Impact: Battle of Elements, a reimplementation of Strike, challenges players to knock one another from the game by rolling their dice well and using the special powers available to them.
Each player starts the game with five dice, with one side being blank and the other five sides showing an elemental symbol. On a turn, a player rolls one die into the arena, which is set inside the bottom of the box. If any two or more dice show the same symbol, that player then claims those dice and their turn ends. If a die shows a blank face, it's removed from play; if no symbols match, then the player can end their turn or throw another die in the arena.
If the arena is empty at the start of your turn, then you must throw all of your dice into the arena, hoping to claim some back because if you ever run out of dice, then you're out of the game. Whoever last holds dice wins!
Impact: Battle of Elements includes a variant in which each of the symbols has a special power, and when you make a match, you get to use the power of that symbol.
- It's the other version of Strike.
- Adds more rules to the game.
- Elemental combat.
- Strike
Mechanics (from transcript analysis)
- Dice Rolling — Uses Strike mechanics.
- Elemental combat — Focuses on elemental powers and abilities.
Video topics + discussion points
Quotes (from this video)
- there's there's a version of Monopoly yeah
- Artisan dragons with five in their breath craft goods and wonders with skill that's top shelf
- I don't have any information on a game called Flame crap because it doesn't exist in the data I was trained on
- Securing valuable resource spots and diversifying your access to resources are key strategies.
- they have figured out how to do parkour in board game mechanics
- get your ass on Board Game Geek get ass Board Game Geek
- it was seven eight guilt eight guild and one not guilty and then so the lady who is not guilty she just said I just want to talk about it for a minute okay we talked about it for five minutes and we revoted and it was guilty done
- the worst thing is to be the alternate oh you know watch the whole thing and then you got to just stop and you leave
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the champion of impact puzzlement is 70
- you know them fun quick light games you can play it like when camping I guess
- I've been traveling
- I like the variants
- I would choose strike
References (from this video)
- Quick, lightweight game easy to pick up
- Variants add replay value
- Portable and travel-friendly, suitable for camping or traveling
- Fun, social experience with friends
- Greed can ruin a turn or set back a player
Mechanics (from transcript analysis)
- dice throwing — Players participate in a dice throwing battle arena; rolling dice is central to play.
- element dice concept — Dice show elemental icons (fire, water) as part of play observations.
- elimination / last-player-standing — The winner is the last player remaining; others are eliminated as play progresses.
- pass dice to next player — After rolling, players pass their dice to the next player as part of play flow.
- Player Elimination — The winner is the last player remaining; others are eliminated as play progresses.
- wind_variant — There is a wind variant where players pass a wind-related die around; includes the wind mechanic.
Video topics + discussion points
Quotes (from this video)
- the champion of impact puzzlement is 70
- you know them fun quick light games you can play it like when camping I guess
- I've been traveling
- I like the variants
- I would choose strike