Legens of the Track - 1,500 Metres
Legends is our third simulation of the classic track event. First came The Metric Mile, much played both solo and as a multi-play and postal game. Legends is an 'eye-in-the-sky' game, the user is 'looking down' on the track with no more involvement than rolling the dice, consulting the Charts and keeping the Race Control Sheet up-dated. A few years ago Legends could not have been published, the demand was all for 'involvement' games, where the user's input had a definite effect on the outcome. The Sport of Kings, with its many small decisions all affecting the final outcome, is typical of that genre.
The brief for Legends was for a non-involvement ATG simulation with races playable in 10-12 minutes, accurate as far as any mixed-era simulation can be, providing enough detail and stats. (split and final times) to keep the hard-core replay gamer happy and with a system that needed a minimum of book-keeping. With a simple but effective Track Display, one hundred ATG athletes who will run their races in the way they usually ran them in real life (but with ability to change race 'plans' if you wish) with times geared to 2007 standards, pace-makers, 'fast' and normal tracks, weather effects, race 'quality' effects and fitness levels.
Legends will be an ideal vehicle for solo campaigns, enough 'going on' to keep the interest at a high level, fun to run races, and the chance to run a full season incorporating Grand Prix meetings, Olympics (or World Championships), world-record attempts and with a few minor meetings flung in to keep the mix flexible.
--description from the publisher
- The game is organized.
- The 'undying skull' trinket provides a unique recipe upon defeating certain enemy types.
- The 'horn of courage' provides a benefit when another hero is wounded.
- The game has useful tools like line of sight indicators.
- Kelly's modified golem becomes uncontrollable and sets the place on fire.
- Players can suffer significant fatigue and take major wounds.
- The combat can be complex and challenging.
- Enemies can have high health and defense.
- Enemies can inflict damage that causes card scarring.
- The game can be 'annoying' with specific enemy types like golems.
- The 'doomed' status can be problematic.
- Players may feel compelled to take risks that lead to injury.
- The game can lead to players feeling 'tired' or 'frustrated'.
- Dwarf smith and alchemist requests aid for her people who sought shelter in an old mining complex and fear attack from the Uthuk.
Mechanics (from transcript analysis)
- Combat — Players attack enemies using dice rolls, abilities, and cards. Enemies also attack players with various effects.
- Doomed/Afflicted Status — Enemies can become 'doomed' or 'afflicted' under certain conditions.
- event cards — An event occurs on the road involving an alchemist and his dragon hybrid assistant.
- Exploration tokens — Used to represent rescued items or people, which can lead to fatigue in the darkness phase.
- Fatigue — A condition players can suffer, impacting their abilities or causing damage if they can't be placed on the card.
- Golem activation — Modified golems can be activated, leading to unpredictable and dangerous situations.
- Recipe Acquisition — Players can gain new recipes by defeating certain enemies or completing specific actions.
- Scarring Cards — When a hero takes damage, they may need to scar a card, which has negative effects.
- Trinkets — Items like the 'Horn of Courage' and 'Wanderer's Stone' provide different benefits.
Video topics + discussion points
Quotes (from this video)
- The magistar's recipe has been added to your inventory
- your mistake of a golem is in there right now lighting everything on fire and attacking friend info alike
- The fae only suffers half the attacks damage and kelly suffers six insight negates
- The golems are [__] annoying
- she bears responsibility for the damage done by the fire but at least that can be repaired
References (from this video)
- voice acting is present
- gaining new skills and recipes
- interesting narrative events
- map setup is extensive
- impeding mechanic is annoying
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- skeletons such a dick
- human lives blood you can say it lad
- dragons brins tiresome family drama what else
- all right that's something we should look into
- it seems it seems you have three possible avenues of attack my friends
- they are all urgent they will all they will all matter in our struggle against the other
- we're not gonna get our throats cut in our sleep by the people who really needed that metal
- you don't have to pretend to be nice
- details
- you won't get away so easily
- embrace your rage spirit rage at the living
- the important thing is the uthuk wanted this thing and they cannot have it
- we stole it from them i'll make a proper thief out of you yet kelly
- did you just admit to making a mistake
- well i hope you enjoyed stick around for the rest of the series
References (from this video)
- Engaging narrative with significant choices
- Challenging tactical combat
- Character progression and customization
- Appreciation for detailed components and artwork
- Desire for full voice acting
- Mechanics that can feel slow or require significant effort
- Heroic adventure and defense against dark forces
- Fording, a fantasy realm
- Text-based event descriptions and dialogue
Mechanics (from transcript analysis)
- character abilities — Characters have unique skills and cards that influence combat and interactions.
- Combat — Involves dice rolls, card play, and strategic positioning to defeat enemies.
- exploration — Players move through different areas, interact with terrain, and collect components.
- Item collection — Players find and utilize various items like weapons, potions, and components needed for objectives.
- Narrative events — The game presents specific story events that require player decisions and lead to different outcomes.
- Resource Management — Players manage fatigue, health, and cards, making choices about resource allocation.
Video topics + discussion points
Quotes (from this video)
- Her helmet is so ridiculous it's probably the worst thing designed in this entire game
- I just wish they I I that's like my if I had like one hard negative I wish they would have voice acted the whole thing fully voice like I have yeah so I didn't have to read
- We will face the hybrids at the Western gate that is nobility
- We will face the uthuk at the Eastern Gate that is Valor
- While I live while we live fourth and endures we will Retreat we will rebuild and we will return stronger than before This I promise you my first promise to you as your baroness