Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.
In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine.
Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices:
Extract a crystal, i.e., pull a crystal from the bag.
Play a card that brings him advantages or causes problems for opponents.
Leave the mine for that workday and cash in sets of crystals collected that day.
Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round.
What do you say? Will you accept this challenge?
Mechanics (from transcript analysis)
- Push Your Luck — It's an okay push your luck style game.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vassal. Welcome to Look Back, a series where I take a look at games that I reviewed a year ago, 5 years ago, 10 years ago, and 20 years ago.
- And I tell you what I think about these games now, if I think about them at all.
- When you talk about games that are cozy-esque, I think this is pretty close one of those as you build these nice streets.
- Thanks so much for watching. I'm Tom Vasel, and this is Look Back.
References (from this video)
- Quartz
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it cost me two things actions and resources
- the print is that small cuz it does not need to be
- the thing that I thought was cute with one piece is the same thing here is at the beginning of the game you take seven cards off the top of your deck and that's your life and when you take damage you take one of the life cards and discard it but there may be a trigger on it which does something like maybe puts it to your hand I thought that was kind of unique
- Evolution 2.0 that's right Evolution one of my favorite games
- this game is for those of you that enjoy Evolution but want to play with people who have never played
- I'm loving the concept I'm loving the idea of the um individual modules and the various biomes that they're picking
- you can make the deck so the the game so that okay there's not a lot of player interaction not of a lot of attacking or could be there could be a lot of attacking
- we were completely mesmerized by these things cuz they are very cool
- they are actually very helpful for even people of advanced age because it's 4 through 99
- the fact that it's a magnetic setting where you put an overlay in the box and you are sticking these pieces to it just blew us away
- teaching people how to use chopsticks
- this is the miniature game for board gamers
- 45 minutes okay now I'm paying a lot more attention
- this is a skirmish game
- an army is only like 15 Miniatures I could put those together real quick and paint those real quick
- we did another draft event tonight oh my gosh 64 people sign up for the event
- my leaders were all of the villain the dark side that I had
- don't judge a book by its cover
- she made it look easy and I played that leader the night before and I felt like I was an idiot
- you know what am I dealing with here and she just I was like wow
References (from this video)
- Solid little game
- Sheriff of Nottingham
Mechanics (from transcript analysis)
- push-your-luck — Basically just pulling gems from a bag and kind of pushing your luck.
Video topics + discussion points
Quotes (from this video)
- So, because of that, I actually never got a copy of it um and haven't played it.
- Um so, you drive cars around and shoot at each other. That's basically the game.
- Looks like Carcassonne with Islands. That looks pretty good.
- Do we need a card game version of it? And the answer to that is we really don't. Just play Camel Up.
- This is a war game from Don Greenwood, Avalon Hill.
- But if you like choose your own adventures type games, that's what this is.
- It is a tile laying game that is about as exciting as it looks in this picture here.
- So if you like Klask, um which is a fantastic two-player game, this is just a version for four.
- I really like awkward guests, so why didn't I play the second one?
- He gave it Seal of Approval. A seven out of 10. Well, there you go.
- I think I'm going to have to go with the Bottom of it. It is a fantastic three-player trick-taking game that I like very much and think you definitely should check out.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower. One of those ways is through Patreon.
References (from this video)
- Has plastic components for dice visibility
- Astonishingly mediocre
- Boring
- Flavorless
- Players were mocking it
- Questionable game design choices
- Stealing gems
- Quartz
Mechanics (from transcript analysis)
- Dice Rolling — Uses dice rolling, specifically a Yahtzee-like mechanism.
- Gem collection — Players collect gems.
- player interaction — Involves stealing gems from other players.
Video topics + discussion points
Quotes (from this video)
- how does this work rule book
- almost zero problems with tamashi even though it was pretty complicated
- it's a killer game like if you can find it
- Astonishingly mediocre, breaking the '90% of games get the job done' rule.
- Flavorless vanilla oatmeal
- Horrible game
- Confusing rules
- Clever system
- Accessible wargame
- Fun card-driven system
- Disappointing fulfillment
- It really needs a rewrite of the rule book
- I sort of like didn't love the conflict part
- if you get blocked off at the beginning of the game like one of the guys did he was miserable the entire game
- Product of its time
- Clunky
- Takes a really long time to play
- The game was so boring
- The fulfillment company is basically the size of the Box everybody saying the size of the Box of the game is basically the exact same size as the USPS um free box the free box it's packed to the edge of that box with no padding with no padding and crushed
- I was just like H how how was just this game is horrible
- We stopped playing and that unfortunately the name of that game was Temple of Horrors
- You should go to the flea market at B gcon baby
- Hot Stuff was the best
- I want to move to Montana and find a big American Wife
- Steel is nothing compared to the strength of the flesh that wields it
- I want to be remembered as the longest living human being of all time
- It's a dense war game
- Stop making prequels of things and making them totally stupid
- Mufasa and Scar aren't actually brothers
- They're not contrast paints they're regular
- I thought I was good but I'm not like a uber fan of Lord of the Rings
- Oh you know the whole thing about and I okay and this is actually kind of awful but it was so for the longest time it was like snuff lopus was like you know everybody thought it was Big Bird's imaginary friend
- When you're asked yeah you will you will say that you heard the torpedo impacted and I was never here just like me
- I have a grievance
- The end of that game was so tense and then it was so satisfying to win.
- Oath is a very complex game but it is so rewarding once you get into it.
- Root's asymmetrical gameplay is its strongest suit.
- Brass Birmingham is one of the most satisfying economic games out there.