A new King of Game rises: King of Monster Island
We have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island, what is happening? They don’t even fight each other anymore!
Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…
Was this in the script? Wait… Is this a cooperative King of game?
In King of Monster Island, players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn, players will roll dice to damage minions & boss, heal themselves, gain energy and buy cards, move around the island, activate human support, and increase fame. For the Boss’ actions, they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano, the Boss will move, activate their minions, and attack nearby monsters.
Their goal: allow their minions to set up the pylons needed to construct the portal. To win, the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.
Otherwise Earth will be demolished!
—description from the publisher
- A pleasant surprise
- More under the hood than King of Tokyo
- Clever co-op requiring planned and cooperative play
- Depth of strategy with dice storage and support tiles
- Cunningly removing boss dice to change behavior
- Allies are an excellent way to do upgrades
- More advanced co-op version of King of Tokyo
- Dice get everywhere and knock everything over due to the volcano
- Requires teamwork and can be challenging
- Steep learning curve, be prepared to lose initially
- A little long for what it is
- Kaiju battling for supremacy while an outsider threatens to destroy the Earth
- Tokyo or New York
- King of Tokyo
- The Reckoners
Mechanics (from transcript analysis)
- Area movement — Players can move to adjacent regions using dice symbols.
- card drafting — Players draft upgrade cards from a central display.
- cooperative play — Players work together to defeat the boss.
- Dice management — Players can keep some dice, re-roll others, store dice in a region, and use dice for various actions.
- Dice rolling — Players roll six monster dice and can re-roll some up to three times. Boss dice are also rolled.
- Resource management — Energy is gained based on dice and used to buy cards.
- tile placement — Support tiles can be built in a region using spanners.
- Variable player powers — Allies provide upgrades and stronger powers as fame increases.
Video topics + discussion points
Quotes (from this video)
- this video is brought to you by the three minute board game patrons keep us Independent by supporting us on patreon
- Kia ora koutou and welcome to King of Monster Island in about three minutes, review copy used
- King of Monster Island: it's way better than expected
References (from this video)
- cooperative engine-building with familiar KoT mechanics
- artwork and theme appealing
- multi-level boss with varied difficulty and unlockable powers
- engaging when players coordinate and combine turns
- maintenance-heavy; slower than base KoT
- not a true gateway game; more complex upkeep
- potential for alpha-player dynamics
- not as fast-paced as KoT
- cooperative monster battle against a boss with minions and crystals
- volcano centerpiece on the board with monsters fighting a larger volcano boss
Mechanics (from transcript analysis)
- boss battler — Boss has levels and active powers; more Fame can unlock stronger boss abilities; minions add to the challenge.
- boss/minion interactions — Boss has levels and active powers; more Fame can unlock stronger boss abilities; minions add to the challenge.
- cooperative actions — Players can move others or help them with dice to enable combos.
- cooperative movement and support — Players can move others or help them with dice to enable combos.
- crystals and pylons — Shards on the board build up to trigger big pylons; three small crystals create a big pylon.
- Dice rolling — Big dice with symbols; up to one roll and two re-rolls to generate actions.
- energy cubes and purchasing cards — Energy cubes generate resources to buy power cards; accumulation scales with energy.
- event cards — Event cards appear in a deck, resolving as they come up with good/bad effects.
- Events — Event cards appear in a deck, resolving as they come up with good/bad effects.
- fame and level-up cards — Stars grant Fame; more Fame levels up characters and unlocks powers.
- foot dice: move or kick — Foot symbol allows you to move or kick an enemy for 1 damage.
- minions before turns — Minions act before every turn and influence where things happen.
- spanners and setup bonuses — Spanner tokens provide bonuses or setup benefits; allow an extra die in an area.
- Yahtzee-style dice rolling — Big dice with symbols; up to one roll and two re-rolls to generate actions.
Video topics + discussion points
Quotes (from this video)
- I love the idea of cooperative I wasn't too sure at that time whether the uh it's gonna be prone to Alpha players or not
- it's a nice quick uh Gateway game that everyone can play at a meet up
- not as quick as King of Tokyo as well
- co-op game with the King of Tokyo engine rather than a Cooperative version of King of Tokyo
- it's a solid middle of the pack Cooperative game
- I wouldn't actually say this is a gateway game
References (from this video)
- Co-op version of King of Tokyo appeals
- Nice production quality
- Monsters
- Tokyo setting
- Cooperative gameplay
- King of Tokyo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't normally do unboxing videos it's not normally my thing
- this is my game room there's a bunch of games and some of those are buried underneath other games
- I'm not going to fully unbox every single one of these games tonight
- the idea of a co-op version of Kinder Tokyo was enough to make me go yay
- this could be a good way to start playing Spirit Island
- the advanced guide to quantum physics is what Spirit Island is
- give respect to composers
- those tokens are very basic and they're really boring
- caberner is already a heavy game and forgotten folk made it a little bit more heavier
- not everything fits in the base box
- 80 euro is too much
- this is too many games
- I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
- Similar to King of Tokyo with enhancements
- Monster combat
- Fantasy monsters
- King of Tokyo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Accessible party game vibe
- Pocket party/hero monster mayhem
- Monster battles in a chaotic city
- Casual, fun chaos
- King of Tokyo
Mechanics (from transcript analysis)
- area_control — territory control within a city map
- dice_rolling — dice resolution drives monster actions
Video topics + discussion points
Quotes (from this video)
- hi everybody welcome back to Foster the meele a Channel all about board games and living in chaotic board game mess can you relate please say yes so I don't feel so alone
- we're never really down here and I don't really care so much what like if there's unevenness don't care long hair don't care short hair don't care
- it's not happening here so anyways let's get to work
- people want to see me struggle to do it apparently people find this very relaxing
- that's everything for today's video
- stay tuned for that shelf of Shame organizing style video coming very soon