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League of Dungeoneers: The False Prophet box art

League of Dungeoneers: The False Prophet

Game ID: GID0188225
Game Info
Year
2023
Collection
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Description

This expansion makes a huge game even bigger. It introduces 2 new playable species as well as 2 new professions. There are 22 new double-sided tiles allowing the heroes to explore natural caverns and mines all over the Kingdom. New treasure and enemies awaits those who dare venture forth!

With a new campaign and 17 new quests, this expansion provides hours upon hours of exciting dungeon crawling adventures.

—description from the designer

Description

This expansion makes a huge game even bigger. It introduces 2 new playable species as well as 2 new professions. There are 22 new double-sided tiles allowing the heroes to explore natural caverns and mines all over the Kingdom. New treasure and enemies awaits those who dare venture forth!

With a new campaign and 17 new quests, this expansion provides hours upon hours of exciting dungeon crawling adventures.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video kItU9j5sVTA Drive Thru Games Preview at 0:02 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • Loved the base game, considering it one of top 10-15 games of all time.
  • Excited about the expansion content, with 99% of seen content being positive.
  • New character sheets with specific artwork.
  • Inclusion of new quest books and a main quest line.
  • New environment tiles (Dwarven cave types) that integrate with the base game.
  • Legendary items booklet adds nice flavor and backstory.
  • New character standees with detailed artwork and varied poses.
  • Sleeving is possible for cards, and everything fits back into the box.
  • Event cards with nice artwork, replacing the old table system.
  • Ability to customize the event deck.
  • Event cards have a liked nostalgic art style.
  • New cards for legendary items, treasure, and events.
  • Hefty rulebook with new classes, ways to play, and rules.
  • Introduction of Ratkin and Shroom Folk enemies.
  • New races (Half Ogre, Duck Folk) and classes (Druid, Knight).
  • Class specialization system offers deep character customization.
  • Druid class with shapeshifting and invocations.
  • Knight class with mounted combat and Squire system.
  • Introduction of the Sacred Grove for Druids to learn new things.
  • Alchemy/Botany skills for healing and buffs.
  • House of Lords system for Knights to level up through quests.
  • Dwarven culture and history included.
  • New talents and perks.
  • Crafting system for magic items.
  • Mining aspects for resources and power stones.
  • Catacombs for sub-level dungeon experiences.
  • Optional rules for lasting wounds to increase difficulty.
Cons
none
Thematic elements
  • Dungeon crawl campaign with RPG style elements
  • Underground Dwarven settlements and mines
Comparison games
  • Warhammer Quest
Mechanics (from transcript analysis)
  • Campaign play — The base game is described as a campaign game, and the expansion includes a main quest line.
  • character classes — New classes (Druid, Knight) are introduced, and existing classes have specialization options.
  • Class Specialization — Characters can choose to specialize at level five, unlocking new paths and abilities specific to their chosen path.
  • crafting — There is a mention of creating magic items by combining a power stone and a suitable item for a cost.
  • Dungeon Crawl — The base game is described as a traditional dungeon crawl.
  • event cards — An event deck is introduced, replacing the previous table-based system for random events.
  • Lasting Wounds — An optional rule for lasting wounds is introduced, where heroes might suffer long-term effects after being knocked out.
  • Legendary Items — Legendary items are now represented by cards, providing backstory and a tangible item for players.
  • Mining — Players can mine nodes in mines for gemstones, minerals, and power stones, with potential magical crystal effects.
  • Mounted Combat — The Knight class has a mounted combat talent, and the use of horses in combat is discussed.
  • Random Quest Generation — The expansion includes randomly generated single quests in addition to a main quest line.
  • Shape-shifting — The Druid class gains the ability to shapeshift into various animal forms.
  • Squire System — Knights can acquire Squires to supplement their abilities, who come with equipment and special abilities.
  • Sub-level Dungeons (Catacombs) — Catacombs provide sub-levels to normal caves and catacombs, with potentially more difficult exploration and mechanics like limited torch use.
  • tile laying — New underground Dwarven cave tiles are included, which are added to the collection of tiles from the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you didn't watch that video I love that game it's in my top 10 or 15 games of all time
  • from what I'm seeing here I'm really excited about like 99 of everything I've seen in here you know I hate to say 100 but it's almost 100
  • The art on these is just like the originals here nicely detailed very illustrative
  • This just sounds really fun to me because this is where you get you know kind of like really in depth with the character
  • it's just a fun game I just have a blast with this game
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