Game Info
Year
2023
Collection
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Description
This expansion makes a huge game even bigger. It introduces 2 new playable species as well as 2 new professions. There are 22 new double-sided tiles allowing the heroes to explore natural caverns and mines all over the Kingdom. New treasure and enemies awaits those who dare venture forth!
With a new campaign and 17 new quests, this expansion provides hours upon hours of exciting dungeon crawling adventures.
—description from the designer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video kItU9j5sVTA
Drive Thru Games Preview at 0:02 sentiment: positive
video_pk 88407 · mention_pk 288824
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Loved the base game, considering it one of top 10-15 games of all time.
- Excited about the expansion content, with 99% of seen content being positive.
- New character sheets with specific artwork.
- Inclusion of new quest books and a main quest line.
- New environment tiles (Dwarven cave types) that integrate with the base game.
- Legendary items booklet adds nice flavor and backstory.
- New character standees with detailed artwork and varied poses.
- Sleeving is possible for cards, and everything fits back into the box.
- Event cards with nice artwork, replacing the old table system.
- Ability to customize the event deck.
- Event cards have a liked nostalgic art style.
- New cards for legendary items, treasure, and events.
- Hefty rulebook with new classes, ways to play, and rules.
- Introduction of Ratkin and Shroom Folk enemies.
- New races (Half Ogre, Duck Folk) and classes (Druid, Knight).
- Class specialization system offers deep character customization.
- Druid class with shapeshifting and invocations.
- Knight class with mounted combat and Squire system.
- Introduction of the Sacred Grove for Druids to learn new things.
- Alchemy/Botany skills for healing and buffs.
- House of Lords system for Knights to level up through quests.
- Dwarven culture and history included.
- New talents and perks.
- Crafting system for magic items.
- Mining aspects for resources and power stones.
- Catacombs for sub-level dungeon experiences.
- Optional rules for lasting wounds to increase difficulty.
Cons
none
Thematic elements
- Dungeon crawl campaign with RPG style elements
- Underground Dwarven settlements and mines
Comparison games
- Warhammer Quest
Mechanics (from transcript analysis)
- Campaign play — The base game is described as a campaign game, and the expansion includes a main quest line.
- character classes — New classes (Druid, Knight) are introduced, and existing classes have specialization options.
- Class Specialization — Characters can choose to specialize at level five, unlocking new paths and abilities specific to their chosen path.
- crafting — There is a mention of creating magic items by combining a power stone and a suitable item for a cost.
- Dungeon Crawl — The base game is described as a traditional dungeon crawl.
- event cards — An event deck is introduced, replacing the previous table-based system for random events.
- Lasting Wounds — An optional rule for lasting wounds is introduced, where heroes might suffer long-term effects after being knocked out.
- Legendary Items — Legendary items are now represented by cards, providing backstory and a tangible item for players.
- Mining — Players can mine nodes in mines for gemstones, minerals, and power stones, with potential magical crystal effects.
- Mounted Combat — The Knight class has a mounted combat talent, and the use of horses in combat is discussed.
- Random Quest Generation — The expansion includes randomly generated single quests in addition to a main quest line.
- Shape-shifting — The Druid class gains the ability to shapeshift into various animal forms.
- Squire System — Knights can acquire Squires to supplement their abilities, who come with equipment and special abilities.
- Sub-level Dungeons (Catacombs) — Catacombs provide sub-levels to normal caves and catacombs, with potentially more difficult exploration and mechanics like limited torch use.
- tile laying — New underground Dwarven cave tiles are included, which are added to the collection of tiles from the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- if you didn't watch that video I love that game it's in my top 10 or 15 games of all time
- from what I'm seeing here I'm really excited about like 99 of everything I've seen in here you know I hate to say 100 but it's almost 100
- The art on these is just like the originals here nicely detailed very illustrative
- This just sounds really fun to me because this is where you get you know kind of like really in depth with the character
- it's just a fun game I just have a blast with this game
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