Leo the lion's mane is far too long and he risks looking shaggy and losing the respect of his fellow animals — but those same animals keep stopping him to chit-chat while on the way to a haircut. Can you get this king of the jungle to the barber shop in time?
In Leo, players need to help Leo reach the barber shop before it closes for the day. To set up, place all of the animal tiles face down, shuffle them, then create a track that leads from Leo's bed to Bobo's Barber Shop. Set the clock to 8:00 a.m. Each player starts a number of cards in hand.
On a turn, a player plays one card to move Leo ahead 1-4 spaces on the track, then reveals the animal tile on which Leo landed. If the tile is the same color as the card just played, the clock remains at the same time as it was at the start of the turn; if the tile has a different color, however, the clock moves ahead 1-5 hours depending on the animal depicted. Poor Leo! If the clock reaches 8:00 p.m. before Leo arrives at the barber shop, the round ends and Leo must return home in order to try again the next day. Turn all face-up tiles face down again.
If the players manage to get Leo to the barber shop within five days to get him a trim, they win!
- high agency in what to build
- vast expressivity with limited constraints
- not a traditional board game
- depends on player-driven imagination
- creative building
- construction toy with open-ended play
- sandbox
- Minecraft
- Spirit Island
Mechanics (from transcript analysis)
- creative construction — Open-ended building using available bricks and pieces
- Layer Building — Open-ended building using available bricks and pieces
Video topics + discussion points
Quotes (from this video)
- I think player agency is basically when players make meaningful choices in the game based on the game state.
- Chance often takes the power away from making really big meaningful decisions.
- The illusion of choice can often creep into games, and maybe the designer has already pre-planned all the pathways.
- Spirit Island has such high player agency because there is no way a designer can sit there and go, 'Oh, if that person did that move...'
- you take ownership over your creature spirit and how you actually play them.
- The sense of player agency is heightened by the social level of interaction.
References (from this video)
- good version of Leo
Mechanics (from transcript analysis)
- Card effect — It's a Leo. But Leo, but good.
Video topics + discussion points
Quotes (from this video)
- The stakes are so low. You can actually just like try to do good without worrying about like, you know, doing good, right?
- I feel like I'm playing Dominion and just watching somebody go off.
- Reading is fundamental.
- This guy needs to be beaten twice, right?
- My gun goes away, apparently.
- This is hell.
- The thing I learned today last chance.
- Last Chance is actually very fitting because I felt like most of those turns were our last chance.
- It's crazy how much horror this dealt you guys.
- I took 10 horror from evil past.
References (from this video)
- Widely loved by the speakers
- Immense inventory available
- Variety of themes (Star Wars, Friends, Flowers)
- Available for both children and adults
- Building toys for all ages
Mechanics (from transcript analysis)
- building — The discussion centers around buying and building Lego sets.
Video topics + discussion points
Quotes (from this video)
- We love Legos. We love Legos more than you can imagine.
- Trading Card Market now carries LEGOs and we are telling you that this is the best place to get it.
- Why why waste your time? Deal with people that are going to get you your stuff, they're going to box it real well, they're going to make sure it gets to you safe, and that's the most important things.
References (from this video)
- Fast, accessible two-player game
- Great for soccer fans
- High price for a two-player dexterity game
- tiny table-top soccer duel
- Soccer/football-themed dexterity
- light, competitive fun
Mechanics (from transcript analysis)
- dexterity flicking — Two players flick to score in a goal; defensive pegs and bands influence play
- Flicking — Two players flick to score in a goal; defensive pegs and bands influence play
- Simultaneous play / speed — Fast rounds with quick decisions
Video topics + discussion points
Quotes (from this video)
- Nobody expects the Spanish Inquisition.
- The only thing you can count on in this game is chaos.
- If you've got a rowdy and loud family, Hot Streak is going to be for you.
- Beige box belies its depth.
- This is a no-brainer for any Lord of the Rings fans.