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Risk 2210 A.D. box art

Risk 2210 A.D.

Game ID: GID0266742
Game Info
Year
2001
Players
2-5
Age
10+
Playtime
240 min
Collection
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Description

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Re-implements:

Risk

Description

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Re-implements:

Risk

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 16:38 sentiment: positive
video_pk 91734 · mention_pk 246194
3 Minute Board Games - Risk 2210 A.D. video thumbnail
Click to watch at 16:38 · YouTube ↗
Overall sentiment (raw)
Positive (as an adaptation)
Pros
  • Made Risk feel a lot better and quicker
  • Added interesting futuristic elements (nukes, commanders, moon)
  • Best Risk adaptation the host has played
  • Most played game from 2001 by the host
Cons
  • Original Risk was frustrating and took too long
  • Completely superseded by Spheres of Influence
Thematic elements
  • World domination with futuristic elements
  • Global, futuristic
  • null
Comparison games
  • Spheres of Influence
Mechanics (from transcript analysis)
  • Area Control — Players control territories on a map.
  • Dice Rolling — Used in combat resolution.
  • Dudes on a map — Described as the Monopoly of 'dudes on a map' games.
  • Turn limit — Shortened the game to five turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
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