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Lobotomy 2: Manhunt box art

Lobotomy 2: Manhunt

Game ID: GID0193371
Collection Status
Description

Lobotomy 2: Manhunt is the sequel of Lobotomy.
In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.

Lobotomy 2: Manhunt has greatly improved since last game but still keeps the original Lobotomy spirit and atmosphere. It features:

modular map with asylum parts and outdoor parts (yes now you can check the asylum's surroundings)
best parts of Lobotomy such as cooldown system and Warden-based timer are still here
streamlined combat, movement and character management
new characters with personal goals
crafting system - improve your weapons and equipment by collecting junk
story-heavy scenarios. With the addition of scenario book game is now more thematic than ever. Explore the board which can expand during the game and hold more secrets and goals
scenarios can be played separately but they have a story continuity. There is also a "Sandbox" mode for an endless replayability (similar to the Lobotomy 1)

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–3 of 3
Video EK_2D3kDBrw Carbo Rhino game_preview sentiment: positive
video_pk 10488 · mention_pk 30879
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay
  • Modular map
  • Weapon and equipment improvements
  • Campaign and daily nightmare modes
  • Unique character abilities
  • Strong thematic design
Cons
none
Thematic elements
  • Survival Horror
  • Mental Asylum
  • Cooperative Asylum Crawler
Comparison games
  • Lobotomy 1
Mechanics (from transcript analysis)
  • Action Point System — Characters can take three actions per turn including move, search, trade, and attack
  • cooperative gameplay — Players work together as patients escaping a mental asylum
  • Dice rolling — Used for combat, searching, and character actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're into horror and survival adventures, this might be interesting for you
  • There's a very low barrier to enter as the rules are more streamlined
References (from this video)
No references stored for this video.
Video EK_2D3kDBrw Carbo Rhino game_preview sentiment: positive
video_pk 10488 · mention_pk 140503
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay
  • Modular map
  • Weapon and equipment improvements
  • Campaign and daily nightmare modes
  • Unique character abilities
  • Strong thematic design
Cons
none
Thematic elements
  • Survival Horror
  • Mental Asylum
  • Cooperative Asylum Crawler
Comparison games
  • Lobotomy 1
Mechanics (from transcript analysis)
  • Action Point System — Characters can take three actions per turn including move, search, trade, and attack
  • Action points — Characters can take three actions per turn including move, search, trade, and attack
  • Cooperative Game — Players work together as patients escaping a mental asylum
  • cooperative gameplay — Players work together as patients escaping a mental asylum
  • Dice rolling — Used for combat, searching, and character actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're into horror and survival adventures, this might be interesting for you
  • There's a very low barrier to enter as the rules are more streamlined
References (from this video)
No references stored for this video.
Video xtwh1JsqBoY Good Time Society rules teach at 0:07 sentiment: neutral
video_pk 4580 · mention_pk 83314
Good Time Society - Lobotomy 2: Manhunt video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Unique horror theme
  • Varied action options
  • Interesting character progression system
Cons
  • Complex rule set
  • Multiple phases per round
Thematic elements
  • Escape horror survival
  • Mysterious Psychiatric Hospital turned nightmare prison
  • Cooperative escape scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point System — Players have 3 action points per turn to move, attack, use abilities
  • Action points — Players have 3 action points per turn to move, attack, use abilities
  • Dice rolling — Uses colored dice for attacks, defense, and skill checks
  • Hunt Track — Progression mechanism that can end the game if players don't complete objectives
  • Track advancement — Progression mechanism that can end the game if players don't complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're slamming meds and slaying monsters
  • characters cannot move through closed doors or onto any space with two or more monsters
References (from this video)
No references stored for this video.
Transcript Navigation
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