Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!
Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.
Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.
The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's a great way to get rid of some of your old games and get some of your new games.
- It's a great way to get some of your Grail games or some games that you really just don't want to pay money for, but you want to try.
- this huge mathy computer that just maths it all together.
References (from this video)
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Quotes (from this video)
- And it's not just small publishers that are being affected.
- The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
- I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
- Using your voice empowers others to do the same.
- That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
- That's all I got.
References (from this video)
- Meaty, thematic progression with clear path from weak to strong
- Solid dungeon-crawling feel with reliable deck-building core
- Table space requirements and box size can be daunting
- Expansions contribute to a true game box pile
- meaty deck-building with dungeon exploration
- fantasy dungeon crawl with town-building elements
- campaign-like progression toward epic loot
- Thunderstone (base game)
- Gloomhaven (in spirit)
Mechanics (from transcript analysis)
- Deck building — progressively upgrade your hero with gear and abilities
- deck-building — progressively upgrade your hero with gear and abilities
- village vs dungeon split — choose between town improvements and dungeon dives
- XP and upgrade progression — earn XP to upgrade heroes across sessions
Video topics + discussion points
Quotes (from this video)
- I'm Rob from just the road.com and these are my top 10 debt building games.
- Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
- Fingers crossed for a 15th anniversary big box in 2027.
- In Trains, you take the classic deck building formula and drop it onto a map of Japan.
- Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
- robust campaign style
- great for ongoing play sessions
- complex setup
- larger footprint
- Hero deck-building and dungeon exploration
- Fantasy dungeon delving
- Cooperative/solo campaign flavor
- Mansions of Madness
- Dead Reckoning
Mechanics (from transcript analysis)
- deck-building — build a deck to explore dungeons and fight monsters
- Hero progression — hire or upgrade characters for campaigns
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Quotes (from this video)
- these shelves are too cool to suggest anything
- i'm drooling and looking at games
- i really like the looks of it
- best looking arrangement shelf
- i want this collection as well
References (from this video)
- solid deck-builder foundation
- cooperative possibilities
- large footprint and space requirements
- tedious at times
- adventure, monster combat, scavenging
- fantasy dungeon crawl with deck-building elements
Mechanics (from transcript analysis)
- deck-building — build a deck of dungeon abilities and items to progress
- dungeon exploration — travel through rooms to complete objectives
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
- deep deck-building with thematic progression
- ample content and replayability
- can be fiddly to set up
- ramping complexity may be off-putting for casual players
- deck-building dungeon crawler
- fantasy dungeon exploration
- structured quest arcs
- Pathfinder Adventure Card Game
- Ascension
- Aeon's End
Mechanics (from transcript analysis)
- deck-building — players curate a personal deck to take actions and fight monsters.
- dungeon exploration — players explore a dungeon, recruit Heroes, and encounter monsters.
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Quotes (from this video)
- welcome to the Going Analog Quiz Show
- you've earned a place on the leaderboard today
- the name is Mallory, but the game is Megaland
- it's War of Mine—the board game, not the video game
- Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
- thematic deck building experience
- character and weapon customization
- multiple versions available
- ongoing Kickstarter support with new modules
- continued game development
- dungeon crawling
- monster defeating
- adventure
- character building
- other deck building games
Mechanics (from transcript analysis)
- adventurer building
- Deck building
- Loot Collection
- monster defeating
- shop mechanics
Video topics + discussion points
Quotes (from this video)
- Gen Con is back baby
- y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
- please do not wear a backpack that's juts out about 16 to 24 inches from your back
- when you land on one of those letters your opponents will draw a card
- nobody feels out of the game or you don't have a chance
- this game a seller game for me is that it's no fun if there's no way to win the game
- so I'm wondering if the convention center if they would move it to the field
- we went by there every day there was one or two gentlemen there that we just almost became friends with
- games of the con I loved this game
- I've played over three four thousand games on the iPad
- go back to the roots that maybe started this whole deck building system
- as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done