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Lost Kingdoms: Pangea in Pieces box art

Lost Kingdoms: Pangea in Pieces

Game ID: GID0195262
Game Info
Year
2021
Collection
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Description

200 million years ago, dinosaurs roamed the great continent of Pangea. As the lands shifted, the dinosaurs moved
across the globe, constantly evolving and thriving.

To ensure the survival of their species, players will spread their dinosaurs across the planet, manipulate the size and position of land masses by strategically shifting tiles, and carefully divide their herds to control the newly-formed continents.

—description from the publisher

Description

200 million years ago, dinosaurs roamed the great continent of Pangea. As the lands shifted, the dinosaurs moved
across the globe, constantly evolving and thriving.

To ensure the survival of their species, players will spread their dinosaurs across the planet, manipulate the size and position of land masses by strategically shifting tiles, and carefully divide their herds to control the newly-formed continents.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video ur8gYHP1R5E Ryan and Bethany Board Game Reviews Review at 0:02 sentiment: positive
video_pk 89287 · mention_pk 293509
Ryan and Bethany Board Game Reviews - Lost Kingdoms: Pangea in Pieces video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wealth of interactive play and tension
  • High physical quality components (thick tiles, small dinosaur minis)
  • Dynamic tile shifting creates evolving strategic possibilities
  • Pacing is strong; melds area control with thematic dinosaur interactions
  • Vibrant, aggressive playstyle offers a different rhythm from typical tile-laying games
Cons
  • High interaction may be stressful for some players
  • Learning curve and rule complexity can be steep for newcomers
  • Thematic crossovers can be difficult to track as the board grows
Thematic elements
  • territory control, dinosaurs, ecosystem manipulation
  • Pangea-like prehistoric archipelago with shifting land and sea tiles
  • procedural/strategic, no fixed narrative
Comparison games
  • Carcassonne
  • Farming
Mechanics (from transcript analysis)
  • Area Control — Scores are determined by size of land masses and who controls them, with bonuses for largest continent
  • Asteroid-triggered scoring — Asteroid cards trigger end-game scoring phases
  • Breeding/reproduction — Breed new animals when a tile has two of your dinosaurs, adding a third
  • Compound Scoring — Asteroid cards trigger end-game scoring phases
  • Dinosaur abilities on tiles — Tiles show dinosaurs with special abilities that affect play when revealed or activated
  • Hatchery/bonus mechanics — Hatchery on a landmass grants extra points for most dinosaurs there
  • Movement Points — Dinosaurs move with a point-based system; moving between tiles costs actions or movement points
  • Movement points and migration — Dinosaurs move with a point-based system; moving between tiles costs actions or movement points
  • Tile Placement — Place new tiles to connect land to land and water to water; tiles can be shifted later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an aggressive uh game which is a really nice change of pace
  • I was not expecting to open this box and have this much fun this much excitement this was tension all the way from beginning to end
  • the tiles are super thick and really nice
  • the dinosaur pieces are adorable
  • this is probably one of the most exciting ones I've ever played
References (from this video)
No references stored for this video.
Video 0XeafPqi5WQ Chairman of the Board Review at 1:30 sentiment: negative
video_pk 1649 · mention_pk 4807
Chairman of the Board - Lost Kingdoms: Pangea in Pieces video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • visually appealing design with dinosaurs and islands
Cons
  • too abstract for the speaker
  • slow and plodding
  • no standout moments
  • easy to camp on an island and camp in for points
  • tile draws frequently yield unscorable water tiles
Thematic elements
  • dinosaurs, island expansion, terraforming-like island creation
  • Islands on a water map with dinosaur species
  • thematic, strategic with some abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point System — move dinosaurs, breed them, and perform island-related actions
  • Action Points — move dinosaurs, breed them, and perform island-related actions
  • area majority / area control — players compete for dominance across islands to score
  • tile manipulation — sliding tiles to create new islands or partition the map
  • Tile/Map Shifting — sliding tiles to create new islands or partition the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is that it is pretty much a full worker placement game but in a tiny little box
  • I found it quite forgettable
  • there's just so many good Tile placement games and so many good area majority games that this one does not even stand close to most of them
  • I generally do quite like the idea and concept of this but I did find it a bit too abstract for my personal taste
  • the game was certainly lacking
  • production is pretty damn awful
  • color colorblind gamers
References (from this video)
No references stored for this video.
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