You know how to draw? Good, then PIX is a game for you as it offers a new challenge: drawing with pixels!
You don't know how to draw? Good, then PIX is a game for you as you'll draw just as well as anyone with pixels!
That's the publisher's come-on for the party game PIX, in which your "drawing" skills will be put to the test. During set-up, you'll receive a magnetic board, twenty black square "pixels" and one red pixel; one or two other players will have the same color magnetic board as you. On a round, the players holding one color of boards will be challenged to create a pixellated image of a secret word.
Once the drawing time has run out, each player will reveal her artwork in the hopes that someone will guess what the image is. Both the correct guesser and the player who created that image score points – but here's the catch: Drawings are revealed according to the number of pixels used, so the fewer pixels you use, the more likely you are to show your image first, but the less likely other players are to guess what it is. Well, maybe – perhaps you're an 8-bit wizard and others will decipher your creations instantly...
- The 'places' expansion adds significant replayability with new cards and mechanics.
- The game has a variety of expansion options that add depth and complexity.
- The core mechanic of moving pieces around the board to shift influence is interesting.
- The game has good replayability due to different boards and expansions.
- The rules explanation was initially confusing.
- Nine turns felt like a short game duration.
- Movement options felt limited at times.
- The 'sea serpent' expansion could be financially punishing if players have no coins.
- Area majority and influence through building and movement
- Islands
Mechanics (from transcript analysis)
- Area Majority — Players compete to have the most pieces (people, houses, boats) in specific areas (spaces, islands, seas) to score points.
- Card Drafting — Players select cards from a central market to perform actions and gain abilities.
- Hand Management — Players decide which cards to buy and when to use their abilities.
- Movement — Players use movement actions to place pieces on the board and reposition them.
- Resource Management — Players manage coins to purchase cards from the market.
- Set Collection — Players collect sets of traits (e.g., cooking, carpentry, textiles) to score bonus points.
Video topics + discussion points
Quotes (from this video)
- It's a Euro game. You know what I mean? It's a straight Euro game.
- We are the harbingers of failure.
- Well, it's very true and we um we love the things that don't succeed generally.
- The goal is majority. So, you're trying to put people and houses out all over as much as you can to have a majority for endgame scoring.
- Nine turns is short. I mean, nine turns is short.
- Movement. Movement. Movement. That's There's all your movements.
- The boats are the same as the houses if you didn't catch that. So, if you don't want to build the boats right now, you can store them as well.
References (from this video)
- Six has eluded me
- Kamami
Mechanics (from transcript analysis)
- abstract strategy — an abstract strategy game
Video topics + discussion points
Quotes (from this video)
- Amazon is the local shop to a lot of people
- you never really know who you're buying from
- I'm probably going to try an online local game store anyway first
- I don't see it as that much of a problem
- the thrill of the hunt I think probably more than anything else
- more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
- as a consumer wow do I feel overwhelmed a lot of the time
- the entryway into board games more daunting for people
References (from this video)
- Plays in 30 minutes
- Full-fledged area control
- Simple rules
- Can learn in 5 minutes
- Appreciate that
- Area control game that plays in 30 minutes. All you do is buy one card which has an action set on it, possibly a special one-time ability or continuing ability, and icons for set collection.
- Gaia Project
- Aridia
- Elder Scrolls
- Nucleium Tatawakan
Mechanics (from transcript analysis)
- Area Control — A full-fledged area control experience that plays in 30 minutes, compared to typical area control games which take at least an hour.
- Card Play — Players buy one card which has an action set on it, possibly a special one-time ability or continuing ability, and icons for set collection.
- Set Collection — Players collect sets of icons from cards.
Video topics + discussion points
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.