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Lasting Tales box art

Lasting Tales

Game ID: GID0187132
Game Info
Year
2022
Collection
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Description

Lasting Tales is a cooperative tabletop miniatures game for 1–5 players. Designed by acclaimed game designer Mark Latham (The Walking Dead: All Out War, The Elder Scrolls: Call to Arms), Lasting Tales lets players create their own heroes and embark on an epic campaign, linking game sessions together to create a rich story set in a classic fantasy world. ​

Inspired by pen-and-paper roleplaying games and tabletop skirmish games, Lasting Tales is a fully cooperative experience in which every player is the hero in their own tale, battling the enemy on their own or with their friends, and crafting their legend through the variety of events they’ll stumble upon during their journeys.​

The Lasting Tales book contains all the rules you need to play the game, including hero creation, adversary profiles, campaign rules, scenarios, as well as a full narrative campaign—or Tale—and pre-made heroes to get new players right into the action! A game of Lasting Tales will also require a handful of standard six-sided dice, a tape measure or ruler, and miniatures. Fortunately, Lasting Tales is a miniatures-agnostic game, meaning players can use any fantasy miniatures in their collection.

—description from the publisher

Description

Lasting Tales is a cooperative tabletop miniatures game for 1–5 players. Designed by acclaimed game designer Mark Latham (The Walking Dead: All Out War, The Elder Scrolls: Call to Arms), Lasting Tales lets players create their own heroes and embark on an epic campaign, linking game sessions together to create a rich story set in a classic fantasy world. ​

Inspired by pen-and-paper roleplaying games and tabletop skirmish games, Lasting Tales is a fully cooperative experience in which every player is the hero in their own tale, battling the enemy on their own or with their friends, and crafting their legend through the variety of events they’ll stumble upon during their journeys.​

The Lasting Tales book contains all the rules you need to play the game, including hero creation, adversary profiles, campaign rules, scenarios, as well as a full narrative campaign—or Tale—and pre-made heroes to get new players right into the action! A game of Lasting Tales will also require a handful of standard six-sided dice, a tape measure or ruler, and miniatures. Fortunately, Lasting Tales is a miniatures-agnostic game, meaning players can use any fantasy miniatures in their collection.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video 5bbo05B-VD8 Drive Thru Games Rules Teach at 0:00 sentiment: positive
video_pk 90543 · mention_pk 290070
Drive Thru Games - Lasting Tales video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to board gamers looking to get into miniatures.
  • Cooperative and solo playable.
  • Comes with miniatures that don't require assembly or painting (though painting is optional).
  • Offers flexibility with purchasing options (rulebook only or full package with miniatures and terrain).
  • The game dynamics play out differently each time.
  • Turns become snappy and smooth once the cadence is learned.
  • The game feels cinematic and emotional once the mechanics are mastered.
Cons
  • Managing five heroes in solo play can be a lot.
  • The demo rule set does not currently have rules for character creation.
Thematic elements
  • Solo to cooperative miniature skirmish game with heroes going through missions and quests and building up characters.
Comparison games
  • Dungeons and Dragons
  • The Walking Dead skirmish game
  • Elder Scrolls
  • Frostgrave
  • Descent
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Advantage allows rolling three dice and discarding the lowest, while disadvantage involves rolling an extra die and discarding the highest.
  • Alternating Activation — In multiplayer games, players take turns activating characters, while in solo play, the player can activate their characters in any order.
  • Character progression — Players build up their characters, similar to games like Dungeons and Dragons, with different attributes.
  • Combat — Melee combat involves comparing melee values, with difficulty adjusted based on the difference. A critical die is rolled alongside attack dice.
  • Dice rolling tests — Tests involve rolling 2d6 and adding an ability score, with target numbers for success (8 for easy, 10 for regular, 12 for hard).
  • event phase — This phase includes rolling for random events, activating adversaries, potentially respawning enemies, and managing reserves and the graveyard.
  • Fatigue/Health — Characters have health (hit points) and fate points. Fate can be spent to re-roll tests or bring a character back into play after being knocked down.
  • Monster activation — Adversaries activate during the event phase, with melee adversaries moving to engage heroes and ranged adversaries seeking to gain range.
  • Morale checks — Characters may need to take morale tests (willpower checks) which can lead to the 'shaking' condition and panic rolls.
  • Movement — Characters can move up to their speed (e.g., six inches), with an option to 'run' for extra movement at the cost of an action.
  • Ranged Combat — Ranged attacks have short and long ranges, influencing the difficulty of the test. Cover can impose disadvantage.
  • Resource Management — Players manage power for spellcasters and fate points for re-rolls and survival, requiring careful consideration of their use.
  • Scenario Objectives — Objectives include investigating buildings, destroying a talisman, and potentially dealing with traps, civilians, and environmental effects like darkness.
  • Spell Casting — Casting spells costs an action and requires spending power. Spell difficulty is based on the caster's level and intelligence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mechanics disappear once you get the hang of it.
  • This is probably right down the alley of anybody that's a board gamer and wants to kind of dip their toe into the miniature world.
  • It scratches that D and D itch but also kind of leans a little bit more kind of the tactical combat side of things.
References (from this video)
No references stored for this video.
Video 3PU3EUyhhpo Drive Thru Games Analysis at 8:55 sentiment: positive
video_pk 89950 · mention_pk 289308
Drive Thru Games - Lasting Tales video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good miniatures for Frostgrave/Shadow Deep
Cons
none
Thematic elements
  • Co-op miniature skirmish
  • Pure co-op or pure solo
Comparison games
  • Frostgrave
  • Ranger's Shadow Deep
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I paid in 494 miniatures in the year 2020
  • this year I was kind of curious if I could try to beat 500 and I did I got to 580
  • I don't really enjoy that game at all
  • the miniatures are amazing
  • I just don't think the game mechanics really lived up to it
  • this is an experiment here because I actually did almost pure contrast on the death watch
  • this is part of why I like the paint job on this so much as the bases
  • Won the one of the monthly boardgamegeek.com painting contests with that model there
  • I've played the game probably a dozen times now and really been enjoying it
  • it's actually really good
References (from this video)
No references stored for this video.
Video SZiASAIM9aE BoardGameCo Analysis at 5:54 sentiment: negative
video_pk 80776 · mention_pk 281352
BoardGameCo - Lasting Tales video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • never delivered
  • never showed up
  • $75 or so down the drain
  • $94 including the pledge level, shipping, all the things included
Thematic elements
  • Miners
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every year around this time, around May of each year, I put out a video of my most overdue crowdfunding campaigns.
  • Part two of this video is going to be the $1973 that I will probably never see again.
  • This is the first project and probably last project by game trays.
  • If not for the fact that Tangerine Games took over this project, I would not think it would be showing up.
  • It's a reminder that behind every passion project sometimes is the actual the actual reality of having to deliver.
  • Velocity Vanguard was excellent. An incredibly ambitious game that I've never seen a game quite like it as far as the movement system that they brought to the table that was incredible.
  • Going forward, will we talk about outstanding crowdfunding campaigns in the future, a year from now, if they're just these three at this point?
  • Allplay is a channel sponsor and Allplay does a lot of things well.
  • They run crowdfunding campaigns that don't uh don't don't drag on like this that they have never not delivered a crowdfunding campaign in dozens and dozens of crowdfunding campaigns so far.
  • I'm not including the Sean campaigns.
  • Between Kickstarter and Gamefound, I've backed over 350 projects to date. Something like 375 projects across the past 6 years or so, maybe 7 years, whatever it's been.
  • Even though I am talking about nearly $2,000 that I have lost, more including the Seon campaigns, if those don't deliver, it might be closer to 3 and 1/2K all told, which is a lot of money.
  • It is still worth noting that tabletop crafting is relatively reliable.
  • Crowdfunding is not without its risks.
  • This and it's rough out there, man. It's rough.
  • By far the game I most want to see.
  • This became vaporware.
  • This is the one that breaks my heart from all my games.
  • Let me know in the comments down below so we could all suffer together in silence.
References (from this video)
No references stored for this video.
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