Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures, did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city, claim new territories, fight for glory, and destroy enemy cities: It’s time for meeple war!
To win Meeple War, gain six victory points by fighting enemy armies, destroying enemy cities, and gaining control of areas. Over the course of the game, you develop your city, build powerful armies, fight and destroy buildings. In this game of timing and strategy, anticipation and diplomatic skill — or perhaps crying — is key to victory.
- Decent worker placement game
- Theme's a little wonky
- Meeples fighting humans
Mechanics (from transcript analysis)
- Worker Placement — The host calls it a worker placement style game.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
- So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
- Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
- Compact and quick to teach
- Good for casual game nights
- High replay potential in a small footprint
- Name is awkward and can be off-putting
- Theme depth may be limited for some players
- Compact war game focusing on small-box strategic play
- Abstract military conflict with meeples
- Abstract, theme-light war game
Mechanics (from transcript analysis)
- Abstract war mechanics — One-for-one eliminations with minimalistic, fast play on a small board.
- Card-driven or action-selection (implied by structure) — Compact decision-making that drives turns, with little downtime.
- Town/board interaction — Players interact with a central board and tiles to influence control.
Video topics + discussion points
Quotes (from this video)
- I gotta say I was so surprised how much I loved it
- this game is just so much fun because there's a ton of coordination in this game
- it's a cooperative game that takes place on a space station
- I highly recommend checking it out
- this game is criminal, it's criminal how this game is named