Skip to main content
Oros box art

Oros

Game ID: GID0236406
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.

Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.

When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.

At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.

—description from the designer

Description

The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.

Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.

When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.

At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 12
Sentiment: pos 9 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 51–62 of 62
Video TXL1vsKLhbU Board Stupid Review at 0:12 sentiment: positive
video_pk 30491 · mention_pk 89733
Board Stupid - Oros video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist on trick-taking with no-follow rule
  • Exciting bidding mechanism with risk-reward
  • Good value for price (~£10)
  • Portable, compact design with quality art
Cons
  • First-edition rule gaps (missing tie-resolution details)
  • 3-player variant rules less robust
  • Might feel longer for pub game (30–45 minutes)
Thematic elements
  • Alchemical metals and transforming base metals into gold
  • Alchemy-themed trick-taking strategy in a modern abstract setting
  • abstract
Comparison games
  • The Crew
  • Fox in the Forest
  • Uno
Mechanics (from transcript analysis)
  • Bid-based scoring — Before each hand, players bid how many tricks they aim to win; exact bid doubles the points, over/under yields no payoff.
  • Compound Scoring — Winning the majority of round tokens yields victory; game ends when tokens are collected.
  • Predictive Bid — Before each hand, players bid how many tricks they aim to win; exact bid doubles the points, over/under yields no payoff.
  • Round-based token scoring — Winning the majority of round tokens yields victory; game ends when tokens are collected.
  • team play option — In four-player games, players form two teams with shared bids and coordination.
  • Trick-Taking — When a red card is led, players may not follow red; any other card can be played.
  • Trick-taking with no-follow rule — When a red card is led, players may not follow red; any other card can be played.
  • Trump cards and gold cards — Special cards (gold/trumps) provide scoring opportunities and strategic leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trick taking is a bit of a boom at the moment; Orum adds a twist with no-follow.
  • Backwards with a twist so instead of having to follow the suit in Orum you cannot follow the suit.
  • It's a great mechanics... basically bet on yourself.
  • For £10 I'll pick it up and give it a go.
  • The bidding system behind it is what makes this thing really sing.
  • Best thing about this is the shiny gold box.
References (from this video)
No references stored for this video.
Video sgRD0Me5MRs Going Analog Discussion at 4:12 sentiment: positive
video_pk 10221 · mention_pk 94972
Going Analog - Oros video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant dual-wheel mechanic that rewards planning and timing
  • Visually striking with stained-glass aesthetics
Cons
  • High learning curve
  • Thematic engagement may be thin for some players
Thematic elements
  • clockwork action selection across dual wheels
  • Medieval Europe with an astronomical clock motif
  • aesthetically focused, minimal storytelling
Comparison games
  • Windmill Valley
Mechanics (from transcript analysis)
  • Action optimization via timing — Progress and bonuses come from lining up the two wheels to unlock preferred actions and worker/ apprentice progress.
  • Dual-wheel action selection — Two rotating wheels (inner clock and outer wheel) turn in opposite directions; players align actions on both to execute their plans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGcon is the highlight of my year.
  • The BG library is huge; 99% of your time is spent playing games.
  • We ran the board game quiz show live at BGCon in the fall in Dallas, Texas.
  • This is not a pipe. This is a game about a pipe.
  • The double wheel system of selecting actions is just fantastic.
  • Take Time around the clock is a great mind-share battle; it makes you yell at each other in good fun.
References (from this video)
No references stored for this video.
Video 4cFvymkdWp0 Board Gaming Ramblings Review at 4:10 sentiment: positive
video_pk 8748 · mention_pk 124425
Board Gaming Ramblings - Oros video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong team interaction
  • smart, misdirection-based play
  • engaging endgame scoring decisions
Cons
  • learning curve for new players
  • requires multiple players to shine
Thematic elements
  • fantasy/duel between teams
  • team-based trick-taking
  • thematic
Comparison games
  • Other team-based trick-taking games
Mechanics (from transcript analysis)
  • bid-and-trick structure — teams bid on expected tricks and must execute strategies with partner coordination.
  • Team-based trick-taking — teams partner to outsmart the opposing team across tricks, with collaboration and timing as key factors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was fun I enjoyed it but I'm never going to play it again
  • I absolutely enjoyed this one because of how you could try to outsmart the other team
  • I love the name of this game because it is the thing that you don't you want don't want to fly too close to the Sun in this game
  • it's Slay the Spire like 95% it's Slay Spire and it was fun to see the cards in real life but other than that it's a video game made into a board game
  • this game is fantastic it was very good
  • I bid on two and three so what I do if I place it here I also block that space
References (from this video)
No references stored for this video.
Video W60NXFK-yu8 The Dice Tower News at 11:10 sentiment: positive
video_pk 7814 · mention_pk 103628
The Dice Tower - Oros video thumbnail
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • crop production and harvest planning
  • Farming/agriculture theme; farm-to-table vibe
Comparison games
  • Colorado
Mechanics (from transcript analysis)
  • Card Drafting — players draft crop/action cards to optimize harvest cycles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Symbolically, it's a beautiful message of degrowth to say we've decided to stop producing.
  • The passion is third. Low third.
  • They're the new Simon.
  • Container is coming from All Play. they're changing it because there is another designer on board.
  • It's a turning point for the industry… this used to be a passionate hobby for passion for you, now it's capitalists and margins.
References (from this video)
No references stored for this video.
Video a5mqwMtvj3g GamesNight Analysis at 1:46 sentiment: positive
video_pk 7417 · mention_pk 98021
GamesNight - Oros video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep magic-art playstyle for damage-focused players
  • Arcane fragment system adds meaningful resource management
Cons
  • High complexity; not beginner-friendly
  • Reliant on managing Arcane fragments effectively
Thematic elements
  • High damage output with arcane mechanics and resource management
  • Magic arcane-focused setting typical of mage characters
  • In-depth, mechanics-first guide to a complex spellcasting class
Comparison games
none
Mechanics (from transcript analysis)
  • Arcane Focus — Area-marking ability that builds power and detonates at max power
  • Arcane fragments — Resource that powers abilities and reduces cooldowns
  • Arcane Harvest — Spinning slash that consumes Arcane fragments to empower attacks
  • Savage rake — Ground-based energy rake dealing damage to front enemies
  • Shockwave — Area effect from the sky that delivers massive damage
  • Siphon radiant — Energy wave that damages enemies and replenishes Arcane power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'd say Kyros owns the higher complexity rating due to the Arcane fragment mechanic
  • Silo has a lot of synergy with one another
  • Ness has a lot of quick moving abilities that require precision and timing which is why she is ready to be the most complex wayfinder
  • Vietnamese would be somewhere above Silo's complexity level due to her dealing with poison that would work as a debuff potentially in an AOE form but also fast moving similar to Niss
References (from this video)
No references stored for this video.
Video eRj63avc-7E Before You Play Discussion at 5:22 sentiment: positive
video_pk 7155 · mention_pk 106608
Before You Play - Oros video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on trick-taking with non-follow constraints
  • Interesting bid-switching via gold cards
  • Strong fit for 2v2 play and casual tournament-style sessions
Cons
  • May be intimidating for new players due to non-standard rules
  • Suits and symbols can be a bit cluttered and require careful setup
Thematic elements
  • alchemy and strategic trick-taking with a bidding mechanic
  • an alchemist’s workshop where base metals are converted into gold through cunning tricks
  • fantasy, slightly arcane flavoring
Comparison games
  • general 2v2 trick-taking comparisons
  • classic trick-taking titles with bidding and trump mechanics
Mechanics (from transcript analysis)
  • Card selection from hand — Each round you must choose a card to play from your hand, balancing bid, value, and trump potential.
  • gold cards as trump and bid-switch tools — Gold cards have point value and can be spent to switch or adjust declared bids, adding a dynamic strategic layer.
  • pre-round bid declaration — Players declare how many tricks they aim to win before the round starts, influencing risk and reward.
  • Trick-taking with a twist — Most trick-taking games require following the lead suit; Orum removes that constraint to create tension and misdirection.
  • two-versus-two vs. free-for-all — The game scales between 3 players (everyone for themselves) and 4 players (2v2 with teammates and no formal communication).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very light but still with enough strategy
  • the art is very nice
  • Unique because in most trick-taking games you have to follow the leader
  • I think it's very puzzly and that's the sweet spot for me
  • the look of the board when you're placing out fire it's scary
  • it's quiet; a tense environment knowing there are dire consequences for these cats
References (from this video)
No references stored for this video.
Video ZAHnBTELn2E Before You Play Top List at 11:18 sentiment: positive
video_pk 6623 · mention_pk 105546
Before You Play - Oros video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful illustration and art design
  • Intriguing board layout design
  • Heavy Euro game
  • Unique historical theme
  • Visually compelling
Cons
  • Theme somewhat unclear from discussion
Thematic elements
  • Building the Prague Astronomical Clock
  • Prague
  • Heavy Euro based on historical landmark
Comparison games
none
Mechanics (from transcript analysis)
  • Calendar Building — Building out calendar through worker placement
  • Mastery Tracks — Going up mastery tracks for scoring
  • Worker Placement — Placing workers on the clock to take various actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October. We are going to be talking about our top 10 most anticipated games at Essen Spiel
  • This is the world's largest board game convention held in Essen Germany
  • We are expecting a baby any day now
  • They're all clever. Clever in their own way, one way or another
  • It just sounds very euroy. something that goes right up our alley
  • I like these kind of games where you're trying to always bring up the rear. I feel like it kind of creates this internal tension and decision-making
  • It's a little funky, but it works really well
  • Pretty much if there's a David Turxy Euro game that's coming out, my board and dice, we would love to play it
  • I am absolutely judging this board game by its cover and by its looks
  • The looks alone and the fact that it's like a heavy euro has us both really, really intrigued in this one
  • So anyh who, really looking forward to playing this one. That is our number one, Sanctuary
  • There are a lot of publishers that you see there that you don't see anywhere else and they're from all over the world
References (from this video)
No references stored for this video.
Video BSVLXbgnQFQ Good Time Society Review at 0:46 sentiment: positive
video_pk 6559 · mention_pk 19441
Good Time Society - Oros video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique tectonic theme
  • Worker placement mechanics
  • Strategic depth
Cons
none
Thematic elements
  • Demigods rearranging terrain
  • Tectonic landscape manipulation
  • Competitive strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Map building — Constructing terrain and idols
  • Tile shifting — Plate tectonics movement mechanism
  • Worker Placement — Leveling up demigod abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want to spread board games everywhere we can to every part of the world
  • There are board games everywhere folks and they're the passion that we have for them is worldwide
References (from this video)
No references stored for this video.
Video KpISX_L5h9I Board Game Coffee Review at 0:00 sentiment: mixed
video_pk 5733 · mention_pk 112585
Board Game Coffee - Oros video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice storage bag for components
  • Fancy tablecloth adds visual appeal
  • Nifty metal coins feel premium
  • Ball to roll dice provides tactile interaction
  • Overall presentation makes unboxing enjoyable
Cons
  • Cardboard components seen as inferior or non-upgrade substitutes
  • Unclear upgrade: wooden tokens are ambiguous
  • Tiny and unreadable instructions
  • Blobby brown tokens are not easily identifiable
  • Frequent page-flipping to match gods across pages slows setup
Thematic elements
  • Divine selection and mythic governance over limited resources.
  • A mythic, divine-themed dice game where players contend with gods and favor tracking.
  • Analytical discursive review focusing on component quality and gameplay implications.
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling — Core stochastic element driving actions, resource generation, and turn resolution.
  • token_tracking — Tokens and markers represent health/favor and permissions, affecting available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was not impressed with the god favors because there was cardboard
  • an upgrade but this isn't an upgrade
  • these wooden tokens I don't know understand how this is supposed to be an upgrade to this
  • you have to keep flipping this over because you can pick three gods and if they're on different sides of the page then you spend your time flipping this over
  • it's just a brown blobish thing
References (from this video)
No references stored for this video.
Video HyFqYEWfC38 BoardGameCo Discussion at 2:28 sentiment: positive
video_pk 4797 · mention_pk 108152
BoardGameCo - Oros video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where are they now? Is a series where I take a look at how at the games I played for the first time a year ago and the games I played for the first time five years ago and see how they've held up over time.
  • There's so many games. That's the tricky part.
References (from this video)
No references stored for this video.
Video lwRqzs00NAk Foster the Meeple Top List at 12:41 sentiment: mixed
video_pk 2055 · mention_pk 5903
Foster the Meeple - Oros video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique, innovative movement
  • the globe motif adds thematic depth
Cons
  • difficult to learn and teach
  • movement rules can be hard to grasp
Thematic elements
  • tectonic/earth dynamics and global interaction
  • globe-based area control with moving tiles
  • innovative and puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control regions on a globe-like board
  • tile movement with wrap-around — tiles move around the globe and re-enter on opposite edges
  • Tile/Map Shifting — tiles move around the globe and re-enter on opposite edges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dino Island adds a bunch of different nuance; it adds more fun to the game
  • Spots adds some complexity that Can't Stop that I just feel like isn't needed
  • oros is kind of like this combination of area control and tile movement type game that is pretty freaking unique
  • the premise of the game and the way it plays I think is so much fun
  • this is a game that was made for somebody like me it is very puzzly
References (from this video)
No references stored for this video.
Video 4B_lv0UK_xA Chairman of the Board Top List at 0:32 sentiment: negative
video_pk 899 · mention_pk 120015
Chairman of the Board - Oros video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Accessible roll-and-write format
  • Familiar, quick gameplay
Cons
  • Clunky pattern mapping
  • Fiddly scoring
  • Uninspired artwork/visuals
Thematic elements
  • pattern formation and spatial tiling
  • roll-and-write with dice-generated numbers forming Tetris-like patterns on a personal sheet
  • abstract
Comparison games
  • World Hard West
  • World Wonders
  • Wild West
Mechanics (from transcript analysis)
  • Flip/Roll and Write — dice determine numbers to place in Tetris shapes on a player sheet
  • Pattern Building — arrange placed numbers into patterns to score
  • pattern-building — arrange placed numbers into patterns to score
  • roll-and-write — dice determine numbers to place in Tetris shapes on a player sheet
  • Tile Placement — placing shapes to form patterns on the sheet
  • tile-placement — placing shapes to form patterns on the sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hidden Gem
  • I think this one's going to have his audience if you can kind of dabble with Euro games but Euro games aren't your main focus
  • it's a fantastic job of being so broadly appealing
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–62 of 62
Game Deep Dive