Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.
Imperium: Legends is a standalone game that contains the Arthurian, Atlantian, Egyptian, Mauryan, Minoan, Olmec, Qin, and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.
—description from the publisher
Imperium Legends: Discussion
- Fantastic and clean civilization/deck-building game.
- Simple rules that are easy to learn.
- Deep gameplay with distinct feeling and playing civilizations.
- Strong historical representation for nations.
- Unique nations not seen elsewhere.
- Nations feel thematic from setup onwards.
- Flexibility in how each nation can be played.
- Unique deck-building twist where players want to cycle their deck.
- Acquired cards go into hand, enabling immediate strategy.
- The market acts as an extension of the hand, offering strategic depth.
- Solo variant is very well designed and highly engaging.
- Bots play differently and represent their nations' playstyles.
- Bots have predictable patterns, allowing for strategic counterplay.
- Solo bot management is clean and not overly complex.
- The game provides an actual competitor in solo play, not just a score chase.
- Resource management (material/population) is not annoying.
- Bots don't have broken infinite resource/point mechanics.
- The game doesn't feel bad to lose, even against difficult bots.
- The surprise of final scoring in multiplayer is enjoyable.
- The game doesn't feel arbitrary or poorly designed when losing.
- Multiplayer is described as 'multiplayer solitaire' with little interaction.
- Game length is longer than stated on the box (average 2 hours).
- Bots lack strong thematic immersion; they feel mechanical.
- Theming of bots doesn't always come through as strongly as expected.
- Solo scoring can be uncertain without actively tracking opponent scores.
- Playing with more than two players is not recommended.
- The complexity of the bot charts might look daunting initially.
- The bots' actions can sometimes feel too mechanical, lacking the player's thematic engagement.
- Civilization
- Imperium Classics
- Through the Ages
- Civilization (PC game)
- Imperial Settlers
Mechanics (from transcript analysis)
- bot opponent — The solo variant uses AI-controlled opponents that represent different historical nations and play with unique strategies.
- Card Acquisition — Acquired cards go directly into the player's hand, allowing for immediate use and strategic planning.
- civilization building — Players represent unique civilizations, developing them over the course of the game.
- Deck Building — A core mechanic where players build and cycle their decks to gain advantages and progress.
- Garrisoning — A mechanic used to place units (knights) into regions, often for quests or defense.
- market — A shared market of cards that players can acquire, which is described as an extension of their hand.
- quests — Some civilizations pursue quests as a primary objective.
- Unrest — A mechanic that can be given to opponents, which goes into their hand and can force them to waste their turn discarding it.
Video topics + discussion points
Quotes (from this video)
- this game is fantastic it's so clean of a civilization game and a deck building game where it it blows my mind at how like how i was gonna say thin of how simple that the rules are
- and also with how deep the game actually is with each civilization you're playing they they do feel and play differently
- i wanna i wanna play that again which is very rare for me especially as a solo player where i just actually want to come down and play a solo game again
- you pick a nation here and from even from the setup you're immediately like yep i feel like egypt yep i feel like chin yep i feel like king arthur
- this is one of the only like deck builders that i've played where you want to cycle through your deck
- i love deck building games that do that because you it's no longer just what's in your hand because if you have something in here and you're like man like like i have my i have this glory card
- it is okay it is fine i think it's basically multiplayer solitaire
- 40 minutes per player that would be a lie
- i would just highly recommend getting imperium strictly for solo play
- it is so smart at how how they designed this game in the solar variant like i said it's very very rare where i want to play a game again immediately after doing it
- the bots aren't like that the bots yeah here's their pattern this is what they're going to do so now you need to be able to compensate for that
- i find that extremely fascinating it's it's mind-boggling where you have rel you know realistically 16 factions and all of them can be bots therefore all of them are going to play different
- i think i'm gonna give this game a nine i am gonna bump it up one more because i am just that much more impressed with how the solo variant works
References (from this video)
- Passive ability increases hand size by one.
- Advance action allows for breaking through for civilizations or uncivilized.
- Flood of the Nile allows for gaining resources or breaking through.
- Code of Laws allows for drawing a card.
- Glory card allows for abandoning regions to look at fame cards.
- Mercenaries provide an extra action.
- Cataphract allows for acquiring regions and triggering play effects.
- Macedonians allow for acquiring two regions.
- Outstanding allows for putting cards into history.
- Arthurians bot plays differently and has a single reference table.
- Arthurians do not have an Empire option.
- Bot can take desired cards/resources (e.g., Prosperity token, desired regions).
- Unrest cards are acquired and can negatively impact hand/gameplay.
- Game can feel restrictive.
- Card material feels like it might fall apart.
- The engine is not always working optimally.
- Bot's AI can be difficult to predict or counter effectively.
- The game is complex and has many moving parts.
Mechanics (from transcript analysis)
- Area Control — Mentioned through acquiring regions and the importance of controlling them.
- Deck Building — Implied by the use of nation decks, drawing cards, and the progression of the game.
- Hand Management — The host explicitly mentions managing hand size and discarding cards.
- Resource Management — The host discusses gaining and spending materials, population, and progress tokens.
- Set Collection — Implied by the acquisition of specific cards and the scoring based on collected items like regions.
Video topics + discussion points
Quotes (from this video)
- The Arthurians we're never an Empire so they do not have that as an option and so therefore whenever you play as them they have their own their own sheet or their own reference table for how the how the bot plays but they only have the one table to reference so that's gonna be extremely interesting.
- This is a disgusting hand.
- My engine it's not it's not working right now.
- I hope that I whoop their ass because they barely quested it all.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
- Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
- man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
- expanded faction roster and production quality from osprey
- asymmetric factions with expanded lore
- legend-based civilizations (Arthurian, Atlantean, etc.)
- Imperium Classics
Mechanics (from transcript analysis)
- deck-building with multiple legendary/fantasy factions — analogous system to Imperium Classics with added factions
Video topics + discussion points
Quotes (from this video)
References (from this video)
- More unique civilizations and viable paths to victory
- Rich thematic flavor and art direction
- Solid solo mode with good variety and replayability
- Complex and dense rulebook; need time to learn
- Plastic feel of components; card backs may be plain
- Downtime and setup for a 2+ player game can be lengthy
- Expanded and more varied civilizations with longer arc and quests
- Ancient civilizations with Arthurian quests and mythical elements
- Mythological and legendary storytelling with quests and Grail quests
- Unmatched Legends
- Cobble and Fog
Mechanics (from transcript analysis)
- Deck Building — Deck-building mechanics form the core as you cycle through personal development.
- deck-building — Deck-building mechanics form the core as you cycle through personal development.
- market_and_development_synergy — Market interactions interact with development paths for progression.
- questing_and_grail_pursuit — Arthurian-themed quests drive exploration and goal completion.
- solo_campaign — Little campaign mode to simulate different civilizations' arcs and maintain variety.
- unrest_and_cumulative_scoring — Unrest mechanics and cumulative scoring in a broader deck to maximize points.
Video topics + discussion points
Quotes (from this video)
- imperium is not a game that you are going to plump onto the table and feel fully confident with for your first game like a comfortable hot tub
- the big draw here will be the art
- a mid-weight deck builder that does a pretty good job of delivering a civ experience in 90 minutes
- imperiums pretty good choice
- two players you still have someone to steal from or whose cities you can throw into unrest
- the heart of the variability comes from the civilizations themselves
- each nation has its own theme that runs throughout the cards
- the game ends when one of the development decks is depleted
- the rulebook skew a bit legalese
References (from this video)
- deep strategic potential with many empire options
- solo mode with AI and campaign option
- complex rules can be intimidating for new players
- deck-building, empire development
- civilization building
- Marvel Champions
Mechanics (from transcript analysis)
- Deck Building — build a civilization by constructing an engine of actions and powers
- deck-building — build a civilization by constructing an engine of actions and powers
- Tech Trees — advance technologies and government styles to gain points
- tech/government progression — advance technologies and government styles to gain points
Video topics + discussion points
Quotes (from this video)
- you don't need a lot of games in your collection to be happy you just need the right ones
- this is board games for one today I'm going to take you through a collection
- it's a legacy game so if you're not familiar with what that means a legacy game means that you're following a story basically an adventure of sorts
- you make permanent changes to the game as you play
- it's not a competitive game this would be cooperative storytelling where you get to control The Narrative of Heroes in a story of your choice of five episodes
- I love you all
References (from this video)
- Excellent solo mode
- High replayability due to many factions
- Crunchy deck building
- Haven't played in a long time, leading to relearning
- Can be difficult to teach
- Boring card backs and weird tokens
- Not ideal for more than two players due to lack of interaction
- Space opera
- Imperium Horizons
- Imperium Classics
- Star Trek Captain's Chair
Mechanics (from transcript analysis)
- Deck Building — It is one of the most crunchy deck building games.
- Worker Placement
Video topics + discussion points
Quotes (from this video)
- It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
- It's been one of those things I just haven't gotten to the table much.
- So, there's 30. Okay. So, 30. There's 30 total factions.
- It's a crunchier game for a card game.
- It's almost a four for a deck building game. I mean, that's pretty stout.
- It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
- The artwork is just gorgeous, and the components feel really good.
- It's a game that really pulls you in with its theme.
- You're building up your deck, but you're also exploring and managing resources.
- It's just such a satisfying engine builder.
- Every game feels different because of the cards you draw.
- Watching the planet change is really cool.
- The amount of strategic depth is just immense.
References (from this video)
- civilization
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I eagerly await the digital version because until it comes out digitally I probably won't be playing this again
- The obstacles the hurdles in this game are much higher than aeon's end
- It just feels like there's an obstacle every time and if I want to try maybe I want to get rid of the solo aspect of managing the bot
- I have to commend the designers and the development team on this game because this is one of the most ambitious games I've played in a long time
References (from this video)
- diverse factions with distinct playstyles
- great solo options
- steep learning curve
- heavy weight for multiplayer sessions
- grand strategy civilization development
- civilization-building across varied factions
- asymmetric strategies with multiple civ options
Mechanics (from transcript analysis)
- Asymmetric play — factions play very differently with unique abilities
- civilization-building — develop civilizations through actions and choices
Video topics + discussion points
Quotes (from this video)
- it's the long game versus the short game
- it's a really fun dice puzzle
- the depth grows the more you play
- it's a legacy you can actually finish in a campaign
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was an insane year for solo gaming
- the Golden Age of solo board games is right here and right now
- the last eight years of solo gaming have been the best eight years
- what a year for solo gaming
- this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
- Varied and thematic civilizations that broaden replayability
- Strong core mechanics that fit well with Legends and Classics
- Engaging asymmetry provides diverse puzzle experiences
- Complexity and learning curve similar to the other games
- Can feel solitaire-like with limited direct player interaction
- Empire-building with a blend of legendary and real-world civilizations
- Mythical and real civilizations with a broader, more eclectic roster
- Asymmetric play with diverse strategic routes
- Imperium Classics
- Imperium Horizons
- Imperium Legends
Mechanics (from transcript analysis)
- card_cycling — Access new cards through cycling and strategic timing
- deck-building — Core engine with deep options unlocked via civilization-specific cards
- hand_management — Careful management of a changing hand across turns
Video topics + discussion points
Quotes (from this video)
- the Imperium series is complex it is very Solitaire when you play
- it's one of the best examples of deck building in the entire Hobby
- the replayability is off the charts
References (from this video)
- Deep, expansive mechanics for fans of Imperium
- Supports long-term strategic planning
- Even heavier than Classics
- Not ideal for casual play
- Continued empire-building in a dense system
- Advanced iterations of imperial civilization progression
- Expanded rules and scenarios with deeper macro-management
- Imperium Classics
Mechanics (from transcript analysis)
- expanded empire management — More layers than Classics; heavier weight and complexity
Video topics + discussion points
Quotes (from this video)
- "Loving it, absolutely loving it"
- "I think Jaws of the Lion is a better all-round put together package"
- "it's one of the most complicated games out there; the learning curve is huge"
- "I rate the game I think like a 9.5 out of 10"
- "we played Star Wars Imperial Assault all day"
References (from this video)
- Haven't played Imperium Classics either
- Strategy
- Civilization building
- Imperium Classics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually