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Movers and Shakers box art

Movers and Shakers

Game ID: GID0218505
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Description

Publisher's blurb:

A potential Fellowship member stands accused of a heinous crime. Why is he accused? Who is really behind the accusation? And what do they hope to gain from it?

Description

Publisher's blurb:

A potential Fellowship member stands accused of a heinous crime. Why is he accused? Who is really behind the accusation? And what do they hope to gain from it?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video bqem7DFKqiQ The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 34489 · mention_pk 102709
The Board Gaming Doctor - Movers and Shakers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, thematically integrated mechanics with abstracted train logistics
  • High replayability and variability due to cards and board state
  • Relatively accessible for a heavy Euro; good game length
  • High degree of player interaction and tension
Cons
  • Weight may be challenging for some players
  • Macro strategizing is limited; emphasis on micro-management and timing
  • Learning curve can be nontrivial when comparing to similar titles like Mata/Nepon
Thematic elements
  • economic development and logistics during railway expansion; freight transport between cities
  • 1800s East Indian Railway, transporting goods between two cities in the region (Kolkata and a city referred to as Binaries).
  • abstracted train logistics puzzle with economic engine flavor
Comparison games
  • Panamax
  • Mata
  • Nepon
Mechanics (from transcript analysis)
  • Area Majority — control of ships and goods contributes to scoring through area majority mechanics.
  • Area majority on ships — control of ships and goods contributes to scoring through area majority mechanics.
  • Card tableau action selection — Players select one card from a hand to place on their tableau, which activates a top or bottom action, combining deck randomness with planning.
  • Junction-based train merging — Combine trains at junctions to extend movement potential and efficiency.
  • Load/unload goods to ships — Goods are loaded onto ships to generate money and progress toward victory points.
  • Progress tracks and resource conversion — Advancing on tracks yields money, which is converted to victory points at the end of the round.
  • Track Advancement — Advancing on tracks yields money, which is converted to victory points at the end of the round.
  • Train and track movement — Move trains of varying sizes along a shared rail network; can form longer trains and interact with opponents' trains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mechanisms are super strong with this game
  • I give it a pretty solid score, an 8.4 out of 10
  • the theme does kind of come through in an interesting way with the mechanisms
  • the solo mode I heard should be implemented soon
  • the player interaction is a five out of five for me
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Meeple University Top List at 27:48 sentiment: positive
video_pk 7524 · mention_pk 22370
Meeple University - Movers and Shakers video thumbnail
Click to watch at 27:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction, social sabotage potential via hitching onto others' trains
  • Rich timing and combo-building
Cons
  • Prototype status noted; potentially steeper learning curve
Thematic elements
  • rail transport and pre-planned action optimization
  • railway/logistics network with a looping track system
  • engine-building meets timing and interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Pre-planned cards from hand used to build combos and drive actions
  • pre-planned action selection — Players curate a sequence of actions that trigger in a set order
  • track/network movement — Railway loop where trains interact and influence scoring paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
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