Pairs is the name of the game, and pairs of cards are what players want to avoid.
The game uses a 55-card deck that contains one 1, two 2s, three 3s, and so on up to ten 10s. At the start of the game, shuffle the deck, then remove five cards from play unseen. Deal one card face-up to each player.
Whoever has the lowest card is the first active player. She decides whether to "hit" — that is, be dealt another card — or forfeit the round. If she hits and is dealt a card that doesn't match a card she already has in front of her, then the next player clockwise becomes the active player; if the card does match, then the round ends, she keeps one of these matching cards as penalty points, then everyone else discards their cards and a new round begins with each player being dealt a card.
If the active player forfeits, the round ends and she takes the lowest-valued card visible on the table as penalty points, then a new round begins. Penalty cards remain set aside, even if the deck is shuffled to continue play. If a player acquires more penalty points than the predetermined threshold, then the game ends and this player loses. (Alternatively, players can use coins to track scores between games, with the loser paying everyone one coin, paying her score in coins to the player with the lowest score, etc.)
There are many versions of Pairs from Cheapass Games. The base game play is identical, but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general, you can find new/experimental/user-submitted rules at the Cheapass website, and many non-English versions of Pairs also include rules for additional games to play with this deck.
- A solid game.
- Many different versions exist, indicating popularity.
- Not one of the most highly rated games.
- Collecting vegetables
- Pairs, Deluxe
- Pairs, Goddesses of Cuisine
- Las Vegas
- Lord of the Fries
- Lucky Mansion
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- I just don't think Planet B. I just think, uh, another Euro style game.
- Silly balancing dexterity game for kids.
- It was kind of disappointing to me that you have to go through box by box.
- This is essentially a Voltron style game where you are fighting for control of different factions, but you each have two of these gigantic robots that will show up at battles and fight.
- So, I guess I only played the original one. There's some silly fun to it, but it gets old a little quickly.
- This is a deduction adventure game in medieval Europe.
- You know he's evil because it's in the name and it's a decent lighter weight cooperative game.
- When I found you just connecting these different spots with groups of pirates, man, I didn't like this game.
- It looks bad. It's placing dice on these cards. It's just a mess.
- It's a smaller deck builder, so and I gave it a seven.
- Kings and Things. You look at this and there's a bunch of chits of different kinds of creatures on a grid-like map, a hexagonal map. It's one of the first ones to have a peaceable hexagonal map. In fact, it might be the first one.
- Silly, silly game.
- This is a a a uh very light deduction game. Maybe a little too light for me.
- Talk about trying to make a game that no one wants to buy.
- My favorite of this bunch is probably Starship Samurai.
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Mechanics (from transcript analysis)
- Multiple games — the deluxe version comes with like 30 different games in it
- Unique card distribution — rather than like a poker deck of cards is you have like one one two twos three threes four fours five five six six so it has a different distribution of cards
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- 10 great games to bring along while you travel
- this is just sort of 10 games not uh in order per se just 10 great games to bring along
- i really do think those starter decks are great for this kind of thing for a little trip
- these are games that i really do think play well with lower player accounts too specifically somebody next to you or in front of you
- there's a lot of these are skilled games these are games where you can be better than the other person
- i think all these are pretty small easy to carry lots of life and fun in them you can get out of them
- this is definitely a group of games i i could easily recommend
References (from this video)
- Fun to redo
- Good little fun drafting game
Mechanics (from transcript analysis)
- Card Drafting — Described as a fun drafting game.
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- Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
- BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
- It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
- It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
- I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
- I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
- The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
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- really fun as usual
- this time i definitely lost
- really great game
- i can highly recommend that
- pushy luck game
- really simple for up to 8 players
References (from this video)
- crunchy decisions
- interesting variants (Pacru/Shakru/Zachru)
- Complex to teach
- not universally appealing
- Competitive area control
- Abstract strategy with snake-like movement
- Abstract puzzle feel
Mechanics (from transcript analysis)
- area_control — Players move pieces to capture or block opponents on a grid.
- pattern-matching — Strategic placement and movement with evolving patterns.
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Quotes (from this video)
- Shark Park, a memory kind of game.
- they're essentially just more complex versions of the last.
- it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
- This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
- Classic memory matching
- Card game format
Mechanics (from transcript analysis)
- memory matching — Flip cards to find matching pairs
Video topics + discussion points
Quotes (from this video)
- Memory mechanisms feature in many strategic games for adults
- Strategic adult players often declare their intense dislike for memory mechanisms
- The job of the designer is to weave these elements together in a new and exciting manner