Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, and to fight with your sword, axe or morning-star. Rally your squires, gain the support of a maiden, and play action cards against your opponents.
Clever use of action cards can change the type of tournament that is in progress. One card will 'unhorse' you, forcing everyone still in the jousting competition to switch to a weapon battle of the action card holder’s choice.
Other actions cause you to drop whatever other weapon you are using and resort to hand-to-hand battles in which the player with the most cards- not the highest point total- will win a token. Depending on the number of players in the game, the first player to win four or five different tournaments becomes the overall victor.
There is a lot more strategy involved in the game than first meets the eye.
Re-implements:
Attacke
- Okay
- Not one of his best ones
- Gem Dealer
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- classic GMT title
- family-friendly and widely enjoyed by GMT crowds
- has a long-running, nostalgic appeal
- older design may feel dated to modern gamers
- complexity may be daunting for newcomers
- medieval warfare, chivalry, and knightly clashes
- Medieval Europe
- historical/beer-and-pretzels flavor
- Ivanhoe as a classic GMT title; contrasts with heavier GMT historical simulations
Mechanics (from transcript analysis)
- area control and conflict management — combat outcomes influence territorial control and resource flow
- asymmetric player turns — different factions/players have varied objectives and actions
Video topics + discussion points
Quotes (from this video)
- If you contact me about it and say, 'Hey, I want to do this or I have this or please post this for me or whatever,' I'm going to do it.
- We have a marketing meeting every month between me, my brother, and my dad.
- I actually think Instagram is the move for GMT; it’s the millennial platform, at least among my friends.
- If you bring it to a convention, it's the best way to get your game seen.
- We do two videos per month because that's what we have time to do.
- If you want to review something, you can email me.
References (from this video)
- Engaging medieval flavor for students
- Relatively quick to teach and learn in a classroom setting
- Older title with potentially narrower appeal for some groups
- jousting and color-number interplays
- medieval Europe, tournament duel
- competitive race with color/number cues
Mechanics (from transcript analysis)
- color and number bidding — Players use colored tokens or cards to bid and outpace opponents, influencing who wins rounds.
Video topics + discussion points
Quotes (from this video)
- it's a jousting game that's kind of vicious and it's based on colors and numbers
- Sushi Go Party is an adorable and really easy to learn and teach drafting
- Splendor is addictive but they just can't quit
- Diamonds because it's a trick-taking game so kids who have played hearts or spades tend to like it
- Castle Panic has been a huge hit in my classroom
- Escape the Dark Castle
- Azul is one of those evergreen games