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Video y8mARLJrkUg
Review at 1:03 sentiment: mixed
video_pk 67417 · mention_pk 163540
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Variable connection costs add replayability.
- Simplified resource management.
- Shelter/power plant slot system creates a different land grab dynamic.
- Technologies add interesting twists.
- A different take on Power Grid that some may enjoy.
- Can be played standalone.
Cons
- Fonts are whimsical but hard to read.
- Clunky rulebook.
- Whimsical art style detracts from usability.
- Simplified resources remove an element some enjoy.
- Arguably more fiddly with three building types.
- Feels like a lesser version of Power Grid for some.
- Tendency for some players to be inactive or fall behind.
- Map is on a moon with no basis in reality.
- Some players trapped themselves on the map due to connection costs.
Thematic elements
- Expanding the Power Grid experience
- A unique new planet/moon
Comparison games
- Power Grid
Mechanics (from transcript analysis)
- Area Control — Players build structures on the board to claim territory and expand their network.
- Auction — Power plants are acquired through auctions, with randomized connection costs adding variability.
- Resource management — The game features a single resource (workers/Soylent green) that players manage to power plants and shelters.
- set collection — While not explicitly stated as 'set collection,' the acquisition of specific power plants and shelters to optimize a player's engine is a key aspect.
- tableau building — Players build up their player board with power plants and shelters to house workers and generate power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The fonts that are out here for down here at the bottom. Uh they make seeing in reading a struggle.
- It's human meat.
- So, uh the the workers are going to live in one of two places.
- The player board is another big McGuffin.
- The robots are are giving Cyberman vibes.
- The rule book is amazing, isn't it?
- The rule book sucks.
- I I I do like this game. Um I think it's a it's a it's it gives you a different it gives you different things to think about in terms of in terms of Power Grid.
- The variable connection costs I I I I think yeah, it it does mean that maybe it's life less less of like, 'Oh, everybody should like the one person's going to start in this city.'
- The fonts, horrible choice. Yeah.
- I don't think it's more enjoyable. The stuff that it takes out, the resources and the resource market effectively, it makes it arguably more fiddly with the three different buildings.
- It's Power Grid stretched to a point to where it feels like Power Grid, but it feels like a lesser version of Power Grid for me.
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