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Krosmaster: Arena box art

Krosmaster: Arena

Game Info
Year
2012
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

In Hormonde, a strange world deep in the folds of time, the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well, you may ask, but it is not for us mortals to know the minds of the gods.

Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!

Description

In Hormonde, a strange world deep in the folds of time, the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well, you may ask, but it is not for us mortals to know the minds of the gods.

Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–5 of 5
Video ve3reoCCf9Y BoardGameBollocks Other at 10:21 sentiment: neutral
video_pk 156121 · mention_pk 434762
BoardGameBollocks - Krosmaster: Arena video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Not too great
Thematic elements
  • Miniatures combat
  • Arena
  • Staggered tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Miniatures combat — Arena combat with miniatures
  • Tutorial system — A staggered tutorial is included
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spartacus are going to blood and treachery this is a fantastic game for two to now I think six or seven PI were based on a TV show and there's loads of different things you can get market cast of boosted slaves up and you know go into the arena and there's all this sort of back stem and intrigue stuff and it's a little bit risque some of the cards are a little bit make my mum's or about eyebrows race our yes Barker's going blind treachery
  • so is our car Wars Steve Jackson going about this one since it was released in about 1995 I think it was so this is the deluxe edition and yeah it's a more like a role-playing game their deluxe edition rather than the little pencil case going that you did get but yeah Carl will still going strong today so yeah brilliant go
  • cross master arena this is a sort of Achebe's miniatures game sort of arena combat type thing and yeah you sort of learn it as your place as a wall book sort of staggered as a tutorial so yeah it's not too bad not too great but there you go
  • fellows of the earth one of the best eurogames ever made me love pillars in the earth we we had a thief rages but we sort of didn't really apply it for ages and then we played it before bloody hell work and we had played this for so long was it's been stuck on the shelf for so long so yeah we really love that guy
  • kefalas shadows overcame a lot and yeah this is a hidden treasure game and it's one of our favorite hidden trade games we got rid of about star Galactica so we love this one so much and yes of one of baroque attalos best games this one
  • Vlad hashmarks dungeon pets I like it nobody else will be in our gaming group likes it because it's just a bit too complex and a bit too bitty in your brain but I like it and I don't will never ever go to play again because it went down like a lead balloon when we played it last
References (from this video)
No references stored for this video.
Video q_BJX5j2x9w BoardGameBollocks Analysis at 1:27 sentiment: negative
video_pk 154291 · mention_pk 431054
BoardGameBollocks - Krosmaster: Arena video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Massive pain in the ass miniatures
  • Blocks didn't stay together
  • Dense rules
  • Scenario-based game
  • Style over substance
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • scenario-based play — The game is scenario-based, which is seen as a negative due to the difficulty of retaining rules over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've meticulously gone through our entire collection we've dished out all of the floaters from the toilet bowl and we're presenting them to you in all their heavenly glory so let's crack on with a purge
  • it's a deeply flawed game that should have been so much better
  • there's a reason why this isn't a bargain bin and it's a real shame because the promise of this one is actually pretty good but it's just a waste of plastic and cardboard and i lament the death of the trees that were used in the production of this turd
  • whilst this might look nice it's like a lot of ball games it's style over substance
  • it's a game that i'm never ever going to play again
  • it's like a lot of ball games it's style over substance
  • i can't stand this piece of crap game
  • this looks like it's a rain cloud in a box
  • did you agree with any of the games on our purging list let us know in the comments below
  • if you found this funny or if you found it really annoying then just subscribe anyway because subscribers means that i can massage my ego even more than i normally do
References (from this video)
No references stored for this video.
Video OCeLBO2SgSY Watch It Played Review
video_pk 68721 · mention_pk 165001
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Miniatures are the Highlight obviously here in terms of the the component I think it's one of the highlights for sure
  • trees and shrubs will block movement so figures have a movement score and each round they can move that many cells right
  • crates he can move through or onto crates um and they they give a a special bonus to the range of the of the figure spells while you're on top of the crate right
  • each player has in a two-player game has six gallons of Glory uh these are like your victory points and the goal of the game is to steal these gallons of Glory from your opponent so it's it's kind of a tug-of war with these go with these gallons of Glory
  • when you knock out an on figure you steal gallons of Glory equal to the level of that character
  • the most fun way to play the game is 2v2
References (from this video)
No references stored for this video.
Video OCeLBO2SgSY Watch It Played Review at 0:30 sentiment: positive
video_pk 68721 · mention_pk 310912
Watch It Played - Krosmaster: Arena video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pre-painted miniatures look fantastic and are ready out of the box.
  • 3D terrain elements add texture and visual appeal.
  • Clear rules for terrain interaction affecting movement and range.
  • Dice rolls add an element of chance and excitement to combat.
  • Coins provide a secondary objective and a way to enhance characters.
  • Most equipment/buff tokens have clear rules printed on them.
  • Relatively short playtime (approx. 30 minutes for 2 players).
Cons
  • Three-player games can suffer from 'gang up' dynamics or one player being left out.
  • Kickstarter exclusive terrain elements may not be widely available initially.
Thematic elements
  • tactical skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Figures have action points that dictate how much they can do each turn.
  • Character Abilities and Spells — Each figure has unique abilities, spells, and operate in different ways, with varying ranges and effects.
  • Character Levels and Team Building — Figures have levels, and players build teams with a total level point value for a game. Knocking out a figure of a certain level transfers glory points.
  • Dice Rolling (Attack/Defense) — Attacks involve rolling dice for potential extra damage, and figures roll dice to reduce incoming damage.
  • Movement and terrain — Figures have movement scores, and terrain elements like trees and shrubs block movement, while crates can be moved through or provide bonuses to spell range.
  • Resource Collection (Coins) — Players can collect coins scattered on the board to steal gallons of glory or purchase boosts, buffs, and equipment.
  • skirmish combat — Players control pre-painted miniatures, each with an ability card detailing stats, spells, and powers, engaging in tactical combat.
  • Victory Points (Gallons of Glory) — The primary objective is to steal 'gallons of glory' from opponents, primarily by knocking out their figures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Miniatures are the Highlight obviously here in terms of the the component I think it's one of the highlights for sure
  • trees and shrubs will block movement so figures have a movement score and each round they can move that many cells right
  • crates he can move through or onto crates um and they they give a a special bonus to the range of the of the figure spells while you're on top of the crate right
  • each player has in a two-player game has six gallons of Glory uh these are like your victory points and the goal of the game is to steal these gallons of Glory from your opponent so it's it's kind of a tug-of war with these go with these gallons of Glory
  • when you knock out an on figure you steal gallons of Glory equal to the level of that character
  • the most fun way to play the game is 2v2
References (from this video)
No references stored for this video.
Video s-kqXN-nPbI Board to Death TV - Board Game Reviews Discussion at 0:11 sentiment: positive
video_pk 2885 · mention_pk 86364
Board to Death TV - Board Game Reviews - Krosmaster: Arena video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich mechanical depth with a mix of summons, unique attacks, and positioning
  • Tactically engaging with clear rules for terrain and line of sight
  • High-quality physical components (resin trees, resin bushes, and metal VP tokens) with satisfying tactile feedback
  • Flexible army-building through drafting or selection, enabling varied play styles
Cons
  • Price point mentioned ($80) may be a barrier for some players
  • Expansion path appears to be expansive (42 total figures planned), which could require a sizable commitment to collect
Thematic elements
  • Tactical arena combat featuring unique character abilities and summoned sub-units (tof us), with terrain and line-of-sight considerations.
  • Gen Con showcase of Crossmaster Arena, a fantasy anime-inspired miniatures battler with gladiatorial arena vibes.
  • Minimal overarching narrative; emphasis on mechanical depth, positioning, and interactions between characters and summoned tokens.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Action points are spent to perform spells and special actions; each spell can be used once or twice per turn depending on its cost.
  • Adjacent bonuses — Units gain bonuses when adjacent to allies or summoned tokens, creating strategic positioning choices.
  • Army drafting and composition — Armies can be built by drafting or selecting which characters to include, affecting synergy and available strategies.
  • character-specific abilities — Each character has unique attacks and effects (e.g., transposition or targeted ally assaults) that alter positioning or outcomes.
  • Coin economy — Collect comma coins during the game; 10 coins can be traded for victory points, providing an economy-based path to victory.
  • Hit points — Characters have hit points (HP) that determine how much damage they can take before being knocked out.
  • Movement Points — Characters have movement points that constrain how far they can move each turn.
  • Resource collection and VP conversion — Collectible resources (coins) and knockout outcomes both contribute to victory points, enabling multiple win paths.
  • Summoning — Certain characters (e.g., tofus) can be summoned or commanded to attack, adding units to the battle.
  • Terrain and line of sight — Line of sight is restricted by terrain (trees, bushes, crates). Terrain can modify range and movement; some obstacles grant range advantages.
  • Terrain-based range modifiers — Certain terrain pieces (crates) provide range bonuses; you can shoot over bushes but cannot move through other figures.
  • Vehicle/board interaction — The board uses a mix of base figures and terrain tokens (resin trees, resin bushes, and metal victory points) to add tactile depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a miniatures board game
  • retails for $80
  • There will be 42 total figures available from the base game and all expansions this year
  • The tofus are these little bird creatures that also have their own stats
  • You can build your armies however you like by draft or choosing which ones you want
References (from this video)
No references stored for this video.
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