at 59:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Classic deck-building feel
  • Enjoyable theme of adventuring and fighting monsters
  • Satisfying character and gear progression
  • Active development with new modules and Kickstarter campaigns
Cons
none
Thematic elements
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure Generation — Building adventurers to go into a dungeon.
  • Card Drafting — Buying things from the shop.
  • character customization — Building out characters and adding weapons.
  • Deck Building — A core deck-building game.
  • Monster combat — Facing off against monsters and getting loot if defeated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video N5OxwJmSVSc Rolling Dice & Taking Names Event Coverage at 2:48
video_pk 93611 · mention_pk 253527
Rolling Dice & Taking Names - Thunderstone video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a deck build card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here both of us are here at the queen city game club tabletop day event
  • we have a game of super dungeon this year which never makes it to our regular tuesday night events but with this much time today it's hit the table
  • love letter which is the 16 card quick hit sensation that you can't buy anywhere right now because it keeps selling out
  • i think that's why it's so popular because it's such a great game for only ten dollars
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0 Getting Games Discussion at 15:07 sentiment: positive
video_pk 91920 · mention_pk 246773
Getting Games - Thunderstone video thumbnail
Click to watch at 15:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • deck-building dungeon delving
  • fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — team up to complete dungeon goals
  • deck-building — build a deck to defeat monsters and delve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video qloYht5MuMk Getting Games Discussion at 53:46 sentiment: positive
video_pk 91899 · mention_pk 246679
Getting Games - Thunderstone video thumbnail
Click to watch at 53:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge box with lots of content and replay potential
  • engaging combination of deck-building and campaign-style variability
  • treasure deck adds powerful, surprising cards
Cons
  • setup/breakdown is lengthy; heavy to teach
  • large footprint may deter some groups
Thematic elements
  • deck-building; adventurers, monsters, treasure
  • fantasy dungeon exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/story packets — a large set of scenarios with story packets and modular enemies/items/adventurers
  • deck-building with campaign flavor — you assemble an adventurer deck and recruit items and weapons to your hand
  • dungeon exploration movement — you travel through a dungeon with miniatures rather than a simple token line
  • treasure deck rewards — killing monsters yields random treasure from an extensive treasure deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it
  • the fact that the game has you making a long-term strategy and really thinking lots of turns ahead but forcing you to reconsider your plans at every step of the way
  • I was not expecting to like this game at all what happened is that I not only liked it but I loved this game
  • this is dominating all of my desires to play games over this last month
  • it's a very light style game
  • this is absolutely a puzzle style experience
  • the randomness of input adds freshness
  • the beating heart of this game is the bag
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 25:40 sentiment: positive
video_pk 81444 · mention_pk 202286
The Dice Tower - Thunderstone video thumbnail
Click to watch at 25:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great with three.
  • Not too long between turns at three.
  • Balanced party interaction at three.
Cons
  • Entirely too long with four, especially epic Thunderstone.
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Also a deck builder.
  • Dungeon Crawl — Dungeon crawls, straight up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video w7JsptCXyzo Analysis at 13:18
video_pk 70955 · mention_pk 168107
Thunderstone video thumbnail
Click to watch at 13:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • fantasy
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Same game as Dominion, but with a fantasy theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
No references stored for this video.
Video emBBp16Zyvw Top List at 23:34 sentiment: positive
video_pk 69767 · mention_pk 166471
Thunderstone video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Latest iteration of Thunderstone
  • Can play competitively, co-op, or solo
  • Very tough and fun
  • Great story arc to each game
  • Works well with deck building mechanic
Cons
  • Did not like the original Thunderstone at all
Thematic elements
  • Dungeon delving, questing
  • Fantasy dungeon
  • Campaign with story arc
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Competitive play — Mostly competitive, with campaign play where winners might keep cards.
  • cooperative play — Can be played cooperatively, with an expansion that enables solo/co-op play.
  • Deck Building — Players build and improve their decks of cards.
  • Dungeon Crawl — Players move through a dungeon, fighting monsters and gaining loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is sponsored by game Toppers
  • absolutely love this game
  • just Bonkers bananas just amazing heavy Euro and I can't recommend it enough if you like that style of game
  • just an absolute Beast of a game
  • it's just a fun game and like I said I've played any player count two to five
  • it's just it's a fun game
  • this is one of those like easy Plug and Play Quick setup you know grab this deck of cards grab this extra map from one of the expansions set up and go
  • this is just so different
  • it's so quick and easy just to jump in and out of and play
References (from this video)
No references stored for this video.
Video HyyqQ4CG0A4 Bower's Game Corner Discussion at 0:00 sentiment: neutral
video_pk 60175 · mention_pk 152614
Bower's Game Corner - Thunderstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a great way to get rid of some of your old games and get some of your new games.
  • It's a great way to get some of your Grail games or some games that you really just don't want to pay money for, but you want to try.
  • this huge mathy computer that just maths it all together.
References (from this video)
No references stored for this video.
Video MIxSdZc959E JestaThaRogue Top 10 List at 7:21 sentiment: positive
video_pk 41490 · mention_pk 125795
JestaThaRogue - Thunderstone video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong integration of deck-building with dungeon exploration
  • robust progression path and thematic flavor
Cons
  • potentially heavy setup and rule overhead
  • longer playtime for a full session
Thematic elements
  • heroic dungeon exploration with deck-building and character progression
  • fantasy dungeon-crawl with a progression/roguelike vibe
  • campaign-like progression interwoven with dungeon scenarios
Comparison games
  • XCOM: The Board Game
  • Destinies
Mechanics (from transcript analysis)
  • Deck Building — players build a personal deck of cards that represents their character's actions and gear as they explore dungeons.
  • deck-building — players build a personal deck of cards that represents their character's actions and gear as they explore dungeons.
  • deck-delivery/dungeon exploration — players draw from their deck to perform actions in a tile-based dungeon, seeking rewards and completing objectives.
  • Tiered progression — characters advance and improve their capabilities over time through item pickups and skill development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Ro from the Road.com and these are my top 10 anime plus how I would rethe them into a current modern board game.
  • All spoilerfree, of course.
  • Let me know your favorite anime. If there's any anime you're watching at the moment you think would be good, let me know so I can add it to my watch later list.
  • Destiny's. It's a fantasy app-driven game where you build the map out as you play and the app will tell you where things go.
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 11:21 sentiment: neutral
video_pk 33288 · mention_pk 98836
Game Night Picks - Pair Of Dice Paradise - Thunderstone video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video UZbvDGWHItA JestaThaRogue Top List at 10:21 sentiment: positive
video_pk 31816 · mention_pk 93780
JestaThaRogue - Thunderstone video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meaty, thematic progression with clear path from weak to strong
  • Solid dungeon-crawling feel with reliable deck-building core
Cons
  • Table space requirements and box size can be daunting
  • Expansions contribute to a true game box pile
Thematic elements
  • meaty deck-building with dungeon exploration
  • fantasy dungeon crawl with town-building elements
  • campaign-like progression toward epic loot
Comparison games
  • Thunderstone (base game)
  • Gloomhaven (in spirit)
Mechanics (from transcript analysis)
  • Deck Building — progressively upgrade your hero with gear and abilities
  • deck-building — progressively upgrade your hero with gear and abilities
  • village vs dungeon split — choose between town improvements and dungeon dives
  • XP and upgrade progression — earn XP to upgrade heroes across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Rob from just the road.com and these are my top 10 debt building games.
  • Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
  • Fingers crossed for a 15th anniversary big box in 2027.
  • In Trains, you take the classic deck building formula and drop it onto a map of Japan.
  • Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 4:35 sentiment: positive
video_pk 13326 · mention_pk 39087
Board Game Hangover - Thunderstone video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust campaign style
  • great for ongoing play sessions
Cons
  • complex setup
  • larger footprint
Thematic elements
  • Hero deck-building and dungeon exploration
  • Fantasy dungeon delving
  • Cooperative/solo campaign flavor
Comparison games
  • Mansions of Madness
  • Dead Reckoning
Mechanics (from transcript analysis)
  • deck-building — build a deck to explore dungeons and fight monsters
  • Hero progression — hire or upgrade characters for campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video x2abxV9SmDg Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 13274 · mention_pk 145605
Box of Delights - Thunderstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, tense deck-building with meaningful early-to-late game progression
  • Rich thematic flavor through a variety of monsters and dungeon encounters
  • Clear path to character development via XP and level-ups
Cons
  • High difficulty with punishing monsters and raid/ambush interactions
  • Some edge-case interactions (e.g., immune monsters, raid hand destruction) can slow momentum
  • Rule depth around raid/ambush may require reference during play
Thematic elements
  • Heroic dungeon exploration, deck-building character progression and monster combat.
  • Fantasy dungeon crawl in a grim, monster-infested world with village progression and expedition-style dungeon delves.
  • Play-by-play, emergent storytelling through tactical decision-making and random dungeon draws.
Comparison games
none
Mechanics (from transcript analysis)
  • combat resolution — Resolve attacks using a combination of physical, magic, and light resources; certain weapons may be immune to specific attack types.
  • Deck Building — Build and upgrade a hero's personal deck from purchased cards to fight monsters and gain XP.
  • deck-building — Build and upgrade a hero's personal deck from purchased cards to fight monsters and gain XP.
  • Dungeon Crawl — Enter dungeon rooms, encounter monsters, and manage heroes and equipment as you progress.
  • dungeon exploration — Enter dungeon rooms, encounter monsters, and manage heroes and equipment as you progress.
  • Equipment management — Equip weapons and items to boost attack and grant dungeon-related abilities.
  • leveling and advancement — Spend XP to level up heroes and unlock stronger abilities and keywords.
  • raid and ambush effects — Raid effects destroy cards in the current hand; ambushes influence the hall and can modify play dynamics.
  • Resource Management — Equip weapons and items to boost attack and grant dungeon-related abilities.
  • Track Advancement — Spend XP to level up heroes and unlock stronger abilities and keywords.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's tough to stop these monsters are really tough
  • we've smashed him
  • it's touch and go isn't it
  • we're reaching the climax now
  • this is the thunderstone bearer our guardian
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 19:30 sentiment: negative
video_pk 11290 · mention_pk 33172
Getting Games - Thunderstone video thumbnail
Click to watch at 19:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solid deck-builder foundation
  • cooperative possibilities
Cons
  • large footprint and space requirements
  • tedious at times
Thematic elements
  • adventure, monster combat, scavenging
  • fantasy dungeon crawl with deck-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — build a deck of dungeon abilities and items to progress
  • dungeon exploration — travel through rooms to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video GXRn5zut_a0 Box of Delights Playthrough at 0:11 sentiment: positive
video_pk 10368 · mention_pk 145606
Box of Delights - Thunderstone video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building with meaningful progression
  • Village phase creates strategic purchasing decisions
  • Clear rules explanations and live playthrough flow
  • Light/darkness mechanic adds strategic depth
Cons
  • Solo mode can feel punishing due to constant dungeon progression
  • Some rules are complex and require careful tracking of penalties and ambushes
  • Top-card purchase restriction in the village can limit choices
Thematic elements
  • heroic fantasy, dungeon delving, monster combat
  • fantasy dungeon crawl with village phases and dungeon exploration
  • explanatory playthrough with live commentary
Comparison games
none
Mechanics (from transcript analysis)
  • attack and combat resolution — attack values must meet or exceed monster requirements, with special cases for weapon types and defensive text.
  • breach/ambush — special monster abilities can trigger when entering ranks and affect cards on stacks.
  • Combat: Damage Based — attack values must meet or exceed monster requirements, with special cases for weapon types and defensive text.
  • Deck Building — players build a personal deck from purchased cards and use it to generate actions and combat power.
  • deck-building — players build a personal deck from purchased cards and use it to generate actions and combat power.
  • Dungeon Crawl — monsters emerge from a dungeon track, with ranks increasing an escalating challenge.
  • dungeon crawl progression — monsters emerge from a dungeon track, with ranks increasing an escalating challenge.
  • experience and leveling — defeated monsters grant experience that can be spent to level up heroes.
  • Hidden Victory Points — monsters grant VP; if raiding monsters reach the village they reduce final score.
  • light/darkness and light tokens — torches provide light to reduce a darkness penalty that reduces attack power.
  • prepare — players may prep by moving cards to the top of the deck, then drawing six cards next turn.
  • resting/destroy (deck thinning) — players can destroy cards to thin their deck and improve efficiency.
  • victory points and raiding — monsters grant VP; if raiding monsters reach the village they reduce final score.
  • village shopping phase — players spend gold to buy new cards from a village display; typically only one item may be bought per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • End of every turn you reveal the top card from the dungeon deck and populate the dungeon hall.
  • To defeat Tremor Fiend you need enough attack, taking into account darkness penalties.
  • Light the torch to reduce the darkness and increase your effective attack.
  • Raiders at rank one raid the village and reduce your final score.
References (from this video)
No references stored for this video.
Video uIiZuvmlBnM Going Analog Other at 3:27 sentiment: neutral
video_pk 9473 · mention_pk 28007
Going Analog - Thunderstone video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • deep deck-building with thematic progression
  • ample content and replayability
Cons
  • can be fiddly to set up
  • ramping complexity may be off-putting for casual players
Thematic elements
  • deck-building dungeon crawler
  • fantasy dungeon exploration
  • structured quest arcs
Comparison games
  • Pathfinder Adventure Card Game
  • Ascension
  • Aeon's End
Mechanics (from transcript analysis)
  • deck-building — players curate a personal deck to take actions and fight monsters.
  • dungeon exploration — players explore a dungeon, recruit Heroes, and encounter monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Going Analog Quiz Show
  • you've earned a place on the leaderboard today
  • the name is Mallory, but the game is Megaland
  • it's War of Mine—the board game, not the video game
  • Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
No references stored for this video.
Video _n-_KwavI60 Tabletop Turtle Discussion at 0:00 sentiment: mixed
video_pk 6606 · mention_pk 19617
Tabletop Turtle - Thunderstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • pure deck building game
  • host owns all expansions
Cons
  • plays really long
  • pure deck builder archetype is limiting
  • other deck builders (Dominion) do it better
  • modern games need additional mechanics beyond deck building
  • difficult to part with due to expansion ownership
Thematic elements
none
Comparison games
  • Dominion (superior alternative)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 15720
Rolling Dice & Taking Names - Thunderstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic deck building experience
  • character and weapon customization
  • multiple versions available
  • ongoing Kickstarter support with new modules
  • continued game development
Cons
none
Thematic elements
  • dungeon crawling
  • monster defeating
  • adventure
  • character building
Comparison games
  • other deck building games
Mechanics (from transcript analysis)
  • adventurer building
  • Deck Building
  • Loot Collection
  • monster defeating
  • shop mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:10 sentiment: positive
video_pk 5062 · mention_pk 15031
Adam in Wales - Board Game Design - Thunderstone video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds fantasy theme to deck building
  • Combat-focused gameplay
Cons
  • Longer play time
  • More complex
  • Clogs gameplay compared to Dominion
Thematic elements
  • fantasy
  • dungeon
  • combat
Comparison games
  • Dominion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video Hk-K17hUl38 BoardGameWarriors Discussion at 0:58 sentiment: mixed
video_pk 1135 · mention_pk 3273
BoardGameWarriors - Thunderstone video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic feel with dungeon-crawl flavor
  • quality components and art
  • clear endgame pressure when the dungeon advances
Cons
  • clunkier and slower than Dominion
  • prone to stalls where few viable actions exist
  • endgame mechanics can allow abrupt termination with attacks
Thematic elements
  • heroic dungeon exploration with monsters
  • fantasy dungeon crawling
  • story-driven fantasy
Comparison games
  • Magic: The Gathering
  • Dominion
Mechanics (from transcript analysis)
  • attack/defense with limited interaction — Interaction exists but can be light; attacking monsters can be used to hinder progression without penalties.
  • deck-building with dungeon exploration — Players draw and manage a hand, decide to buy or upgrade, and move into a dungeon to face monsters.
  • leveling up heroes — Heroes gain levels via experience to improve capabilities.
  • monster combat and dungeon depth — Monsters provide victory points and gold; advancing to deeper dungeon levels ends the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not like Magic; it's a Solitaire-like experience unless you tailor the Attack cards.
  • There is almost no downtime in Dominion; you lay out your hand and go.
  • Thunderstone is clunkier and slower than Dominion.
  • The art stock on Thunderstone is nice; Dominion stock is fragile and shiny.
References (from this video)
No references stored for this video.
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