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Patriots & Redcoats box art

Patriots & Redcoats

Game ID: GID0241760
Game Info
Year
2018
Collection
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Description

Description from the publisher:

Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men.

It is done, the final signature on the Declaration of Independence.

Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell.

In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world.

But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else….

In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion.

Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield.

Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.

Description

Description from the publisher:

Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men.

It is done, the final signature on the Declaration of Independence.

Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell.

In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world.

But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else….

In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion.

Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield.

Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.

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Video MkgG57-zaw0 BoardGameTeacher Rules Teach at 0:06 sentiment: neutral
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BoardGameTeacher - Patriots & Redcoats video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Determining loyalty and winning the war between American Patriots and British Redcoats.
  • July 4th, 1776, after the Declaration of Independence has been signed
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Achieving four war victories on the war track.
  • Card Drafting — Players draw and resolve spy craft cards.
  • Deduction — Players try to determine everyone's loyalty.
  • Hidden Roles — Loyalty cards determine if players are Patriots or Redcoats, spies, or leaders.
  • Role selection — Players take the role of either American Patriots or British Redcoats.
  • Set Collection — Spy cards are used, and players accumulate 'eyes' to force loyalty card reveals.
  • team-based — Players are either American Patriots or British Redcoats.
  • Voting — Players vote on a chosen player for the war council.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's July 4th, 1776 and the Declaration of Independence has just been signed, either forging a great nation or sealing all of their fates.
  • trying to determine everyone's loyalty and win the war.
References (from this video)
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