Middle-Earth Quest takes place approximately ten years after Bilbo Baggins leaves the Shire, and several years before Frodo leaves Bag End on his journey leading to the destruction of the One Ring. Thus, Middle Earth Quest will take place in a time of growing darkness. Players will take control of characters such as a Gondorian Captain, a Rider from the Westfold, or numerous other character types. Not only will characters be able to experience new adventure in Middle Earth, but we will carefully seek to tie in the experience with the massive amounts of lore and story that takes place around the edges of the central THE LORD OF THE RINGS storyline.
Middle-Earth Quest is a game of adventure and conflict set in the time leading up to the creation of the Fellowship. One player will adopt the mantle of Sauron and do his best to spread his evil influence across the lands. Up to three players become heroes and will do their best to foil Sauron's foul plots, and rally the peoples of Middle-earth to their side.
- First game traded for
- One vs. many gameplay
- Don't remember anything about how it plays
- Doesn't feel like playing the main characters
- One vs. many adventure game
- Middle-earth
- Adventure and conflict
- Twilight Imperium
- Lord of the Rings: The Third Age (video game)
Mechanics (from transcript analysis)
- Adventure — The game involves adventure and conflict.
- One vs. Many — One player plays as Sauron, while up to three others play as heroes.
- Story-Driven — Set in the time leading up to the creation of the fellowship, players foil Sauron's plots.
Video topics + discussion points
Quotes (from this video)
- And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
- The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
- This was the first game that I played that had that element. And I've always liked that ever since.
- It it's the battle of Helms's Deep H just with a different theme.
- So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
- Just buddy cop buddy cop the game.
- The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
- I would go out of my way to probably say this is the best pirate game.
- this one's gameplay just really does it for me.
- It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
- Loved the card-based combat mechanic.
- The epic presentation on the table contributed to the mood.
- The hidden objective/deduction element is engaging.
- The tense endgame was exciting.
- The game is highly replayable due to hidden objectives and card mechanics.
- The game might have fallen flat without the card mechanic.
- Reading flavor text was tedious.
- The movement system was not liked.
- The game is long (around 3 hours).
- Defeating Sauron
- Middle-earth
- Starcraft
Mechanics (from transcript analysis)
- Card Play — The game relies entirely on cards for actions and combat, with no dice.
- cooperative play — Players work together to defeat Sauron.
- Deck Building — Each character has their own deck of cards.
- Game Clock — A story token moves each turn, acting as a game clock.
- Hidden Traitor/Secret Objectives — Both the Free People and Sauron have secret objectives that determine the winner.
- Resource Management — Life points are managed through cards, and players must 'rest' to get them back.
Video topics + discussion points
Quotes (from this video)
- the combat with the cards was honestly one of the best combat mechanics I've played in the game in a long time
- once those marbles start rolling I don't want to say anything can happen but you start to wonder like what if this hops to the left there hops to the right it's like a buzzer-beater shot is like watching a long putt or a roulette wheel or a miniature golf course you're just sort of fascinated at what the physics could potentially do
- the concept is that the players are sort of the they get the VIPs who've won the golden ticket to get there for the soft open and be the first to experience the latest in adventure tourism and of course they have to sign their User Agreement with the waiver of liability and also requires them to make sure they take snapshots across the island for their social media feed but they're free to keep any treasure they might happen to find
References (from this video)
- Intriguing game with a long history.
- Designed by highly respected individuals.
- Well-regarded back in the day.
- No direct comparison makes it unique.
- Alex owned it but never got it played.
- No longer frequently discussed as a must-play.
- Adventure
- Middle-earth
- Battle of Five Armies
- War of the Ring
- Civilization (board game, 2010)
- Zombicide
Mechanics (from transcript analysis)
- Cooperative Game — Assaf mentions cooperative games and the possibility of playing Zombicide together, implying Middle-earth Quest might also fit this category or have cooperative elements.
- cooperative play — Assaf mentions cooperative games and the possibility of playing Zombicide together, implying Middle-earth Quest might also fit this category or have cooperative elements.
Video topics + discussion points
Quotes (from this video)
- This is the number one civilization game that I have ever played in my life period.
- Nobody's talking about the base game because the base game is not good. If you want just the base game, don't don't bother. Spare your money.
- It's a true true 4X game which is already a rare thing.
- Dark Ages is fantastic. It should be reprinted.
- Euro games that don't feel like Euro games and Dark Ages is 100% one of them.