WELCOME TO THE FUTURE OF CITY BUILDING!
GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.
Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.
Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!
A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time.
Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity.
Players build when it's not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!
- quirky hybrid of dexterity and strategy
- beautiful components and components variety
- fresh thematic feel
- complexity may deter pure casual players
- learning curve around scoring specifics
- dexterity with strategy and city-building
- floating city concept for a future metropolis
- simultaneous planning with stacking and goals
- Ice Cool
Mechanics (from transcript analysis)
- dexterity placement — place hex/ tower-like structures using plastic pieces
- Pattern Building — match goals to score by building specific configurations
- pattern/goal cards — match goals to score by building specific configurations
- scoring via central city and parks — points come from central structures and proximity to parks
Video topics + discussion points
Quotes (from this video)
- it's a pro Chabal strategy game that feels very different to anything I've played
- the Berlin map on the other side is a great bonus
- it's a cooperative word building game where you can't see your own letters
- it's a murder deduction game
- it's very simple in terms of rules but it has twists
- I can't wait to play this one again properly when it comes out