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Mégawatts box art

Mégawatts

Game ID: GID0206363
Collection Status
Description

This is the new entry for the Filosofia printing of Power Grid. As the new game changes the map of the original, the two games should be regarded as separate entities.

Mégawatts is the French release of the Friedemann Friese game Power Grid. The French edition is produced by Filosofia.

As with Power Grid, the object of Mégawatts is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

It differs from Power Grid by the maps included. Where Power Grid has the USA/Germany maps, the French version by Filosofia has the Québec/France maps.

The Québec map uses minor rules change that makes a bigger use of the renewable power plants to represent the regional reality of hydro-electricity.

The ruleset includes the basic game, as in Power Grid plus the minor rule changes for the two maps included.

Re-Implements:

Power Grid
Funkenschlag

Expanded by:

Power Grid: France/Italy
Power Grid: Benelux/Central Europe
Atolla Modulis (fan expansion for Funkenschlag)
Power Grid: The New Power Plants – Set 1
Power Grid: China/Korea
Power Grid: Flux Generator

The expansions Power Grid: France/Italy, Power Grid: Benelux/Central Europe and Power Grid: China/Korea include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc.

Incorporated into:

Power Grid: Québec/Baden-Württemberg (the Quebec map)

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video pjgLi1W2rSU Board Stupid top_10_list at 0:00 sentiment: positive
video_pk 33100 · mention_pk 98208
Board Stupid - Mégawatts video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic resonance with real-world energy transitions
  • well-designed interplay between demand and tech progression
  • replayability due to variability in demand and external markets
Cons
  • steep learning curve for new players
  • can feel crunchy or abstract without a bridging narrative
Thematic elements
  • infrastructure development, energy economics, policy dynamics
  • European energy market transitioning from fossil fuels to renewables
  • emergent, system-driven
Comparison games
  • Smartphone
  • Power Grid
Mechanics (from transcript analysis)
  • energy demand management — players balance generation capacity with fluctuating demand across phases.
  • Resource management — players balance generation capacity with fluctuating demand across phases.
  • technological advancement — players invest in tech to unlock new capabilities and improve efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's subjective if you've not tried pu me4 ranking engine which presents two different options of games out of the list.
  • The best racing game of that pure style; Heat pedal to the metal is a standout.
  • This is one of those games that's easy to pick up and play but if you manage to get to grips with the action queuing you can get some really satisfying interactions.
  • Terraforming Mars is a heavy game with a dense drafting layer but incredibly rewarding.
References (from this video)
No references stored for this video.
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