Game Info
Year
2024
Players
2
Age
12+
Playtime
45 min
Complexity
2.5/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video _FQVxVfQr5Y
Zilla Blitz Rules Teach at 0:02 sentiment: positive
video_pk 84455 · mention_pk 214611
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to get into a flow
- Combat is quick and the game plays fast
- Innovative dice system with a bell curve distribution
- Manageable tactical combat system for younger players
Cons
- Requires basic two-digit math skills for combat calculations
- The reviewer made a mistake by exposing the engineer, leading to their death and jeopardizing the US mission.
Thematic elements
- tactical combat
- World War II
Comparison games
- XCOM (PC game)
Mechanics (from transcript analysis)
- Accuracy modifiers — A chart is used to calculate combat modifiers for attacks.
- Building exploration — Entering an unexplored building costs an extra movement point and involves drawing an explore card.
- Combat System — Combat involves base accuracy modified by factors like weapon, terrain, distance, and health, with a die roll determining the outcome.
- Explore cards — These cards can result in empty buildings (granting a victory point) or encountering enemy/friendly soldiers.
- mission cards — Players pick one of five mission cards per side to determine objectives.
- Movement and terrain costs — Movement points are spent based on terrain costs, which vary per hex. Clearing terrain can reduce costs for following units.
- Objective tiles — Objective tiles are placed face up on the map.
- Opportunity fire — Units can fire if an enemy moves within their range.
- Secret starting positions — In two-player mode, starting positions are marked secretly on a mini-map.
- Terrain exploration — Moving onto unexplored hexes costs one movement point to expose and discover the terrain, granting one victory point.
- Unit selection — Players choose five soldiers for their mission from a pool of seven, with the captain always being required.
- Victory Points — Victory points serve as a secondary win condition and are awarded for exploring terrain and buildings.
- Weather and Time of Day — Weather and time of day are determined by dice rolls and can introduce modifiers to gameplay, though in this game, conditions were clear daylight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'll put a link in the top right corner.
- This is a prototype, so some things, design choices, sizes of items, colors, and things like that might change a little bit between what we see here and the final version.
- The US goal is to control the laboratory.
- The engineer's unique feature is that for any unit that follows in his trail the movement point cost for hex is only three regardless of what it would be.
- So, things did not go well for the first US attack here.
- As an aside, I'm not sure if people remember the old PC game called XCOM. The first one, the very first one. I was so good at blowing myself up with grenades with that one.
- The Germans not putting on a good show here.
- So, the Germans having a great end of the turn there by taking out the US engineer.
- God, I was dumb putting him up front. We really needed to protect him.
- Definitely an easy game to get into a flow.
- So, combat really is it's quick. It's a fast playing game.
- If you're looking for a simulation of World War II combat, this is it. I'd be looking at it as to whether you think the gameplay might be something you could enjoy.
References (from this video)
No references stored for this video.
Video d_wNkoT7bms
Zilla Blitz Discussion at 6:10 sentiment: positive
video_pk 84390 · mention_pk 214414
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very interesting
- Has a lot of interesting design decisions
Cons
none
Thematic elements
- Individual soldier combat
- World War II tactical combat
Comparison games
none
Mechanics (from transcript analysis)
- Individual Counters — Each counter represents an individual soldier, emphasizing granular tactical combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
- I've read through the rules looks very accessible and pretty easy to jump into.
- Production values on this one are really high.
- I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
- 42% tactical, 30% operational, 29% strategic.
- My favorite game of all time is Combat Commander, which is a tactical level game.
- I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
- Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
- New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
No references stored for this video.
Video d_wNkoT7bms
Zilla Blitz Discussion at 15:04 sentiment: positive
video_pk 84390 · mention_pk 214427
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very heavily focused on accessibility and gameplay
- Streamlined quick game
- Unique tactical combat
Cons
none
Thematic elements
- American versus Germans, individual soldier combat
- World War II tactical combats
Comparison games
none
Mechanics (from transcript analysis)
- Individual Counters — Each counter represents an individual soldier, providing a granular tactical experience.
- Streamlined — The game is designed to be quick and accessible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
- I've read through the rules looks very accessible and pretty easy to jump into.
- Production values on this one are really high.
- I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
- 42% tactical, 30% operational, 29% strategic.
- My favorite game of all time is Combat Commander, which is a tactical level game.
- I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
- Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
- New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
No references stored for this video.
Video gNIjvOWQisY
Zilla Blitz Review at 0:00 sentiment: positive
video_pk 30402 · mention_pk 89515
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and playable tactical game with a focus on entering and resolving combat quickly
- High-quality, thick cards and durable mats
- Strong variability through random map tiles, weather, and hidden setup
- Three combat dice choices to modulate randomness and balance
Cons
- Not a detailed WWII simulation; some players may want more realism
- Solitaire variant seems secondary to the two-player experience
- Complexity is modest but may still challenge absolute beginners
Thematic elements
- squad-based warfare with hero-like soldiers and unique abilities
- World War II squad-level tactical combat on a hex grid with fog of war and hidden setup
- mission-driven, scenario-based with variable maps and hidden information
Comparison games
- Freezing Inferno
- The Battle of Kalin Gaul
- March on the Dina
Mechanics (from transcript analysis)
- Combat: Dice — Attack resolution uses 8-sided, 12-sided, or D20 dice with modifiers from terrain, altitude, range, etc.
- Dice-based combat with modifiers — Attack resolution uses 8-sided, 12-sided, or D20 dice with modifiers from terrain, altitude, range, etc.
- Fog of war via terrain tile reveals — Terrain tiles are revealed during gameplay creating uncertain maps.
- Hidden setup and variable maps — Starting positions are secretly written on pads and revealed.
- Hidden Victory Points — Win by completing mission objectives or via victory points.
- Line of Sight — Determines visibility between units at range.
- Line of sight rules — Determines visibility between units at range.
- Mission-based victory and hidden objectives — Win by completing mission objectives or via victory points.
- No aircraft or vehicles modeled — Ground combat only, no air or vehicular components.
- Turn-based movement and action points — Each unit can move across its movement points and may fire once per turn.
- Unique Player Powers — Seven soldier types per side each with unique stats and abilities.
- Unique soldier cards with special abilities — Seven soldier types per side each with unique stats and abilities.
- Weather and night conditions affecting actions — Weather tracker influences combat and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a squad versus squad combat game
- it's an accessible game of World War II combat more than it is aiming to be a detailed simulation
- the gameplay is very streamlined
- For Solitaer, there is a soliter gameplay experience with some unique rules and enemy behavior that takes the base game of Iron Squad and modifies the goals and gameplay a bit
- air, artillery, and vehicles are not modeled in the game
References (from this video)
No references stored for this video.
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Showing 1–4 of 4