Part of Bandai Co., Ltd.'s Game for Adult ~ IF series (meaning aimed at older players, not anything with objectionable content0.
Complexity 2 on Bandai Co., Ltd.'s 1-7 scale (1=easiest)
"If" refers to the their gimmick of setting up each game in the series as a "What if... (insert game scenario)"
This particular game has Godzilla fighting other Toho movie monsters as a hex-based wargame. It has the same game designer as the "Godzilla Computer Wargame 03".
Includes counters and 9 figures to represent the people and monsters. Map is made up of 2 mounted boards (double sided, making for two different 2-board-size maps).
The game is divided into three parts:
- Part I: Mothra vs Godzilla (scenario for 2 players). One player plays "The Mothra Side" (the defense forces, the civilians, the Shobijin (the little twin fairies) and the Mothra larvae. The other player is "The Godzilla Side", just Godzilla. Godzilla approaches the coast from the sea in search of Mothra's hidden egg, with lots of chaos and destruction along the way. The Mothra player uses the defense forces and hidden tactics to slow Godzilla long enough to allow the egg to hatch so that the Mothra larva(e) can face Godzilla. The game uses the "city side" of the gameboard.
- Part II: Solo Game - provides rules for solitaire play of the Mothra vs Godzilla scenario. The player plays "The Mothra Side", with cards and die rolls governing the movement and behavior of Godzilla.
- Part III: Rules for additional scenarios - provides rules for 4 scenarios in which additional monsters face off against one another. Stats for Mothra (adult), Rodan, King Ghidorah, Anguirus, Gigan and Mechagodzilla - as well as aliens controlling the monsters - are included. The game uses the "island side" of the gameboard.
- Interesting concept
- Classic hex-based combat
- Older design
- Localization/availability issues
- two kaiju clash
- Japan
- war game style (hex-based)
- King of Tokyo
Mechanics (from transcript analysis)
- Hex-based war game — two-player tactical combat on a hex grid
- Hexagon Grid — two-player tactical combat on a hex grid
- scenario variety — multiple scenarios including solo and other monsters
Video topics + discussion points
Quotes (from this video)
- this is absolutely perfect you'll know it's not just pandering or just saying that just cuz because as you know we went through tons of Godzilla games and they've all disappointed me
- this is the best implementation of Godzilla in a board game ever
- the best Godzilla representation in board games
- I think the monster selections were great, I like the way the monster miniatures look
- unmatched is phenomenal
References (from this video)
- Iconic IP pair-up and historical appeal
- Variety of scenarios to explore
- Components are dated by modern standards
- Potential translation or rule ambiguities in older printings
- Mothra vs Godzilla
- Two-player conflict across a kaiju-tinged stage in Japan
- classic two-player war-game with multiple scenarios including solo play
- King of Tokyo
Mechanics (from transcript analysis)
- Area Control — Two-player variations with scenarios that emphasize positioning and control of key zones
- combat resolution — Conflict resolution between kaiju with outcomes influenced by scenario rules
- hex-based area control — Two-player variations with scenarios that emphasize positioning and control of key zones
Video topics + discussion points
Quotes (from this video)
- the choices of monsters were great
- arguably the most popular and best Godzilla game that there is Godzilla Tokyo Clash
- it's me I'm the one Jet Jaguar
- Godzilla's the coolest thing on earth
- in 2020 Godzilla King of Monsters which looks pretty interesting
- I think the ideas I had could be huge