In Mondo, players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it, and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board, trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile, but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.)
When the timer runs out, players score bonus points for each animal and each completed environment and score negative points for volcanic tiles, empty fields on the world board and mismatched tiles (for example, a tile with a forest border connecting with a tile with a water border).
Mondo includes three degrees of difficulty, in addition to additional goals and ways to achieve (and lose) bonus points, as well as rules for solo play.
- Artwork is aesthetically pleasing.
- Theme is unique.
- Drew the reviewer in.
- Unique theme that drew the reviewer in.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
- I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
- don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
- I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
- I can't think of any well I put this a different way yes all the time
- The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
- The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
- what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
- Accessible entry into abstract strategy
- Dense, satisfying decisions
- Thematic engagement may be low for some players
- abstract strategy and pattern-building
- Abstract, no specific setting
- concise, cerebral
- Chin
Mechanics (from transcript analysis)
- abstract pattern placement — Players place patterns to optimize score and block opponents.
- Pattern Building — Players place patterns to optimize score and block opponents.
- pure strategy — Focused decision space with minimal thematic fluff.
Video topics + discussion points
Quotes (from this video)
- Play Chin. Play this obscure Canitia game.
- Speculation. That's a great I'm looking at my things. Speculation.
- I would play Entaria over Zuul. And I tell you what, I would play Entaria genuinely.
- This game is similar to Mysterium, but I think Obscurio is better.
- Thousands and thousands of board games are released every year.
References (from this video)
- tightly timed, puzzle-like drafting
- presents a satisfying spatial challenge
- pace can be punishing for casual players
- map-building under time pressure with resource scoring
- world mapping and timed construction
- puzzle-like, tense draft
- Galaxy Trucker
- Factory Fun
Mechanics (from transcript analysis)
- real_time_tile_laying — build a map/board quickly from a selection of tiles
Video topics + discussion points
Quotes (from this video)
- I like building the machine which is all done instantly grabbing tiles racing the other players to build your spaceship better than theirs
- number ten on the list is real time tile laying games
- tessellation is the absolute epitome of the tile laying
- patchwork is beautiful and accessible and plays in a short duration
- it's a brilliant game in all its forms