Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Publisher's blurb:
A potential Fellowship member stands accused of a heinous crime. Why is he accused? Who is really behind the accusation? And what do they hope to gain from it?
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video bqem7DFKqiQ
The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 34489 · mention_pk 102709
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong, thematically integrated mechanics with abstracted train logistics
- High replayability and variability due to cards and board state
- Relatively accessible for a heavy Euro; good game length
- High degree of player interaction and tension
Cons
- Weight may be challenging for some players
- Macro strategizing is limited; emphasis on micro-management and timing
- Learning curve can be nontrivial when comparing to similar titles like Mata/Nepon
Thematic elements
- economic development and logistics during railway expansion; freight transport between cities
- 1800s East Indian Railway, transporting goods between two cities in the region (Kolkata and a city referred to as Binaries).
- abstracted train logistics puzzle with economic engine flavor
Comparison games
- Panamax
- Mata
- Nepon
Mechanics (from transcript analysis)
- Area Majority — control of ships and goods contributes to scoring through area majority mechanics.
- Area majority on ships — control of ships and goods contributes to scoring through area majority mechanics.
- Card tableau action selection — Players select one card from a hand to place on their tableau, which activates a top or bottom action, combining deck randomness with planning.
- Junction-based train merging — Combine trains at junctions to extend movement potential and efficiency.
- Load/unload goods to ships — Goods are loaded onto ships to generate money and progress toward victory points.
- Progress tracks and resource conversion — Advancing on tracks yields money, which is converted to victory points at the end of the round.
- Track Advancement — Advancing on tracks yields money, which is converted to victory points at the end of the round.
- Train and track movement — Move trains of varying sizes along a shared rail network; can form longer trains and interact with opponents' trains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the mechanisms are super strong with this game
- I give it a pretty solid score, an 8.4 out of 10
- the theme does kind of come through in an interesting way with the mechanisms
- the solo mode I heard should be implemented soon
- the player interaction is a five out of five for me
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM
Meeple University Top List at 27:48 sentiment: positive
video_pk 7524 · mention_pk 22370
Click to watch at 27:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High interaction, social sabotage potential via hitching onto others' trains
- Rich timing and combo-building
Cons
- Prototype status noted; potentially steeper learning curve
Thematic elements
- rail transport and pre-planned action optimization
- railway/logistics network with a looping track system
- engine-building meets timing and interaction
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Pre-planned cards from hand used to build combos and drive actions
- pre-planned action selection — Players curate a sequence of actions that trigger in a set order
- track/network movement — Railway loop where trains interact and influence scoring paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a funny little party game from Oink Games Picut.
- There are a whole lot of cards and they will have dog, cat or bird.
- It's very unusual, very different vibe, but extremely fun. Highly recommend.
- The interaction is really high where you can try to hitchhike other people's trains.
- Engine building galore.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2