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Marvel: Damage Control box art

Marvel: Damage Control

Game ID: GID0203155
Game Info
Year
2023
Players
2-4
Age
12+
Playtime
30 min
Complexity
2.1/5
Collection
Ratings
Mechanic profile
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Vibe profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ft2HRkMo85Q Getting Games Discussion at 30:50 sentiment: positive
video_pk 88756 · mention_pk 234721
Getting Games - Marvel: Damage Control video thumbnail
Click to watch at 30:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with rubble mechanic — cards are built into a central rubble pool; some are face up and become the market you select from for your deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant train game system
  • every map brings in completely new mechanics
  • the Wisconsin map is excellent
  • I love the fact that this is a system you can play so differently from one map to the next
  • this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video pauq3wSaNpM Meeple University Review at 0:28 sentiment: mixed
video_pk 88704 · mention_pk 234522
Meeple University - Marvel: Damage Control video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever rubble-based market mechanic with a thematic tie-in
  • frequent possibility for varied card combinations and interactions with artifacts
  • supports Marvel theme; appealing to Marvel fans
Cons
  • not a lot of card variety or distinct mechanics beyond the core deck-building
  • some players may find it repetitive or feel downtime between turns
  • clunky in places (revealing and placing cards can be fiddly)
Thematic elements
  • post-battle restoration and conflict resolution in a Marvel-inspired setting
  • city rubble aftermath after a battle with a big alien
  • story framing around heroes saving the day and dealing with the chaos left behind
Comparison games
  • Valley of the Kings
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Action selection and timing — each turn you play a card to perform the chosen action; some actions uncover or reveal other cards.
  • artifact and influence economy — artifact cards cost influence and provide ongoing or one-off powers; influence is earned via actions.
  • deck-building — players start with four cards that determine main actions; actions include uncover, extract, demolish, and artifacts.
  • end-game and deck cycling — game ends when either the rubble deck or the character deck runs out.
  • modules and variants — base set plus modules like Mighty Asgard, Vibranium Synthesis, and Doctor Strange/Wong add extra cards and interactions.
  • purchase of characters — at end of turn, spend icons from taken actions to acquire characters; some characters interact with artifacts and other icons.
  • vault scoring — points come from trashing cards into a Vault and from characters; Vault cards have power-based scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is fundamentally a deck building game
  • the rubble thing it's quite unique it's a gimmick for something that could just be a straight display of cards but it's clever and thematic to what's going on so I do like that
  • I think there's some clever things enough that you can play to the next game
  • this is not my sort of game
References (from this video)
No references stored for this video.
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