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Quartz box art

Quartz

Game ID: GID0256523
Game Info
Year
2015
Players
3-6
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.

In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine.

Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices:

Extract a crystal, i.e., pull a crystal from the bag.

Play a card that brings him advantages or causes problems for opponents.
Leave the mine for that workday and cash in sets of crystals collected that day.

Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round.

What do you say? Will you accept this challenge?

Description

Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.

In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine.

Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices:

Extract a crystal, i.e., pull a crystal from the bag.

Play a card that brings him advantages or causes problems for opponents.
Leave the mine for that workday and cash in sets of crystals collected that day.

Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round.

What do you say? Will you accept this challenge?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Video C4AdlTuEOQI UndeadVikingVideos Discussion at 1322:52:40 sentiment: negative
video_pk 87188 · mention_pk 267176
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Overall sentiment (raw)
negative
Pros
  • Has plastic components for dice visibility
Cons
  • Astonishingly mediocre
  • Boring
  • Flavorless
  • Players were mocking it
  • Questionable game design choices
Thematic elements
  • Stealing gems
Comparison games
  • Quartz
Mechanics (from transcript analysis)
  • Dice Rolling — Uses dice rolling, specifically a Yahtzee-like mechanism.
  • Gem collection — Players collect gems.
  • player interaction — Involves stealing gems from other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how does this work rule book
  • almost zero problems with tamashi even though it was pretty complicated
  • it's a killer game like if you can find it
  • Astonishingly mediocre, breaking the '90% of games get the job done' rule.
  • Flavorless vanilla oatmeal
  • Horrible game
  • Confusing rules
  • Clever system
  • Accessible wargame
  • Fun card-driven system
  • Disappointing fulfillment
  • It really needs a rewrite of the rule book
  • I sort of like didn't love the conflict part
  • if you get blocked off at the beginning of the game like one of the guys did he was miserable the entire game
  • Product of its time
  • Clunky
  • Takes a really long time to play
  • The game was so boring
  • The fulfillment company is basically the size of the Box everybody saying the size of the Box of the game is basically the exact same size as the USPS um free box the free box it's packed to the edge of that box with no padding with no padding and crushed
  • I was just like H how how was just this game is horrible
  • We stopped playing and that unfortunately the name of that game was Temple of Horrors
  • You should go to the flea market at B gcon baby
  • Hot Stuff was the best
  • I want to move to Montana and find a big American Wife
  • Steel is nothing compared to the strength of the flesh that wields it
  • I want to be remembered as the longest living human being of all time
  • It's a dense war game
  • Stop making prequels of things and making them totally stupid
  • Mufasa and Scar aren't actually brothers
  • They're not contrast paints they're regular
  • I thought I was good but I'm not like a uber fan of Lord of the Rings
  • Oh you know the whole thing about and I okay and this is actually kind of awful but it was so for the longest time it was like snuff lopus was like you know everybody thought it was Big Bird's imaginary friend
  • When you're asked yeah you will you will say that you heard the torpedo impacted and I was never here just like me
  • I have a grievance
  • The end of that game was so tense and then it was so satisfying to win.
  • Oath is a very complex game but it is so rewarding once you get into it.
  • Root's asymmetrical gameplay is its strongest suit.
  • Brass Birmingham is one of the most satisfying economic games out there.
References (from this video)
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