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King of Tokyo: Dark Edition box art

King of Tokyo: Dark Edition

Game ID: GID0179709
Game Info
Year
2020
Collection
Rating
Mechanic profile
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Vibe profile
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Description

King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo, with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!

This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules, with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.

—description from the publisher

Description

King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo, with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!

This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules, with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video DkqONCgbbNw Meeple University Review at 0:04 sentiment: positive
video_pk 64657 · mention_pk 158154
Meeple University - King of Tokyo: Dark Edition video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • battle/competition
  • Tokyo; alternate and darker world
Comparison games
  • King of Tokyo
Mechanics (from transcript analysis)
  • attack and powers — Attack other players; some powers affect buying power or attacks.
  • Dice rolling — Core mechanic described as rolling dice to gain energy, attack, etc.
  • dice triggers — Rolling three ones or three twos triggers effects on the track.
  • Elimination — Players can be eliminated from the game.
  • Energy economy — Collect energy to buy energy cards for points, health, or power.
  • Engine Building: Triggered/Cascading — Rolling three ones or three twos triggers effects on the track.
  • hidden victory points — Win by reaching 23 points or being the last player standing.
  • Multi-use cards — Energy allows purchase of power/Tool cards.
  • permanent/one-time powers — Powers gained at thresholds (e.g., 3, 6, 10) can be permanent or one-time.
  • player elimination — Players can be eliminated from the game.
  • points and victory — Win by reaching 23 points or being the last player standing.
  • tool/power cards — Energy allows purchase of power/Tool cards.
  • wickedness counter — Introduces a wickedness counter as part of the track/counter system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tokyo is a light dice chucking game
  • I like playing as cyber bunny because
  • I love how chunky the dice are
  • how chaotic it can be
  • it is an easy one to learn
  • I still use this Richard Garfield game
References (from this video)
No references stored for this video.
Video of21xqc2rlg 3 Minute Board Games Discussion at 0:00 sentiment: positive
video_pk 12366 · mention_pk 125445
3 Minute Board Games - King of Tokyo: Dark Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and approachable for casual players
  • Strong, silly theme and exciting player interaction
  • Versatile for two-player through six-player games
  • Rich assortment of power cards and monster archetypes
Cons
  • Can be brutal and eliminate players early
  • Some players may want more cooperative or varied player powers
  • Balance can feel uneven with multiple monsters at once
Thematic elements
  • humorous kaiju battle with light strategy and direct confrontation
  • Tokyo during a kaiju battle involving multiple monsters and arena-style combat
  • fast-paced, chaotic, and silly with player-driven upsets and comebacks
Comparison games
  • Pandemic: The Cure
  • Dice Throne
Mechanics (from transcript analysis)
  • Board zones — Two active zones, Tokyo and Tokyo Bay, with different effects and scoring implications.
  • card management — Some cards are kept; others are used immediately and replaced from a draw pile.
  • Dice rolling — Roll up to three times to build results and trigger actions.
  • Energy tokens — Convert certain dice results into energy to purchase power cards.
  • Health and influence — Monsters start with health and influence; damage and positioning affect scoring.
  • Influence Points — Monsters start with health and influence; damage and positioning affect scoring.
  • Multi-use cards — Acquire and/or refresh abilities that affect combat and monsters.
  • player elimination — A monster can be eliminated when its health reaches zero.
  • Power cards — Acquire and/or refresh abilities that affect combat and monsters.
  • Wickedness track — Advance on wickedness to gain influence; higher wickedness can alter play dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • king of tokyo is a knock down smash up fight with a great silly and fun theme
  • the best thing about this game is the cyber bunny
  • it's back and forth style of play
  • best art and presentation of the series to date
  • this is a great game for casual gamers who want a bit of bit and for veteran gamers who want something a little bit less serious
  • king of tokyo needs more mothra
References (from this video)
No references stored for this video.
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