Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa. The game focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.
In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces.
The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.
Winner of 1988 Origins Awards:
Best Pre-20th Century Board Game
Best Graphic Presentation of a Board Game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.
References (from this video)
- real-world foraging theme
- potions and foraging feel
- some players may find euro mechanics heavy
- apothecary and potion crafting
- 18th-century European pharmacography
- euro-style engine builder
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a mega game that's going to take you a long time to play through
- This is a piece of crap
- I like my last name Remington
- Zoom Zoom Vroom is the one I'm most interested in
- There is an audience for this
References (from this video)
- tension between perfect action and safe action
- deep planning with meaningful constraints
- interesting constraints that reward careful timing
- prototype status suggests possible balance and component changes
- rule complexity may deter casual players
- pharmacology, medicines, patient care
- 18th-century pharmacist; midweight euro
- programmed action planning with simultaneous reveal
- Brass Birmingham
- Viticulture
Mechanics (from transcript analysis)
- End Game Bonuses — skill upgrades and bonuses that modify future rounds
- patient curing within a day cycle — collect ingredients, cure patients quickly; earlier actions yield better options
- programmed action selection — three locations; nine action slots per round; players plan actions ahead of time
- Simultaneous Reveal — reveal happens concurrently; conflicts resolve by predefined rules
- upgrades and bonuses — skill upgrades and bonuses that modify future rounds
Video topics + discussion points
Quotes (from this video)
- It's gateway level game and the rules are simple, but the decisions can be surprisingly tense.
- The engine build is strong and the routes are rewarding in Canals of Windrest.
- Eight fate tokens zip around the table, and whoever holds the strongest fate can pull ahead in Soothsayers.
- Post-apocalyptic wasteland rebuild and a fairly conventional worker placement core in Phoenix New Horizon.
- Tile drafting city-building type of game with a push-your-luck feel in Solar Garden.
- Mob and police come into each district and you have to fight them in Speak Easy.