Game Info
Year
2026
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A cooperative cyberpunk dungeon crawler where a crew of misfits battles corporations and gangs through a neon-lit city
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Sghj75LaOiM
The Dice Tower Review at 0:10 sentiment: positive
video_pk 126038 · mention_pk 359866
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really enjoy the theme and look of the game.
- Artwork and graphic design are very good.
- The map tiles looking like grainy camera footage adds to the cyberpunk vibe.
- The dice mechanics, particularly the 'lock' symbol, are interesting.
- The cycling spawn points are a neat idea.
- The deck-flipping mechanic is enjoyable.
- The shared slider for health and rerolls is fun to manipulate, despite being annoying to move.
- Enjoy the high highs and low lows of the luck-based turns.
- Characters have good abilities, cool weapons, and one-time effect cards.
- Designers show restraint, making the game feel focused rather than overloaded with mechanisms.
- The game has a clarity of purpose.
- Rulebook is pretty good.
Cons
- The theme might be divisive.
- Usability of the player boards and plastic tray is not great.
- The slider for health and rerolls is annoying to move.
- Miniatures have okay quality, with some having warped bases.
- Game mechanics are not very original, feeling derivative of other games.
- Less control compared to games like Cthulhu Death May Die, more at the whim of card flips.
- Potential for significant downtime with more than two players, especially four.
- The game could be improved with a second edition to clean up a couple of things.
Thematic elements
- cyberpunk
- cyberpunk
Comparison games
- Cyberpunk 2077
- Zombicide
- Cthulhu Death May Die
- Mystic Veil
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a set number of actions per turn (e.g., three actions) to perform various tasks like moving, attacking, or checking objectives.
- card flipping — Players reveal attribute cards until they choose to stop or bust, with potential health loss for busting. This mechanic is compared to Mystic Veil.
- Character progression — Players can level up, gain new cards for their decks, and acquire new weapons and consumables.
- cooperative play — Players work together to accomplish missions, though the host's explanation focuses on individual turns.
- Deck Building — Players add new cards to their decks as they level up or through game effects.
- Dice Rolling — Players roll dice as part of actions like attacking or checking objectives. Some dice faces have locks, preventing rerolls.
- Modular Board — The map is built using tiles, and the layout can change based on mission setup.
- Push Your Luck — The card-flipping mechanic involves risk, as revealing too many cards can lead to negative consequences.
- Set Collection — Players need to collect specific symbols or achieve objectives to complete missions.
- threat management — Players must deal with minions and a boss (the Regulator) that attack them.
- Variable player powers — Each character has a starting deck of cards tied to their class.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it is going to be divisive right out of the gate.
- So, the whole board when you're looking at it looks like, you know, top down camera footage. It's a silly thing, but it adds to the cool vibe of the cyberpunk setting.
- The mechanisms that make up this game are just not very original.
- But overall, it's kind of derivative.
- This is not everything and the kitchen sink. There is some clarity of purpose here.
- I don't like it as much as I like Cthulhu Death May Die, but I love that game.
- I'm a sucker for this stuff. I'm a sucker for the cyberpunk theme.
- It could be amazing with a second edition with some cleaning up of a couple of things.
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk
One Stop Co-op Shop Analysis at 0:37 sentiment: positive
video_pk 84084 · mention_pk 337835
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Liked the level up system
- Liked the scenarios
- Cyberpunk theme is pretty fun
- Definitely give this another play
Cons
- Not as good as Death May Die
- Might not pledge this one either due to owning similar games
Thematic elements
- Cyberpunk
Comparison games
- Death May Die
- Zombicide
Mechanics (from transcript analysis)
- Level Up System — The host liked the level up system.
- scenarios — The host liked the scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2