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Ikusa box art

Ikusa

Game ID: GID0165682
Game Info
Year
1986
Collection
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Description

Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa. The game focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.

In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces.

The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.

Winner of 1988 Origins Awards:

Best Pre-20th Century Board Game
Best Graphic Presentation of a Board Game

Description

Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa. The game focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.

In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces.

The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.

Winner of 1988 Origins Awards:

Best Pre-20th Century Board Game
Best Graphic Presentation of a Board Game

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video VbA_zzlaLAQ Board Gaymes James Discussion at 6:25 sentiment: positive
video_pk 84492 · mention_pk 214738
Board Gaymes James - Ikusa video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video tj3e2g_L-j0 The Dice Tower Discussion at 8:38 sentiment: positive
video_pk 37293 · mention_pk 111968
The Dice Tower - Ikusa video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • real-world foraging theme
  • potions and foraging feel
Cons
  • some players may find euro mechanics heavy
Thematic elements
  • apothecary and potion crafting
  • 18th-century European pharmacography
  • euro-style engine builder
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mega game that's going to take you a long time to play through
  • This is a piece of crap
  • I like my last name Remington
  • Zoom Zoom Vroom is the one I'm most interested in
  • There is an audience for this
References (from this video)
No references stored for this video.
Video RXazOjkQh28 Unknown Channel Top 5 List at 23:59 sentiment: positive
video_pk 30374 · mention_pk 179176
Unknown Channel - Ikusa video thumbnail
Click to watch at 23:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension between perfect action and safe action
  • deep planning with meaningful constraints
  • interesting constraints that reward careful timing
Cons
  • prototype status suggests possible balance and component changes
  • rule complexity may deter casual players
Thematic elements
  • pharmacology, medicines, patient care
  • 18th-century pharmacist; midweight euro
  • programmed action planning with simultaneous reveal
Comparison games
  • Brass Birmingham
  • Viticulture
Mechanics (from transcript analysis)
  • End Game Bonuses — skill upgrades and bonuses that modify future rounds
  • patient curing within a day cycle — collect ingredients, cure patients quickly; earlier actions yield better options
  • programmed action selection — three locations; nine action slots per round; players plan actions ahead of time
  • Simultaneous Reveal — reveal happens concurrently; conflicts resolve by predefined rules
  • upgrades and bonuses — skill upgrades and bonuses that modify future rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's gateway level game and the rules are simple, but the decisions can be surprisingly tense.
  • The engine build is strong and the routes are rewarding in Canals of Windrest.
  • Eight fate tokens zip around the table, and whoever holds the strongest fate can pull ahead in Soothsayers.
  • Post-apocalyptic wasteland rebuild and a fairly conventional worker placement core in Phoenix New Horizon.
  • Tile drafting city-building type of game with a push-your-luck feel in Solar Garden.
  • Mob and police come into each district and you have to fight them in Speak Easy.
References (from this video)
No references stored for this video.
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