Game Info
Year
2024
Players
2-4
Age
13+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Players sail to island towns collecting resources and building cities in a variant edition of Islebound that replaces books with emeralds
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video BVYvXIkyRoY
Top List at 136:29:20 sentiment: positive
video_pk 134380 · mention_pk 382393
Click to watch at 136:29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- So good
- Ryan Locket, you just you got it, man.
- It's so cool.
Cons
- Don't know when it's going to end until you trigger the endgame, which I don't know if I love that.
Thematic elements
- Pirates pillaging and helping people
- Minimal story
Comparison games
- Above and Below
Mechanics (from transcript analysis)
- action selection — Emeralds can allow for more actions on your turn.
- endgame trigger — The endgame is triggered by the player.
- questing — Completing quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's so tense. It's so tense that it's like, oh, my gosh, it's gonna be a problem.
- I thought the final moments of this game were absolutely amazing.
- an epic, epic game.
- If you love Lord of the Rings, this is the game for you.
- a very complex game.
- It's a tough game to win.
- an engine builder.
- It feels really good when you start seeing your engine come together and you're just producing tons of resources.
References (from this video)
No references stored for this video.
Video iJbQsMpwC4c
Rahdo Runs Through Review at 2:25 sentiment: positive
video_pk 85878 · mention_pk 220932
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It's a pickup and deliver game that the host and their partner enjoy.
- It's a fun game where players are privateers sailing around a randomly generated archipelago.
- The Emerald Edition makes radical improvements with simple changes.
- Emeralds, as a replacement for books, are a key resource that drives the game.
- The Emerald Edition heavily incentivizes visiting opponent's islands.
- Emeralds can be converted into influence for diplomacy or soldiers, speeding up player agendas.
- The game flows much smoother with the new rules.
- The addition of a rule making players pay diplomacy if they move into a zone where another player is significantly improves the two-player experience.
Cons
- In the Emerald Edition, it makes it a little bit tougher to build by requiring emeralds for all buildings.
- The change to emeralds can flatten out the relative value of different buildings in terms of resource cost.
Thematic elements
- privateers sailing around
- archipelago
Comparison games
- Original Islebound
Mechanics (from transcript analysis)
- Action Point Allowance System — Implied by the need to figure out movement and resource delivery chains (e.g., 'figureing out right I got to sail from one side of the world to the other and get that the fish over there to deliver them over there').
- area control/influence — Players can conquer or win over islands through force or diplomacy, placing markers to signify ownership and gain benefits.
- Building Construction — Players race to build structures in their capital to gain powers and points, often requiring specific resources like emeralds.
- pickup and deliver — Players sail to various locations to acquire goods and then deliver them to other locations.
- Resource Management — Involves collecting various resources, including goods, books (in original), and emeralds, for building and other actions.
- Set Collection — Implied by collecting books (in original) or emeralds for specific building requirements.
- Variable player powers — Building structures grants special powers, contributing to player progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- islebound has a special place in my heart and it's been in my collection ever since I covered it all those years ago because it's that rarest of things a pickup and deliver game that Jen and I enjoy
- the islebound Emerald edition has come out
- this is 90% the same game but the islebound Emerald edition has made a few simple changes that radically improve the game
- the emeralds are the backbone of the game you if you aren't visiting Islands owned by players you're not getting emeralds you are not going to win this game
- it makes the game just flow so much smoother
- it's even better now with these new rules and tweaks and I love it so much more because of it
- it makes two player chef's kiss so much better
- it's one of the greatest pickup and deliver games in board game history and it's better than it's ever been
References (from this video)
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