In Mino Dice, first released as Skull King: Das Würfelspiel, players try to predict the result of dice battles, and whoever predicts most accurately will come out the winner of the contest.
The game includes seven types of dice: minotaurs, griffins, mermaids, and four types of number dice. The game lasts 6-8 hands depending on the number of players, and in each round each player draws a number of dice from the bag equal to the current hand, e.g., five dice for the fifth hand, then places them behind their screen, keeping these dice a secret from all. After getting their dice, each player simultaneously bids the number of tricks they think they'll claim during the round by putting out fingers on their hand. Record these bids on the scoresheet.
The first player in a hand chooses a die from behind their screen, then rolls it in public. If they roll a number die, each other player must roll a number die of this color, if possible; otherwise they roll a die of their choice. Alternatively, a player can always roll a minotaur, griffin, or mermaid die. After each player has rolled, see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin, which beats the mermaid, which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character, the highest number rolled wins the trick, with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen, then chooses a die from their collection to start the next trick.
After all the tricks have been claimed, players score points. If you made your bid exactly, score 20 points per trick bid; if you missed your bid, lose 10 points for each trick your bid was off, whether higher or lower. If you bid zero tricks and make it, score 10 points for each trick in the hand; if you miss a 0 bid, lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag, score 50 bonus points; similarly, if you capture a griffin with a minotaur without capturing a flag, score 30 bonus points.
Whoever has the highest total score after the last hand is complete wins.
- Skull King
Mechanics (from transcript analysis)
- Dice Rolling — Pulling a die out of a bag, different colors and faces.
- Trick-Taking — Voting on how many tricks you think you're going to win with these dice.
Video topics + discussion points
Quotes (from this video)
- this is micro macro jigsaw funfair this is a micro macro Crime City jigsaw puzzle which I'm very excited about because well I love puzzles
- from Lucky Duck games we got potions of Aer land now here's a funny story about this game me Jeff and Mike are playing this on BGA cuz I invited them to a game but none of us have learned how to play it and we are all just clicking around and having a great time
- from Capstone games they gifted us with Galileo Galilee and if you'll remember Jeff and I actually covered this game whenever it was on Kickstarter so that I would have been at some point in the past year um so I'm very happy very very happy to have a production copy because we loved this game this is a very very good game
- overall my gamma experience was really good um I got to stay I stayed at an Airbnb with Nick and Mike um from the brothers murf and I think that was the right choice because we saved a ton of money staying at an Airbnb
- the trip itself cost me almost an extra $2500 which was crazy and during that time I also caught the flu
- the sickest I've ever been in my entire life so just know if you are a content creator or somebody in the industry that's considering going it is it does happen during cold and flu season
- if you're interested in buying board games like any of the many that I talked about today you should first start by checking your friendly local gaming store
References (from this video)
- Fun in a big group
- Exciting highs and lows due to scoring
- Strategic depth with special dice hierarchy
- Chunky dice are satisfying
- White flags on dice can be very disruptive
- Can be punishing if bets are incorrect
- Mythical creatures and dice battles
Mechanics (from transcript analysis)
- betting/bidding — Players secretly bet on the number of tricks they expect to win.
- Dice Rolling — Dice are rolled to determine the outcome of tricks and potential advantages.
- Hand Management — Players manage the dice they draw and play.
- Special Dice — Special dice (brown, green, blue) have a hierarchy and can beat standard dice.
- Trick-Taking — Players play dice to win tricks, aiming to meet their predicted number of tricks.
Video topics + discussion points
Quotes (from this video)
- So, in the game, uh, regardless of your player count, you're going to draw four cards off the deck each round.
- Basically, what's going to happen is if they kill if one army kills anybody from the other army, it makes our lives more difficult because we don't actually want these guys to die.
- The game features four different We've only got two of the heroes out on the board, but the game features additional he Let me just throw that on. Uh, additional heroes as well.
- On your turn you're going to be rolling dice to basically meet requirements on the planet to pass that planet and then you can continue on
- You can only have two crystals in your supply and you can spend them to do special powers.
- Basically, you just stay here. What's your What's your What's your gem do? Uh, my gem lets me keep a green and then if you fail, I can restart my turn.
- This is the Sakura Slam edition. It's uh basically everything from the original polished and finessed into this brand new crazy version.
- This game features corners this time. Don't That's not you. That's me. It's my superpower. Good. This is your superpower.
- Basically, each turn, you're going to take your launching platform and you're going to pick one of the corners of the board to come into.
- This is like a super small box game.
- Players can see the score that you're on zero. Sorry. Don't worry about it.
- If you get it correct, um, there's a certain number of points based on your goal. If you get it wrong, you lose a point.
- So, the way the game is going to work, super easy. We're each going to reveal one of our cards on the table.
- The idea is that you build a three-letter word. Can't be abbreviations. Can't be a name. Can't be a short version or or whatever.
- And all we're trying to do is find that word first? Okay? And then the player with the most cards at the end of the game wins.
- This is a trick taking dice game.
- So, you have to guess how many tricks you're going to win based on the dice that you have, but you don't know what you've rolled yet because you rolled them each after each round.
- So, the scoring pad that tells you what happens with your bets. So, um, no one actually made their no one made their bet. So, no one's getting positive points.
- Basically, all the cards just stack into one deck. They fill up the whole thing.
- Whoever has the most will get four points. Whoever has the least will get negative two.
- All kinds of crazy stuff. So, it's definitely a like take that style, make connections, but there is some puzzle solving to try to be able to achieve these new ones as these come out throughout the course of the game.
- In this game, we will have some competitors and some modifiers, and we will secretly give one player the impostor card.
- It's more about the sales pitch afterwards than it is lying up front because now we're going to be like the reason I picked these two cards.
- This one you can claim. I mean, he literally should have been like, 'You guys won't believe my cards.'
- So, the other thing is we would play um eight rounds. Mhm. So, so the last round we would be rolling eight dice. If that zero bet is an 80 point, right?
- And so it's like, am I gonna spell, you know, I remember where the W is and the A and the R. Do I remember where that T is?
- I think I would be terrible at this because I don't have I don't see things in my mind.
- It's basically memory but spelling words.
References (from this video)
- refreshing twist on Skull King mechanics
- adds excitement and randomness
- works with 3-6 players in ~30 minutes
- dice-driven trick-taking variant
- mythology-inspired dice-based strategy
- Skull King
Mechanics (from transcript analysis)
- dice pool dynamic — draw number of dice equal to current round; different dice have different abilities
- dice-based trick-taking — dice with varying strengths replace traditional cards
- privacy reveal — hidden information via screening before reveal
- Simultaneous Reveal — hidden information via screening before reveal
- Trick-Taking — dice with varying strengths replace traditional cards
Video topics + discussion points
Quotes (from this video)
- This plays two to four players in about 45 minutes and it is the lower end of mediumweight game.
- After the game you can customize your hero's deck with their hero crafting system.
- This is a lighterweight game.
- If you like arguing games, if you like party games, then check out the super fight second edition who would win party game.
- Flip 7 is a really awesome push your luck game.
- Exit Kids Midnight Spooktacular… plays one to four players in about 20 minutes.
References (from this video)
- Fun with friends, not meant for heavy competition.
- Zero bid is a catch-up mechanic.
- Randomness can lead to funny moments when bids are missed.
- High degree of randomness from dice draws and rolls.
- Brutal scoring system with significant negative points.
- Less appealing than Skull King for some players due to extra randomness.
- Bidding on tricks with dice.
- Skull King
- Oell
Mechanics (from transcript analysis)
- bidding — Players bid on how many tricks they expect to win.
- Dice Rolling — Players draw dice from a bag and roll them to determine outcomes and win tricks.
- Set Collection — Collecting sets of dice colors or flags to influence trick outcomes.
- Trick-Taking — Players bid on the number of tricks they think they can win each round.
Video topics + discussion points
Quotes (from this video)
- I've known Vanessa since we were 18 years old. And for all this time, I did not know about these stories here.
- We're sending monsters to do our dirty work to go collect some gems in various dungeons.
- It is basically skull king with dice.
- This is a really clever card placing game. Card laying game.
- F1, this list might be the my favorite of everything we've seen so far.
- This movie is about 2 and a half hours long. We are 2 hours and 15 minutes into it. Something like that. Saying this, there's no spoilers. This is a racing movie. There's a big race at the end.
- I have never had that feeling of like I really need closure.
- The character development was outstanding in this movie. It was It was outstanding.
References (from this video)
- dice game
- Skull King
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the grooviest board gaming weekend in all of Knoxville is the promise here.
- The dice are shaped like heads.
- This is the best game of Medici I've ever played.
- You're the biggest loser.
- We wanted to do something that had some ways to get people connected really quick right from the jump.
- Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
- I haven't seen one in the wild, probably decade.
References (from this video)
- Provides a crunchy dice-rolling variant for Skull King fans
- Keeps social, interactive elements alive in a new format
- Not as widely supported or balanced as the core card game
- Learning curve for players new to the Skull King universe
- pirate/adventure with dice-driven bidding
- dice-based reimagining of skull king concepts
- light-hearted, family-friendly and accessible
- Skull King
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid using dice to indicate tricks or outcomes in a Skull King-inspired framework.
- dice bidding — Players bid using dice to indicate tricks or outcomes in a Skull King-inspired framework.
- re-implementation — A re-implementation of Skull King in a dice format to explore different pacing.
Video topics + discussion points
Quotes (from this video)
- Face-to-face interaction is crucial; digital gaming can't replace it.
- Play together, stay together.
- I think everybody who dates should have to play games first because that'll show if they can get along well.
- The mission is to bring people together through game play because in life we have to have so many things we have to do and so many things that eat up our time.
References (from this video)
- accessible family-friendly play with a fun theming hook
- dice mechanic offers lots of chaotic, but entertaining, moments
- high randomness can feel unbalanced to some players
- less strategic depth for hard-core gamers
- dice-driven trick-taking with a mythic twist
- mythical beasts and monsters; fantasy-adventure flavor
- casual, family-friendly flavor with light strategic bite
- Skull King
- Mino Dice
Mechanics (from transcript analysis)
- color-dice drafting — dice of different colors and values drive the trick resolution and scoring
- dice bidding/tricks — players bid on whether their roll will win the trick; monsters add rock-paper-scissors flavor
- End-game scoring with penalties — final scoring is highly contingent on tricks won and dice outcomes; can be punishing
Video topics + discussion points
Quotes (from this video)
- This is not a big brain burner
- I love the asymmetric gameplay
- This is a light family game
- The ending is brutal on scoring
- I love the asymmetric gameplay. I love that when I play heroes, it feels totally different from playing the rogues
- This is Skull King with dice
References (from this video)
- fun chaos that fans of Skull King can embrace
- monster dice add thematic flavor and variability
- high randomness may frustrate some players
- not as strategic as Skull King for certain groups
- mythology and monsters
- mythical world with monsters and tricks
- chaotic, humorous
- Skull King
Mechanics (from transcript analysis)
- dice-drafting with multiple colored dice — players draft dice of various colors and bid on tricks in a skull-king-like fashion
- monster dice interactions — monster dice create a rock-paper-scissors dynamic with special monster powers
- trick-taking dice — bidding on tricks and then leading/ following with dice that determine trick outcomes
Video topics + discussion points
Quotes (from this video)
- it's such a cute package.
- the bunnies hopped around a moon are so cute.
- I would play this every year during Mid-Autumn Festival.
- Roly is a game that is very, very simple on the surface.
- it's push your luck game though.
- the higher you can go, the more dice you can place, the more rewards you can get.
- If you like Skull King, this is almost exactly that, but more random.
- it's a ridiculous super quick filler game.
References (from this video)
- Chaotic but approachable
- Vibe echoes Skull King with dice instead of cards
- Dice racing with rock-paper-scissors style interactions
- Dice-based trick-taking vibe
- Skull King
Mechanics (from transcript analysis)
- Dice drafting / trick-taking — Draft dice and play tricks; certain dice beats others; chaos and strategy interplay
Video topics + discussion points
Quotes (from this video)
- "It's so simple, but it's really clever."
- "This is a two-player head-to-head card combat game."
- "We are the aliens."
- "Bot or Not has me laughing a lot more."
- "Gen Con party game of the show, Bot or Not, unanimous."
- "Flip Tunes is my Gen Con game of the year."