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Quebec 1759 box art

Quebec 1759

Game ID: GID0256652
Game Info
Year
1972
Collection
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Description

Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with handfuls of blocks to represent the British and French units.

This title uses Columbia Games Block system. While there are variations in the rule sets, all of their wargames are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

Description

Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with handfuls of blocks to represent the British and French units.

This title uses Columbia Games Block system. While there are variations in the rule sets, all of their wargames are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video vVaPPwsXlOA Watch It Played Discussion at 8:34 sentiment: positive
video_pk 90024 · mention_pk 240030
Watch It Played - Quebec 1759 video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • block war
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Settlers of Catan has probably brought more people into this hobby than anything else and for that I'm truly truly thankful I really am.
  • Playing a solo game helps clear my mind... I find it quite a good form of meditation, a good way to get into that very important state of flow in my brain.
  • The more intense it gets, often the more I can relax whilst I'm doing it.
  • Hunting down gems like this, I know a gems and have to convince other people to play.
  • It's the thrill of the hunt. It's the hunter and just like the hunter-gatherer in me going out and finding the rare exotic board, bringing it back, plucking its feathers, it's great.
  • If you've got any board game adjacent hobbies, what do you do on your time away from the board? Let me know down below.
  • There's enough people on this planet for more than one person to be interested in everything.
References (from this video)
No references stored for this video.
Video j4TURYohU_w Zilla Blitz Top 10 List at 2:12 sentiment: positive
video_pk 38207 · mention_pk 114906
Zilla Blitz - Quebec 1759 video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn, yet deep strategic play
  • strong historical flavor for a classic Canadian narrative
  • compact play encouraging teachable sessions
Cons
  • can feel abstract to newer players
  • older components can be fragile with time
Thematic elements
  • bluffing-driven block wargame
  • Quebec City during the 1759 siege in the Seven Years' War
  • historical storytelling through a concise sequence of moves and the fall of Quebec
Comparison games
  • Advanced Squad Leader
  • Stuka Storm of Steel
Mechanics (from transcript analysis)
  • Betting and Bluffing — players infer opponent intentions from partial information and make decisive plays.
  • Block game — army units are represented by wooden blocks, with bluffing and orientation impacting outcomes.
  • Bluffing and deduction — players infer opponent intentions from partial information and make decisive plays.
  • Hidden Deployment — army units are represented by wooden blocks, with bluffing and orientation impacting outcomes.
  • Hidden Movement — unit moves are concealed and revealed later, creating uncertainty.
  • Simultaneous Reveal — turns advance with players revealing information in tandem, driving strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so hard but it's so fun
  • the heart of the leader games is the campaign and the choices you make
  • the entire thing is drawn out but you could map it exactly as it ended up
  • you can play as a team but it's also a solo experience at heart
  • the narrative is what makes these war games sing
References (from this video)
No references stored for this video.
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