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National Economy box art

National Economy

Game ID: GID0223599
Game Info
Year
2015
Collection
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Description

Is population a power or a burden?

if the economy is doing well the population will increase, as the population increase, does it necessary mean that the productivity will also increase? In most worker placement games like Agricola, Stone Age that seems to be the case.

This game plays like a typical worker placement game. At the first round each player has 2 workers and they take turn placing their workers one by one onto the basic tiles. The basic tiles consisted of quarry(get a card and take first player),mining(get a card), construction(build a building), Education(increase a worker). At the end of each round you'd have to pay your worker salaries. If you don't have enough money to pay for the workers this round, you'd have to sell some of your private properties and it'd become public to cover the cost.

Here is the most interesting aspect about this game, unlike most other worker placement games, as long as you place workers in the farming/gathering tile the resource for feeding your people is unlimited, they can create enough food for themselves. In this game, the cash flow is limited even if you place the worker in the market tile you can only receive money up to the amount that is available in the pool. The only way to increase the money in the pool is when players cannot pay for their worker and sell their property to bring cash flow into the game, otherwise, there is no way to add more money. At the end of the game, the sum total of the selling prices of all the assets is the victory point.

in this game, If you want to increase population, you can increase it as you like, but unlike other games, population will not score at all except for the effects of some buildings. On the contrary, if the workers cannot produce they will become a huge burden and consume the economy, making accumulation of wealth absolutely impossible.

Essentially, this players have to learn to balance between development of population and the economy. Too few people can not maximize profits. However, if there are too many people they will eat up the profit. Initially, increased workers to increase productivity seems to be very attractive, but when the workers begin to be a burden in the latter half of the game. there is no way to reduce the workers. There is no family planning nor natural disasters, major famine, massacre and cultural revolution in this game. Once the population have increased and if the economic development does not catch up, you will quickly understand what it means to be debt.

Description

Is population a power or a burden?

if the economy is doing well the population will increase, as the population increase, does it necessary mean that the productivity will also increase? In most worker placement games like Agricola, Stone Age that seems to be the case.

This game plays like a typical worker placement game. At the first round each player has 2 workers and they take turn placing their workers one by one onto the basic tiles. The basic tiles consisted of quarry(get a card and take first player),mining(get a card), construction(build a building), Education(increase a worker). At the end of each round you'd have to pay your worker salaries. If you don't have enough money to pay for the workers this round, you'd have to sell some of your private properties and it'd become public to cover the cost.

Here is the most interesting aspect about this game, unlike most other worker placement games, as long as you place workers in the farming/gathering tile the resource for feeding your people is unlimited, they can create enough food for themselves. In this game, the cash flow is limited even if you place the worker in the market tile you can only receive money up to the amount that is available in the pool. The only way to increase the money in the pool is when players cannot pay for their worker and sell their property to bring cash flow into the game, otherwise, there is no way to add more money. At the end of the game, the sum total of the selling prices of all the assets is the victory point.

in this game, If you want to increase population, you can increase it as you like, but unlike other games, population will not score at all except for the effects of some buildings. On the contrary, if the workers cannot produce they will become a huge burden and consume the economy, making accumulation of wealth absolutely impossible.

Essentially, this players have to learn to balance between development of population and the economy. Too few people can not maximize profits. However, if there are too many people they will eat up the profit. Initially, increased workers to increase productivity seems to be very attractive, but when the workers begin to be a burden in the latter half of the game. there is no way to reduce the workers. There is no family planning nor natural disasters, major famine, massacre and cultural revolution in this game. Once the population have increased and if the economic development does not catch up, you will quickly understand what it means to be debt.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Qtg0OrNiwkI Rahdo Runs Through Top List at 1:03:35 sentiment: positive
video_pk 81329 · mention_pk 285117
Rahdo Runs Through - National Economy video thumbnail
Click to watch at 1:03:35 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Excellent economic simulation
  • Brilliant tension from worker salary payment mechanic
  • Gameplay is so good it ranks high despite being a simple worker placement
  • Fun and fast-playing and compelling
Cons
  • Difficult to acquire, small print runs, only available in Japan initially, Japanese language
  • English edition also had a very small print run.
Thematic elements
  • Economic simulation
Comparison games
  • National Economy games (sequels)
Mechanics (from transcript analysis)
  • Card Drafting — Players build cards from their hand into their private microeconomy.
  • economic engine building — Players build cards into their own private microeconomy to activate powers and make money.
  • Hand Management — Players build cards from their hand into their private microeconomy.
  • Worker Placement — Players place workers to activate powers and build cards into their private microeconomy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
  • This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
  • It is such a phenomenal racing game. It destroys all other racing games I've ever played.
  • It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
No references stored for this video.
Video IWO6JZHFiDA Rahdo Runs Through Rules Teach at 0:00 sentiment: positive
video_pk 80889 · mention_pk 285115
Rahdo Runs Through - National Economy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, fast, and a perfect little gem.
  • Punches above its weight, does so much with so little.
  • Brilliant encapsulation of the 20th and 21st centuries.
  • Phenomenal game where players create opportunities for each other.
  • The tide turns as the game progresses, wheels kick into motion.
  • Brilliant game that everyone should have access to.
Cons
  • All but impossible to get your hands on this game.
  • Very, very small print run.
  • Limited availability in English.
Thematic elements
  • Building a national economy.
  • Late 1800s to mid-1900s, modern day, and the future.
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Card Drafting — Players can draw cards from various decks, and some actions allow players to draw multiple cards and choose one.
  • Hand Management — Players manage a hand of cards representing economic investments, which are used for building, earning money, or fulfilling requirements.
  • Income/Payroll — Players must pay wages for their workers at the end of each round, and failure to do so can lead to selling private buildings to the public sector.
  • Private and Public Buildings — Players can build private buildings that only they can use. If unable to pay wages, these buildings can be sold to the public sector, making them available to all players.
  • Set Collection — Certain buildings grant bonus points based on sets of other buildings with specific symbols (e.g., lock, engineering, industry).
  • Worker Placement — Players send workers to various spots on the board to take actions like building, drawing cards, or hiring more workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my gosh, it is so good. It is so very, very good.
  • And here's the problem. It is all but impossible to get your hands on this game.
  • National Economy uh such a sweet, fun, fast, just about perfect little gem of a worker placement game that uh punches so above its weight.
  • This game is a brilliant encapsulation of the 20th and our upcoming 21st century in one tiny little box in one tiny little package that plays so fast, just a half an hour, and it's just awesome.
  • This is a game that everyone should have access to.
References (from this video)
No references stored for this video.
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