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Kemet box art

Kemet

Game ID: GID0178103
Game Info
Year
2012
Players
2-5
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Kemet: Blood and Sand
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Play By Forum

Kemet PBF #1

Description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Play By Forum

Kemet PBF #1

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 136
This page: 50
Sentiment: pos 27 · mix 7 · neu 3 · neg 1
Mentions per page
Showing 51–100 of 136
Video tzN7N9WJpuk Gaming Rules! Discussion at 37:11 sentiment: positive
video_pk 84991 · mention_pk 216906
Gaming Rules! - Kemet video thumbnail
Click to watch at 37:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still considered a fantastic and absolutely incredible game.
Cons
none
Thematic elements
  • mythological combat/area control
  • Ancient Egypt
Comparison games
  • Kemet 1303
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video 0mEB838UO7k Tim Chuon Unboxing at 6:53 sentiment: positive
video_pk 84729 · mention_pk 215730
Tim Chuon - Kemet video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Latest edition
  • Beautiful box
  • Cool tuck boxes
  • Replacing older edition
Cons
  • Box was too big for luggage
Thematic elements
  • Warfare/Conquest
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did ask for a copy and Bezier graciously gave us a copy of Rebel Princess.
  • This game is an asymmetric trick taking game.
  • princes are bad in this game and each round has a different rule.
  • also got some postcards of dogs with jobs. Super excited about this game.
  • I love the art in this game.
  • photo from Flip 7 getting a whole page spread with Junior, my other model, Florane, and Phil from One Minute Board Games.
  • they did showcase the Super Boss Monster commercial.
  • Thank you all so much for joining me on another haul, specifically the Gen Con haul.
  • This concludes the Gen Con series.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 27:47 sentiment: neutral
video_pk 83800 · mention_pk 211999
Stonemaier Games - Kemet video thumbnail
Click to watch at 27:47 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Mentioned as a type of game that provides conflict or disruption, contrasting with multiplayer solitaire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video nssy8DfVbgU Board Gaming Ramblings Top List at 29:18 sentiment: positive
video_pk 83695 · mention_pk 211458
Board Gaming Ramblings - Kemet video thumbnail
Click to watch at 29:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great game
  • Super interactive
  • Tactical
  • Short playtime with crunchy decisions
  • Really good at four players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions on the rondelle, with movement affecting subsequent turns and strategic planning.
  • Rondel — Players move between different action spaces on a rondelle.
  • Set Collection — Players collect colored pieces, and the number and types of pieces influence their effectiveness at different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the fewer things you're saying you're going to do this turn, the earlier you will be in the turn order and that it seems so crucial.
  • But it is one of those where it's it's as you said like it's it's pretty simple. It's a lightish game but with a lot of great decisions and a lot of fun.
  • So it's a very I would say um tactical game. We're trying to see opportunities like oh now you opened up that opportunity. I should probably capitalize on that but that was not my plan to stop there.
  • It has frustrating moments.
  • And the mayor is always there. If you're a first player, you're going to get that mayor plunk down your city and he's not going to move. He's just going to be looking at your buildings and standing in the way of your building plans because all the other people decide where the mayor goes.
  • I recommend if you are into heavy games. If you're not into heavy games, go away. I mean, stay away from the game.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 17:00
video_pk 82279 · mention_pk 206855
Chairman of the Board - Kemet video thumbnail
Click to watch at 17:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Fosb9p2tDEs The Dice Tower Other at 29:04 sentiment: negative
video_pk 81479 · mention_pk 202610
The Dice Tower - Kemet video thumbnail
Click to watch at 29:04 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Exploding teeth imagery
Thematic elements
  • Exploding teeth
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THAT'S OUTRAGEOUS. YOU'RE GOING TO WIN ON A GAME THAT you didn't know existed.
  • Castle Men, but no Castle Me.
  • That's what I WAS TALKING ABOUT.
  • Yeah, I've heard that somewhere. That's recent, right?
  • It's a free and freeze game, I think.
  • What is sand in German?
  • Flügelschlag.
  • I know what game you're talking about.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:34:43 sentiment: other
video_pk 81398 · mention_pk 201846
Tabletop Minions - Kemet video thumbnail
Click to watch at 1:34:43 · YouTube ↗
Overall sentiment (raw)
Anticipatory
Pros
none
Cons
none
Thematic elements
  • Cultists
Comparison games
  • Bestiarum Games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 7:58
video_pk 81346 · mention_pk 201420
Tim Chuon - Kemet video thumbnail
Click to watch at 7:58 · YouTube ↗
Pros
none
Cons
  • broken box
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video Kw9MD3qHA6s Board Game Critique Analysis at 2:36 sentiment: mixed
video_pk 81166 · mention_pk 200184
Board Game Critique - Kemet video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New art and improved miniatures.
  • New content.
  • Game itself holds up.
  • Satisfying power tile system.
  • Punchy combat.
  • Moves faster than its complexity suggests.
Cons
  • Rulebook feels like an archaeology project.
  • Critical rules scattered across non-intuitive sections.
  • Structure does not follow logical flow of a game round.
  • Cannot build a coherent mental model.
  • Edge cases buried or absent.
  • Felt slapped together as an afterthought.
  • Rulebook arrived rougher than the original.
  • Rulebook created a first impression that took multiple sessions to shake off.
Thematic elements
  • Ancient Egypt
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • Action economy — The action economy is clean.
  • Area Control — The original Kemet was a beloved area control game.
  • Clear win condition — The winning condition is clear.
  • direct combat — Combat is direct.
  • Power tile progression — Elegantly structured around a power tile progression system in the original.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games shipped with terrible rulebooks.
  • The problem isn't the design, it's the documentation.
  • When the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The rulebook is supposed to be the gate that lets you into the experience.
  • This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
  • That's not a learning curve, that is a wall.
  • The rulebook tried as hard as it could to hide all the weird stuff.
  • The cruelty of it is the context. This is a re-release.
  • A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
  • The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
  • The publisher rewrites the rulebook and releases the new version as a paid product.
  • The irony is doing some heavy lifting there. That's almost too perfect.
  • Players blame themselves first.
  • And that is the real damage of a bad rulebook. It makes people feel stupid.
  • There is a difference between density and dysfunction.
  • A good rulebook scaffolds complexity. It layers information in the order a player needs it.
  • The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
  • Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
  • More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
  • That's not an FAQ, that is a corrective supplement to a deficient primary document.
  • That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
  • At some point, a pattern is a policy.
  • The rule book was written for people who already know how to play.
  • A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
  • Simplicity is no protection.
  • Writing a clear rule book is a separate skill from designing a clear game.
  • When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
  • Complexity is not an excuse for poor structure.
  • Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
  • Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
  • Every single game we've talked about today is worth playing.
  • The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
  • The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
  • That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 25:47 sentiment: positive
video_pk 81114 · mention_pk 199858
The Broken Meeple - Kemet video thumbnail
Click to watch at 25:47 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fixable rule issue
  • Good light Euro
Cons
  • Original rule issue with the flame
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — Described as a light Euro.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video XXiMOpQvy8s The Dice Tower Top List at 56:19 sentiment: positive
video_pk 81006 · mention_pk 199042
The Dice Tower - Kemet video thumbnail
Click to watch at 56:19 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic game
  • Love the mythological monsters and powers
  • Great for kids to play repeatedly
  • Fast-paced like Risk
  • Controlling giant monsters is great
  • Tech tiles feel great
  • Intense pressure due to board layout
  • Amazing theming
  • Phenomenal edition
Cons
  • Needs expansion to be played
Thematic elements
  • Mythological creatures and powers
  • Ancient Egypt
Comparison games
  • Risk
  • Ankh
  • Blood Rage
  • Rising Sun
  • Cyclades
  • Cthulhu (expansion)
Mechanics (from transcript analysis)
  • Action Point Allowance System — constantly praying for more points to do more stuff
  • Area Control — Get points by winning battles.
  • Set Collection — as you move up those tech tiles
  • Teleportation — teleporting them around.
  • Variable player powers — control these giant mythological monsters and also mythological powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
No references stored for this video.
Video N2FE8cEDTPA The Dice Tower Analysis at 4:12 sentiment: positive
video_pk 80877 · mention_pk 198545
The Dice Tower - Kemet video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Very nice version
  • Perfect
  • Wonderful game
Cons
  • Board not particularly amazing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
  • So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
  • Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video 1bHJFcaVQAs The Dice Tower Preview at 7:05 sentiment: mixed
video_pk 80835 · mention_pk 198230
The Dice Tower - Kemet video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mighty Boards is on fire
  • Game nominated for Kennerspiel
  • Ranked 2,364 on Board Game Geek (pretty high)
  • Good job for Mighty Boards
  • Mighty Boards stuff has been improving
Cons
  • Host has not played it
  • Reception was 'a little less enthusiastically'
Thematic elements
  • Village building.
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players are putting these tiles together and building a hamlet.
  • Village Building — The game is described as a 'village building game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all today, we have Kaboola.
  • This is a really wonky game.
  • Next is Deep Rock Galactic: The Board Game.
  • Next, we have Iron Forest.
  • Then, we have Earth.
  • Rumors and Legends.
  • A Howl Rulers of Yucatán.
  • Dinosauria the micro game.
  • Tiwanaqu, the exclusive deluxe edition of Tiwanaqu.
  • Hamlet, the village building game.
  • Western Legends the Big Box.
  • This was a bad project.
  • Then we have Literati.
  • And then finally today we're taking a look at the Lost Code Reboot.
  • My favorite of today, very easily, is Earth.
  • all the games I talked about today were delivered, which is a nice change of pace for this show.
  • I'm going to try to bring this back in rotation more often.
  • Then we have Literati. Literati here from Gap Closer Games. This is a game a cooperative game in which you're fighting against the Literati, the people who don't want folks to read.
  • So it's kind of in the middle on BoardGameGeek rankings, but I think it's a very solid game. As you can see I gave it an eight. I enjoy this one.
  • And then finally today we're taking a look at the Lost Code Reboot. So the Lost Code Reboot was a remake as we can see here of Think Straight with an eight at the end of it. Uh the Lost Code did not do particularly well here $35,000. This is from Mojito.
  • I've given The Lost Code an 8.5, but I think I would have given it even higher rating, but there was still a few production issues. They always seem to have a few production issues.
  • I think it's a really solid deduction game.
  • My favorite of today, very easily, is Earth. What a fantastic game
References (from this video)
No references stored for this video.
Video DTEgRJwK5V0 BoardGameCo News at 18:01 sentiment: neutral
video_pk 80268 · mention_pk 195115
BoardGameCo - Kemet video thumbnail
Click to watch at 18:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has all the other Kemet stuff
  • Newest content from the last campaign
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Radcliffe from Board Game Co, and this is news and week in review.
  • So, I definitely be It's definitely worth being aware of that at the very least as you choose how to spend your money on board games and as you choose how to spend your money on Prime.
  • Effectively, Spirit Island is something that the rights to a lot of the things are held by Flat River Group, but the right to the game itself, he has.
  • I always thought Spirit Island deserved better, you know, better everything kind of just to some extent.
  • Because Awaken Realms is one of the fascinating companies. Like they have they are responsible. They get they they kind of moved into the Seeman problem where people love to hate to an extent, but people love to hate they How to put this?
  • My own two cents here um is that when a company is successful, they either can be comple- or individuals. Individuals, companies, whoever, they can either be like almost completely pure of heart and then they earn a lot of respect for being completely pure of heart.
  • But because they've been so successful, you fall into that range of almost some groups of people will love to hate them even as they continue to put out things that are massively popular and have huge audiences and they're clearly delivering things to people who want those things.
  • I think the complaints people do have are legitimate. I think they're often over-magnified because of the success of those companies, and I think those complaints often ignore the very large groups of people who are fans of those companies and enjoy what those companies put out and do not have the same issues you do.
  • I cannot get over the fact that I played Eureka over 50 times in like a 2 and 1/2 week period.
  • I hope you enjoyed this video and as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video _kj3Au1iY_M BoardGameCo Playthrough at 0:05 sentiment: positive
video_pk 80229 · mention_pk 194921
BoardGameCo - Kemet video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth with multiple power tile combinations.
  • High player interaction and combat.
  • Variable powers offer replayability.
  • Fast-paced gameplay due to limited rounds.
  • Interesting combat resolution with cards and abilities.
  • Monsters are a fun addition.
  • The 'king of the hill' aspect changes the dynamic.
Cons
  • Some rules were unclear due to the prototype nature.
  • Some component sizes were mismatched.
  • The 'Shadow' mechanic's effectiveness is debated in certain board states.
  • The game can lead to 'analysis paralysis' due to the number of choices.
Thematic elements
  • Area control with mythological elements
  • Ancient Egypt
Comparison games
  • King of the Hill
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn to spend on various activities like movement, recruiting, or acquiring tiles.
  • Action Points — Players have a set number of actions per turn to spend on various activities like movement, recruiting, or acquiring tiles.
  • Area Control — Kemet is described as an area control game where players compete for control of central zones to gain benefits.
  • Card Drafting — Players select power tiles from available sets.
  • Combat — The game features direct combat between players, resolved through card play and unit strength.
  • Combat: Deck/Hand — The game features direct combat between players, resolved through card play and unit strength.
  • Hand Management — Players manage a hand of combat and DI (Divine Intervention) cards.
  • Modular Board — The expansion introduces a new board with a 'king of the hill' style objective.
  • Set Collection — Players collect different sets of power tiles, influencing their capabilities.
  • Unique Player Powers — The game utilizes different sets of power tiles that players can acquire, offering unique abilities and strategies.
  • Variable player powers — The game utilizes different sets of power tiles that players can acquire, offering unique abilities and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be blood. There will be sand.
  • This is a sponsored gameplay.
  • This is very much a prototype.
  • The Gates of Thonus turns Kemet into a King of the Hill style gameplay.
  • There's so many choices.
  • This is a good play. This is a good play.
  • My epiphany about the yellow tiles is assuming you're fine giving a victory point to someone who's not winning.
  • This is a lot.
References (from this video)
No references stored for this video.
Video Z0Gcjpy9k-c BoardGameCo Review at 1:40 sentiment: positive
video_pk 80122 · mention_pk 194469
BoardGameCo - Kemet video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can find the perfect combination of tiles.
  • Adds more diverse tile sets.
  • Has a lot of fun in its gameplay.
Cons
  • Can be predictable with its map structure.
  • Original game had a specific kind of map.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take five actions per turn.
  • Area Control — Players control areas for points and economy.
  • Combat — Players are incentivized to engage in battles for battle points.
  • Resource Management — Prayer points are the game's currency.
  • Tile Placement — Players acquire and use power tiles to augment abilities.
  • Variable player powers — Abilities are augmented by tile sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype. All rules and components subject to change.
  • money did change hands for the gameplay, so take any potential bias into account as I tell you my thoughts on this expansion.
  • There's just a general vibe to try to get out there and kill, kill, kill to quote a little dungeon crawler Carl, because you get all of those battle points every single time you win a battle as the attacker.
  • The idea of being able to utilize an opponent's pyramid is incredibly cool, but then you have to give them the Ankh you spent, the prayer points you spent, and that suddenly takes away a lot of the benefit of them.
  • So, for me currently this silver tile set, I think has so much potential for clever interesting elements that we've never seen done with power tiles before, but as it currently stands, at least based on my experience so far, it feels a little underutilized or a little underpowered.
  • My biggest complaint around it is that I don't like the limited four rounds.
  • I really like player determined end game a lot more than I like a fixed number of rounds.
  • I can only speak for my experience as a player.
  • And I think with the silver tile set, the the shadow mechanic is the coolest new system I have seen added to Kemet, but I want to see it utilized more so within the tile set, and for the abilities to feel a bit stronger than they currently do.
References (from this video)
No references stored for this video.
Video QHAgRkQgbc0 Grant Lyon Discussion at 2:07 sentiment: mixed
video_pk 80142 · mention_pk 194559
Grant Lyon - Kemet video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • He loved the game
  • He won
  • My brother thought the game was really interesting
Cons
  • Had to help the 9-year-old nephew out at times
  • Brother was frustrated that he was losing to his 9-year-old
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • strategy game — Worried it would be too much strategy for my 9-year-old nephew, and we certainly had to help him out at times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the most popular game with everybody was probably the new version of Guillotine.
  • This is a dexterity game where you are trying to stack uh books and cards and build a bookshelf and we liked it but we never won once.
  • I will say my 9-year-old nephew really loved this game.
  • This is a definitely a good party game.
  • It's a very social cooperative game.
  • This one didn't go over as well.
  • Keshi was an interesting one because I played this with my brother and my 9-year-old nephew, and my nine I was worried it would be too much strategy for my 9-year-old nephew, and we certainly had to help him out at times.
  • This is a game made by high schoolers in the Pacific Northwest.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 5:33
video_pk 80123 · mention_pk 194480
Board Games UnLocked - Kemet video thumbnail
Click to watch at 5:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video hv-oS4SZipw The Dice Tower Top List at 2:56 sentiment: positive
video_pk 80090 · mention_pk 194336
The Dice Tower - Kemet video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic
  • Endless strategic combinations
  • Every turn is important
  • Fast-paced with little downtime
  • Great when played with the right people
Cons
  • Needs a specific type of aggressive group
  • Rules overhead can be high for new players
  • Hard to find the right balance of players
Thematic elements
  • Ancient Egypt
Comparison games
  • King of Tokyo
Mechanics (from transcript analysis)
  • Area Control/Competition for Points — Emphasizes constant competition for points everywhere, driving aggressive play.
  • Power Tile System — Provides endless strategic combinations and is a key part of the game's strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my shame is going to come out right now, and you probably have games like this, too. But these are my top 10 games that I wish I played more.
  • Oathsworn right here, this story is rich, dark, full of meaningful choices that really impact the whole story.
  • It feels like a hybrid of a premium fantasy novel RPG campaign and a tactical boss battling game.
  • First off, on a personal level, my minis are everywhere.
  • This is Firefly, Firefly the game.
  • it perfectly captures the feel of the TV show.
  • Every game becomes a memorable smuggling adventure.
  • Shadows of Brimstone I did not I mentioned before I did not grow up playing D&D or an RPG. I wasn't allowed to, but Shadows of Brimstone it gives me that.
  • Shadows of Brimstone is a fantastic blend of western horror, science fiction, and fantasy.
  • There is a a massive setup and teardown.
  • This is one of the the most rewarding D&D style games out there.
  • These are the type of games that type of games that create stories that you'll be talking about years later.
  • Give me your shame. Let your shame come out in the comments. Tell me the game that you want to play more because but you just can't.
References (from this video)
No references stored for this video.
Video SR6dybX6Qhw Unboxing at 0:27 sentiment: positive
video_pk 79547 · mention_pk 193040
Kemet video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved it when first played
  • Surprisingly easy to get into
  • Variety of power tile combinations
  • New versions and expansions offer more variety
Cons
  • Shifted out of top 20 games of all time
  • Blood Rage took some of its spotlight
Thematic elements
  • Ancient Egypt
Comparison games
  • Cyclades
  • Inis
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Implied through the discussion of taking control of the central crystal pyramid.
  • Card Drafting — Mentioned in comparison to Blood Rage, where drafting powers is a key mechanic.
  • Combat — The game is described as combat-focused.
  • Power tiles — Players buy progressively stronger and better power tiles to build asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't need Cthulhu in everything. Stop putting Cthulhu in everything.
  • Blood Rage kind of came in and took a lot of the spotlight from Kemet.
  • There's a lot of things you can be critical of, but I will not fight you on at all. But I think that the gameplay experience of Valhalla is excellent.
  • We unfortunately have to create to sell, and not just create to what will be the best product, because if the best product that nobody actually plays is not a good product.
References (from this video)
No references stored for this video.
Video bfwQXgJ58TM it's live live show Discussion at 48:40 sentiment: neutral
video_pk 78879 · mention_pk 192228
it's live live show - Kemet video thumbnail
Click to watch at 48:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Has not been played in approximately two years, making its status as a favorite uncertain.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to the it's live live show
  • if you want to ask questions it's very easy to do because we will be answering questions later
  • our sponsor is board game arena
  • the happiest camel is a camel that's wild the camel that's living their own best life akimbo that's a and Yolo and running around the desert with whatever number ups they feel like having because they get to choose their wild
  • the best camel is the superior of the camels the bactrian camel
  • three two one Nisha yes exactly well done points
  • I will say I do really like Everdell yeah and I really like that aspect of it where you are able to take actions on the other turns as well it keeps you engaged
  • my favorite game is always situational
  • traditionally historically my answer to this has been heroscape
  • Magic the Gathering is probably my other pick
  • The rulebook was difficult to understand, making the host feel like the writer didn't care if the player understood how to play.
References (from this video)
No references stored for this video.
Video zTRuyYqL1C8 Discussion at 13:05 sentiment: positive
video_pk 69608 · mention_pk 166219
Kemet video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host brought it with them and plans to do coverage of it next week.
  • It was one of the 10 games the host wanted to 'obsess over'.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not upside down with emotion or grief or loss I think I'm in a a good comfortable place I'm I'm sad I'll miss him um and I also am extremely grateful for you know everything my grandfather was to me the impact that he had on my life
  • We do have some games planned for this weekend so and we've got some videos planned that we're going to be putting out hopefully you all can still hear me they're just being very rude this live stream
  • you know it was a few days and then he passed away and his sleep and I I don't know you know how selfishly you want more time with people um the reality is you don't you don't always value the time that you have immediately
References (from this video)
No references stored for this video.
Video c1mINKH_9g8 Discussion at 66:55:04 sentiment: positive
video_pk 69103 · mention_pk 165453
Kemet video thumbnail
Click to watch at 66:55:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player with fewest points dictates turn order
  • Allows for strategic planning and manipulation
Cons
  • Cutthroat
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Turn order manipulation — The player who has the fewest points is the person who gets to dictate the turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
  • Thematically I think it doesn't land like there
  • It still feels satisfying to get a good engine going.
  • It's just like, fun, lighthearted competition.
  • Sky Team is absolutely incredible. It is so tense. It is so good.
  • It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video YuDKLGGrgAA Watch It Played Playthrough
video_pk 68711 · mention_pk 164991
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're like me this is a smaller more compact thing you can have at the table
  • Defender always win ties.
  • There's been a lot of this back and forth and it's very tense.
  • When you picked up that prience power tile I realized I could I could counterattack everything you could.
  • I know I'm being serious. I was going to win if I had been able to battle you in this Temple because that would have given me a Battle Victory point and at the end of the game I would have eight victory points you would have eight but I would break the tie because I had more B Battle Victory three points.
References (from this video)
No references stored for this video.
Video rNdIhK-pYgk Watch It Played Playthrough
video_pk 68712 · mention_pk 164992
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I collected this creature known as The Mummy but then I referred to it as the priest of Aman I know some of you were watching thinking Rodney what are you talking about that is a totally different Power tile and you're right but sometimes I get those two power tiles mixed up in my head so I apologize for any confusion that might have created
  • although my mummy is not on the board during the night phase I still get to collect an additional divine intervention card
  • Luke you have been a force to be reckoned with in this playthrough
  • I'm going to buy the priest power tile this is one of the few power tiles that there's duplicates of because I want to be able to grab more prayer points every time I take the prayer action
  • this is bad it's bad for me it's great for you yes because you get another pyramid temporary Victory point for going to level four
  • I'm going to buy a white power tile and it's going to be the white Victory point which only costs two cuz of my a reducer
  • Luke how many victory points do you have eight and how many do you need to win the game eight that's right you need eight victory points
  • I finally did an attack that went off without a hitch can't believe that can't believe can't believe it either
References (from this video)
No references stored for this video.
Video D2MG2LWL2iY Watch It Played Playthrough
video_pk 68713 · mention_pk 164993
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm starting to think that secretly maybe even openly some of you are supporting Luke in this playthrough
  • I had an entirely meticulous beautiful plan worked out
  • Luke played this card which is called veto and it cancels a divine intervention card that was just played
  • it's a mixture of Pride and frustration let me tell you
References (from this video)
No references stored for this video.
Video -Q1iInZQHsc Watch It Played Playthrough
video_pk 68714 · mention_pk 164994
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't forget the maximum troop size is four units no it's not it's five like I said originally
  • at no point during movement or any other time during the game can you have more than five of your units in a single space
  • I would love to have gone up to the Delta Temple but that elephant that elephant is scaring off a little bit
  • what I didn't anticipate is Luke said ah forget winning the fight I'm just going to wipe you out Luke you played a ton of damage
  • if you win the fight but have no troops left when you're the attacker you don't get a victory point
  • I don't feel that guilt at all bring out the big gun it's on now guys we need to get him
References (from this video)
No references stored for this video.
Video YuDKLGGrgAA Watch It Played Playthrough at 0:16 sentiment: positive
video_pk 68711 · mention_pk 248497
Watch It Played - Kemet video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging back-and-forth discussion about strategies and potential moves.
  • The game mechanics lead to tense moments and strategic decisions.
  • The use of Divine Intervention cards adds an element of surprise and disruption.
Cons
  • One player (Rodney) lost a key battle, altering his planned victory path.
  • The game can be complex, requiring careful planning and adaptation.
  • Player AIDs were helpful for understanding the game's many components.
Thematic elements
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Battle — Involves comparing unit strength, power tiles, and battle cards. Damage is assigned, and ties are broken in favor of the defender. Losers can retreat or recall troops.
  • Divine intervention cards — Cards that can be played to affect battles or plans.
  • Power tiles — Purchased tiles that grant special abilities, such as modifying actions or enabling new types of movement.
  • Prayer Points — A resource used to pay for actions, power tiles, and divine intervention cards.
  • recruit — Action to recruit units.
  • teleport — Ability to move troops between locations, with specific power tiles enabling different teleportation rules.
  • Temple Control — Controlling temples grants temporary or permanent victory points.
  • Victory Points — Earned through battles, controlling temples, and potentially other means, used to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're like me this is a smaller more compact thing you can have at the table
  • Defender always win ties.
  • There's been a lot of this back and forth and it's very tense.
  • When you picked up that prience power tile I realized I could I could counterattack everything you could.
  • I know I'm being serious. I was going to win if I had been able to battle you in this Temple because that would have given me a Battle Victory point and at the end of the game I would have eight victory points you would have eight but I would break the tie because I had more B Battle Victory three points.
References (from this video)
No references stored for this video.
Video rNdIhK-pYgk Watch It Played Playthrough at 0:17 sentiment: mixed
video_pk 68712 · mention_pk 248502
Watch It Played - Kemet video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Creature tiles provide troop bonuses and combat abilities.
  • Divine intervention cards can be played during combat for an advantage.
  • Power tiles offer permanent benefits like increased prayer point collection or victory points.
  • Upgrading pyramids provides temporary victory points.
  • Controlling temples grants prayer points and potential victory points.
Cons
  • Getting creature tiles mixed up can cause confusion.
  • Losing battles results in losing units and temporary victory points.
  • Teleporting costs prayer points.
  • Defeating a player's troop can result in losing temporary victory points.
  • Recalling troops costs them, though it grants prayer points.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions on their turn, including movement, recruiting, buying tiles, and praying.
  • Area Control — Players control temples and cities on the board to gain victory points and prayer points.
  • Card Drafting — Players select battle cards and divine intervention cards to use in combat and other game phases.
  • Variable player powers — Creatures and power tiles provide unique abilities and bonuses to players.
  • Worker Placement — Troops are placed on the board to control locations and initiate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I collected this creature known as The Mummy but then I referred to it as the priest of Aman I know some of you were watching thinking Rodney what are you talking about that is a totally different Power tile and you're right but sometimes I get those two power tiles mixed up in my head so I apologize for any confusion that might have created
  • although my mummy is not on the board during the night phase I still get to collect an additional divine intervention card
  • Luke you have been a force to be reckoned with in this playthrough
  • I'm going to buy the priest power tile this is one of the few power tiles that there's duplicates of because I want to be able to grab more prayer points every time I take the prayer action
  • this is bad it's bad for me it's great for you yes because you get another pyramid temporary Victory point for going to level four
  • I'm going to buy a white power tile and it's going to be the white Victory point which only costs two cuz of my a reducer
  • Luke how many victory points do you have eight and how many do you need to win the game eight that's right you need eight victory points
  • I finally did an attack that went off without a hitch can't believe that can't believe can't believe it either
References (from this video)
No references stored for this video.
Video D2MG2LWL2iY Watch It Played Playthrough at 0:18 sentiment: mixed
video_pk 68713 · mention_pk 248529
Watch It Played - Kemet video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining victory points by leveling pyramids.
  • Winning battles to gain permanent victory points.
  • Purchasing power tiles for special abilities and victory points.
  • Using creatures like the Mummy for troop bonuses and extra cards.
Cons
  • Losing units in battles.
  • Having to discard plans due to opponent's cards like 'veto'.
  • Running out of prayer points, limiting actions.
  • Having to take an action with no effective outcome.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Battle — Players can initiate battles, which involve discarding and playing battle cards, potentially using divine intervention cards, and result in strength bonuses, damage, and victory points for the winner.
  • Creatures — Creatures like the Mummy can be purchased, providing bonuses to troops and potentially granting extra divine intervention cards.
  • Divine intervention cards — Cards that can be used to influence battles, providing strength bonuses, or other effects like placing units for free.
  • Night phase — The phase where players collect prayer points, potentially gain points for controlling temples, and draw divine intervention cards.
  • Power tiles — Tiles that can be purchased, offering special abilities or permanent victory points.
  • Pyramid leveling — Players can level up pyramids, which costs prayer points and can result in gaining victory points.
  • Recruiting units — Players can recruit units, costing prayer points, and placing them in cities or with existing troops.
  • Veto card — A card that can cancel a divine intervention card that was just played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm starting to think that secretly maybe even openly some of you are supporting Luke in this playthrough
  • I had an entirely meticulous beautiful plan worked out
  • Luke played this card which is called veto and it cancels a divine intervention card that was just played
  • it's a mixture of Pride and frustration let me tell you
References (from this video)
No references stored for this video.
Video -Q1iInZQHsc Watch It Played Playthrough at 0:20 sentiment: mixed
video_pk 68714 · mention_pk 248535
Watch It Played - Kemet video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has hidden information regarding battle cards and divine intervention cards.
  • Power tiles like the one that gives +1 strength in attacks seem decent.
  • The elephant creature power tile allows for acquisition at a reduced cost.
  • The 'Hand of God' power tile allows for free pyramid upgrades during the night phase.
  • Teleport movement can be used to reach temple locations.
Cons
  • There was an initial confusion about the maximum troop size (five units, not four).
  • The elephant creature is a deterrent during attacks.
  • Winning a fight without troops left means no victory point.
  • If there's no attacker left, the defender does not retreat.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Battles — Battles involve discarding one battle card and playing another, optionally adding divine intervention cards. Victory is determined by battle strength. Damage is dealt, and victory points can be awarded. If the attacker wins but has no troops left, no victory point is awarded. The loser normally retreats or recalls their troop in exchange for prayer points.
  • Creatures — Creatures can be bought as power tiles and when acquired, they go into a city space where your troops are.
  • Divine intervention cards — These cards can be played into battles to affect strength or used during the night phase for benefits like free pyramid upgrades. Some may have a prayer point cost to play.
  • Movement — Movement actions allow troops to move spaces, and can include teleportation to specific temple locations. Units can be dropped off and picked up along the path of movement.
  • Power tiles — Power tiles can be bought with prayer points and provide various in-game benefits, such as adding strength during attacks or allowing free pyramid upgrades.
  • Pyramid leveling — Pyramids can be leveled up by spending prayer points, and leveling them can grant temporary or permanent victory points.
  • Temple Control — Moving to temples grants temporary victory points. Controlling temples during the night phase can yield prayer points, and having at least two temples can grant a permanent victory point.
  • troop size limitation — The maximum troop size is five units, and at no point during movement or any other time during the game can you have more than five units in a single space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't forget the maximum troop size is four units no it's not it's five like I said originally
  • at no point during movement or any other time during the game can you have more than five of your units in a single space
  • I would love to have gone up to the Delta Temple but that elephant that elephant is scaring off a little bit
  • what I didn't anticipate is Luke said ah forget winning the fight I'm just going to wipe you out Luke you played a ton of damage
  • if you win the fight but have no troops left when you're the attacker you don't get a victory point
  • I don't feel that guilt at all bring out the big gun it's on now guys we need to get him
References (from this video)
No references stored for this video.
Video T4KSM5CBL4k Other at 12:19 sentiment: mixed
video_pk 67971 · mention_pk 164293
Kemet video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Players were unsure of the correct answer due to a difficult tagline and the absence of the quiz master.
Thematic elements
  • Waring Egyptian gods building the most powerful army to dominate Egypt
  • Egypt
Comparison games
  • Ank
  • Cichlides
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 1:58 sentiment: positive
video_pk 67337 · mention_pk 163351
Kemet video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Could be seen in the Hall of Fame.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 25:25 sentiment: positive
video_pk 66528 · mention_pk 162128
Getting Games - Kemet video thumbnail
Click to watch at 25:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant one-card-turn Eurogame mechanic
  • canal-building focus
Cons
none
Thematic elements
  • ancient civilizations / canal-building
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Multi-Use Cards — one-card turns where the card can be used to procure, influence, or build; canal focus.
  • multiaction per card (one card per turn) and multiple uses — one-card turns where the card can be used to procure, influence, or build; canal focus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 4:14 sentiment: positive
video_pk 66427 · mention_pk 161763
Board Game Buzz - Kemet video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging auction mechanic
  • Strong puzzle-like decision making
  • Appealing artwork (Mind Clash signature)
Cons
  • Potentially heavier for new players due to auction depth
Thematic elements
  • Array
  • Fantasy island
  • Puzzle/auction-driven strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid with tokens to act in each zone; highest bidders gain actions and resolve zones in clockwise order.
  • Auction / Bidding — Players bid with tokens to act in each zone; highest bidders gain actions and resolve zones in clockwise order.
  • Worker Placement — Bidders place workers/tokens to claim actions in zones before they are resolved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video AP5ZgMsjAMo Allies or Enemies Top 10 List at 7:55 sentiment: positive
video_pk 66051 · mention_pk 160552
Allies or Enemies - Kemet video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compelling dragon/hero theme
  • Mix of bidding and worker-placement creates tension
Cons
  • Some players may find bidding mechanic stressful
Thematic elements
  • dragon lore, heroes, bidding for actions
  • dragon-themed fantasy world
  • mythic, thematic economy
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — place workers, then resolve from highest to lowest; bidding is used to gain actions
  • worker placement with hidden bidding — place workers, then resolve from highest to lowest; bidding is used to gain actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like inside out the board game.
  • Every single bit about this game and the production of this game is amazing and it just makes the game a lot easier to play.
  • I love the asymmetry of trying to figure out how your individual characters work best and work best together, too.
  • The theme definitely reminds me of How to Train Your Dragon.
  • And it is a really beautiful game. Like even the non-delux version looks so nice.
  • Recall ... is brainmelting kind of puzzly fun.
  • this game really does something different.
References (from this video)
No references stored for this video.
Video AR0ebXphBhg Watch It Played Discussion at 1:44
video_pk 65982 · mention_pk 160261
Watch It Played - Kemet video thumbnail
Click to watch at 1:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden orders — Combat is resolved in a hidden way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you had to live in a board game, which board game would you live in?
  • I think probably one of my favorites is hidden orders.
  • Well, first of all, I'm just you know, I'm thrilled to have an outlet for a certain amount of creative energy that has found um a modest, but enthusiastic audience.
  • So, I think I guess my my advice would be keep it simple at first, and find out whether or not you find the work satisfying.
  • Well, my wife is no idiot.
  • And the most important thing I think you can do is to know that game inside and out.
  • All right, I'll give you four. Antoine Bauza, Stefan Feld, Vlaada Chvátil, and Isaac Vega.
  • And the folding table has has a crease here in the center.
References (from this video)
No references stored for this video.
Video GrhmRPkxX4c watch it played Discussion at 0:18
video_pk 65421 · mention_pk 159087
watch it played - Kemet video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith and this is Kemet
  • I'll put the links to those pages in the description of this video so they're very easy to get to
  • I kind of treat it almost like our web page because it's just a quick place I can put updates and other pieces of information that I can't really put on the channel easily
  • the idea is that you solicit donations from people and then commit to gaming for 24 no 25 hours straight which on the face of it sounds like a lot of fun but I have to Imagine by hour 20 things get a little bit a little bit crazy a little hairy there
  • the donations are entirely tax deductible and I received none of this money the idea is to raise money for a children's hospital in the local area
  • I cannot do a a giveaway like this and require that you donate otherwise there's all kinds of legal entanglements I have to deal with there I don't want to go to jail I really enjoy my life as it is now
  • if you want to enter into this contest you can also enter for free by just emailing me at watch atplay live.com but I would strongly appeal to your conscience here you can enter for free by going into the other contest I talked to you about earlier this one I would really love to reserve for people who did take the time to donate even just $1 to the extra life campaign
References (from this video)
No references stored for this video.
Video 4rvQWx77b0A watch it played Rules Teach at 0:42 sentiment: positive
video_pk 65420 · mention_pk 159086
watch it played - Kemet video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining new and unique abilities
  • Recruiting powerful creatures
  • Variety of ways to collect victory points
  • Power tiles offer specific bonuses and creatures provide aid
  • Creatures don't count against troop limits and cannot be destroyed
Cons
  • Temporary victory points can be lost to other players
  • Opponents cannot move directly into your city unless starting adjacent
  • Losing battles can result in troop loss or recall
  • Control of pyramids in opponent's cities leads to loss of benefits
Thematic elements
  • guiding your tribe across deserts to capture powerful temples and battle opponents
  • ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take action tokens and place them on their player board to resolve actions, with conditions on placement related to rows and not taking the same action twice in a phase.
  • Area Control — Players control cities and capture temples, which grant victory points. Control of temples and the sanctuary of all gods provides ongoing benefits and victory points.
  • Combat — Battles are resolved by secretly choosing battle cards and divine intervention cards, revealing them, and comparing total strength derived from units, card values, and power tiles. Damage is assigned based on red drop symbols, with protection symbols mitigating it. The winner may gain a permanent Battle Victory point.
  • Hand Management — Players manage battle cards, discarding one at the start of combat and playing another. Divine intervention cards can also be played during a player's turn, during combat, or during an opponent's turn.
  • Player Elimination — While not explicitly stated as elimination, losing battles can result in troops being recalled or retreated, and losing control of city spaces and associated benefits. Temporary victory points can also be lost.
  • Resource Management — Players manage 'prayer points' as the game's currency, used for various actions like upgrading pyramids, recruiting units, and playing cards. There is a limit to how many prayer points can be possessed.
  • Set Collection — Players can collect power tiles, creatures, and victory points. Some power tiles can be purchased if a player has a pyramid of matching color and sufficient level.
  • tower building — Pyramids can be upgraded in level using prayer points, with costs increasing for higher levels. Reaching level four grants a temporary victory point. A level zero pyramid can be brought to level one by paying a prayer point.
  • Variable player powers — Players gain new and unique abilities, and recruit powerful creatures to their side. Power tiles and creatures provide ongoing or one-time bonuses and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • in our series we take a game we show you how it's played and then in the following episodes we play the game and where possible put a seat at the table just for you so you can play along with us and help us make some of the gameplay decisions
  • now in this episode I'm going to be showing you how to play the two to five player game chemet published by Asma day
  • well that's everything you need to know to play Kemet if you have any questions at all please don't hesitate to ask them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video ew6BEwKKu6Q Meeple University Playthrough at 1:05 sentiment: positive
video_pk 64389 · mention_pk 157840
Meeple University - Kemet video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production/art (even in prototype form) and strong visual appeal.
  • Engaging spatial layout with chains and road-building that drive strategic decisions.
  • High potential for satisfying long-term planning and rewarding engine-building play.
Cons
  • Rules are interlinked and can be tricky to teach; there is a noticeable learning curve.
  • Endgame can hinge on church completion and market deliveries, which may prolong the game for some groups.
Thematic elements
  • growth of a settlement through building and road networks, with resource chains and shared vs. private tiles
  • a hamlet being built into a village or town with roads, church, quarry, mills and shared/building tiles
Comparison games
  • Food Chain Magnate
  • Panamax
  • Underwater City
  • Cuba
Mechanics (from transcript analysis)
  • blueprint_and_free_tiles — Blueprints and free tiles can be taken; some tiles are affordable only through specific costs, while others can be taken as free options, representing planning choices.
  • donkey_chain_transport — Donkeys form construction chains used to move resources; each turn you can move your donkeys up to one space; you can have multiple roads and up to four villages and six donkeys in play.
  • End Game Bonuses — The game ends when the church is completed, triggering endgame scoring and final tallies.
  • endgame_condition — The game ends when the church is completed, triggering endgame scoring and final tallies.
  • market_and_orders — There are market orders and delivery objectives; fulfilling orders yields points and coins, with some bonuses for early completion.
  • Network/Route Building — Buildings must be connected by roads; constructing roads and bridges adds points and can be integral to reaching certain tiles and completing networks.
  • resource_production_and_scoring — Buildings produce resources (stone, wood, flour) and scoring often occurs when resources are used or buildings are completed; some tiles provide shared use while others are private victory points.
  • roads_and_buildings — Buildings must be connected by roads; constructing roads and bridges adds points and can be integral to reaching certain tiles and completing networks.
  • starting_and_growth_costs — Players start with one villager and one donkey; the cost to add more meeples increases over time, affecting early-game pacing and expansion decisions.
  • Turn Order: Auction — There are market orders and delivery objectives; fulfilling orders yields points and coins, with some bonuses for early completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a village building game
  • arms race for meeples at the start here
  • it's more cutthroat than cooperative
  • the art is looking really nice on these
  • prototype
  • the church is built the church triggers the end
References (from this video)
No references stored for this video.
Video PDYbLIaOjV0 Board Game Critique Review at 0:06 sentiment: positive
video_pk 62514 · mention_pk 155175
Board Game Critique - Kemet video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant pyramid-based action selection creates meaningful decisions
  • Power tile engine provides near-infinite variability and strategic depth
  • Non-dice combat introduces calculated risk and hidden information
  • Distinct engine-building design differentiates it from other area-control games
Cons
  • Replayability ceiling noted as somewhat lower than some peers
  • Learning curve can be non-trivial for new players
Thematic elements
  • Divine powers, mythic-era conquest, city building
  • Ancient Egypt
  • Engine-building with evolving god powers via power tiles
Comparison games
  • Cycles
Mechanics (from transcript analysis)
  • Action Points — prayer points are earned and spent to drive actions and tile acquisition
  • card-based combat without dice — battle resolution uses battle cards face-down; strength combines with troop strength and power tile bonuses
  • Power tiles — 48 total tiles (16 per color) with scalable effects; cannot purchase the same tile twice in a single game; tiles create highly variable engine builds
  • prayer points as currency — prayer points are earned and spent to drive actions and tile acquisition
  • pyramid-based action selection — players place action tokens on color-coded pyramids to resolve economy, combat, movement, and tile purchases; level of pyramid determines available actions
  • Variable turn order — turn order is determined by the player with the fewest victory points each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're cousins from the same family, not siblings.
  • The moment someone gets a pretender token and starts working toward meeting more conditions, the entire table turns against them.
  • If you want negotiation and table talk with the highest strategic ceiling, Rising Sun is the natural fit.
References (from this video)
No references stored for this video.
Video Hack0KwePBk Let's Table It Review at 0:12 sentiment: positive
video_pk 61840 · mention_pk 154489
Let's Table It - Kemet video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, hands-on, and enjoyable for both kids and adults
  • Clear objective progression with evolving goals across rounds
  • Tangible components and physical placement on the stick enhance engagement
  • High replay potential due to varying guest cards and ingredient draws
Cons
  • Presence of randomness in ingredient draws can temper pure optimization
  • Strategy may hinge on drawing the right guest cards and ingredients, which could reduce control on some turns
Thematic elements
  • pattern building and set collection around completing guest-card goals
  • kebab skewers / street-food themed table presence, casual party game setting
  • procedural, evolving objectives across rounds, with scoring tied to guest cards
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Points come from diverse guest-card conditions, with up to five guest cards active and scoring opportunities shifting per round.
  • Drafting — Players draw ingredients from a grill and a nearby pile, with drafting order that changes by player count (snake or forward-backward).
  • Pattern Building — Players place ingredients on either end of their kebab skewer to meet guest-card requirements.
  • pattern_building — Players place ingredients on either end of their kebab skewer to meet guest-card requirements.
  • restricted_inventory — Each stick has a limit of 10 ingredients, forcing strategic placement and planning.
  • round_based_progression — The game runs for five rounds; new guest cards are revealed each round and scoring occurs at the end of rounds, with end-of-game scoring from completed cards.
  • set_collection_and_completion — Guest cards provide scoring conditions based on ingredients arranged on the stick; completing a card flips it and grants new goals.
  • variable_scoring — Points come from diverse guest-card conditions, with up to five guest cards active and scoring opportunities shifting per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an open drafting pattern building game of making your kebab to match what the guests want so that you can score the most points
  • it's a fun Hands-On pattern building game that kids and adults can play and both enjoy
  • the game is played over five rounds
  • the games are very different from game to game
References (from this video)
No references stored for this video.
Video AJ-kobcwtq0 Jamie, Tabletoptiktok Review at 0:01 sentiment: positive
video_pk 61496 · mention_pk 154151
Jamie, Tabletoptiktok - Kemet video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and appealing component design
  • Very approachable for families and new players
  • Short playtime (15–20 minutes) with high replayability due to variable scoring cards
  • Engaging drafting decisions and planning ahead for scoring cards
  • Strong production value that supports the theme
Cons
  • Limited depth for more seasoned gamers seeking heavier strategy
  • Potential feel of repetition for players who want more rounds or longer play
  • Some players may desire more direct interaction beyond drafting
Thematic elements
  • Kebab ingredients and guest-driven scoring
  • Grill-side kebab kitchen and family dining vibe
  • Puzzly placement with evolving, round-based scoring objectives
Comparison games
  • Sagrada
Mechanics (from transcript analysis)
  • revealed scoring cards — Two scoring cards come out each round; the first player selects which scoring condition will be used for that round.
  • round-based play with fixed end condition — The game runs for five rounds, resulting in ten ingredients on each skewer, with end-of-round and end-of-game scoring determined by revealed cards.
  • set collection / sequence scoring — Completing a row of three matching ingredients on a skewer scores points; players may aim to complete up to two scoring conditions per game.
  • snake drafting — Players select ingredients from the grill or the table in order; the pick order snakes (first to last, then last to first) each round, influencing next round's first picker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great family weight game that is a lot of fun.
  • I love the ingredients in this game. They're so cute.
  • I highly recommend trying this out as we head into grilling season.
  • The game is played over five rounds, and ends with five rounds of scoring.
References (from this video)
No references stored for this video.
Video PuY0wPqr1tg Tim Chuon Analysis at 2:46
video_pk 59591 · mention_pk 152134
Tim Chuon - Kemet video thumbnail
Click to watch at 2:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Marvel Dice Throne
  • Wonderland's War
Mechanics (from transcript analysis)
  • Combat with card interaction
  • Combat: Deck/Hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • reactive card play is because it feels so one-dimensional when you're playing a game that involves cards where all you do is play one card in your turn and then your opponent has no way to react
  • it increases the level of strategy 10fold because then you have to think about timing.
  • the reactive card play is definitely a lot more intuitive when it comes to combat games cuz not all games need that kind of reaction type
References (from this video)
No references stored for this video.
Video VLUo2Zvzsa4 Board Gaming Ramblings Discussion at 8:09 sentiment: positive
video_pk 41891 · mention_pk 127036
Board Gaming Ramblings - Kemet video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
mixed/negative to positive on re-evaluation
Pros
  • the theme is fun and flavorful
Cons
  • the author felt the game was not as good as hoped; the box fit and mechanics were awkward
Thematic elements
  • pickup-and-deliver mechanics
  • Desert environment, sand-based theme
  • light thematic wrapping
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — move resources to fulfill deliveries; stated as a slower/punishing cycle
  • pickup and deliver — move resources to fulfill deliveries; stated as a slower/punishing cycle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought I thought it was a really unique game
  • it's a fantastic game, an essential Euro game
  • beige game done well
  • pickup and deliver isn't our favorite genre
References (from this video)
No references stored for this video.
Video St9iTIUmSs0 Board Of It Discussion at 47:25 sentiment: positive
video_pk 41621 · mention_pk 126200
Board Of It - Kemet video thumbnail
Click to watch at 47:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, chaotic, and humorous with lots of upgrades
  • Engaging theme with vivid flavor and colorful components
  • Accessible and entertaining even when not fully strategic
Cons
  • Some players may dislike the over-the-top theme
  • Can feel silly if players expect serious tactical depth
Thematic elements
  • Dudes on a map with upgrade powers and faction play
  • Ancient Egypt with gods and military might
  • High-energy, humorous, and upgrade-driven
Comparison games
  • Dudes on a Map trilogy
  • Kiklardis
  • Innis
Mechanics (from transcript analysis)
  • area_control — competing on a map to gain influence and upgrades
  • deck_based_engine_building — cards provide powers and engine benefits
  • variable_player_power — upgrades grant unique abilities and enhance faction strength
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a classic euro that is very highly recommended by us.
  • there's actually a big wealth of gameplay here.
  • it's very interactive for a euro game.
  • it's a party game almost because of the bidding and the interaction.
  • gateway game, very accessible and colorful.
  • it's a silly dudes on the map game.
References (from this video)
No references stored for this video.
Video qmJ1nDqGdZY Board of It Review at 1:30 sentiment: positive
video_pk 41412 · mention_pk 125604
Board of It - Kemet video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core actions that support deep tactical depth
  • Rich power-tile system enabling near-unique faction flavors
  • Dynamic battle system with multi-dimensional card interactions
  • Strong miniature/board presentation that enhances thematic feel
  • Divine intervention cards add surprise and strategic variety
Cons
  • Rulebook can be hard to parse due to translation quirks
  • Endgame can drag if players stall or loop tactics
  • Board layout and space usage can feel awkward at certain player counts
  • Two-player games may feel less optimal due to board design and balance
Thematic elements
  • divine-wue embattled control of spaces and resources to gain fame points
  • Ancient Egypt-inspired mythic battlegrounds with temples, pyramids, and gods
  • mythic, competitive, area-control driven
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • area_control — players move troops to control districts; control yields fame points and strategic advantage
  • card_driven_battle — battles resolved via card play, combining own cards with opponent cards and combat bonuses
  • divine_intervention_cards — one-use cards with diverse effects that can be played secretly to influence battles or position
  • resource_management — prayer points as currency to move, recruit,Upgrade pyramids and buy power tiles
  • teleport_and_land_movement — movement options include teleporting between temples or moving across land (costs prayer)
  • tile_power_system — power tiles grant bonuses and upgrades; level of pyramids gates which tiles you can buy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the best examples of the dudes on a map genre
  • it's fun it's just really really fun
  • the board is a table hogging game
  • endgame can be terrifically exciting or terribly long and drawn out
  • the rule book can be a bit of a tough read
References (from this video)
No references stored for this video.
Video f6LJcFPlB14 Board Stupid Awards Show at 14:42 sentiment: positive
video_pk 40699 · mention_pk 123392
Board Stupid - Kemet video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprising depth for a lighter-weight game
  • strong emergent storytelling through mechanics
Cons
none
Thematic elements
  • card drafting, street building, feature matching
  • seaside town in Wales
  • emergent storytelling through player actions
Comparison games
  • TMBI (Tenbi)
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build the town and features
  • feature matching — matching features across the town to score points
  • street-building — placing and constructing seaside town streets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a stunning achievement in its breadth and depth
  • Molly House was such an interesting experience for us and it was so unique in how it transported us to the world it was evoking
  • the overall package that Battle of Hoth offers is fantastic
  • Tag Team is fantastic and we can't wait to see more of it
  • Eterna could have been in best art. It could have been in best reimplementation, but it is also a phenomenal intermediate level game
References (from this video)
No references stored for this video.
Video 4btFab6O1rk The Dice Tower Top List at 34:24 sentiment: positive
video_pk 40674 · mention_pk 123324
The Dice Tower - Kemet video thumbnail
Click to watch at 34:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic feel at five players
  • deep strategic planning and action pacing
Cons
  • longer playtime at higher player counts
  • can be lengthy for new players
Thematic elements
  • mythic warfare and strategic area control
  • ancient Egypt with mythic cosmology
  • epic battles and rival faction dynamics
Comparison games
  • Rising Sun
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — control tiles and regions with military might
  • combat resolution — combat involves armies and heroic spells across tiles
  • player interaction / power dynamics — multiple ways to interact and pressure opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five is perfect because you've got that bluffing negotiation.
  • This is a sandbox game. One of my favorite games.
  • The clacking of dice on the table. It's pretty neat.
References (from this video)
No references stored for this video.
Video R6zP0ZjTUnA The Board Game Garden Discussion at 34:40
video_pk 40169 · mention_pk 121482
The Board Game Garden - Kemet video thumbnail
Click to watch at 34:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
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  • July was actually I think the best month that I've ever had so that is pretty freaking awesome
  • Trailblazers such a fantastic game you are drafting these little cards
  • It's a wonderful world I love it
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