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Necromunda box art

Necromunda

Game ID: GID0224423
Game Info
Year
1995
Players
2-4
Age
12+
Playtime
180 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive.

In short: a futuristic miniature skirmish game with a well made campaign system.

Description

Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive.

In short: a futuristic miniature skirmish game with a well made campaign system.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 2
Sentiment: pos 0 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 51–52 of 52
Video c72LjxPXmRs Tabletop Minions Discussion at 2:00 sentiment: mixed
video_pk 2960 · mention_pk 8637
Tabletop Minions - Necromunda video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible entry point to skirmish play within a GW setting
  • Ties to a well-established universe
Cons
  • Costs to acquire and outfit forces
  • Campaign/scenario complexity can be a barrier
Thematic elements
  • Gang warfare, survival
  • Hive city gang warfare
  • Gritty dystopian
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players contest zones on a tabletop map
  • skirmish combat — Small forces where individual models have impact
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big complaint amongst War Gamers is that it's hard to find people who will play any other game besides the 800B gorillas in the industry 40K and a of Sigmar
  • you need to find other people who probably live at least sort of near you to play with because these games are played in person
  • it's much easier for you to crank out all kinds of models to build all kinds of forces maybe Skirmish maybe even bigger if you don't mind painting armies
  • two heads are better than one
  • it's important to let people know that getting involved in your game doesn't preclude them from still playing the other war games that they enjoy
  • be the change that you want to see in the world
  • we're talking about games outside of Games Workshop so what do I mean when I talk about you know being an advocate for a game
References (from this video)
No references stored for this video.
Video 1dQGQtGst58 Tabletop Minions Discussion at 1:39:10 sentiment: neutral
video_pk 2600 · mention_pk 7694
Tabletop Minions - Necromunda video thumbnail
Click to watch at 1:39:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Gang warfare
  • Dystopian underhive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Having an idea of like which direction you're going and like what's the story you're trying to tell is really the important thing.
  • I've never directly followed a tutorial for anything.
  • Kit bashing is the hobby's free form modeling
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–52 of 52
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