Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.
Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:
big (yes very big) modular board where each module is a different part of the hospital (including outside areas like garden or chapel)
completely different characters, with their own stories and mental illness which define their skills and powers
different monsters, mostly based upon the old pulp horror movies
fight, explore, or learn about your past, but you don't have much time until the warden finds you, and you must be prepared to face him
All characters and monsters have their own awesome miniatures (with over fifty in the base set).
- Streamlined gameplay
- Modular map
- Weapon and equipment improvements
- Campaign and daily nightmare modes
- Unique character abilities
- Strong thematic design
- Survival Horror
- Mental Asylum
- Cooperative Asylum Crawler
- Lobotomy 1
Mechanics (from transcript analysis)
- Action Point System — Characters can take three actions per turn including move, search, trade, and attack
- Action Points — Characters can take three actions per turn including move, search, trade, and attack
- Cooperative Game — Players work together as patients escaping a mental asylum
- cooperative gameplay — Players work together as patients escaping a mental asylum
- Dice Rolling — Used for combat, searching, and character actions
Video topics + discussion points
Quotes (from this video)
- If you're into horror and survival adventures, this might be interesting for you
- There's a very low barrier to enter as the rules are more streamlined
References (from this video)
- right mix of theme and pacing
- memorable atmosphere and mission variety
- rules can feel chaotic and messy
- horror, psychological/madness
- psychiatric hospital
- dark, mature themes
Mechanics (from transcript analysis)
- cooperative dungeon crawl — players cooperate to complete missions against monsters.
- Dice combat — combat relies on dice for attacks and outcomes.
- possibility to descend into madness — memories can be recovered or madness escalates, altering cards and abilities.
Video topics + discussion points
Quotes (from this video)
- action discs are drawn from a bag until there are six action discs in every active slot.
- the action selection process is the biggest reason for this game being on my list.
- The glass factories are going to be seated with random pieces of color glass.
- The game mechanisms are pretty straightforward and relatively easy to learn.
- I split you choose mechanism, and going up tracks.
- The goal of this one is to conquer new land on behalf of the bunny king.
- logistics and how to transport goods around the board.
- You're playing three cards kind of overlapped. So depending on what is showing are the actions you can take.
- Finally, the legacy version gives you something new to play with each game.
References (from this video)
- Unique horror theme
- Varied action options
- Interesting character progression system
- Complex rule set
- Multiple phases per round
- Escape horror survival
- Mysterious Psychiatric Hospital turned nightmare prison
- Cooperative escape scenario
Mechanics (from transcript analysis)
- Action Point System — Players have 3 action points per turn to move, attack, use abilities
- Action Points — Players have 3 action points per turn to move, attack, use abilities
- Dice Rolling — Uses colored dice for attacks, defense, and skill checks
- Hunt Track — Progression mechanism that can end the game if players don't complete objectives
- Track Advancement — Progression mechanism that can end the game if players don't complete objectives
Video topics + discussion points
Quotes (from this video)
- we're slamming meds and slaying monsters
- characters cannot move through closed doors or onto any space with two or more monsters