Lobotomy 2: Manhunt is the sequel of Lobotomy.
In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.
Lobotomy 2: Manhunt has greatly improved since last game but still keeps the original Lobotomy spirit and atmosphere. It features:
modular map with asylum parts and outdoor parts (yes now you can check the asylum's surroundings)
best parts of Lobotomy such as cooldown system and Warden-based timer are still here
streamlined combat, movement and character management
new characters with personal goals
crafting system - improve your weapons and equipment by collecting junk
story-heavy scenarios. With the addition of scenario book game is now more thematic than ever. Explore the board which can expand during the game and hold more secrets and goals
scenarios can be played separately but they have a story continuity. There is also a "Sandbox" mode for an endless replayability (similar to the Lobotomy 1)
- Streamlined gameplay
- Modular map
- Weapon and equipment improvements
- Campaign and daily nightmare modes
- Unique character abilities
- Strong thematic design
- Survival Horror
- Mental Asylum
- Cooperative Asylum Crawler
- Lobotomy 1
Mechanics (from transcript analysis)
- Action Point System — Characters can take three actions per turn including move, search, trade, and attack
- cooperative gameplay — Players work together as patients escaping a mental asylum
- Dice rolling — Used for combat, searching, and character actions
Video topics + discussion points
Quotes (from this video)
- If you're into horror and survival adventures, this might be interesting for you
- There's a very low barrier to enter as the rules are more streamlined
References (from this video)
- Streamlined gameplay
- Modular map
- Weapon and equipment improvements
- Campaign and daily nightmare modes
- Unique character abilities
- Strong thematic design
- Survival Horror
- Mental Asylum
- Cooperative Asylum Crawler
- Lobotomy 1
Mechanics (from transcript analysis)
- Action Point System — Characters can take three actions per turn including move, search, trade, and attack
- Action points — Characters can take three actions per turn including move, search, trade, and attack
- Cooperative Game — Players work together as patients escaping a mental asylum
- cooperative gameplay — Players work together as patients escaping a mental asylum
- Dice rolling — Used for combat, searching, and character actions
Video topics + discussion points
Quotes (from this video)
- If you're into horror and survival adventures, this might be interesting for you
- There's a very low barrier to enter as the rules are more streamlined
References (from this video)
- Unique horror theme
- Varied action options
- Interesting character progression system
- Complex rule set
- Multiple phases per round
- Escape horror survival
- Mysterious Psychiatric Hospital turned nightmare prison
- Cooperative escape scenario
Mechanics (from transcript analysis)
- Action Point System — Players have 3 action points per turn to move, attack, use abilities
- Action points — Players have 3 action points per turn to move, attack, use abilities
- Dice rolling — Uses colored dice for attacks, defense, and skill checks
- Hunt Track — Progression mechanism that can end the game if players don't complete objectives
- Track advancement — Progression mechanism that can end the game if players don't complete objectives
Video topics + discussion points
Quotes (from this video)
- we're slamming meds and slaying monsters
- characters cannot move through closed doors or onto any space with two or more monsters