Game Info
Year
2023
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description
Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.
You're Dr. Jekyll, the kind doctor and valuable friend — but you're also the infamous Mr. Hyde, who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality, while staying ahead of Scotland Yard's investigation.
This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video 2PHNYh-apQg
Top List at 29:38 sentiment: positive
video_pk 134250 · mention_pk 382273
Click to watch at 29:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Fun mechanics, especially the trick-taking evasion
- Great artwork by Vincent Dutrait
- Engaging narrative progression through chapters
- Unique player interaction with the 'third player'
Cons
none
Thematic elements
- Dr. Jekyll and Mr. Hyde evading Scotland Yard
- Victorian London
- Literary, chapter-based progression
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative (with a twist) — The 'third player' is constructed by both players discarding cards.
- Hidden Movement — Implied by Scotland Yard trying to catch up to the player's position.
- Trick-Taking — The core of the game involves winning tricks to keep Dr. Jackal and Mr. Hyde away from Scotland Yard.
- Variable player powers — Playing as Dr. Jackal and Mr. Hyde implies unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Shadows Over Camelot. Now, I used to say that this is probably one of the most thematic games that I've ever played.
- In the Hall of the Mountain King. Now, this was 97 last year and 76 the year before. So, it's hanging on.
- Warhammer Underworlds. I probably have close to 10 to 12 different war bands that you can play with this game, but I think I probably have only I don't think I've put together like four of them.
- Terracotta Army. Terracotta Army was my 96 last year and my 67 the year before.
- Jackal and Hyde versus Scotland Yard. Another Vincent Dut Trade artwork game. Uh but really it's the mechanisms um that really made this one fun for me.
- Comic Hunters is a really cool game where you are drafting all different kind of comic book covers.
- Cities. It's really an interesting thing. And one of the cool things about it is that the game does come with a a good number of different cities.
- Decorum. This is from Charlie and Harry Mlin and Drew Tennbomb and Floodgate Games. I really like Decorum.
- Fury of Dracula. Now, I specifically have the uh third edition, but I think the fourth edition is the same.
- Nar. Um, what makes Nar such a fantastic game is that it really is a race. Everything that you're doing in this is speed of getting to the 40 points and being done.
- Criminally low. That's all I'm going to say. [referring to Nár's rank]
References (from this video)
No references stored for this video.
Video 2BoKep0_z-8
Board Game Animal Analysis at 4:54 sentiment: positive
video_pk 99972 · mention_pk 335462
Click to watch at 4:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Co-op two-player trick-taking experience where you're fighting the game itself.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative — A co-op two-player trick-taking experience.
- Trick-Taking — A co-op two-player trick-taking experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- To me, Gniel is a master of the two-player trick-taking and card-shedding space.
- Because while all of his designs have things in common, it's like saying all pizzas have something in common. They're all pizzas, and some you might like slightly more than others.
- When it comes to Gniel's games, it does hit in a way of what what exactly am I in the mood for to play at the moment?
- This essence, again, of the two-player suit strength manipulation thing going on with trick-taking. A solid foundation, and every version is just a distinct, standout flavor to enjoy.
- But the more you look and the more you try the games, you'll find that some of those little tweaks on form and the differences between them offer huge waves of difference when it comes to the gameplay.
- It's not a matter of it anything being repetitive, either. It's more like there is a solid foundation here that I enjoy.
- Because for me, they're both incredible little trick takers that are tight, quick, and fascinating to master.
- But all these have different and clever mechanisms for manipulating the foundation underneath.
- Which is fascinating because in general, this dynamism in a two-player trick-taking game is hard to find, in my opinion.
- And since this is a ripe chance for you to pick these up, I wanted to take a minute and kind of talk about them. And really point out how incredible of games they are and you should not pass up the opportunity.
References (from this video)
No references stored for this video.
Video zdHqB-3IOyY
Grant Lyon Top 10 List at 1:56 sentiment: positive
video_pk 87134 · mention_pk 227175
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative cooperative twist on a two-player trick-taking format
- Concise play sessions with narrative progression
Cons
- Limited to two players
Thematic elements
- cooperative trick-taking with narrative progression
- London and the Jackal and Hyde universe
- chapter-based storytelling as you progress
Comparison games
- Jackal and Hyde
Mechanics (from transcript analysis)
- Center marker movement — A central marker piece is moved to shape the trick-taking dynamics.
- cooperative narrative — Players work together to achieve chapter-based objectives across the story.
- Trick-Taking — Two players compete in tricks, balancing or creating chaos depending on their role.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a huge month for new editions
- I'm just including about 30 of them
- 30 great games
- I can't include everything
References (from this video)
No references stored for this video.
Video Q6T-rAit8Ts
Board Gaming Ramblings Top List at 14:18 sentiment: positive
video_pk 83779 · mention_pk 211788
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Had a lot of fun with it.
- Cool that we liked this one as we don't play many co-op games.
- Fantastic game.
- J vs Scotland Yard is a way better.
Cons
- A little random because you don't know what's going to be there.
- Some tricks make you move backwards.
Thematic elements
- Cooperative chase against Scotland Yard
- Campaign-based with different missions and stories.
Comparison games
- Jackal vs Hide
Mechanics (from transcript analysis)
- Campaign play — The game can be played as a campaign with evolving missions and stories.
- Cooperative — Players work together against a dummy opponent (Scotland Yard).
- Dummy Player — Scotland Yard acts as a third player (dummy).
- Trick-Taking — Players play cards in tricks, with specific conditions for winning or losing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
- It takes like a dummy player to a whole new level.
- So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
- It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
- James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
No references stored for this video.
Video h4z5291pldM
Board Gaming Ramblings Two Player Game Reviews at 10:33 sentiment: positive
video_pk 43037 · mention_pk 130902
Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative three‑player dynamic achieved with only two actual players
- High tension and clever deck construction create meaningful decisions
- Strong thematic integration with familiar detective tropes
Cons
- Depth is sometimes dependent on party dynamics and tolerance for cooperative trick‑taking
- As a co‑op with a fictional FBI antagonist, some players may crave more defined villain mechanics
Thematic elements
- Cooperative trick‑taking with a narrative arc where a disguised third player acts as a variable threat, forcing collaboration and deduction.
- Cooperative detective scenario set in a stylized Victorian‑era London; one player embodies Dr. Jekyll (and Hyde) with evolving abilities while the other players navigate as investigators against an AI‑like agent representing the FBI or hidden threat.
- Campaign‑like, as if a three‑way game where one ‘third player’ controls the antagonist and the others solve cases through card play and deduction.
Comparison games
- Love Letter
- Fox and Forest du
Mechanics (from transcript analysis)
- Campaign‑style pacing — The game evolves through rounds that mimic a case progression; outcomes influence subsequent rounds and deck composition.
- Cooperative trick‑taking with a twist — Players collectively play tricks and manage a shared understanding of what cards are available to the ‘opponent,’ creating tension and strategic depth.
- Multi-Use Cards — Cards can be employed in different ways (offense/defense, quick tricks, or strategic setup) depending on the evolving needs of the game.
- Multi‑use cards — Cards can be employed in different ways (offense/defense, quick tricks, or strategic setup) depending on the evolving needs of the game.
- Trick-Taking — Players collectively play tricks and manage a shared understanding of what cards are available to the ‘opponent,’ creating tension and strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sky Team is a great game.
- There are so many different things you can do.
- The game is all about communication without communication.
- I love the theme and that it's not super thematic that you cannot talk to each other while you're trying to land.
- This is a very classical abstract — Teo warar feeling.
- The aggression is the best defense or attack.
- Cooperative trick-taking and that I have only seen done one other time.
- Depth here.
- It's a trick taking game but it doesn't feel like a trick taking game.
- It's quick it's like 20 to 30 minutes.
- It's just so thematic and it's so clever.
- This is a very classical abstract game with a Teo‑warar vibe.
- Depth here is real; you feel the pressure of making the right call at the right time.
- I would rather play this with a small group than much longer, heavier stuff because it fits a two‑player moment perfectly.
References (from this video)
No references stored for this video.
Video 3PnMFnUUl6w
Board Gaming Ramblings Discussion at 8:20 sentiment: positive
video_pk 39609 · mention_pk 119647
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong cooperative tension and campaign feel
- multiple variants keep replayability high
- engaging and accessible to two players
Cons
- teaching curve can be steeper for newcomers
- not ideal for larger groups
Thematic elements
- mystery solving with evolving variation paths
- two-player cooperative/detective campaign with a twist
- campaign-like with variants
Comparison games
- Scotland Yard
Mechanics (from transcript analysis)
- Trick-Taking — a trick-taking framework where a dummy deck is controlled by one player.
- two-player trick-taking with a dummy — a trick-taking framework where a dummy deck is controlled by one player.
- variable cards and hidden information — the dummy and player decisions influence information flow and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's Christmas for board gamers this time of year
- we're going to cover as many games as possible after we play them
- it's a gem of a game
- it's fantastic, just buy it
- it's a perfect mix between Codenames and Similo
- come sail away which we only played once ... it was giving me those jiggly feelings of fun
References (from this video)
No references stored for this video.
Video zqJEHE_2Zyw
Before You Play Top List at 9:00 sentiment: positive
video_pk 13232 · mention_pk 124509
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact two-player co-op trick-taking
- Accessible entry point to the genre
Cons
- Co-op/trick-taking niche may limit audience
Thematic elements
- cooperative pursuit with a historical vibe
- London chase between Jackal/Hyde and Scotland Yard
- story-driven, puzzle-like
Comparison games
- The Crew
- Fox in the Forest
- SEPAT
Mechanics (from transcript analysis)
- Cooperative trick-taking (two-player) — Two players cooperate to overcome challenges framed as a trick-taking contest.
- Story-based challenges — Progress through a sequence of scenarios with thematic cues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The theme seems fairly unique
- Looks adorable, looks really nice
- Stock market manipulation game
- two-player Co-op trick taking
- barista theme
- asymmetric guilds
- dynamic economic structure
- Malala-like system
- Tech trees
- the world is crumbling around you
References (from this video)
No references stored for this video.
Video BOLWdOBW9pQ
Before You Play Top List at 17:15 sentiment: positive
video_pk 3426 · mention_pk 90227
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- addresses the challenge of two-player trick-taking with a cooperative twist
- tie-in to the familiar Jackal and Hyde IP in a new format
Cons
none
Thematic elements
- two protagonists (Jackal/Hyde) against Scotland Yard
- Victorian London with a detective/crime theme
- asymmetric, cooperative tension with deduction elements
Comparison games
- Mar Kaio
Mechanics (from transcript analysis)
- asymmetric roles — distinct abilities and goals for each player that shape play
- deduction/detection cues — elements of deduction to avoid capture and progress toward objectives
- two-player cooperative trick-taking — players take roles (Jackal/Hyde) and cooperate against a common goal while using trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we did not include any games on our list that are demo only
- this time we have four honorable mentions because they are mainly games that were on our previous list
- it's a standalone game in the same franchise as Mar Kaio but apparently it's a lot more accessible to learn
- the game seems like it's Snappy quick
- two-player only trick-taking game
- it's an asymmetric deduction card game
- we are going to be discussing 10 games that we are ENT anticipating
- we're in the business of crafting and selling dreams
- this is a Tablo building kind of engine building game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8