Game Info
Year
2023
Collection
Your Tier
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Description
Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.
You're Dr. Jekyll, the kind doctor and valuable friend — but you're also the infamous Mr. Hyde, who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality, while staying ahead of Scotland Yard's investigation.
This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video zdHqB-3IOyY
Grant Lyon Top 10 List at 1:56 sentiment: positive
video_pk 87134 · mention_pk 227175
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative cooperative twist on a two-player trick-taking format
- Concise play sessions with narrative progression
Cons
- Limited to two players
Thematic elements
- cooperative trick-taking with narrative progression
- London and the Jackal and Hyde universe
- chapter-based storytelling as you progress
Comparison games
- Jackal and Hyde
Mechanics (from transcript analysis)
- Center marker movement — A central marker piece is moved to shape the trick-taking dynamics.
- cooperative narrative — Players work together to achieve chapter-based objectives across the story.
- Trick-Taking — Two players compete in tricks, balancing or creating chaos depending on their role.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a huge month for new editions
- I'm just including about 30 of them
- 30 great games
- I can't include everything
References (from this video)
No references stored for this video.
Video Q6T-rAit8Ts
Board Gaming Ramblings Top List at 14:18 sentiment: positive
video_pk 83779 · mention_pk 211788
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Had a lot of fun with it.
- Cool that we liked this one as we don't play many co-op games.
- Fantastic game.
- J vs Scotland Yard is a way better.
Cons
- A little random because you don't know what's going to be there.
- Some tricks make you move backwards.
Thematic elements
- Cooperative chase against Scotland Yard
- Campaign-based with different missions and stories.
Comparison games
- Jackal vs Hide
Mechanics (from transcript analysis)
- Campaign play — The game can be played as a campaign with evolving missions and stories.
- Cooperative — Players work together against a dummy opponent (Scotland Yard).
- Dummy Player — Scotland Yard acts as a third player (dummy).
- Trick-Taking — Players play cards in tricks, with specific conditions for winning or losing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
- It takes like a dummy player to a whole new level.
- So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
- It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
- James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
No references stored for this video.
Video h4z5291pldM
Board Gaming Ramblings Two Player Game Reviews at 10:33 sentiment: positive
video_pk 43037 · mention_pk 130902
Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative three‑player dynamic achieved with only two actual players
- High tension and clever deck construction create meaningful decisions
- Strong thematic integration with familiar detective tropes
Cons
- Depth is sometimes dependent on party dynamics and tolerance for cooperative trick‑taking
- As a co‑op with a fictional FBI antagonist, some players may crave more defined villain mechanics
Thematic elements
- Cooperative trick‑taking with a narrative arc where a disguised third player acts as a variable threat, forcing collaboration and deduction.
- Cooperative detective scenario set in a stylized Victorian‑era London; one player embodies Dr. Jekyll (and Hyde) with evolving abilities while the other players navigate as investigators against an AI‑like agent representing the FBI or hidden threat.
- Campaign‑like, as if a three‑way game where one ‘third player’ controls the antagonist and the others solve cases through card play and deduction.
Comparison games
- Love Letter
- Fox and Forest du
Mechanics (from transcript analysis)
- Campaign‑style pacing — The game evolves through rounds that mimic a case progression; outcomes influence subsequent rounds and deck composition.
- Cooperative trick‑taking with a twist — Players collectively play tricks and manage a shared understanding of what cards are available to the ‘opponent,’ creating tension and strategic depth.
- Multi-Use Cards — Cards can be employed in different ways (offense/defense, quick tricks, or strategic setup) depending on the evolving needs of the game.
- Multi‑use cards — Cards can be employed in different ways (offense/defense, quick tricks, or strategic setup) depending on the evolving needs of the game.
- Trick-Taking — Players collectively play tricks and manage a shared understanding of what cards are available to the ‘opponent,’ creating tension and strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sky Team is a great game.
- There are so many different things you can do.
- The game is all about communication without communication.
- I love the theme and that it's not super thematic that you cannot talk to each other while you're trying to land.
- This is a very classical abstract — Teo warar feeling.
- The aggression is the best defense or attack.
- Cooperative trick-taking and that I have only seen done one other time.
- Depth here.
- It's a trick taking game but it doesn't feel like a trick taking game.
- It's quick it's like 20 to 30 minutes.
- It's just so thematic and it's so clever.
- This is a very classical abstract game with a Teo‑warar vibe.
- Depth here is real; you feel the pressure of making the right call at the right time.
- I would rather play this with a small group than much longer, heavier stuff because it fits a two‑player moment perfectly.
References (from this video)
No references stored for this video.
Video 3PnMFnUUl6w
Board Gaming Ramblings Discussion at 8:20 sentiment: positive
video_pk 39609 · mention_pk 119647
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong cooperative tension and campaign feel
- multiple variants keep replayability high
- engaging and accessible to two players
Cons
- teaching curve can be steeper for newcomers
- not ideal for larger groups
Thematic elements
- mystery solving with evolving variation paths
- two-player cooperative/detective campaign with a twist
- campaign-like with variants
Comparison games
- Scotland Yard
Mechanics (from transcript analysis)
- Trick-Taking — a trick-taking framework where a dummy deck is controlled by one player.
- two-player trick-taking with a dummy — a trick-taking framework where a dummy deck is controlled by one player.
- variable cards and hidden information — the dummy and player decisions influence information flow and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's Christmas for board gamers this time of year
- we're going to cover as many games as possible after we play them
- it's a gem of a game
- it's fantastic, just buy it
- it's a perfect mix between Codenames and Similo
- come sail away which we only played once ... it was giving me those jiggly feelings of fun
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4