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Puerto Rico box art

Puerto Rico

Game ID: GID0254792
Game Info
Year
2002
Players
3-5
Age
12+
Playtime
150 min
Collection
Ratings
Expansions & Family
San Juan (Second Edition) San Juan
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 158
This page: 8
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 151–158 of 158
Video xPgDmQ9UJp4 Rolling Dice & Taking Names Discussion at 5:49 sentiment: positive
video_pk 3233 · mention_pk 9487
Rolling Dice & Taking Names - Puerto Rico video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro engine-building core
  • Solid depth and player interaction through role selection
  • Pioneered a lot of mechanic patterns that later Eurogames adopted
Cons
  • Some players find it long and dense for casual sessions
Thematic elements
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my taste in games over the past 20 years has changed
  • the length of time a game can last has changed
  • it's not the theme so much as the mechanics that keep me coming back
  • I like the idea of changing history in games like Cuba Libre or Watergate
  • Ark Nova is the example where the theme meshed with mechanics
  • I want to have fun and my window of fun is kind of narrow to what I see on the shelf
References (from this video)
No references stored for this video.
Video m7D4fi-V51c No Rolls Barred Discussion at 0:06 sentiment: positive
video_pk 2749 · mention_pk 8071
No Rolls Barred - Puerto Rico video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic engine with elegant core mechanics
  • Tight player interaction through role selection
  • Compact, highly enjoyable experience with high replayability
Cons
  • Theme is considered problematic by modern standards
  • Older artwork and potential for discomfort around colonial themes
Thematic elements
  • colonial-era resource exploitation and settlement
  • 18th-century Caribbean island sugar economy
  • economic engine-building with colonial backdrop
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Building and resource management — Construct buildings and manage production and trade goods.
  • Pick-Up and Deliver — Gain points via shipping goods to market; tension arises through competition.
  • Resource Management — Construct buildings and manage production and trade goods.
  • Role selection — Active player picks a role that benefits themselves or reshapes the round; others gain its effect too.
  • Shipping and product export — Gain points via shipping goods to market; tension arises through competition.
  • Worker Placement — Players assign colonists to actions to gain resources and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puerto Rico features as number one on our most recent uh euro games uh list
  • I still like puerto rico i would still play it
  • There is a increasing movement in board games kind of against these colonial type themes
  • I wish it didn't have this theme but I enjoy the game
  • not engaging in the conversation at all felt like bearing head and sand
  • i am so on board uh if it gets a retheme which i hope it will
  • be good people in the comments
References (from this video)
No references stored for this video.
Video ZxV4mZdbTUk Chairman of the Board Discussion at 4:11 sentiment: positive
video_pk 2616 · mention_pk 7739
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro staple in collection
  • Core heavy-weight economic/title reference
Cons
none
Thematic elements
Comparison games
  • Concordia
  • Stellarlox? (note: not in transcript)
Mechanics (from transcript analysis)
  • Resource Management — Players pick roles to optimize production and deliveries.
  • Resource management / role selection — Players pick roles to optimize production and deliveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are all like nines or 10 out of ten for me
  • I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
  • museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
  • you can lie about what's in your bag the last one there which is where I keep all of my sleeves
  • I have a nice library that I can always pick and choose from
References (from this video)
No references stored for this video.
Video D_-XavWVh_M Chairman of the Board Top List at 13:05 sentiment: positive
video_pk 2579 · mention_pk 7637
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nuanced and sophisticated end of discussion around player interaction
  • classic system that remains deeply influential in Euro design
  • high recognition for its pacing and strategic depth
Cons
  • noted as requiring careful timing and can be challenging for new players
Thematic elements
  • role selection and resource management tied to shipping and scoring
  • classic Euro game of plantation management and trading
  • timing driven with player order and piggybacking strategy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with roles — the actor selects a role; everyone gets to use it, with the actor receiving a slight benefit
  • opportunity cost and helper effects — your choices can help or hinder other players depending on the roles chosen
  • resource production and shipping — produce and ship or convert resources into victory points
  • timing and turn order — players must choose actions in a sequence that benefits their position while anticipating others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the fact that the game itself is so simple but the action selection system is just that compelling
  • this is one of the best games of all time I could have argued to have this from higher on the list
  • there is an amazing level of interaction here where the more you collect these Noble tokens on the map will not only score your points but give you voting power
  • the level of interaction here is very high and the dynamics around kicking off spots are interesting
  • on paper I should not like this game because I do not like terribly cutthroat games but this one is logical
  • El Grande is the forefather of the area control genre and still the best among its peers
References (from this video)
No references stored for this video.
Video AmHlgKWrsVk Adam in Wales - Board Game Design Top List at 5:08 sentiment: positive
video_pk 1905 · mention_pk 87798
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep yet approachable
  • strong theme and mechanisms
Cons
  • takes longer to learn for beginners
Thematic elements
  • cities, production and action efficiency
  • colonial Caribbean city-building
  • multi-use action cards with scoring emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • follow mechanism — the taken actions create better versions for subsequent players
  • Multi-Use Cards — cards serve as buildings, resources, or actions
  • set-collection — players collect actions and goods to build the most valuable city actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a real classic"
  • "it's a dice game"
  • "it's just as good, it's better, it's higher on the list"
  • "it's a perfect filler if you're happy to have a lot of that take that and not take it too seriously"
  • "I think this is a fantastic mechanism"
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 10:44 sentiment: neutral
video_pk 1557 · mention_pk 4496
BoardGameCo - Puerto Rico video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video 4rOXGmNbvOA Adam in Wales - Board Game Design Top List at 0:55 sentiment: positive
video_pk 1029 · mention_pk 2892
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player involvement on every turn
  • clear satisfaction from shared actions and hidden optimization
Cons
  • can feel repetitive if not balanced with variety
Thematic elements
Comparison games
  • Skylands
  • San Juan
Mechanics (from transcript analysis)
  • Action Following — player action chosen benefits the active player and others simultaneously, with the active player receiving an enhanced version of the action; reinforces communal decision-making with personal payoff
  • following mechanism — player action chosen benefits the active player and others simultaneously, with the active player receiving an enhanced version of the action; reinforces communal decision-making with personal payoff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really satisfying because everybody's involved in every turn of the game
  • i really like games where i get income throughout the game
  • a puzzle is laid out by laying out a series of cards and then we race to fit those different dice into that different orientation shown on the puzzle
References (from this video)
No references stored for this video.
Video zAVCQ8r3BlI Chairman of the Board Discussion at 26:39 sentiment: positive
video_pk 947 · mention_pk 2682
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 26:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and fast version of Puerto Rico
  • dense interactions in a 30-minute frame
Cons
  • not as robust as Puerto Rico when directly compared
Thematic elements
  • multi-use card drafting for economy and scoring
  • card-based Puerto Rico adaptation
  • tight, efficient engine-building with quick play
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • city-building through card play — build structures to improve output and scoring
  • Multi-Use Cards — cards provide abilities and victory points when played
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a masterpiece
  • infinitely replayable
  • an absolute Masterpiece
  • this is such a cool game
  • an absolute joy to play
  • seven and a half out of ten
References (from this video)
No references stored for this video.
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Showing 151–158 of 158
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